jr junior Posted August 20, 2010 Report Share Posted August 20, 2010 In honor of the upcoming 5th Pokemon Generation, I decided to make this. What's good is that these cards can be used in a normal Non-Pokemon Deck. So enjoy and please tell me if I have any wrong OCG (I prefer the traditional OCG by the way) and you are more than welcome to suggest any Pokemon moves. Also tell me if these are balanced or not and suggest a way to make it balanced too ;D Thanks for any help! [color="#9932CC"]"Pokemon Move - Toxic"[/color] ~ Equip Spell Card ~ When this card is activated, place 1 Toxic Counter on this card. During each of the equipped monster's owner's End Phase, decrease the ATK of the equipped monster by 50 points x the equipped monster's Level for each Toxic Counter on this card and place 1 Toxic Counter on this card afterwards. If the ATK is decreased to 0, destroy the equipped monster. [color="#FFA500"]"Pokemon Move - Thunder Wave"[/color] ~ Quick-Play Spell Card ~ You can only activate this card while there is a face-up LIGHT monster on the field. When this card is activated, select and activate 1 of the following: *Treat this card as a Continuous Spell Card. As long as this card is face-up on the field, your opponent must skip his Main Phase 1 every three turns. *Treat this card as an Equip Spell Card. During the equipped monster's owner's Battle Phase, the equipped monster can only attack after all the other monsters on its side of the field has attacked (excluding other monsters equipped with "Thunder Wave"). [color="#9ACD32"]"Pokemon Move - Aromatherapy"[/color] ~ Quick-Play Spell Card ~ You can only activate this card while there is a face-up Plant-type monster on the field. Select and activate 1 of the following: *Destroy all Spell and Trap Cards on the field. For every 3 cards destroyed, draw 1 card from your deck. *You or your opponent cannot activate any Spell or Trap Cards this turn. [color="#808080"]"Pokemon Move - Heal Bell"[/color] ~ Trap Card ~ You can only activate this card while there is a face-up LIGHT monster on the field. Select and activate 1 of the following: *Destroy all Flip Effect Monsters on the field. Increase your Life Points by 200 points x the number of monsters destroyed. *Discard any number of Trap Cards from your Hand and your side of the field (excluding this card). Destoy a face-up Effect Monster on the field with a Level of 2 or lower x the number of cards discarded. [color="#8B0000"]"Pokemon Move - Will-o-wisp"[/color] ~ Spell Card ~ You can only activate this card while there is a face-up FIRE monster on the field. Select and activate 1 of the following: *Treat this card as an Equip Spell Card. Halve the ATK of the equipped monster. During each of the equipped monster's owner's End Phase, decrease the DEF of the equipped monster by 50 points x its Level. *Halve the ATK of all your opponent's face-up monsters until the next End Phase. Monsters summoned after this card's activation are excluded. [color="#AFEEEE"]"Pokemon Move - Haze"[/color] ~ Continuous Trap Card ~ You can only activate this card while there is a face-up WATER monster on the field. While this card is face-up, negate the effects of all Continuous Spell and Trap Cards on your opponent's side of the field. When there are no face-up WATER monsters on the field, destroy this card. [color="#C0C0C0"]"Pokemon Move - Assist"[/color] ~ Quick-Play Spell Card ~ Select a monster on the field and increase its ATK by half the ATK of a face-up monster on your side of the field (excluding the selected monster) until the end of this turn. [color="#9932CC"]"Pokemon Move - Acid"[/color] ~ Trap Card ~ You can only activate this card when you select a Defense-Position monster as an Attack Target. Decrease its DEF by 800 points until the end of this turn. [color="#C0C0C0"]"Pokemon Move - Safeguard"[/color] ~ Continuous Spell Card ~ You can only activate this card while there is a face-up LIGHT monster on the field. While this card is face-up, negate the effects of all Equip Spell Cards on your opponent's side of the field. When there are no face-up LIGHT monsters on the field, destroy this card. [color="#483D8B"]"Pokemon Move - Dragon Dance"[/color] ~ Quick-Play Spell Card ~ Increase the ATK of a face-up Dragon-type monster on the field until the end of this turn. During the Battle Phase of this turn, the selected monster must select an Attack Target on its opponent's side of the field and attack. If there are no monsters on its opponent's side of the field, it must attack the opponent's Life Points directly. Link to comment
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