fighteronspeed Posted August 14, 2010 Report Share Posted August 14, 2010 Is there any way i can make a minigame in rpgmakervx like a card game eg TCG type of thing like maybee script it and add it to the rpg like a Duel Monster type of thing? Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 14, 2010 Author Report Share Posted August 14, 2010 I did start making some code for a TCG but I left it on the back burner while i carried on with some other projects. what parts are you having trouble with maybe we can help if you outline what parts you already have and what parts you need. it is best to follow a production / development cycle when you have an idea of a game that you want to develop. you can read the Anarchy 805 Development best practices for the development cycle if you need to refresh or gain extra ideas on how to structure your Game Development. Link to comment Share on other sites More sharing options...
NeriesUmbra Posted August 14, 2010 Report Share Posted August 14, 2010 What is meaning Maki maki? Maki maki = dhultzer Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 15, 2010 Report Share Posted August 15, 2010 well i have started by trying to make a deck tdeck = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,35,36,37,38,39,40] with a deck of 40 cards indexed from 0 to 39 in an array the first problem i came across was how to shuffle them so i need perhaps a random number sort or something i think, but i am not too sure how to impliment it in RPG Maker. can anyone help? Link to comment Share on other sites More sharing options...
.Jingles Posted August 15, 2010 Report Share Posted August 15, 2010 USER-NAME: .JinglesPROGRAMMING LANGUAGES/ DEVELOPMENT ENVIRONMENTS: ms paintPREFERRED O/S:EXAMPLES OF WORK: (in a spoiler called examples of work) Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 15, 2010 Author Report Share Posted August 15, 2010 Welcome to the club .Jingles your in with VIP status. fighteronspeed: it is a good idea to start with the deck, but you may have to write a search method as an override to the Array class.You can do this by adding a new script to the list of scripts above main called array and then add a method override to the array class using standard ruby mark-up in there.And yes you can do a random sort function for the shuffle but remember to make 2 functions to make things simpler like one called Shuffle and one maybe Shuffle! you should be able to use a simple syntax to add the method then you can call it like tdeck.shuffle or tdeck.shuffle! or whatever you end up calling your method. Try that to start with and let me know how it goes. Link to comment Share on other sites More sharing options...
NeriesUmbra Posted August 15, 2010 Report Share Posted August 15, 2010 nice You could do well making graphics for rpgs and may I ask was the helm scratched. Oh and obviously welcome to the club lol can not think of a nick name for you yet lol. Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 15, 2010 Report Share Posted August 15, 2010 Thanks Anarchy805 but I have no idea where to start with writing class override remember i only started ruby about a week ago so i kind am a little new to the syntax i tried doing something like in python but i am not to sure where to start in translating it to ruby. could you help me write an override please? oh and Welcome to the club .Jingles Link to comment Share on other sites More sharing options...
.Jingles Posted August 15, 2010 Report Share Posted August 15, 2010 nice You could do well making graphics for rpgs and may I ask was the helm scratched. Oh and obviously welcome to the club lol can not think of a nick name for you yet lol.thnks umbra Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 15, 2010 Author Report Share Posted August 15, 2010 fighteronspeed:OK I will write you an Array class override this time but next time post your code you have done so far so we can see if there is a way to show you how to translate more code in the future. here is what i would use to do it and when you make your array probably best to initialize it with an array.new i will give an example of that too. class Array def shuffle sort_by { rand } end def shuffle! self.replace shuffle end end that was a simple shuffle function also for a deck you will proberbly want to use shuffle! i will give an example below $deck1 = Array.new $deck1[0..39] = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 $deck1.shuffle! print $deck1[0] now that is an example of initializing your deck array and then adding 40 cards to it.it is a prety simple example but i think you should get the picture and be able to modify it to suit your needs. anything else you need just post your code in a set of code tags and point out what you need help with. Link to comment Share on other sites More sharing options...
.Jingles Posted August 15, 2010 Report Share Posted August 15, 2010 so what game are you guys wworking on? Link to comment Share on other sites More sharing options...
NeriesUmbra Posted August 15, 2010 Report Share Posted August 15, 2010 Me I am using Batteryman to make a side scowler a bit like megaman. Also I have a habit of starting random rpg games in rpg maker vx and xp. Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 15, 2010 Author Report Share Posted August 15, 2010 .Jingles:At the moment we are helping fighteronspeed with his programming, he is having a go at starting a TCG Like Duel Monsters(Yugioh). and he was having a little difficulty with shuffling the deck so a wrote a class override to shuffle for him. I am currently on a few projects so not exactly making a game at the moment, I am making updates to the "DragonSocketAPP" and POSIX Communication Services Security Applications at present but i will be continuing development on a TCG of my own when i get the other stuff out of the way. I might end up posting some Tutorials on simple logic AI for games and a few other fragments of code. Also i think we might do a Competition to make a design for fighteronspeeds card game cards so that the cards can then be unique. Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 15, 2010 Report Share Posted August 15, 2010 Thanks Anarchy805 i have added it to the rpg maker scripts now and it seems to work well, but is there a way of adding more data to the array like multi dimensions etc? Link to comment Share on other sites More sharing options...
NeriesUmbra Posted August 15, 2010 Report Share Posted August 15, 2010 Here is another sword for my batteryman. Just need to finish the border. Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 15, 2010 Author Report Share Posted August 15, 2010 Looks great NiriesUmbra i think it is good enough to deserve a rep Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 15, 2010 Report Share Posted August 15, 2010 ok i am having some real problems when it comes to doing more data in my Array it is flagging up some mad errors can i get a little help, sorry for being a pain.i tried adding the data but it seems my syntax must have been off. Also can you move things on using push and pop like on a stack? Link to comment Share on other sites More sharing options...
NeriesUmbra Posted August 15, 2010 Report Share Posted August 15, 2010 Hi guest I can see you why don't you join YCM it's more than just a site where you make Yugioh cards you know if you join YCM I'll ask anarchy to let you join this club. Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 15, 2010 Author Report Share Posted August 15, 2010 fighteronspeed:OK well sorry I just noticed the question above Neries's Post too. well you can push and pop it will deal from the bottom of the deck tho in the situation where you are using it you may want shift and unshift instead it will deal from the top of the pile.And yes you just need to make an array be a part of the array like this: $deck1 = Array.new # initialize the array $hand1 = Array.new # initialize a hand array $deck1 << [1,'nameofacard', 'typeofcard'] # add an array inside it $deck1 << [2,'nameofnextcard','othertypeofcard'] # add another one $deck1.inspect # inspect it this will show you its contents $hand1[0] = $deck.shift # draw a card using shift to put it in to the hand array $deck1.inspect # inspect the deck to see now only 1 of the cards are there $hand1.inspect # inspect the hand and it will have the shifted item that sample is a little rough but it serves the purpose of showing you how to shift data from deck to hand and hoew to add arrays or hashes to an array to nest it. Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 15, 2010 Report Share Posted August 15, 2010 That worked great thank you Anarchy805. You guys have been a great help. I will try to make more arrays now for the field and stuff. Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 15, 2010 Author Report Share Posted August 15, 2010 fighteronspeed:No Problem hope to see some of your work on this card game so far in the near future. Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 15, 2010 Report Share Posted August 15, 2010 OK i made this code but it is giving errors what is wrong with it? $Deck = Array.new $Hand = Array.new $Field = Array.new $Grave = Array.new $Deck << ['Cyber Dragon1','5','Machine','2100','1600'] $Deck << ['Cyber Dragon2','5','Machine','2100','1600'] $Deck << ['Cyber Dragon3','5','Machine','2100','1600'] $Deck << ['Cyber Dragon4','5','Machine','2100','1600'] $Deck << ['Cyber Dragon5','5','Machine','2100','1600'] $Deck << ['Cyber Dragon6','5','Machine','2100','1600'] $Deck << ['Cyber Dragon7','5','Machine','2100','1600'] $Deck << ['Cyber Dragon8','5','Machine','2100','1600'] $Deck << ['Cyber Dragon9','5','Machine','2100','1600'] $Deck << ['Cyber Dragon10','5','Machine','2100','1600'] $Deck.shuffle! $Hand << $Deck.shift $Hand << $Deck.shift $Hand << $Deck.shift $Hand << $Deck.shift $Hand << $Deck.shift print $Hand also i have made arrays for hand deck grave field are there any others that i need to make? Link to comment Share on other sites More sharing options...
NeriesUmbra Posted August 15, 2010 Report Share Posted August 15, 2010 Are you making a yugioh card game if so missed spell, monster card zonez the extra deck and out of play but if not you should be making some rules before you even think of making a field so like I said before I will help with stuff I just need something to work with that's from your creativity. Here is that sword I did but with the boarders done. Link to comment Share on other sites More sharing options...
Anarchy805 Posted August 16, 2010 Author Report Share Posted August 16, 2010 fighteronspeed: the problem as i see it is that you have made all of your Array's Global Constants.in ruby you denote a constant by Capitalizing the first letter of the word. i see no real problem with your code other than it not having any comments and a little messy optimization wise. Might i suggest you de-capitalize the first letters of your keywords(variables) as this should then make your code run error free. unless you have errors in code that you may not have posted. also to add to what NeriesUmbra said we should be better equipped to help if you set out a plan, perhaps re read the preferred development path of Anarchy805 Development (CLUB) on the top of the front page. and make a simple top down or bottom up design of what it is that your goal actually entails. Link to comment Share on other sites More sharing options...
fighteronspeed Posted August 16, 2010 Report Share Posted August 16, 2010 Thanks again guys it is working great now. i added a few arrays and got my cards drawing and shuffling I have read a few bits from the ruby books and re read your guidelines and decided to start a plan but it looks like this project will be quite big. so I might start on something a little smaller, but i will get on to making a top down design of the actual game and try to get a mock up done in photo-shop then put it to you guys for a brainstorming session to see if i have missed anything.Thanks again for all your help. Link to comment Share on other sites More sharing options...
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