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Jappio

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Ooops, miss communication. when I said DC sprites I meant Dragon Cave sprites.
[url="http://dragcave.wikia.com/wiki/Dragon_Types"]http://dragcave.wikia.com/wiki/Dragon_Types[/url]

We of the Dragon Lords Club are looking for a spriter or spriters who is willing to help us in are goal to add a new Dragon in Dragon Cave.
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[quote name='The Cake Is A Lie' timestamp='1294852679' post='4929968']
Well, now it's done, it looks a bit nicer but as I said, I suck at colors. I need help.

[img]http://i55.tinypic.com/6895c9.png[/img]

Made a egg too (acctually only an egg recolor).

[img]http://i51.tinypic.com/2hnnyas.png[/img]
[/quote]

alrighty, leader of DL liked this your in ^_^

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Ok TCIAL, it's time to right some wrongs and drop some critique on your sprites:

Some general errors I've noticed on your splices is that a lot don't do enough. I can tell the main base of the Pokemon too often. Adding just a head or just a tail isn't enough in splicing. You have to add and alter enough features to really find a middle point.

You have some placement issues too. Things like the Blaz+Wob+Mag just looks ridiculous. The Tauros head doesn't fit on Ursaring, the Dugtrio head look bad on Salamance, and Omastar's shell looks badly place on Croagunk. It's just how they are placed or added. You can tell when it's tacked on, and it just makes it stick out like something that doesn't belong. You have to be careful and work hard to make sure some pieces fit on.

Colors and textures are something you have to stay mindful of. Furry little Venonat looks weird with big rock arms. The purple color just doesn't work the same on the two materials either. Making the arms furry or the body stone like were your two best options probably. Things like that may seem like busy work or unimportant steps, but making sure things like textures match up add an extra level of quality to your sprites that can help take you to the next level.

Some varying errors I saw was some sloppy recoloring on Sentret+Flygon, no recoloring on Mawhile+Darkrai, the color doesn't work on Kabutops+Cyndaquil.

Now onto your Fakemon:

They suffer from some problems I see a lot in Fakemon. One issue is how you did the lines. They look very rough still. You have to round things out better and not let them stay so thick. Also this image might help you:

[IMG]http://i140.photobucket.com/albums/r15/Profit_Jappio/Teach%20Tools/Circleexample.png[/IMG]

Bad circle on the left, good one on the right. Circles and curves follow a patter generally in sprites. It's hard to describe in words, but essentially as the curve moves along, you don't fluctuate in line length. At a 45 degree angle the lines are one line long, and then as they curve they become two long, three long, 5 long, and so on. They don't always go 1 - 2 - 3 - 5, they can go 1 -1 - 2 - 2 - 3, or 1 - 2 - 4, and many others depending on size and shape.

The way they are facing doesn't follow the rules of Pokemon really well. Normally Pokemon face to the left rather than right. Now bodies can face the right, but the Pokemon's face/head/eyes are almost always looking to the left. It's hard to tell where your guys' eyes are facing, but when I initially look at these two, it looks like they are facing the wrong way.

Te shading is basic, but in the very least you avoid the common mistake of incorrect light sources. Try to keep the curves on your shades more round, and another shade of color could be used too.


Now onto the dragon. You have shown improvement already, which is good. Of course the road to great spriting is a long one and isn't done in a night, so I do have problems with the sprites.

One issue is the head. I can only assume that it has it's mouth open, but I can't be for sure. I think it would have been to be able to see it's face, rather than this unrealistically wide open mouth.

The shading on the tail implies a smooth curving tail, but the angle at which you have the other curves drawn is much more drastic.

The borders all around still need a little more careful bordering. Too rough in some areas like on the wings.

The wings do need a little anatomy. I see you were going for the typical dragon wing shape, but some things are off. That thick part that goes over the top of the wing, what essentially has the bone in it, should go to the tip of the wing. However you have it ending prematurely and the wing continuing up to it's own point.

Finally the colors on the wings seem backwards. Where you have the dark color it should be the light color, and vice-versa. A simple recolor, and I at least personally think it looks better that way.


Sorry again this took so long to do. Some days it's just hard to sit down and convince myself to write these things up.
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[spoiler=Way too long reply to Jappio, so I put it in a spoiler]
[quote name='Jappio' timestamp='1294988343' post='4933764']
Ok TCIAL, it's time to right some wrongs and drop some critique on your sprites:

Some general errors I've noticed on your splices is that a lot don't do enough. I can tell the main base of the Pokemon too often.

[b]Because I'm lazy.[/b]

Adding just a head or just a tail isn't enough in splicing.

[b]I kinda like head-splices, but it's okay if you don't like them^^[/b]

You have to add and alter enough features to really find a middle point.

You have some placement issues too. Things like the Blaz+Wob+Mag just looks ridiculous.

[b]I think it's fun^^[/b]

The Tauros head doesn't fit on Ursaring,

[b]I discovered that later.[/b]

the Dugtrio head look bad on Salamance,

[b]As I said, I like funny stuff.[/b]

and Omastar's shell looks badly place on Croagunk.

[b]I know that.[/b]

It's just how they are placed or added. You can tell when it's tacked on, and it just makes it stick out like something that doesn't belong. You have to be careful and work hard to make sure some pieces fit on.

[b]Good idea.[/b]

Colors and textures are something you have to stay mindful of. Furry little Venonat looks weird with big rock arms. The purple color just doesn't work the same on the two materials either. Making the arms furry or the body stone like were your two best options probably.

[b]As I said, I'm lazy. But I can improve that splice.[/b]

Things like that may seem like busy work or unimportant steps, but making sure things like textures match up add an extra level of quality to your sprites that can help take you to the next level.

Some varying errors I saw was some sloppy recoloring on Sentret+Flygon,

[b]The worst splice I have ever done.[/b]

no recoloring on Mawhile+Darkrai,

[b]*Mawile[/b]

the color doesn't work on Kabutops+Cyndaquil.

[b]I think it fits.[/b]

Now onto your Fakemon:

They suffer from some problems I see a lot in Fakemon. One issue is how you did the lines. They look very rough still. You have to round things out better and not let them stay so thick. Also this image might help you:

[IMG]http://i140.photobucket.com/albums/r15/Profit_Jappio/Teach%20Tools/Circleexample.png[/IMG]

Bad circle on the left, good one on the right. Circles and curves follow a patter generally in sprites. It's hard to describe in words, but essentially as the curve moves along, you don't fluctuate in line length. At a 45 degree angle the lines are one line long, and then as they curve they become two long, three long, 5 long, and so on. They don't always go 1 - 2 - 3 - 5, they can go 1 -1 - 2 - 2 - 3, or 1 - 2 - 4, and many others depending on size and shape.

The way they are facing doesn't follow the rules of Pokemon really well. Normally Pokemon face to the left rather than right. Now bodies can face the right, but the Pokemon's face/head/eyes are almost always looking to the left. It's hard to tell where your guys' eyes are facing, but when I initially look at these two, it looks like they are facing the wrong way.

Te shading is basic, but in the very least you avoid the common mistake of incorrect light sources. Try to keep the curves on your shades more round, and another shade of color could be used too.

[b]Wow. That was like a whole fakemon tutorital. Thanks. And I made the basic pokemon with my PenPad, so it kinda sucks.[/b]

Now onto the dragon. You have shown improvement already, which is good.

[b]Yaay![/b]

Of course the road to great spriting is a long one and isn't done in a night, so I do have problems with the sprites.

One issue is the head. I can only assume that it has it's mouth open, but I can't be for sure.

[b]The mouth is open.[/b]

I think it would have been to be able to see it's face, rather than this unrealistically wide open mouth.

[b]I'm pretty bad at making heads.[/b]

The shading on the tail implies a smooth curving tail, but the angle at which you have the other curves drawn is much more drastic.

[b]Thanks for pointing that out^^
Is this better?[/b]

[IMG]http://i52.tinypic.com/eqcbus.png[/IMG]

The borders all around still need a little more careful bordering. Too rough in some areas like on the wings.

[b]I'm just not good at that.[/b]

The wings do need a little anatomy. I see you were going for the typical dragon wing shape, but some things are off. That thick part that goes over the top of the wing, what essentially has the bone in it, should go to the tip of the wing. However you have it ending prematurely and the wing continuing up to it's own point.

Finally the colors on the wings seem backwards. Where you have the dark color it should be the light color, and vice-versa. A simple recolor, and I at least personally think it looks better that way.


Sorry again this took so long to do. Some days it's just hard to sit down and convince myself to write these things up.
[/quote]
[/spoiler]
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TCIAL, you're free to take my critique the way you want to. I do warn you though, if you know something doesn't look right, don't upload it and just make the excuse "I was lazy" for big errors like some of yours. Also I can partially respect sticking to a style because you like it. I've been told a couple of times that when one splices, they should never copy and paste parts, just do everything from scratch. Yet at the same time, you'll get very little recognition, respect, or much notice if all you do with a splice is add a head, or purposely make something look like that Blaz+Wob+Mag.

-------------------------------------------------

As I mentioned before, I have a plan for a spriting tutorial I might do. One that will teach scratching. I will be doing a Fakemon as an example, but hopefully I'll make the tutorial in a way that will apply to most sprite styles. I've written up a sort of rough outline for how I'd do it. It would be multiple videos, all split up into these categories. I know if I make it too long most won't want to follow, but I really want to hit on all points that I can.

Sorry this isn't me posting anything that could be consider true content. I haven't gotten any finished sprites to show since I've been jumping between projects and don't have anything that's ready to show quite yet for that.

Intro
- What is Spriting
- What it can be used for
- Scratching
- Overview of tutorial
- Explain what I'll be doing
- Explain I'll be making a Fakemon, but I'll do my best to explain other styles too as I go along

Concept/Planning
- Start off by explaining people should have a plan
- What will be the purpose of the sprite?
- Go over styles and games that they might choose from
- Show that starting with a hand drawn doodle can be a good way to start off
- Show off doodles and planning stages I have for the example

Basic Form/Line Art
- Introduce them to MS Paint
- Should explain programs like YY-CHR and others for game sprites alterations
- Start by showing two methods of basic form
- Blotchy method
- Doodly method
- Saving as .PNG
- Describe things like how to do curves
- Explain that looking at examples can help
- Fixing up and double checking stuff

Coloring and Shading
- Color choice
- Palettes
- Light sources
- Saving as .PNG
- Textures
- Form through shading

Finishing Touches and Posting
- Check around for errors and fixes that can be done
- Saving as .PNG
- Presentation choices
- Uploading
- Posting
- Dealing with critique and responses
- Closing


Since I am doing this to teach others, I do not mind at all if anyone makes comments on my plan so far for this. If you think there is something else I should include or explain, let me know, and I'll see if I can get it added.
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[quote name='Jappio' timestamp='1295386047' post='4943311']
TCIAL, you're free to take my critique the way you want to. I do warn you though, if you know something doesn't look right, don't upload it and just make the excuse "I was lazy" for big errors like some of yours [b]Then you should see the ones I did'nt upload xD[/b] . Also I can partially respect sticking to a style because you like it. I've been told a couple of times that when one splices, they should never copy and paste parts, just do everything from scratch [b]I think I'll try it out.[/b] . Yet at the same time, you'll get very little recognition, respect, or much notice if all you do with a splice is add a head, or purposely make something look like that Blaz+Wob+Mag. [b](Acctually, I was just out of ideas and found a "random sprite generator". I promise, my Corsola/Machamp looks worse xD[/b]
[/quote]

Thanks for critique.
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Okay, this is a tribute to all Greek Mythology Fans!



[indent][IMG]http://i865.photobucket.com/albums/ab216/Rampage567/Splice-Minotaur.png[/IMG][/indent]
MINOTAUR(Machop + Tauros)

[indent][indent][IMG]http://i865.photobucket.com/albums/ab216/Rampage567/Splice-Dracenea.png[/IMG][/indent]
[indent]DRACAENAE(Jyinx + Arbok)[/indent]
[IMG]http://i865.photobucket.com/albums/ab216/Rampage567/Splice-Cerbereus.png[/IMG]
CERBERUS(Houndoom x3)

[indent][IMG]http://i865.photobucket.com/albums/ab216/Rampage567/Splice-Pegasus.png[/IMG][/indent]
PEGASUS(Ponyta + Articuno)[/indent]

The cake is a lie, your mirror is really cool. How did you do that? I want to know! ^_^

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[quote name='Rampage567' timestamp='1295806004' post='4954601']
[indent][IMG]http://i865.photobucket.com/albums/ab216/Rampage567/Splice-Pegasus.png[/IMG][/indent]
PEGASUS(Ponyta + Articuno)[/indent]

The cake is a lie, your mirror is really cool. How did you do that? I want to know! ^_^
[/quote]

Zoom in at it and you'll see.

Also, I like the pegasus.

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[quote name='dunedudeinfinity' timestamp='1295818335' post='4955187']
I really like how you blended the heads with Cerberus, it has a nice symmetry with the collars. Though one classic I personally would have liked to see would be Medusa the Gorgon, or one of her two sisters
[/quote]

That might be hard, but I'll try it!
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[s]Name: swordfire206
Example of Current Skill:[IMG]http://img442.imageshack.us/img442/9416/duskloderarusuzion.png[/IMG]

Dusknoir + Lopunny + Shandera + Rankurusu + Virizion's color

Eh, I'll use the one I made especially for an order in my shop[/s]
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Hi. Here again.

[img]http://img839.imageshack.us/img839/1028/ryuran.png[/img]
Togepi + Dragonite
[img]http://img251.imageshack.us/img251/6273/mewtogepi.png[/img]
Togepi + Mewtwo
[img]http://img254.imageshack.us/img254/7527/serophanimon.png[/img]
Seraphmon + Ophanimon
Just some of my recent splices I made for my shop.

That pegasus looks cute. I want to ride it. NAO.
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