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Trimage: I like the character, but the deck is a little oped. It gets infinite special summons for no cost, and its monsters have good effects and no cost. Finish the deck and Nerf it a little bit please.

 

Daishi: The bio additions are fine, although randomly having a sword is a little cliche', but whatever floats your boat, I suppose.

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That deck was made with a single huge weakness, it's Mill fodder not only do the spells take monsters out of the deck but if its up against a Mill deck then you can easily be unable to use some cards and be down to skin and bones.

 

I only have 1 Spell that doesn't only special summon, so anti special summon also kills this deck.

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Trimage: what if a deck has minimal spell/trap removal? That deck is most likely going to lose without it, seeing as even with a lot of monster removal against it, your deck will still most likely be abel to hold significant field presence for little to no cost at all.

 

All: fyi, the I'm going to start the rp as soon as we get all of this bio stuff worked out.

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Trimage just has been having a hard time getting Zai to approve him. Issues with character, bio, deck, etc. They've been getting fixed one by one. Evidently, though, once Trimage is approved, we'll start. And last I checked, the only thing hindering his approval was the deck, which he said he fixed. Now will Zai agree? Find out, in the world exclusive episode of "Lifestream: Applications".

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[spoiler=Zaifire you might want to use these with the Avatar, though the grammar sucks]

The Tricky Apprentice

LV 1 / Spellcaster / Effect / Earth

ATK 400 / DEF 400

can just special summon it

 

The Tricky Hound

LV 2 / Spellcaster / Effect / Fire

ATK 800 / DEF 600

if you have a monster special summon it

 

The Tricky Witch

LV 3 / Spellcaster / Effect / Earth

ATK 1200 / DEF 800

have 3 cards in your hand to special summon this card

 

The Tricky Inverter

LV 4 / Spellcaster / Effect / Dark / Dark Tuner

ATK 1600 / DEF 1000

invert 1 monster on the field’s level to special summon this card

 

The Tricky (original)

LV 5 / Spellcaster / Effect / Wind

ATK 2000 / DEF 1200

send 1 card in your hand to the graveyard to special summon this card

 

The Tricky Wizard

LV 6 / Spellcaster / Effect / Water

ATK 2400 / DEF 1400

destroy 1 card you control to special summon this card

 

The Tricky Mage

LV 7 / Spellcaster / Effect / Fire

ATK 2800 / DEF 1600

flip a coin if call wrong send this card to the graveyard if right special summon

 

The Tricky Dragon

LV 8 / Dragon / Effect / Wind

ATK 3200 / DEF 1800

select 1 random card your opponent hand and if monster summon it in order to special summon this card

 

The Tricky Knight

LV 9 / Warrior/ Effect / Light

ATK 3600 / DEF 2000

opponent Draws 2 Cards to special summon this card

 

The Tricky Clown

LV 10 / Spellcaster / Effect / Dark / Dark Tuner

ATK 0 / DEF 0

tributes 2 monsters your opponent controls to special summon this card onto their field

 

 

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Nothing really better to do.

1. Name: Vale Lifeem

2. Age: 18

3. Gender: Female

[spoiler=4. Physical description/Picture:]

anime_girl_fav10385.jpg

 

 

5. Race: Newborn

6. Faction: Lokistan (Wicked God Bearer)

7. Deck type: Field Destruction Deck

8. Destined Card: The Wicked Eraser

9. Ace Card: The Wicked Eraser

10. Biography: She could have become a good person. But no, the Negate Energy had to screw her life up. The entire town she lived in was destroyed very early, and everyone she knew....and loved were dead from it. She became a Newborn, making her lose some of her memory, which was the only reason she wasn't brought into insanity. There were other Newborn among her, but she didn't care about them. After the event, she scavenged all that was left of her town and found cards one by one, until she had enough for a deck. She just had a feeling. She continued scavenging and found some manual which taught her how to play the game. And then she refused to leave the rest of her town, as memories still clung on to it, forgotten or not. She stayed there for only a month, before Lokistans found her and realized she was a Newborn. They took the young girl to Sinargue, the Lokistan capital. She got citizen, and she was technically redoing her life, and she became a powerful duelist in that time. And then she was chosen by The Wicked Eraser. She has a nice and sweet personality, but easily slips into her sadistic, merciless personality even with the tiniest insult. Her eye color was due to too much Negative Energy. When not dueling, she prefers sleeping, as it's oddly satisfying.

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She probably is, to some degree. Mostly she's a control freak with a violent temper that manifests as homicidal rage, particularly about dragons and humans being friends/allies. It's like her berserk button.

 

And I don't think it helps that there are so many people crammed into one location when only a few people can take part in the present action. There's all 3 Malefics, Alex and Fenris, Anon (I think), and one other of the Dragon-marked who is curious about the Malefic armors. I might even have missed someone.

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Name: Animus

Age: around 22 thousand years

Gender: Male

Physical description/Picture:Animus is twice the size of Red Dragon Archefiend, and he looks similar to Rainbow dragon except his body is huminoid like most dragons, he has large armored plates on his shoulders and thighs. His shoulders are on level with his set of feathered wings and his hips with his bat wings, he has crystals af different colors periodically along the side of his body. His face looks similar to rainbow dragons only simpler, he has three fingers per hand and three toes per foot with a crystal on the tops of his feet and palms.

Race: Monster/Dragon

Faction: Own though he likes humans

Deck type: None

Ace Card: [spoiler=Rainbow Anima Dragon]

LV 9 / Light / Effect / Fusion / Dragon

ATK 3500 / DEF / 3000

1 Level 10 Dragon-TYPE Monster with "Rainbow" in it's name + 1 Dragon-TYPE Synchro Monster with "Anima" in it's name.

Place 1 "Rainbow Anima Counter" on this Card for every Card in yours and your Opponents Spell and Trap Card Zone, and every Spell and Trap Card Set or Activated. You can remove "Rainbow Anima Counters" from this card to active the following effects: 1: Have this Card Gain 500 ATK. 2:Negate this Cards Destruction. 3:Destroy 1 Card your Opponent Controls.

 

 

Biography: Animus is one of the older dragons, he lived in the age before the Lifestream was created and at that time fought many battles, he eventually entered a deep sleep waking periodically. Animus likes humans in general though he has seen both the good and evil in them he tends to judge them by action, this also refers to all races including dragons. Though he is very powerful Ainums's power comes from anima which is the natural energy around him, though with the condition of the world their is very little energy to draw from and most of it is corrupted. His biggest problem is that he likes messing with people, joking about any flaw the may have and so those that know him know he's joking people unfamiliar with him will think he's a jerk.

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Man... it's gonna be tough being the only active Avatar bearer... >_>

 

My memory's horrible, but I assume you mean one of the Sanctum Avatar bearers. I'm also one, but I see no reason yet to put him into the scene, and instead am focusing on the antagonistic role of Malefis. Plus, I expect Malefis to be a "recurring" character, so to speak, so best to get some development for her off the bat.

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