TMD (Barushi) Posted August 14, 2010 Report Share Posted August 14, 2010 http://yugioh.wikia.com/wiki/Aliens I was thinking about making an alien deck, but I have no idea on what to use and what not to use. Help anyone? Link to comment Share on other sites More sharing options...
Toffee. Posted August 14, 2010 Report Share Posted August 14, 2010 Aliens are interesting.And Reptiles in general have some VERY nice support cards. Cosmic Fortress Gol'Gar is awesomesauce Link to comment Share on other sites More sharing options...
OmegaWave Posted August 14, 2010 Report Share Posted August 14, 2010 Aliens are interesting.And Reptiles in general have some VERY nice support cards. Cosmic Fortress Gol'Gar is awesomesauce This sums it up pretty nicely. You can actual mix Aliens and Vennominion and minaga together. Some of the new Reptilianne support works with generic reptiles. Reptiles, Aliens especially, have very good potential to win tournaments. They just need that little extra oomph of power. Link to comment Share on other sites More sharing options...
Mysty Posted August 14, 2010 Report Share Posted August 14, 2010 Welcome to the Alien bandwagon. We here like to spread A-Counters and have fun. Monsters:Alien Ammonite is a must at 3, as well as Cosmic Fortress Gol'Gar.I personally like 3 Warriors, at least 2 Kids, and at least 1 Telepath, but that Telepath is my preference, just in case I need to toolbox it out with Mysterious Triangle.Triangle is very helpful.At least 2 Dogs are usually used, as well as at least 2 Overlord.Evil Dragon Ananta is good for the Solidarity Alien deck. The Vennom monsters could be another interesting option.If you choose not the Solid path, Gorz and Honest help Aliens quite a bit. Perhaps Cyber Valley for a draw engine?Synchros, if you choose Solid Reptiles, you only need Gol'Gar. Otherwise go with whatever you want, especially Level 5 Synchros. Ancient Sacred Wyvern is fun.The monsters you usually don't want to use are Hunter, Infiltrator, Mars, and Skull. The others have their own purpose and deal with your preference. Psychic might be helpful for bringing out Formula Synchron when it is released and therefore allows for Shooting Star Dragon or whatever Synchro you feel like having summoned at Accel Synchro speed. Mother and Psychic are DARK monsters for Chaos Sorcerer. Alien Grey can serve as a draw engine and a Level 2 (which I find helpful enough, but not everyone does). Shocktrooper can be used for brute force. Hypno is helpful, but is hurt by the fact that it's a Gemini. At 1 it doesn't work too well. Be sure to use multiples if you use it.Interplanetary invader "A", Flying Saucer Muusik'i, and Cosmic Horror Gangi'El are all crap. Don't even bother. Spells:I personally don't like Scatter Burst, Corruption Cell "A", or Otherworld - The "A" Zone. Scatter Burst is a -2, Corruption Cell is a -1 that does what many other cards do better, and the Field Spell doesn't protect itself and just weakens other monsters that battle Aliens. I'd rather run Burden of the Mighty.I personally would choose between Burden of the Mighty and Solidarity. Solidarity provides a power boost that is usually stronger than the weakening effect of Burden, but Solid requires an all reptile deck.Mysterious Triangle is needed at at least 2 I would say. I personally like 3 because of its versatility, but sometimes it's a dead draw, which, since Aliens only have Grey for a real draw engine, could easily be fatal. I've been screwed a few times by a dead draw Triangle. I guess 2 would work.Swords of Revealing Light is a must. At the very least it flips all the opponent's monsters face-up. At its best it forms a lock with Gol'Gar.Code A Ancient Ruins is AMAZING in my experience of using it. Even using only 1 I can still kick some butt, so I suggest more than 1. I'm thinking 3 actually, but that might be cloggy.Of course, Heavy Storm and Giant Trunade are needed.One for One might be up your alley. I'd suggest it for maybe bringing out Amonite or Psychic, or Cyber Valley if you are using that as a draw engine.I like "A" Cell Breeding device, but you might find it slow."A" Cell Incubator can be insane with a few cards that remove counters, as well as form a way with Code a to keep bringing an Alien back.Snake Rain is another option for deck thinning and especially helpful for the Vennom monsters and Ananta, but I don't like it because it's a -2 and a dead draw.Viper's Rebirth is good for Solidarity Aliens, obviously not too good otherwise. Oh yeah, and it destroys the Alien at the end of the turn IIRC.If you really want to lock down your opponent, perhaps you could use Stalling Spells, such as Chain Energy. I think burden would cover the stalling well enough though. Traps:Alien Brain works awesome. I personally like using it at 2, but you might like it at more.Offering to the Snake Deity destroys an Alien as well as 2 cards. a +0 that feeds your Code A Ancient Ruins.Planet pollutant Virus can be a godsend, but it can also be a dead draw. I run 2 and it works well for me at 2.I personally don't like Crop Circles, but it can come in handy in some cases.Damage = Reptile I don't like too much, but obviously it helps if you're using Vennominon.I don't like the "Mind-Stealing" traps, but you might.Detonator Circle "A" I'm iffy about. I don't like taking damage myself and it requires an A-Counter, but it is a +0.Snake Whistle I haven't tested recently, but I really should since there are many cards that destroy Aliens by card effects. NOTE: BKSS makes it so Snake Whistle doesn't work during the Damage Step, so it only really works when a Reptile is destroyed by a card effect. But remember: Offerings to the Snake Deity, Mysterious Triangle, and Alien Ammonite all destroy Aliens.Stalling traps could help if that's up your alley.Oh yeah, and remember your staples, especially Torrential tribute since it feeds Code A and can trigger Snake Whistle. My big complaints are that Aliens need a draw engine, are somewhat slow, and need a bit more power. Solidarity can sorta alleviate that last problem, but the other two stand.That's my suggestions for Aliens. i might be talking a load of crap, but, hey, it's worked for me so far. Also, if I missed anything or if something seems strange, tell me. I'll be sure to fix/explain it. Link to comment Share on other sites More sharing options...
TMD (Barushi) Posted August 14, 2010 Author Report Share Posted August 14, 2010 What's your thoughts on Alien Gray? oh nvm i saw what you said about it Link to comment Share on other sites More sharing options...
Zauls Posted August 14, 2010 Report Share Posted August 14, 2010 Aliens are an awesome deck type. If you want, you can run Dark Armed Aliens, with 2 Overlords, Mother, Krebons and Gale, along with Snake Rain for an easy first turn DAD. You can also run Gol'gar Spam, which basically just summons Gol'gar really quickly and abusing it's effect with continuous cards like Royal Oppression, Code A Ancient Ruins, Swords, Gravity Bind etc. You can also run Anti-Meta/Absolute Zero Aliens, which I think are an amazingly cool deck type. There are loads of variants, and since I have loads of Aliens IRL, I really want to make them but I'm just not sure what variant to use XD Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 14, 2010 Report Share Posted August 14, 2010 Welcome to the Alien bandwagon. We here like to spread A-Counters and have fun. Monsters:Alien Ammonite is a must at 3, as well as Cosmic Fortress Gol'Gar.I personally like 3 Warriors, at least 2 Kids, and at least 1 Telepath, but that Telepath is my preference, just in case I need to toolbox it out with Mysterious Triangle.Triangle is very helpful.At least 2 Dogs are usually used, as well as at least 2 Overlord.Evil Dragon Ananta is good for the Solidarity Alien deck. The Vennom monsters could be another interesting option.If you choose not the Solid path, Gorz and Honest help Aliens quite a bit. Perhaps Cyber Valley for a draw engine?Synchros, if you choose Solid Reptiles, you only need Gol'Gar. Otherwise go with whatever you want, especially Level 5 Synchros. Ancient Sacred Wyvern is fun.The monsters you usually don't want to use are Hunter, Infiltrator, Mars, and Skull. The others have their own purpose and deal with your preference. Psychic might be helpful for bringing out Formula Synchron when it is released and therefore allows for Shooting Star Dragon or whatever Synchro you feel like having summoned at Accel Synchro speed. Mother and Psychic are DARK monsters for Chaos Sorcerer. Alien Grey can serve as a draw engine and a Level 2 (which I find helpful enough, but not everyone does). Shocktrooper can be used for brute force. Hypno is helpful, but is hurt by the fact that it's a Gemini. At 1 it doesn't work too well. Be sure to use multiples if you use it.Interplanetary invader "A", Flying Saucer Muusik'i, and Cosmic Horror Gangi'El are all crap. Don't even bother. Spells:I personally don't like Scatter Burst, Corruption Cell "A", or Otherworld - The "A" Zone. Scatter Burst is a -2, Corruption Cell is a -1 that does what many other cards do better, and the Field Spell doesn't protect itself and just weakens other monsters that battle Aliens. I'd rather run Burden of the Mighty.I personally would choose between Burden of the Mighty and Solidarity. Solidarity provides a power boost that is usually stronger than the weakening effect of Burden, but Solid requires an all reptile deck.Mysterious Triangle is needed at at least 2 I would say. I personally like 3 because of its versatility, but sometimes it's a dead draw, which, since Aliens only have Grey for a real draw engine, could easily be fatal. I've been screwed a few times by a dead draw Triangle. I guess 2 would work.Swords of Revealing Light is a must. At the very least it flips all the opponent's monsters face-up. At its best it forms a lock with Gol'Gar.Code A Ancient Ruins is AMAZING in my experience of using it. Even using only 1 I can still kick some butt, so I suggest more than 1. I'm thinking 3 actually, but that might be cloggy.Of course, Heavy Storm and Giant trunade are needed.One for One might be up your alley. I'd suggest it for maybe bringing out Amonite or Psychic, or Cyber Valley if you are using that as a draw engine.I like "A" Cell Breeding device, but you might find it slow."A" Cell Incubator can be insane with a few cards that remove counters, as well as form a way with Code a to keep bringing an Alien back.If you really want to lock down your opponent, perhaps you could use Stalling Spells, such as Chain Energy. I think burden would cover the stalling well enough though. Traps:Alien Brain works awesome. I personally like using it at 2, but you might like it at more.Offering to the Snake Deity destroys an Alien as well as 2 cards. a +0 that feeds your Code A Ancient Ruins.Planet pollutant Virus can be a godsend, but it can also be a dead draw. I run 2 and it works well for me at 2.I personally don't like Crop Circles, but it can come in handy in some cases.Damage = Reptile I don't like too much, but obviously it helps if you're using Vennominon.I don't like the "Mind-Stealing" traps, but you might.Detonator Circle "A" I'm iffy about. I don't like taking damage myself and it requires an A-Counter, but it is a +0.Stalling traps could help if that's up your alley. My big complaints are that Aliens need a draw engine, are somewhat slow, and need a bit more power. Solidarity can sorta alleviate that last problem, but the other two stand.That's my suggestions for Aliens. i might be talking a load of crap, but, hey, it's worked for me so far. Also, if I missed anything or if something seems strange, tell me. I'll be sure to fix/explain it. what about snake wistle? Link to comment Share on other sites More sharing options...
Mysty Posted August 15, 2010 Report Share Posted August 15, 2010 what about snake wistle? I knew I forgot something. Thank you for pointing that out. Will add my opinion on it as well as my opinion on Snake Rain. EDIT: I think I got everything now. Please tell me if I missed anything. Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 15, 2010 Report Share Posted August 15, 2010 I've always found Vipers Rebirth fun in Solid Aliens. Link to comment Share on other sites More sharing options...
Mysty Posted August 15, 2010 Report Share Posted August 15, 2010 I've always found Vipers Rebirth fun in Solid Aliens. You're right. I should have that in my guide. Thank you for reminding me. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 15, 2010 Report Share Posted August 15, 2010 Aliens suck, and we all know it Link to comment Share on other sites More sharing options...
Mysty Posted August 15, 2010 Report Share Posted August 15, 2010 Aliens suck, and we all know it Nice acronym trick there. Personally, as I said earlier, i think they need a draw engine and maybe a bit more power and/or even more reliable ways of spitting out A-Counters, perhaps even A-Counter producing Continuous Spells and Traps with the "A-Counter stat draining" effect. After all, Cosmic Horror Gangi'El had it, so why not Spells and Traps?Oh yeah, I would also like more reliable ways of taking control of monsters' minds, perhaps a permanent effect that requires A-Counters. Perhaps something like: Code A Mind Control CenterContinuous SpellOnce per turn, you can place an A-Counter on an opponent's monster that has an A-Counter on it. Once per turn, if an opponent's monster has 10 or more A-Counters on it, you can take control of it. Something like that? Link to comment Share on other sites More sharing options...
Zauls Posted August 16, 2010 Report Share Posted August 16, 2010 @Above, the card you thought of is horrible, and there is a continuous Spell that spits out A-Counters; "A" Cell Breeding Device duh. Link to comment Share on other sites More sharing options...
Mysty Posted August 16, 2010 Report Share Posted August 16, 2010 @Above, the card you thought of is horrible, and there is a continuous Spell that spits out A-Counters; "A" Cell Breeding Device duh. I didn't want to make it broken, so I gave it a safe margin of horrible.Oh wow, I even forgot the A-Counter stat draining effect. I should probably make it so it puts an A-Counter on all the opponent's monsters. You ignored the "reliable" and the "with the A-Counter stat draining effect" part of my post, didn't you? "A" Cell Breeding Device is somewhat slow and doesn't have the stat-draining effect like I suggested. Something faster than "A" Cell Breeding Device would be greatly appreciated, especially if it had the A-Counter draining effect. And I have to admit it being mandatory has killed me a few times. What about this: Powered Up "A" Cell Breeding Device.Continuous SpellOnce per turn, you can place 1 A-Counter on 1 face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Too powerful? You can use its effect the turn you play it and it combos with Gol'Gar for massive A-Counter spreading. As for the other one: Code A Mind Control CenterContinuous SpellOnce per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Once per turn, you can take control of a face-up monster your opponent controls with 7 A-Counters on it. Better? Would 5 make it better or too powerful? Remember that the mind-controlling effect doesn't wear off at the end of the turn nor when the counters are removed. How about this for a draw engine: Emergency "A" Research (I couldn't think of a better name)Normal SpellDiscard 1 "Alien" monster from your hand or destroy 1 "Alien" monster you control. Draw 2 cards and place an A-Counter on a face-up monster. Overpowered? Hey, these are just ideas of what I think Aliens need: more power (in the form of weakening opponents), more A-Counter spreading, and a draw engine. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 16, 2010 Report Share Posted August 16, 2010 They need more support. When we got the new Alien cards they got a lot better, so now we need even more. Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 16, 2010 Report Share Posted August 16, 2010 Fun archtype is fun. I love using aliens especially when you spam Code A's Effect every turn with overload + 2 Code As = fun for you and annoying to your opponent.reason being for above combo being annoying because Overload always comes back XD which is what i used to finally beat a Saber deck once XD Link to comment Share on other sites More sharing options...
TMD (Barushi) Posted August 16, 2010 Author Report Share Posted August 16, 2010 This archetype is actually really fun to use. I made a deck called 2012 (you'll see it in the "your deck" section. Comment on it if you want too.) It's really fun to use. I've been able to pull off reversals with it XD Link to comment Share on other sites More sharing options...
Toffee. Posted August 16, 2010 Report Share Posted August 16, 2010 Aliens would be awesome with something like this:Alien Spaceships-Continuous Spell-Once, while this card is face-up on the field, you can send 1 "Alien" monster from your deck to your Graveyard to draw 1.You can Remove this face-up card from play to Special Summon 1 "Alien" monster from your hand. Link to comment Share on other sites More sharing options...
-Berserker- Posted August 16, 2010 Report Share Posted August 16, 2010 N0t the best m0vie. If at least S9ielberg were the direct0r... They need s0me m0re s9eed, IM0... Link to comment Share on other sites More sharing options...
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