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Spriters Society


Jappio

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Can't wait till you're back Prometheus.

In other news, I can't seem to sit down and critique. I apologize to all of you who may be waiting for the words I might have for your splices, but my ability to focus is just not there at the moment. I hope I can get around to it some time soon before critiquing such old sprites will become irrelevant.
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Spriting I think has started to make its comeback. I've seen more threads in showcase involving splices and the such. Don't be surprised if the number of club members here go up as a result (Even if it seems half the people who join this club don't' seem to talk much =P)
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http://forum.yugiohcardmaker.net/topic/231079-nidoking-giratina-wip-stages-shown/
Derp... Just criticize or give opinions here I guess.

@The Ghost Cubone: Call me crazy but the fact that the ghost element is just a desaturated purple glow and a large aura bothers me. Look at more whispy ghost pokemon and try again (including that Ghost Pokemon Sprite from the older games).
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[center][quote name='JoshIcy' timestamp='1291434531' post='4827434']
[IMG]http://i56.tinypic.com/2qs89kw.png[/IMG]
[/quote]

The splice overall doesn't have some huge conceptual issue, so for the most part little nitpicking is all I really feel I can cover.

The head are looks overall busy. Lots of stuff crammed into a small area, and the gold palette doesn't help that. Also the gold part around the jaw looks softer then the stuff on the top of the head. The jaw one could use some black borders. Same goes for the tail spikes, tey too could use a couple pixels of black

On the leg, you have those gold bands, and they seem wobbly in shape? Hard to describe waht I mean. Also their shape and position don't really match Nidoking's big kneepad thing.

The black stripe down the middle I don't feel follows the flow of his body right.

The lack of shading on the face just doesn't look right.

I know I've told you most of this before, but figured I'd just mention everything I noticed.


[quote name='Rampage567' timestamp='1290703082' post='4809272']
[IMG]http://i865.photobucket.com/albums/ab216/Rampage567/splice1.png[/IMG]
[/quote]

You coverd the issue of the 'mace' not looking like its being held. Beyond that, the major issue I'd have to say with yours is the 'wow' factor.

The sprite overall just doesn't have an original or special feel to it. Bastiodon-Shiled wielding Pokemon are pretty common. Although using the other as a guy as a mace is different, the concept is overall pretty much the same. When you make a splice that's been done hundreds of time, you have to push to give it the extra flare. You need to either do somethin new and creative with the concept, or do the basics so well that it stands out as the one of its kind because of it qualety.


[quote name='Bobo-Man' timestamp='1290988235' post='4817388']
[IMG]http://i55.tinypic.com/169opdh.png[/IMG][/quote]

Splices like this are tough. They come off as looking lazy when there is no recoloring or anything like that. To keep the parts from each Pokemon noticebly different like this has potential, but often just looks cut and pasted. It's hard to say what you should have done instead. You could potentially have kept the black/white color scheme, but instead do it in more of a pattern way. So like keep claws/hands one color, but makes arm the opposite, sort of like how you did the tail.

Ignoring the style you did it in, I also don't like the white wing. The shading on it isn't fixed from it's old position.

Oh also I see this occasionally, but I'm not sure what causes it. Although most of the sprite is fine, there are some areas that seem to be pixelated. It's most noticeble on the wing, but I think almost every white area on the sprite has the problem. It's as if the white parts are a .jpeg.


[quote name='Rampage567' timestamp='1290988854' post='4817413']
[IMG]http://i865.photobucket.com/albums/ab216/Rampage567/expirenment.png[/IMG]
[/quote]

Invert recolor can be neat, but it's more complex then just hitting an invert button.

Rather than inverting the sprite itself, take a copy of it's palette and then recolor using the colors you get from that. Also be careful with white and blacks. You should probably not change the black border, and white highlights should stay white too. Of course if the Pokemon itself is white, then inverting becomes a bit tougher.

Even going to those extents though, an invert can still come out looking bad. To really properly do one, a lot of time has to be taken to make sure every color used looks right. It gets to a point where you pretty much have to make a custom palette for every color. Using the actual invert tool only helps in this case to show you roughly what color you need to make.

That is to say if you want to do it in a way that will look good.

[quote name='-:=Brandon=:-' timestamp='1291236458' post='4822802']
[img]http://img545.imageshack.us/img545/9831/geodudeghostform.png[/img]
[/quote]

Overall, I can't really say it has too much of a ghost feel. Just a weird blue glow around Geodude. One suggestion, make the glow flow along Geodude better. Make it dip in a little where his arms are. Also finding a way to make Geodude look more dead could be a good idea. As a rock, it's hard to make it look less alive, but you could have added some cracks into his body, darken up the color a little. Maybe do a little more with the eyes. Something that sticks out more, giving it more of a glow. You could also go the opposite direction and blacken out the eyes and maybe only leave two small glowing blue lines.[/center]

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Now just for the sake of posting something, I will post something.

[IMG]http://i140.photobucket.com/albums/r15/Profit_Jappio/arttradesplice.png[/IMG]

If you don't want to critique this sprite, you don't have to. Normally I would never try to force 11 specific Pokemon into one splice. I'd make my choices as I went, rather than restricting myself right off the bat to a specific set of 11. It was for an art trade, so I was asked to exit my usual style. So since I don't expect to return to this more forced and overloaded style, I don't need critique. Of course I'm not saying you can't CnC it if you want, but no need for anyone to force themselves to.

I would also normally wait to post this onto my next splice sheet but since I already had it uploaded anyways, I figured I might as well.


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One last separate thing. Since school is going to start letting up, and spriting is starting to rise again in showcase little by little, maybe it will be time for me to start up that tournament type thing I had planned. Do you all agree, or do you think it would be a waste of time?
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[quote name='Jappio' timestamp='1292033482' post='4843009']


-----------------------------------------------

Now just for the sake of posting something, I will post something.

[IMG]http://i140.photobucket.com/albums/r15/Profit_Jappio/arttradesplice.png[/IMG]

If you don't want to critique this sprite, you don't have to. Normally I would never try to force 11 specific Pokemon into one splice. I'd make my choices as I went, rather than restricting myself right off the bat to a specific set of 11. It was for an art trade, so I was asked to exit my usual style. So since I don't expect to return to this more forced and overloaded style, I don't need critique. Of course I'm not saying you can't CnC it if you want, but no need for anyone to force themselves to.

I would also normally wait to post this onto my next splice sheet but since I already had it uploaded anyways, I figured I might as well.


-----------------------------------------------

One last separate thing. Since school is going to start letting up, and spriting is starting to rise again in showcase little by little, maybe it will be time for me to start up that tournament type thing I had planned. Do you all agree, or do you think it would be a waste of time?
[/quote]
I wouldn't be able to take part in a tournament because I probably don't have time for it. But, it would be fun to watch, and definitely not a waste of time.

The sprite is pretty good. The only thing I would say is that the tail looks kind of plain, I would add some spikes to it or something. Also, if you think about it, there's too many limbs forced into the splice. If you look at it closely, it doesn't seem to flow as much as if you give it a quick glance.
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I suppose it wouldn't be so much as a tournament as it would be a weekly contest type deal. Essentially, roughly once a week, I'd choose a theme for everyone to do, then I'd grade and rank everyone. Top placers get points for an overall score, and then we move onto the next theme. I use to participate in such a tournament, so I know it can be pretty fun.
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[quote name='Jappio' timestamp='1292521433' post='4857014']
Oh also a sprite I did for an art exchange. Original design made by DeviantArt user `alexiuss.
[IMG]http://i140.photobucket.com/albums/r15/Profit_Jappio/Death.png[/IMG]
[/quote]

Nice. Saw the real pic, and it is'nt so dark like this sprite. But this was superior work from you here.

Now, for some of my works.

[IMG]http://i56.tinypic.com/o5dr7t.png[/IMG]

Acctually, this is my first non-splice thing I have ever made using paint, and somehow I think it's way too experimental. The head and the thing that's near the arm was originally a weapon fusion that I called the Guncuck. Looks like he's kicking something... But he is'nt. He's a real slacker, so that is just the way he walks. Lol...

[IMG]http://i55.tinypic.com/2illgfs.png[/IMG]

A splice, Hoothoot/Squirtle. Probarly one of the funniest things I done, and it was pretty easy. I used Pokemon Plantinum sprites for this one, like I almost always do. This thing always makes me LOL loud =). (Edited: Fixed the leg thing. And I could'nt see any brown things.)
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For the sprite, you need to work on both anatomy and put some shading in. You also have a lot of rough lines that just don't look right. What you made looks more like a doodle than a sprite. The two have different mind sets when working on it.

I also suggest you try mimicking a style. You probably just free-hand sprited that, which is a nice initiative, but honestly not worth it. Pick a game to mimic and try to make a sprite that would fit in. That way you have examples that you can look at to understand how things are done, and it gives you direction of how to do things. It makes it so your sprite looks like it will belong somewhere.

You have to make sure to recolor the border on your splices! I see brown pixels on blue and that isn't right. Also you have the front leg coming out of the stomach. The yellow stomach should be only between the legs.
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