Flame Dragon Posted October 24, 2010 Report Share Posted October 24, 2010 The only time I know mono-blue to work is with Artifacts or Merfolk. Side from that it is mostly a helper color, from what I've seen. Link to comment Share on other sites More sharing options...
-Genesis- Posted October 26, 2010 Author Report Share Posted October 26, 2010 [quote name='~~Kira Yamato~~' timestamp='1287941911' post='4732377'] Name: Kira Yamato Color of Choice: blue How long you've been playing: for 2 years currently i am running (power of prophecy) from core set 2011 i dream to make a decent mono-blue deck. but i am still a beginner at when it comes of making decks. any suggestion would be appriciated [/quote] Accepted, feel free to join the conversation. Link to comment Share on other sites More sharing options...
-Genesis- Posted November 2, 2010 Author Report Share Posted November 2, 2010 Not really, you can run a counter deck or a milling deck. I have both and in fact the milling deck is one of my best decks. For those who don't know, milling is the process of sending cards from a player's deck to the graveyard making them lose by either not being able to pick up enough cards for the milling card or by not being able to draw from their deck. My counter deck uses a lot of great counter cards and has some decent blockers and some massive offensive creatures such as Stormtide Leviathan and Deepsea Kraken. My top decks are my Dimir, Milling, Elves, Vampires, Sliver Control, Reanimator, Swampwalk, Burn, and Red/Green Annihilator. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 2, 2010 Report Share Posted November 2, 2010 You got me on the mill thing. I forgot all about it. The counter deck seems cool, but IMO it's not as fun since not much happens. Since you listed your decks, I'll say mine too. Blue/Green token making Red/White >>> Blue/White/Green something Vamp Elf Goblin Artifact White Wenee Green Giants Infect Order is about the time I made them Link to comment Share on other sites More sharing options...
-Genesis- Posted November 3, 2010 Author Report Share Posted November 3, 2010 In truth those are only my top decks overall I have 27 decks. And I'm working on some more at the moment. Also I hate infect, it's the cheapest ability in the game. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 3, 2010 Report Share Posted November 3, 2010 [quote name='-Genesis-' timestamp='1288745277' post='4758159'] In truth those are only my top decks overall I have 27 decks. And I'm working on some more at the moment. Also I hate infect, it's the cheapest ability in the game. [/quote] Wow. I have like 1/3 of that. So am I. I love making things. ATM I have 2 paper decks (Sliver and Allies). I'm thinking of making a Merfolk one now. It's Wither with the bonus of killing your opponent faster. It's not that bad. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 3, 2010 Report Share Posted November 3, 2010 Yeah, Poison Counters are freaking sadistic. My friend made a new deck that incorporates Infect with Shadow. Talk about freaking cheap. The new decks I'm working on right now are: Green/Blue Ally Mill White/Blue Level Up Red/Green Speed Beatdown Black Relentless Rat Swarm Green/Black Infect Red/Blue Creatureless Burn Link to comment Share on other sites More sharing options...
-Genesis- Posted November 3, 2010 Author Report Share Posted November 3, 2010 [quote name='Flame Dragon' timestamp='1288746964' post='4758246'] Wow. I have like 1/3 of that.So am I. I love making things. ATM I have 2 paper decks (Sliver and Allies). I'm thinking of making a Merfolk one now.It's Wither with the bonus of killing your opponent faster. It's not that bad. [/quote] Yes it is, make a massive creature have infect, use whispersilk cloak and that's the game. All you really need is a creature that you can get to at least an 8/8 until the end of the turn, equip Grafted Exoskeleton giving it +2/+2 and Infect, and then equip Whispersilk Cloak on it and that's it, 10 damage which due to infect is converted into 10 poison counters. My friends and I say that it should be that if a creature with infect would deal damage to a player then they deal 1 poison counter instead. [b]ONLY ONE THOUGH![/b] Then we'd have no problem with it. [quote name='SaTuRnPaLaDiN' timestamp='1288755679' post='4758542'] Yeah, Poison Counters are freaking sadistic. My friend made a new deck that incorporates Infect with Shadow. Talk about freaking cheap.The new decks I'm working on right now are:Green/Blue Ally MillWhite/Blue Level UpRed/Green Speed BeatdownBlack Relentless Rat SwarmGreen/Black InfectRed/Blue Creatureless Burn [/quote] If you want to do milling then you want mono blue or blue black dimir. (I have both) What exactly do you mean by Speed Beatdown? Also for burn you want mono red and for creatures you need 4 Cinder Pyromancer, 4 Chandra's Spitfire, and 2 Fire Servant. (Note: This is my opinion.) Link to comment Share on other sites More sharing options...
Lord Ursus Posted November 3, 2010 Report Share Posted November 3, 2010 My decks at the moment: Mono-black "Dry Bones and Pals" Red-Black Reanimation for Archenemy Mono-white Angel control Mono-white Light from Within Under construction: Black-green Death Cloud Five-color Restore Balance Red-green infect Fell free to ask about them. Link to comment Share on other sites More sharing options...
-Genesis- Posted November 3, 2010 Author Report Share Posted November 3, 2010 [quote name='Lord Ursus' timestamp='1288816374' post='4759565'] My decks at the moment:Mono-black "Dry Bones and Pals"Red-Black Reanimation for ArchenemyMono-white Angel controlMono-white Light from WithinUnder construction:Black-green Death CloudFive-color Restore BalanceRed-green infectFell free to ask about them. [/quote] Okay almost all of what you said made absolutely no sense. (to me at least) What do you mean by "Dry Bones and Pals"? A mono black Skeleton deck? by Red/Black Reanimation for Archenemy do you mean that you bought it and haven't edited it? White Angel control? What's that? mono white Light from Within? What does that mean? Sorry but the names you have for the decks is just confusing me. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 4, 2010 Report Share Posted November 4, 2010 [quote name='-Genesis-' timestamp='1288813700' post='4759453'] Yes it is, make a massive creature have infect, use whispersilk cloak and that's the game. All you really need is a creature that you can get to at least an 8/8 until the end of the turn, equip Grafted Exoskeleton giving it +2/+2 and Infect, and then equip Whispersilk Cloak on it and that's it, 10 damage which due to infect is converted into 10 poison counters. My friends and I say that it should be that if a creature with infect would deal damage to a player then they deal 1 poison counter instead. [b]ONLY ONE THOUGH![/b] Then we'd have no problem with it. [/quote] That still take a fair amount of time. Plus, in your example, you have a 10/10 unblockable creature with shroud. Who care if it kills you in 1 move, odds are you'll the next turn any way. IMO the: Turn 1 - Forest Turn 2 - Mountain, Any 2 drop infect creature/ Turn 3 - Smoldering Spires, Assault Strobe, Groundswell GG is much much harder to deal with since it rare for some one to have played more then 1 creature on their first few turns. You mean like how they had it before? IMO it wouldn't make sence for a 10/10 to only hit you for 1 poison plus if you just kept poisonous as it was normal damage would kill you before were you killed with the poison. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/109 That covers a lot of the reasons why Infect works the way it does in #2. Any way, had nothing to do today so I made a paper Merfolk deck. [IMG]http://i55.tinypic.com/98616h.jpg[/IMG] fyi, it would use 21 lands. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 4, 2010 Report Share Posted November 4, 2010 @Genesis: I already have a Blue/Black Mill deck (and it uses Glimpse the Unthinkable, Mind Funeral, Grindstone, Archive Trap, Painter's Servant, and an Ally creature engine) The reason I wanted to make a Blue/White Mill deck was because I could run cards like Path of Exile and Ghost Quarter to destroy/exile permanents and see if they are willing to search their deck or not - and if they do, that's when they get nailed by Archive Trap. Ghostly Prison will help ward off attacks and some life gain can be used in case I choose to use an alternate win condition using that white creature from Zendikar (forget its name) that lets me win the game if I have 40 or more life - but odds are I can use a protection rush instead if push comes to shove (via Kazandu Blademaster). Link to comment Share on other sites More sharing options...
Lord Ursus Posted November 4, 2010 Report Share Posted November 4, 2010 [i]What do you mean by "Dry Bones and Pals"? A mono black Skeleton deck? by Red/Black Reanimation for Archenemy do you mean that you bought it and haven't edited it? White Angel control? What's that? mono white Light from Within? What does that mean? [/i] Hehe. I kind of knew you wouldn't know that. "Dry Bones and Pals" is a mono-black deck that focuses on sacrificing Reassembling Skeleton (Dry Bones) over and over again for card advantage (Viscera Seer) or pure power (Bloodthrone Vampire) I also stack up my graveyard with sacrificial Murderous Redcaps and Fume Spitters, and since I'm sacrificing a lot, Mortician Beetle is very useful. Of course, I want you to sacrifice as well, so I use Gatekeeper of Malakir. Sprinkle that with some Crypt of Agadeem and Grave Pact, and voilá! My Red-Black reanimation deck for Archenemy is very much edited, though I kept it in its original colors. Mono-White Angel control uses cards like Martyr of Sands and Kami of False Hope to stall for time, cards like Proclamation of Rebirth to spam them and Luminarch Ascension to have as a win condition. Later in the game, I have Akroma, Angel of Wrath, Sun Titan and Reya Dawnbringer, among other beefy white beasts to seal the game, as well as an active Emeria, the Sky Ruin or two. Mono-White Light from Within is a deck that uses white aggresive cards with a lot of white mana symbols like Hearthfire Hobgoblin and especially Oversoul of Dusk and Divinity of Pride. Because I have all these white mana symbols, I can use Light from Within to give each white monster I have out +1/+1 for each of the white mana symbols in its cost. I also use Ajani Goldmane and Brave the Elements for added utility. Saturn: You should try Font of Mythos and Howling mine in that deck. It seems good. Link to comment Share on other sites More sharing options...
-Genesis- Posted November 5, 2010 Author Report Share Posted November 5, 2010 [quote name='SaTuRnPaLaDiN' timestamp='1288841482' post='4760531'] @Genesis:I already have a Blue/Black Mill deck (and it uses Glimpse the Unthinkable, Mind Funeral, Grindstone, Archive Trap, Painter's Servant, and an Ally creature engine)The reason I wanted to make a Blue/White Mill deck was because I could run cards like Path of Exile and Ghost Quarter to destroy/exile permanents and see if they are willing to search their deck or not - and if they do, that's when they get nailed by Archive Trap. Ghostly Prison will help ward off attacks and some life gain can be used in case I choose to use an alternate win condition using that white creature from Zendikar (forget its name) that lets me win the game if I have 40 or more life - but odds are I can use a protection rush instead if push comes to shove (via Kazandu Blademaster). [/quote] OH, I misread it then, I didn't know it said blue white mill I thought the mil was part of the ally thing. [quote name='Lord Ursus' timestamp='1288858371' post='4760718'] [i]What do you mean by "Dry Bones and Pals"? A mono black Skeleton deck? by Red/Black Reanimation for Archenemy do you mean that you bought it and haven't edited it?White Angel control? What's that? mono white Light from Within? What does that mean? [/i]Hehe. I kind of knew you wouldn't know that."Dry Bones and Pals" is a mono-black deck that focuses on sacrificing Reassembling Skeleton (Dry Bones) over and over again for card advantage (Viscera Seer) or pure power (Bloodthrone Vampire) I also stack up my graveyard with sacrificial Murderous Redcaps and Fume Spitters, and since I'm sacrificing a lot, Mortician Beetle is very useful. Of course, I want you to sacrifice as well, so I use Gatekeeper of Malakir. Sprinkle that with some Crypt of Agadeem and Grave Pact, and voilá!My Red-Black reanimation deck for Archenemy is very much edited, though I kept it in its original colors.Mono-White Angel control uses cards like Martyr of Sands and Kami of False Hope to stall for time, cards like Proclamation of Rebirth to spam them and Luminarch Ascension to have as a win condition. Later in the game, I have Akroma, Angel of Wrath, Sun Titan and Reya Dawnbringer, among other beefy white beasts to seal the game, as well as an active Emeria, the Sky Ruin or two.Mono-White Light from Within is a deck that uses white aggresive cards with a lot of white mana symbols like Hearthfire Hobgoblin and especially Oversoul of Dusk and Divinity of Pride. Because I have all these white mana symbols, I can use Light from Within to give each white monster I have out +1/+1 for each of the white mana symbols in its cost. I also use Ajani Goldmane and Brave the Elements for added utility.Saturn: You should try Font of Mythos and Howling mine in that deck. It seems good. [/quote] I have Font of Mythos in my milling deck and my draw deck, it's a great card. Link to comment Share on other sites More sharing options...
.Requiem Posted November 5, 2010 Report Share Posted November 5, 2010 The only decks I have are Green/White Life Gain, Quest for Ula's Temple and Mass Polymorph. I am working on a Blue/Black Deck. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 7, 2010 Report Share Posted November 7, 2010 I might consider Font of Mythos - as I don't have much draw power in my mill deck. I'm also thinking of making an Exalted deck - and I found a dangerous combination to use: 1) Summon 'Sovereigns of Lost Alara' 2) Attack with a single monster (the point off Exalted) 3) 'Sovereigns of Lost Alara' lets you search your deck for an Aura card and attach it to the attacking creature 4) Pull 'Eldrazi Conscription' from your deck 5) Now the attacking creature has +10/+10, trample, and annihilator 2 - in addition to all the Exalted bonuses you're getting 6) ????? 7) PROFIT! Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 7, 2010 Report Share Posted November 7, 2010 Eldrazi Conscription is a fun card. If you can use it odds are you've one are will real soon. Also, no love for my millfolk? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 7, 2010 Report Share Posted November 7, 2010 I like it. It's nice and cheap - and looks pretty easy on the wallet (except for Jace the Mind Sculpter). No Tome Scour? That's a staple mill card. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 7, 2010 Report Share Posted November 7, 2010 [quote name='SaTuRnPaLaDiN' timestamp='1289102529' post='4767703'] I like it. It's nice and cheap - and looks pretty easy on the wallet (except for Jace the Mind Sculpter). No Tome Scour? That's a staple mill card. [/quote] Well if I ever try to make the deck already have a big Jace so that isn't much of an issue. Getting the other cards though is where my problem starts. It's good, but ATM the decks plan is beatdown via the Folk. If I'm having trouble I can fall back on mill. Over all, I only added 5 cards for the mill effects. The others (Jace and the Folk that mills 3) are just good cards for the deck normally. Still, if you have any ideas on how to make some room for them I'll try it. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 7, 2010 Report Share Posted November 7, 2010 Was curious. If you can find a card called 'Lord of Atlantis', that's a really good one for Merfolks. I'm surprised that there aren't more counterspells or bounce cards. Those are almost required for blue decks. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 7, 2010 Report Share Posted November 7, 2010 Yea, Lord of Atlantis would be great. It's just I like the Commander more then him. Yea, he isn't as good but I'm odd like that. Most Blue decks are creature light. Whenever I make decks I'm always creature heavy so it takes a lot for me to fill out my non creature spots. And while I don't have counter spells, 7 of my Folk (Catcher and Thief) can counter cards, so they do count for something I guess. In the end though I couldn't find my room and used the little space I has left to fill out the decks milling power. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 7, 2010 Report Share Posted November 7, 2010 Lord of Altantis is good since you don't have to level him up. Yeah, but blue likes to counter things. It's nice to have creatures that can do it, but things like Unsummon (to bounce creatures bacK) and Spell Pierce (1 blue to counter an instant or sorcery unless they pay 2 colorless) will help you get your swarming though. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 7, 2010 Report Share Posted November 7, 2010 As I said, I know Lord is better, but I just like Commander more. I really am odd. I might add in some unsummons. I like Catcher more then Spell Pierce since it can hit a lot more cards. Yea it's easier to get around but it still does the job imo. Also, I now have all 3 plainswalkers from Scars. Got Koth as a birthday gift. I was sad since it was a little beat up, but it's still in decent shape. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 8, 2010 Report Share Posted November 8, 2010 Nothing wrong with that. Lord of Atlantis isn't exactly the easiest card to come by - and this gives the same boost. You could always run both if you wanted. You do have a defender out until you want to use its effect. Spell Pierce just sits in your hand waiting. Grrr...I want Elspeth. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 9, 2010 Report Share Posted November 9, 2010 Yea, it was a good day when I pulled her. Coo thing was when I got it in a fat pack my other two friends had also gotten fat packs and they both got mythics. Also, in magic news, we have a deck list. Premium Deck Series: Fire & Lightning Main Deck 60 cards 1 Barbarian Ring [b]1 Ghitu Encampment[/b] 21 Mountain 2 Teetering Peaks -------------------------------------------------------------------------------- 25 lands 1 Ball Lightning [b]1 Boggart Ram-Gang[/b] 1 Cinder Pyromancer [b]1 Figure of Destiny[/b] 1 Fire Servant [b]1 Grim Lavamancer[/b] 1 Hellspark Elemental 2 Jackal Pup [b]1 Jaya Ballard, Task Mage[/b] 1 Keldon Champion 2 Keldon Marauders [b]2 Mogg Fanatic[/b] 2 Mogg Flunkies 2 Spark Elemental 1 Vulshok Sorcerer -------------------------------------------------------------------------------- 20 creatures [b]1 Browbeat[/b] 1 Chain Lightning 1 Fireball 1 Fireblast 1 Flames of the Blood Hand 1 Hammer of Bogardan 4 Lightning Bolt 1 Pillage 1 Price of Progress 1 Reverberate 1 Sudden Impact 1 Thunderbolt -------------------------------------------------------------------------------- 15 other spells Bold cards are the ones I like most. Side from the Ball Lightning and friends are cool, but not really for me. Meh, the cards I want are cool but I don't want to spend the $35 for like 7 cards. Link to comment Share on other sites More sharing options...
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