Morgan LeFlay Posted August 17, 2010 Report Share Posted August 17, 2010 This topic is used by our team to post all cards for YCM's Yu-Gi-Oh! - The Alternate Card Game (TACG for short).Before you post any cards, make sure to introduce yourself in our main topic so that we can make you an official member of the team. Tentative end date for set 4: September 14. If we need more or less time, I'll change it. Yugioh Virtual Dueling 9.1 (TACG Mode) is out! Get it here at http://ccgcentral.com/YVD%20(TACG).zipIf you have XP or later, it can open the zip file for you, if not just get winzip or something like that. You'll need to install regular YVD first from xerocreative.com, and extract the files into your YVD folder. The readme.txt included in the zip file goes more in detail. Of course, it is optional but highly recommended - it's fully compatible with the regular 9.1 except it comes with a built-in card updater and ban list for our project, and uses a separate acg.set file. NEW: This thread is to be used for card submissions ONLY. No chat here please. Keep chat to the main thread, also in the card contests forum. Also, only cards posted in YVD format from now on will be accepted. The format is posted at the bottom of the post. Keep the set number blank and the set as ALT4. [spoiler=Rules - Read before posting]1) Cards should be submitted in written or YVD format only, since these cards are going to be used in YVD. 2) Do not make cards that support TCG/OCG monster Themes (E-Heros, Archfiends, Gravekeepers, etc.). Note: There may be exceptions may be added over time.Keep in mind that since the TACG does not use TCG/OCG cards other than Polymerization, support for the above Themes cannot mention/utilize any TCG/OCG cards for those Themes.You may make a lone card, or maybe two, that are part of other TCG/OCG Themes (as "guest" cards), but within their effects they can't reference the name of their Theme or an existing TCG/OCG card.Note: Also check Rule 15. 3) Try not to submit monsters that have excessive ATK/DEF stats for their Level, unless those monsters have considerable drawbacks to make up for that excess. This might still have to be defined for our game, depending if our cards turn out to be stronger or weaker than the TCG. 4) Try to avoid generic cards that have a very similar or the same effect as an already existing card in the TCG, OCG or TACG. (Unless it is requested or needed for a Theme. This exception includes Request Mode.) 5) When you first post your cards, make them easy to understand for other people. Try to use the best grammar, spelling, punctuation and card wording you can. Read the wording mini-guide below if you can. 6) During each Set, you are allowed to have only 1 post that includes all your cards for that Set. If you want to add more or change them, edit your post. (If you do, you must make a new post to tell us the changes, and should include the page of your post, but it shouldn't include the cards themselves) 7) You must check the CCG Points before posting cards (See below). 8) Anime-only cards are allowed, but following the CCG Points Rules (See below). 9) DIVINE and Divine-Beast monsters are allowed, but following the CCG Points Rules (See below). 10) There is also a NONE Attribute (or lack thereof) and Typeless ("Type"). You can use only each of them once per Set, and try to use them with monsters that really need them. Monsters that use these are treated as having no Type and/or no Attribute. 11) Toon, Spirit, Union and Gemini Monsters are all allowed, and do not count as a theme. 12) You can create Monster Types (But not Attributes) and new Icons for Spells and Traps, but following the CCG Points Rules (See below). Also, if it is too redundant or we don't like it, we can choose not to accept it. 13) You are free to support any Theme that already exists at any time. When you do, be aware of the CCG points rules just in case (See below). Also, if the Theme is not very big, be sure to check all existing cards of that Theme and their support, since they may all have something in common and you might be breaking the pattern. 14) There will be no "sharing" of CCG points, they go to those who have earned them. 15) "Pop Culture" cards are also allowed, but try to use them sparingly. 16) A Theme is considered to be an archtype (cards that share part of their name with another) or a custom subtype (Gemini is an example of a subtype) 17) Be happy~ CCG Points System - Please read before posting! According to the CCG Points System, the amount and kind of cards you can create depends on the current amount of CCG points you have. Everyone starts out with 0 points but gains more based on contribution. Certain things like duel testing might get more points than just submitting cards. - Max number of cards you can send (per Set)0 points: 101-5 points: 206-9 points: 3010-14 points: 4015-20 points: 5021-24 points: 7025+ points: 100 - Max number of Theme cards for 1 Theme you can send (per Set)0-4 points: 105-11 points: 1512+ points: 20 - Max number of new Themes/Types/Icons you can send0-4 points: 1 new Theme per Set5-10 points: 1 new Theme or Type or Icon per Set (You can only submit one new Type and one new Icon during your whole stay in TACG)11+ points: 1 new Theme or Type or Icon per Set, and the right to apply for the Theme Bonus (You can only submit one new Type and one new Icon during your whole stay in TACG)(For info on Theme Bonus, continue reading) - Max number of new Sub-Types you can send0-4 points: 05-10 points: 1 new Sub-Type every 5 Sets. (You cannot submit a Theme/Type/Icon on the same Set you submit a Sub-Type)11+ points: 1 new Sub-Type every 3 Sets. (You cannot submit a Theme/Type/Icon on the same Set you submit a Sub-Type) - Number of Anime/Manga/Video Game Cards you can send (per Set)0 points: 01-6 points : 37+ points: 515+ points: 10 - Number of DIVINE and Divine-Beast monsters you can send, and support for them0-6 points: 07-12 points: 1 of each per Set. (1 DIVINE + 1 support + 1 Divine Beast + 1 support)13+ points: 3 of each per Set. (3 DIVINE + 3 support + 3 Divine Beast + 3 support) Another Note: Cards posted during Request Mode do not count towards these limits and are unaffected by them.Additional Note: CCG points are given when a Set is started, based on contributions from the previous Set. That's when you have to check this again. The 20% BonusThere is now a way to post some more cards than what you could normally post. The "20% Bonus".As the name implies, you can create 20% more cards than what your CCG points would allow.For example, if you have 0 CCG points, and get this bonus, you can create 2 more cards. Similarly, if you have 15-20+ CCG points and the Bonus, you can create 10 additional cards.The Bonus is applied during each Set after you send the max number of cards you normally can. Then, if your current card submission meet all the requirements, you can ask for the Bonus. Requirements for the 20% Bonus:- You must be able to send a new Theme, but choose not to during the current Set.- The total amount of monsters/support for already existing Themes cannot be more than 10% of your current contribution for the Set.- After you are given the Bonus, the additional cards you send cannot be Theme cards. The Theme BonusSo I'm desperate to send more Themes. What can I do? Ask for the Theme Bonus!As the name implies, you can send 1 additional Theme for a Set. To be able to apply for this Bonus, you must have at least 11 CCG Points. If you do, you can ask for it at the start of a Set. After you have posted any cards, you cannot get this bonus for that Set.The catch about getting the Bonus is that the total cards that you can send for the Set gets reduced by 20%. So, for example, if you have 11 CCG points, and get this bonus, you can create up to 33 cards. Similarly, if you have 15-20+ CCG points, your max is 40. Other than what is mentioned above, there aren't any other new restrictions or requirements.Now that you know everything about it, it's up to you whether to use it or not. CCG points for each creator will be posted here after each set update. Not all creators will be posted here, only those that have contributed during past sets. ~Duo~: 6*~Soulciety~: 2*.:Traceur:.: 3aussj4link: 1BkKnightJustis: 1Black★Star: 1Byak: 8*Cephus: 4*Chaos Flame: 2chuerta6: 6FriskyFerret: 7*GuybrushThreepwood: 8*Haku1201: 2Harbinger: 6*Hymn: 1Imadjinn: 1Inferno I20: 3*Insert_Name_Here: 2*Kuroda Naoki: 4maadd1: 5nesjake: 2PakstraX: 2*RedRaptor10: 2Rosuke: 1Scheath666: 2SgtExell: 1sirtrystan 5: 4*Spikeball: 2*suzakuash: 4*TechnoDoomedOne: 4*Therrion: 1*Toon_Master: 1woot1259: 1Xander Royce: 3* *Denotes someone who contributed anything to set 3 Please post in YVD format, the template will be as follows using the set name ALT4 [spoiler=Monster Cards]|Card Name|#|Set|Type|Attribute|Level||ATK|DEF|Description||3-Hump Lacooda|70|AST|Beast/Effect|Earth|3||500|1500|If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.| [spoiler=Spell Cards]|Card Name|#|Set|Spell Card|Spell||Icon|||Description||7 Completed|4|PSV|Spell Card|Spell||Equip|||A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.| [spoiler=Trap Cards]|Card Name|#|Set|Trap Card|Trap||Icon|||Description||A Feint Plan|32|LOD|Trap Card|Trap|||||A player cannot attack face-down monsters during this turn.| Link to comment Share on other sites More sharing options...
byak Posted August 17, 2010 Report Share Posted August 17, 2010 Note: you can also use the YVD converter if you're too lazy to type it out. http://forum.yugiohcardmaker.net/topic/130514-yangninjas-yvd-card-studio-v10-added-image-converter/ |Hibagon|0|ALT4|Zombie/Effect|Dark|4||1900|0|You can remove from play this card from your Graveyard to Special Summon it during your opponent's next Battle Phase.||Yakubyo|1|ALT4|Zombie/Tuner/Effect|Dark|2||500|500|You can remove 1 Zombie-Type monster in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.||Amanojaku|2|ALT4|Zombie/Tuner/Effect|Dark|3||1200|800|When this card is destroyed by battle and sent to the Graveyard, add 1 Level 3 or lower Zombie-Type monster from your Deck to your hand.||Onibi|3|ALT4|Zombie/Effect|Dark|3||1100|0|When this card is removed from play from your hand, Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.||Enenra|4|ALT4|Zombie/Effect|Dark|1||0|0|You can remove this card you control from play to Special Summon 1 Zombie-Type monster from your Graveyard.||Gashadokuro|5|ALT4|Zombie/Effect|Dark|6||2500|500|If this card was Tribute Summoned using a Zombie-Type monster, you can return up to 2 of your removed from play cards to your Graveyard.||Harionago|6|ALT4|Zombie/Effect|Dark|6||2500|500|When this card destroys an opponent's monster by battle, Special Summon 1 of your removed from play Zombie-Type monsters. That monster cannot attack this turn.||Zanki|7|ALT4|Zombie/Effect|Dark|4||1600|1600|You can change this card from face-up Attack Position to face-up Defense Position and remove from play 1 Zombie-Type monster from your Graveyard to destroy 1 face-up card on the field. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect.||Hyakume|8|ALT4|Zombie/Effect|Dark|1||200|0|When this card is Special Summoned, destroy one face-down card on the field.||Gardna Warrior|9|ALT4|/Synchro/Effect|Earth|5||2200|2700|1 Tuner + 1 or more non-Tuner monsters If a card you control would be destroyed, you can discard 1 card instead.||Black Shadow Dragon|10|ALT4|Dragon/Effect|7||Dark|2800|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 DARK monsters from your Graveyard. Once per turn, you can return 1 removed from play DARK monster to your Deck to draw 1 card. You can remove from play 1 card from your hand to destroy 1 card on the field. This effect can only be activated once per turn.||Shadow Searcher|11|ALT4|Fiend/Effect|1||Dark|100|100|When this card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower DARK monster with 1500 ATK or less from your Deck or send 1 DARK monster from your hand or Deck to the Graveyard||Ikiryo|12|ALT4|Zombie/Synchro/Effect|Dark|8||2500|1000|1 Tuner + 1 or more non-Tuner monsters If this card is in your Graveyard, you can send 1 Tuner monster and 1 non-Tuner monster you control to the Graveyard whose total Level equals 8 to Special Summon this card from your Graveyard. If this card was Special Summoned from your Graveyard, when it is destroyed by battle, discard 2 random cards from your opponent's hand.||Gardsmen, Legend of the Deep|13|ALT4|Sea Serpent/Synchro/Effect|Water|7||2300|1500|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can discard any number of cards from your hand to add 1 monster from your Graveyard whose Level is equal to the number of cards discarded.||Jibakurei|14|ALT4|Zombie/Effect|Dark|6||2000|2300|While this card is in your Graveyard, you can remove from play 1 Zombie-Type monster from your hand to Special Summon 1 Level 3 or lower Zombie-Type monster from your Graveyard. This effect can only be activated once per turn.||Mad Sorcerer of the Dead|15|ALT4|Zombie/Effect|Dark|3||1000|1000|If you control 2 or more Zombie-Type monsters, you can Special Summon this card from your hand. Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 of your removed from play Level 4 or lower Zombie-Type monsters.||Herald of Nightmare|16|ALT4|Fiend/Synchro/Effect|Dark|10||3000|2800|1 DARK Tuner + 2 or more non-Tuner DARK monsters When this card is Synchro Summoned, remove from play 2 DARK monsters from your Deck. When this card is destroyed and sent to the Graveyard, add 1 of those monsters to your hand.||Super Chameleon|17|ALT4|Reptile/Synchro/Effect|Earth|6||2100|1800|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, select 1 monster in your Graveyard. When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower monster from your Deck with the same attribute as the selected monster.||Helper Buddy|18|ALT4|Machine/Tuner|Earth|2||400|100|When you Normal Summon a Level 3 or lower monster, you can Special Summon this card from your hand.||Robbery of Ownership|19|ALT4|Spell Card|Spell|||||Select 1 face-up monster your opponent controls. Take control of the selected monster until the End Phase. You cannot Special Summon during the same turn you activate this card.| Will add more later. Link to comment Share on other sites More sharing options...
~Duo~ Posted August 17, 2010 Report Share Posted August 17, 2010 I'm just ZetaruArc with a name change, so I'll count myself as 6 points. |Dark Soul - Origin|20|ALT4|Fiend/Tuner|Light|2||0|2000|While you control another face-up "Dark Soul" monster, except "Dark Soul - Origin" you can Special Summon this card from your Graveyard during your End Phase. Once per turn, you can activate 1 of the following effects:- Select 1 monster on your side of the field. Increase its Level by 1.- Select 1 monster on your side of the field. Change its Attrbute or Type.| |Dark Soul - Gyro|21|ALT4|Fiend/Synchro|Wind|6||2000|2400|"Dark Soul - Origin" + 1 WIND monsterDuring your Standby Phase, place 1 Turbine Counter on this card. If this card were to be destroyed by a card effect, you can instead remove 3 Turbine Counters from this card. Increase the ATK of this card by 100 for every Turbine Counter on it. When this card destroys a monster as a result of battle, place 2 Turbine Counters on this card. You can remove 5 Turbine Counters from this card to have it attack directly until the End Phase. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Blue|22|ALT4|Fiend/Synchro|Wind|6||2500|2000|"Dark Soul - Origin" + 1 Warrior-Type monsterWhile this card is in face-up Defense Position, it cannot be destroyed by card effects. When this card destroys a monster as a result of battle, place 1 Delta Ray Counter on this card (max 3). Increase the ATK of this card by 300 for each Delta Ray Counter on it. You can remove 3 Delta Ray Counters from this card to have it attack 3 times during your next Battle Phase. If you activate this effect, you cannot place any Delta Ray Counters on this card until your next Standby Phase. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Colonel|23|ALT4|Fiend/Synchro|Earth|6||2400|2200|"Dark Soul - Origin" + 1 Warrior-Type monsterWhen this card destroys a monster as a result of battle, Special Summon 1 "Colonel Force Token" (Warrior-Type / EARTH / Level 1 / ATK 0 / DEF 2000). You can Tribute 1 "Colonel Force Token" on your side of the field to activate 1 of the following effects:- Destroy 1 card on your opponent's side of the field.- Place 1 Cross Divide Counter on this card (max 3). You can remove 3 Cross Divide Counters from this card to destroy 2 cards on your opponent's side of the field and inflict 1000 damage to your opponent. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Medic|24|ALT4|Fiend/Synchro|Light|6||1900|2500|"Dark Soul - Origin" + 1 LIGHT monsterOnce per turn, you can toss a coin. If the result is heads, place 1 Healing Pulse Counter on a monster on the field. If the result is tails, place 1 Stun Pill Counter on a monster on the field. If a monster were to be destroyed, you can remove 1 Healing Pulse Counter from it instead. Destroy a DARK monster with a Healing Pulse Counter on it. You can remove 1 Stun Pill Counter from a card on your side of the field to select 1 monster your opponent controls. It cannot attack or change its Battle Position until your next Standby Phase. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Tomahawk|25|ALT4|Fiend/Synchro|Earth|6||2500|1900|"Dark Soul - Origin" + 1 Warrior-Type monsterThis card cannot be targeted by your opponent's card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts battle damage to your opponent, destroy 1 card on your opponent's side of the field. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Search|26|ALT4|Fiend/Synchro|Earth|6||?|2500|"Dark Soul - Origin" + 1 Spellcaster-Type monsterThis card cannot be destroyed by the effects of Trap Cards. The ATK of this card is equal to the amount of face-down cards on the field x 400. When this card destroys a monster as a result of battle, activate 1 of the following effects:- Select 1 monster on your opponent's side of the field. Change it to face-down Defense Position. Its Battle Position cannot be changed until your next Standby Phase. - Destroy 1 face-down card on your opponent's side of the field. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Shadow|27|ALT4|Fiend/Synchro|Dark|6||2000|?|"Dark Soul - Origin" + 1 DARK monsterThis card cannot be targeted by the effects of Trap Cards. The DEF of this card is equal to the amount of face-up cards on the field x 300. While this card is in face-up Defense Position, once per turn, you can destroy 1 card on the field. Your opponent cannot activate Quick-Play Spells while you control this face-up card. During the End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Magnet|28|ALT4|Fiend/Synchro|Light|6||2000|2000|"Dark Soul - Origin" + 1 Thunder-Type monsterThis card cannot be destroyed by battle. This is the only attack target your opponent can select. Double any battle damage you take from battles involving this card. When you take battle damage from a battle involving this card, place Magnet Counters on this card equal to the amount of damage taken. You can remove all Magnet Counters on this card to destroy a monster on the field with a DEF lower than the amount of Magnet Counters removed. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Dark Soul - Knight|29|ALT4|Fiend/Synchro|Light|6||0|3000|"Dark Soul - Origin" + 1 Rock-Type monsterThis card cannot be destroyed by card effects while it is in face-up Defense Position. If this card were to be destroyed, place 1 Weariness Counter on this card. Decrease the DEF of this card by 1000 and increase the ATK of this card by 1000 for each Weariness Counter on it. During your End Phase, return this card to your Extra Deck and Special Summon the Synchro Material Monsters.| |Chaos Unison|30|ALT4|Spell Card|Spell||Continuous|||"Dark Soul" monsters you control do not have to be returned to the Extra Deck during the End Phase by their own effects. While you control a "Dark Soul" monster, this card cannot be destroyed.| |Dark Discharge|31|ALT4|Spell Card|Spell||Quick-Play|||Select 1 "Dark Soul" monster you control. Toss a coin and call it. If you call it right, double its ATK until the End Phase. If you call it wrong, destroy it and Special Summon it on your opponent's side of the field.| |Half-Chaos|32|ALT4|Trap Card|Trap|||||Special Summon 1 Level 4 monster from your Deck. It cannot attack, be used as a Tribute for a Tribute Summon, or used as a Fusion Material Monster for a Fusion Summon. Destroy it during the End Phase and you take damage equal to the destroyed monster's ATK.| |Darkness Overload|33|ALT4|Trap Card|Trap||Counter|||Destroy 1 "Dark Soul" monster you control and activate 1 of the following effects:- Inflict damage to your opponent equal to the ATK of the destroyed monster.- Destroy 3 cards on your opponent's side of the field.| |Chaos Lord's Judgment|34|ALT4|Trap Card|Trap||Counter|||Special Summon 1 "Dark Soul Token" (Fiend-Type / DARK / Level 4 / ATK 0 / DEF 2000). During your 3rd Standby Phase after this card's activation, if you control a "Dark Soul Token", increase its ATK by 3500. If you do not, you take 2000 damage. More later... Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 19, 2010 Author Report Share Posted August 19, 2010 Bump. Link to comment Share on other sites More sharing options...
Mago Arcano de los Aesir Posted August 19, 2010 Report Share Posted August 19, 2010 # |Capital V's Punishment|1|ALTx|Spell Card|Spell||Field|||"CVP" monsters gain 200 ATK. Normal Monsters are unaffected by the effects of Spell Cards.|# |CVP Hidden Mask|2|ALTx|Warrior|Earth|4||1800|0|A legendary anonymous fighter. He has killed thousands; all with a single blade. His fights were many, but he annihilates everything, from insects to machines. Some say he still lives this day. You'll know, if you see a man in a black suit, and fancy mask- with that legendary sword.|# |CVP Rebirth|3|ALTx|Trap Card|Trap|||||Special Summon 1 "CVP" monster from your Graveyard.|# |CVP Brutal Anchor|4|ALTx|Warrior/Gemini/Effect|Earth|6||2200|1800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect: - This card gains 1000 ATK when it declares an attack, until the End Phase. If this card does not declare an attack during any of your turns, it is treated as a Normal Monster again.|# |CVP Dream Citadel|5|ALTx|Trap Card|Trap||Continuous|||Neither player's monsters can be destroyed by battle. During each of your End Phases, inflict damage to both players equal to the amount of monsters on the field x500. If you control a face-up "CVP" monster, you do not take damage from this effect.|# |CVP Bread Breach|6|ALTx|Warrior/Gemini/Effect|Earth|4||0|0|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect: - When this card declares an attack, destroy 1 Spell or Trap Card on both sides of the field. If this card is destroyed by battle, Special Summon 1 "CVP Toast Breach" from your Deck.|# |CVP Toast Breach|7|ALTx|Warrior/Gemini/Effect|Earth|5||2000|1800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect: - Once per turn, you can destroy 1 card on the field.|# |CVP Undrained Spirit|8|ALTx|Trap Card|Trap||Continuous|||All Gemini monsters you control are treated as being Normal Summoned by their effect. Increase the ATK of "CVP" monsters you control by 500.|# |CVP Cats|9|ALTx|Machine|Dark|3||1600|0|How are you gentlemen !! All your base are belong to us. You are on the way to destruction. You have no chance to survive make your time. Ha ha ha ha ....|# |CVP Butter Mix|10|ALTx|Warrior/Gemini/Effect|Earth|3||1700|600|This card cannot be Normal Summoned or Set. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect: - You can Tribute this card to draw 3 cards and discard 2 cards.|# |CVP Vision|11|ALTx|Spell Card|Spell||Continuous|||All Gemini monsters you control are treated as being Normal Summoned by their effect. Increase the ATK of all Normal Monsters you control by 1000.|# |CVP Marmalade Mix|12|ALTx|Warrior/Gemini/Effect|Earth|5||2200|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect: - You can Tribute this card to draw 1 card and destroy 1 card your opponent controls.|# |CVP Captain|13|ALTx|Warrior/Effect|Light|2||800|0|Once per turn, you can Special Summon 1 "CVP ZIG" from your Deck.|# |CVP ZIG|14|ALTx|Machine/Effect|Light|4||1600|0|If you control a face-up "CVP Cats", you can destroy all cards you control to Special Summon up to 2 Gemini monsters from your Graveyard.|# |CVP Bridge Troll|15|ALTx|Fiend/Gemini/Effect|Dark|5||2400|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect: - Your opponent must pay 650 Life Points to declare an attack.| it is teh besterest set Link to comment Share on other sites More sharing options...
TechnoDoomedOne Posted August 21, 2010 Report Share Posted August 21, 2010 LATEST ELECTRIC SUPPORTThis will make them playable, and hopefully, maybe tourny-worthy. (3 cards) |Electric Power Surge|#|ALT4|Spell Card|Spell||Continuous|||You can only control 1 face-up "Electric Power Surge" at a time. Destroy all face-up monsters you control that are not "Electric" monsters. Increase the ATK of all "Electric" monsters you control by 300. When this face-up card is destroyed and sent to the Graveyard, you can add 1 "Electric" monster from your Deck to your hand.| |Voltage Dip|#|ALT4|Spell Card|Spell|||||This card's name is treated as "Polymerization". Return Fusion Material Monsters from your hand, field or Graveyard to your Deck that are listed on a Thunder-Type Fusion Monster, and Special Summon that Fusion Monster from your Extra Deck. Its original ATK and DEF becomes 0, and it is removed from play during the End Phase.| |Portable Battery Unit|#|ALT4|Spell Card|Spell|||||Special Summon 1 Thunder-Type monster from your Deck. It is returned to its owner's hand during the End Phase.| NEW FIEND CARDS - A STARTThis is the start of a new Demon-based archetype. A good start, IMO. (5 cards)Next set they are going to be boosted incredibly. |Hell Imp|#|ALT4|Fiend / Tuner/Effect|Fire|3||1500|1000|This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Fiend-Type Synchro Monster. If this card is Special Summoned by the effect of a Fiend-Type monster, you can destroy 1 face-up monster on the field with 1500 or less ATK.| |Pinky Demon|#|ALT4|Fiend/Effect|Earth|4||1900|1600|When this card is Normal Summoned, you can discard 1 Fiend-Type monster from your hand to Special Summon 1 Level 4 or lower Fiend-Type monster from your Deck. It cannot declare an attack during this turn.| |Cacodemon|#|ALT4|Fiend/Effect|Wind|5||2000|2000|If you control 2 or more Fiend-Type monsters, you can Special Summon this card from your hand. Once per turn, you can return 1 other Fiend-Type monster you control to its owner's Deck to Special Summon 1 Fiend-Type monster from your Deck with 2300 or less ATK. Its effects are negated while it remains face-up on the field.| |Hell Knight|#|ALT4|Fiend/Effect|Earth|6||2400|2300|You can discard 1 Fiend-Type monster from your hand to Special Summon this card from your hand. If this card battles a monster, at the end of the Battle Phase, you can return this card to its owner's Deck to Special 2 Fiend-Type monster from your Deck with 2000 or less ATK.| |Arch-Vile|#|ALT4|Fiend/Synchro/Effect|Fire|8||2300|2000|"Hell Imp" + 1 or more Fiend-Type non-Tuner monsters. When this card is succesfully Synchro Summoned, you can destroy 1 face-up monster on the field OR Special Summon 1 Level 6 or lower Fiend-Type monster from your Graveyard. While this card remains face-up on the field, you cannot Synchro Summon.| STAPLES AND/OR SPLASHABLE CARDSThis game needs more generic cards, because most of them are Archetype-specific. (7 cards) |Fireblast Trap|#|ALT4|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Destroy the attacking monster, and inflict 500 damage to both players.| |Summon Reversal|#|ALT4|Trap Card|Trap|||||Activate only when your opponent Normal or Special Summons a Level 4 monster. Pay 1000 Life Points. Take control of that monster. You cannot declare an attack with it or Tribute it for a Tribute Summon. During your End Phase, switch control of that monster back to your opponent.| |Inexorable Nemesis|#|ALT4|Trap Card|Trap|||||Activate only when your opponent Summons (either Normal, Flip or Special Summon) or Sets a monster. Tribute 1 monster you control to destroy up to 2 face-up monsters your opponent controls.| |Curse of Death|#|ALT4|Trap Card|Trap|||||Each time a monster is sent to the Graveyard, put 1 Curse Counter on this card. Once per turn, you can destroy 1 face-up on the field whose Level is equal to or less to the numbers of Curse Counters on this card.| |Magic Seal|#|ALT4|Spell Card|Spell|||||Select 2 face-down Spell or Trap Cards on the field. Until your 2nd Stand-By Phase after this card's activation, the selected cards cannot be activated.| |Tempest|#|ALT4|Spell Card|Spell||Quick-Play|||Roll a six-sided die. If the result is 4 or higher, destroy 1 Spell or Trap Card on the field. If the result is 3 or lower, destroy 1 monster you control and 1 monster your opponent controls. You cannot activate this card if neither you or your opponent controls a monster or if there is no Spell or Trap Cards on the field.| |Firestorm Spell|#|ALT4|Spell Card|Spell|||||Tribute 1 monster. Destroy all face-up cards your opponent controls.| NEW WARRIORS OF LIGHTThis Archetype is not going to have a huge amount of support in the near future, but it will always have new support each set. (4 cards) |Necklace of the Sun Order|#|ALT4|Spell Card|Spell||Equip|||Equip only to a Warrior-Type LIGHT monster. The equipped monster cannot be destroyed by card effects, and it gains 1400 DEF.| |Solar Planetarium|#|ALT4|Spell Card|Spell||Field|||All Warrior-Type LIGHT monsters gain 500 ATK and 700 DEF. Each time a Spell Card is activated, put 1 Planetarium Counter on this card. If this card would be destroyed by a card effect, you can remove 2 Planetarium Counters from this card instead. By sending this face-up card to the Graveyard, you can Special Summon 1 Warrior-Type LIGHT monster from your hand, Deck or Graveyard with a Level equal to or less the number of Planetarium Counters on this card.| |Prophesier of Light|#|ALT3|Warrior/Effect|LIGHT|6||2400|1400|When this card is Normal or Special Summoned, you can add 1 Warrior-Type monster with 1400 DEF from your Deck to your hand. Once per turn, you can decrease this card's DEF by 700 to increase this card's ATK by 300.| |Warrior of the Stars|#|ALT3|Warrior/Effect|LIGHT|6||2300|1400|Once per turn, you can decrease this card's DEF by 700 to negate the activation of an opponent's Spell or Trap Card that would destroy 1 or more monsters you control.| LAST TRIAD MONSTERAnd the last of the Triad Rituals comes out... (1 card) |Triad Godseeker|#|ALT2|Spellcaster/Ritual/Effect|Dark|8||2000|2500|When this card is successfully Ritual Summoned by the effect of "Ritual of the Triad", this card cannot be removed from the field by battle or by card effects until your next Stand-By Phase.| So... These are my 20 cards. :lol: All of them are previously tested on YVD, so their format is right, just the set numbers are missing.Hopefully, the OCG is also fine. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted August 22, 2010 Report Share Posted August 22, 2010 ok where to start?....O.o well just trying to remember where i left off xD well i think what was missing was indeed the Zohryu the Unrestrained. well i start posting again xD. [spoiler= Theme cards(10)]|Dragonbond - Zohryu the Unrestrained|#|ALT4|Dragon/Effect|WIND|9||2600|2700|1 WIND Dragon type Turner + 1 or more WIND non-Turner monstersIf you controls "Dragonbond" monster other than this card, this card must attack each turn if able, when this card is destroyed by battle or Trap card, Destroy one card on the field. If this card was Special Summoned by effect of Spell or Trap card, it gain the following effects: when this card battles with a monster that is not WIND attribute, return that monster to its controller's hand before Damage Calculation. This card cannot be Special Summoned from the Graveyard.| |Rewards from the Phoenix|#|ALT4|Spell Card|Spell||||Activate only If your life points is lower than your opponent by 2000 and you control 2 or more "Dragonbond" monsters. draw 2 cards and all "Dragonbond monsters you control gain 200 ATK until the End Phase.| |One with the Storm|#|ALT4|Spell Card||||Activate only if you control 2 or more "Dragonbond" monsters or 1 "Dragonbond - Windora The Soaring". Pay 1000 and remove from play 2 "Dragonbond" monsters or 1 "Dragonbond - Windora the Soaring" you controls, destroy all cards your opponent control and they draw 2 cards.| |Dragonking Wyvern|#|ALT4|Dragon/Effect|LIGHT|6||1600|400|1 Dragon type Turner + 1 or more Dragon type non-Turner monstersOnce per turn, discard 1 card to reduce this card's level by half until The End Phase. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Dragonking" monster. Once per turn, you can pay 1000 life points, that Synchro Monster cannot be destroyed by card effects until your next standby phase. If you lost the duel, you lost the match.| |Dragonking Renewal - Razenai|#|ALT4|Dragon/Effect|LIGHT|12||3500|3000|"Dragonking Wyvern" + "Dragonbond - Razenai The Restoration"When this card is Synchro Summoned, increase your life points by 500 for each monster in both Graveyards. Once per turn, you can Remove from play 5 Cards from the top of your Deck to Special Summon a level 4 or lower monster from your Graveyard for each spell remove from play this way. If 1 of your monsters would be destroy by battle, you can remove from play 1 monster from your Graveyard from play instead. This card cannot be Special Summon from the Graveyard.| |Dragonking Blazing - Faiaz|#|ALT4|Dragon|/Effect|FIRE|12||3400|3100|"Dragonking Wyvern" + "Dragonbond - Faiaz The Onslaught"When This card battle a monster with ATK higher than this card, Increase this card's ATK equal to that monster's ATK during Damage Calculation. During your End Phase, return this card to your Extra Deck. If this card was returned to the Extra Deck by this card's effect, on your next Battle Phase, Special Summon this card in Attack Position. This card cannot be Special Summon from the Graveyard.| |Dragonking Armageddon - Galvardos|#|ALT4|Dragon/Effect|12|DARK||3300|3200|"Dragonking Wyvern" + "Dragonbond - Galvardos The Genocide"When this card is Synchro Summoned, you can pay 2000 Life points to destroy all monsters on the field, except this card, and Inflict 500 damage to your opponent for each monster destroyed and they cannot be Special Summoned from the Graveyard. If a monster is Special Summoned, Reduce that monster's ATK by half. During your End Phase, destroy 1 monster on the field other than this card, if you cannot, this card is destroyed. This card cannot be Special Summon from the Graveyard.| |Dragonking Tempest - Zohryu|#|ALT4|Dragon/Effect|12|WIND||3200|3300|"Dragonking Wyvern" + "Dragonbond - Zohryu The Unrestrained"When this card is synchro Summoned, you can Discard 1 monster and remove up to 3 monsters your opponent control and your opponent draw 2 cards. If this monster attack a non-WIND monster, Return that monster to the top of their controller's Deck. When this card would be destroyed, return your opponent's removed from play monsters to his or her deck and shuffle it, return this card to the Extra Deck. This card cannot be Special Summon from the Graveyard.| |Dragonking Frenzy - Seidon|#|ALT4|Dragon/Effect|12|WATER||3100|3400|"Dragonking Wyvern" + "Dragonbond - Seidon The Acknowledgment"When this card is Synchro Summoned, you can send a face-up Field Card to the Graveyard to return all cards except this card to their owner's Deck and shuffle them. Each card returned to the Deck by this card's effect, Special Summon Dragon-Type monsters with a level total to the number of the cards returned. A monster Special Summoned by this card's effect cannot attack and the effect is negated. Once per turn, tribute one monster on your side of field, this card gain ATK equal to that monster's ATK and the effect(s) until the end of your turn. This card cannot be Special Summon from the Graveyard.| |Dragonking Bulwark - Gandras|#|ALT4|Dragon/Effect|12|EARTH||3000|3500|"Dragonking Wyvern" + "Dragonbond - Gandras The Unwavering"As long as this card is in Defense Position, on your opponent's turn, all monsters your opponent control must attack this card. When this card is attacked by a monster, switch that monster's ATK and DEF. When this card is destroyed, place this card on the Spell and Trap card zone instead, this card is treated as Continuous Card. As long as this card in Spell and Trap card zone, Defense Position monsters gain 800 DEF points and Piercing Damage are negated. This card cannot be Special Summon from the Graveyard.| [spoiler= Generic card(6)] |Untolerated Death of their Kins|#|ALT4|Trap card|||||Activate when 1 Dragon-Type monster you controls is destroyed by battle, Pay 1000 life points to Special Summon 2 Dragon-Type monster from your Deck equal to the level of that destroyed monster. If this card is in the Graveyard, Once per turn you can pay 500 life points and remove 1 card from your Graveyard from play to search 1 level 4 Dragon-Type monster in your Deck and add it to your hand.| |Calling of the Dragons|#|ALT4|Spell Card|Spell||Quickplay|||If your opponent control 2 or more monsters than you control, you can select 1 level 4 Dragon-Type monster you control, you can Special summon up to 2 Dragon-Type Monster with the same name as the selected monster from your Deck or Graveyard to the field. They cannot attack this turn they are summoned.| |Meteor Forcer Dragon|#|ALT4|Dragon/Effect|10|FIRE||3000|2000|1 Tuner + 1 or more FIRE non-Tuner Synchro MonstersWhen this card attack, it cannot be negated. At the end of Battle Phase after this card attack, destroy this card and inflict 1000 damage to both players for each Tuner monster in your Graveyard.This card cannot be Special Summoned from the Graveyard.| |Divanis, Archknight of the Infinite Swords|#|ALT4|Warriror/Effect|9|LIGHT||2700|2300|This card cannot be Normal Summoned or Set, This card can only be Special Summoned by removing from play LIGHT Warrior-Type monster(s) from your Graveyard whose total level 10 or more. During your Battle Phase you can pay 1000 life points, until the end of the Battle Phase, no Trap card can be activate. When this card battle with a monster, they are not destroyed by battle (damage calculation is applied normally) and that monster lose 100 ATK. You can remove from play the top 2 cards of your Deck to can attack again in the same Battle Phase. If you have no card in your Deck, take 200 damage for each card removed from play.| |Shuka, Harbinger of Amnesia|#|ALT4|Thunder/Effect|8|DARK||2600|2300|Send 1 card you control to the Graveyard to place 2 Amnesia counters on 2 monster on the field. When this card battle with a monster that have an Amnesia Counter, that monster is not destroyed, inflict 100 damage to your opponent times the level of the monster battle with this card unless it is a Thunder-Type or Rock-Type monster. This card cannot be destroyed by battle with a monster that don't have an Amnesia counter.When this card is destroyed by battle, all monsters with Amnesia counter have their effects negated.| Dragonshade - Ruby of Fire|#|ALT4|Dragon/Effect|6|DARK||2300|2000|As long as this card is face-up on the field, no FIRE monster can be Summoned. If there face-up FIRE monsters on the field, inflict 500 damage to your opponent for each FIRE monster once. Once per turn, you can select 1 monster on the field and inflict 200 damage to your opponent times the level of the selected monster.| i guess that is and the last 3 cards on the generic are the sneak preview of what more hehehehe Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 23, 2010 Author Report Share Posted August 23, 2010 bump Link to comment Share on other sites More sharing options...
TechnoDoomedOne Posted August 24, 2010 Report Share Posted August 24, 2010 I edited some of my cards before they are updated into the set, because they were not too well-balanced. Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 26, 2010 Author Report Share Posted August 26, 2010 bump Link to comment Share on other sites More sharing options...
Spikeball Posted August 26, 2010 Report Share Posted August 26, 2010 Here comes a 10 card-Set: |X-Robot Proto|#|ALT4|Machine/Effect|Earth|3||1200|1500|Increase this card's ATK and DEF by 300 for every "X-Robot" monster you control.| |X-Robot Type Earth|#|ALT4|Machine/Effect|Earth|3||1100|1900|When this card is destroyed and sent to the Graveyard, you can add 1 "X-Robot" monster from your Graveyard to your hand (except of "X-Robot Type Earth").| |X-Robot Type Water|#|ALT4|Machine/Effect|Water|3||600|1600|When this card is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon it onto the Field. If this card is Special Summoned, this card's Level is treated as 4.| |X-Robot Type Fire|#|ALT4|Machine/Effect|Fire|5||2300|1700|Whenever this card destroys a monster by battle, you can return 1 "X-Robot" monster in your Graveyard to your Deck and inflict Damage to the opponent equal to the returned monster's Level x200.| |X-Robot Type Wind|#|ALT4|Machine/Tuner|Wind|4||1500|1500|During your Standby Phase, while this card is in your Graveyard, you can tribute 1 Machine-Type Monster you control to Special Summon this card onto your field. If this card is Special Summoned, destroy it during your End Phase.| |X-Robot Type Dark|#|ALT4|Machine/Tuner|Dark|1||?|2000|This card's ATK is 400 for every "X-Robot Type" monster in your Graveyard. If your opponent activates a card effect that would destroy 1 or more "X-Robot" monsters, you can tribute this card to negate this card's effect and destroy it.| |X-Robot Type Light|#|ALT4|Machine/Synchro/Effect|Light|8||2600|2400|1 Tuner monster + 1 or more non-Tuner monsters. Once per turn by sending 1 "X-Robot" monster from your hand to the Graveyard you can Special Summon 1 other "X-Robot" monster from your Graveyard and decrease its ATK by 400.| |X-Robot Grand Force|#|ALT4|Machine/Synchro/Effect|Dark|6||2000|2000|1 Tuner monster + 1 or more non-Tuner monsters. Whenever an "X-Robot" monster is sent to the Graveyard, place 1 X-Force Counter on this card. Increase this card's ATK and DEF by 300 for every X-Force Counter on it. If this card would be destroyed by battle, you can remove 1 X-Force Counter from it instead.| |Hologram Battlefield X|#|ALT4|Spell Card|Spell||Field|||Whenever an "X-Robot" monster is Normal Summoned, Special Summon 1 "X-Robot Token" (Machine-Type/DARK/Level 1/ATK 0/DEF 0) on the monster's controler's field and place 1 X-Force Counter on this card. Increase all "X-Robot" monster's ATK by 100 for every X-Force Counter on this card. During each player's Battle Phase if 1 or more monsters would be destroyed by a card's effect, you can remove 1 X-Force Counter from this card instead.| |Counter Attack Version X|#|ALT4|Trap Card|Trap|||||You can only activate this card when an "X-Robot" monster is attacked. Select and activate 1 of these effects. ● Destroy the attacking monster. ● Negate the attack and add 1 "X-Robot" monster from your Graveyard to your hand. ● Send 1 "X-Robot" monster from your Deck to your Graveyard and increase your Life Points by this monster's ATK.|And because we don't have that many "universal cards" I made some randoms: |Mechanical Mimic|#|ALT4|Machine/Effect|Dark|4||0|0|Once per turn you can select 1 Machine-Type monster in either your or your opponent's Graveyard. Until your next Standby Phase this card gains the selected monster's effect(s).| |Ancient Cube|#|ALT4|Rock/Effect|Light|1||0|0|Once per turn during your Main Phase, you can roll a six-sided die. Increase the ATK of 1 monster you control by the result x300 until the End Phase.| |Love for Technology|#|ALT4|Spell Card|Spell|||||Remove from play 1 Machine-Type monster in your Graveyard and pay 700 Life Points to add 1 Level 5 or lower Machine-Type monster from your Deck to your hand.| |Final Barrier|#|ALT4|Trap Card|Trap||Continous|||You can only activate this card if your Life Points are 1000 or lower. Damage you take is reduced to 0. If this face-up card is destroyed, destroy all Spell and Trap Cards you control.| |A Dark Path|#|ALT4|Spell Card|Spell||Continous|||Decrease all non-DARK monsters' ATK and DEF by 300. Whenever a non-Dark monster destroys a monster by battle, decrease it's ATK and DEF by 200. If on the field are 3 or more LIGHT monsters, destroy this card.| |Restorative Slumber|#|ALT4|Spell Card|Spell||Equip|||The equipped monster cannot attack or change its Battle Position and its original DEF is changed to 0. During each player's End Phase place 1 Energy Counter on this card. During your Standby Phase, you can send this card to the Graveyard and increase the ATK of the monster that was equipped with this card by 300 for every Energy Counter that was on this card.| |Explosive Burdock|#|ALT4|Plant/Effect|Fire|3||1200|600|When this card attacks a Level 6 or lower monster, you can destroy this card and the attacked monster. When this card attacks a Level 7 or higher monster, you can equip this card to the attacked monster. Decrease the equipped monster's ATK and DEF by 400. When the equipped monster is destroyed, you can either inflict 700 Damage to your opponent or Special summon this card onto your field in Defense Position.| |Spontaneous Refraction|#|ALT4|Trap Card|Trap|||||Select and activate 1 of these effects. ● During this turn, if your opponent attacks, you can select the targets for your opponent's attacks. ● During this turn, switch every opponent's Card effect that specifically designates 1 card on your field to another correct target. The new target must be a card you control.| |Bewitching Melody|#|ALT4|Spell Card|Spell||Quick-Play|||Decrease an opponent's monster's ATK and DEF by 400 and increase 1 of your monster's ATK and DEF by 400. If this card is sent from the field to the Graveyard, you can pay 400 Life Points to return this card to the top of your Deck.| |Clockwork Shield|#|ALT4|Machine/Effect|Earth|4||0|1000|While you control at least 2 cards, this card is not destroyed by battle (Damage Calculation is applied normally). During each player's Standby Phase, place 1 Time Counter on this card. Reduce Damage you take by 100 for every Time Counter on this card.| Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 30, 2010 Author Report Share Posted August 30, 2010 Link to comment Share on other sites More sharing options...
Spikeball Posted August 30, 2010 Report Share Posted August 30, 2010 Did you want to say sth? I can't see anything ... Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 30, 2010 Author Report Share Posted August 30, 2010 No, I was just bumping the thread. Link to comment Share on other sites More sharing options...
Spikeball Posted August 30, 2010 Report Share Posted August 30, 2010 Ahh, okay xD - I actually never saw a empty post (wasn't possible before...) so I thought there was some kinda graphic that got blocked by my pc^^By the way, when does set 4 close? Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 31, 2010 Author Report Share Posted August 31, 2010 I plan to close it tomorrow, but since there aren't many submissions and they are all YVDified, it will be short time before unpause. Keep discussions in the main thread please. Link to comment Share on other sites More sharing options...
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