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earth monster / spell or trap card lock this thread!


~{Rochster}~

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ok, everybody has entered, everybody has qualified, everybody made their card, now for the judging. i will post the winers and losers on tuesday... so everybody get your hopes up and remember, everybodys a loser, um, i-i-i mean winner, yeah... winner... WE GONNA DEW HIM... ON MOTERCYCLES...

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bahumbut vs renji

io have to say that this was a REALLY close one. bahumbut's card made it so you can take away one of your opponent's strongest monsters and then tribute them so you could get it out of the way and summon another powerful monster, and occasionally attack your opponent directly, but renji's card CAN attack directly and once it's work is done, you could make a gamechanger by sacrificing it to increase one of your monster's atk by 700. i have to say, bahumbut loses... sorry bahumbut, but you were second best.

 

guuu vs gob

another close one. guu's card can give you tokens that could save your monsters, and, well, thats it. if another non earth monster is on the field, it goes by-by. gob zom's on the other hand has a high def and when one of your monsters attacks, you can pay life points to deal life poins. on the other hand, when its destroyed, you have to remove from play a monster you control, and if not, your whole graveyard is removed from the game, so it's good to play at the beginning. gob zom, sorry man, you lost. guuu, get ready, cuz you barely made it to the next round.

 

malig vs king

this was a pretty close one. malig's card can be a gamechanger, or a game ender. if the card you drew was a weak 1 like kuriboh, i would be pissed off, especially if i lose because of that. and if it's a spell or trap card, you lose it and your monster. king's was good especially if you want to increase your offensive lines, and if it was destroyed by heavy storm or something, you can increse it even more, so king wins! sorry malig, you did good for a beginner, but not good enough.

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alright, I understand. I just want to do better, that's all :). Anyway, my Forest Dweller got me past the first round, lets see if this will take me further.

 

215456s.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more EARTH monsters in your Graveyard. This card cannot be destroyed by card effects. This monster can attack while in face-up Defense Position. If it does, decrease the DEF of this monster by 500 at the end of the Battle Phase. When this card is destroyed and sent to the Graveyard, you can remove 3 EARTH monsters with different names in your Graveyard from play to Special Summon this monster.

 

Thiere is meaning behind this cards name and its last effect.

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[spoiler=golem armor]131538y.jpg

 

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your EARTH Attribute monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster can attack twice during the same Battle Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

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I hope I'm not too late. Here's my card. Image Credit goes to Father Wolf.

 

 

145730o.jpg

You must discard 2 cards to activate this card. This card can only be equipped to a face-up EARTH monster you control. The equipped monster gains 700 ATK and loses 1000 DEF. All damage inflicted by the equipped monster is doubled. During each of your Standby Phases, all face-up monsters you control gain 100 ATK. When this card is destroyed, you can pay 800 Life Points to place it face-down on your side of the field.

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lrp, this is the second time you did this... POST YOUR CARD!

I am so sorry, send me a PM nxt time I am easily 4getful.

Anyway 4 my card:

[spoiler=Aegis]260988c.jpg

 

While this card is face-up on your side of the field, your opponent cannot select another EARTH monster you control as an attack target. Once per turn, During your Main Phase you can decrease this card's ATK and DEF by 400 points to Special Summon 1 level 4 or lower non-Tuner EARTH monster from your deck in face-up Attack or Defense Position, that monster is sent to the Graveyard at the end of your opponent's Battle Phase. Then shuffle your deck. Once per turn, while this card is in your Graveyard you can discard 1 EARTH monster from your hand to draw 1 card.

 

 

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I fixed my cards afes ago, but forgot to post it. I'm very sorry rochster, just been swamped with other things. Anyway here is my card, the metamorphic WarBEAST.

 

215456.jpg\

 

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more EARTH monsters in your Graveyard. This card cannot be destroyed by card effects. This monster can attack while in face-up Defense Position. If it does, decrease the ATK and DEF of this monster by 500 at the end of the Battle Phase. When this card is destroyed and sent to the Graveyard, you can remove 3 EARTH monsters with different names in your Graveyard from play to Special Summon this monster.

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king vs guuu

you know, king's card could destroy your opponent cuz it could make a monster attack twice, but thats it. although guuu's card can attack while in defence position, but then its atk and def are lowered. then again, you can special summon that card from the graveyard by removing from play 3 earth monsters from your graveyard, (that actually fits the name! and king's does too!) so i have to say that guuu wins! guuu, your cards brought you victory twice, sorry king, but guuu was the better cardmaker! guuu, get ready, because you will face lrp or renji!

 

renji vs lrp

lrp's card is good for saving your life points and desperate drawing, but renji's card can deal double damage AND gain atk, but lower def. while lrp's card makes you destroy a card to draw one, AND asummon a card to save your life points, but you could also sacrifice them to summon a stronger monster. renji's card can give your monster 700 atk but lower its def to deal double damae and for your cards to gain 100 atk every turn, and you can bring it back to your hand a maximum of 6 times. i think thats worth it even for discarding 2 cards to activate it. so i have to say.......... renji wins!

ok people, now its the final round, so make your BEST card and hope for victory!

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