Barian Warlord Posted August 14, 2010 Report Share Posted August 14, 2010 Can someone use a Malefic monster and not be in the trinity, if I can't then I might use an Advance Crystal Beast or Blackwing deck. Link to comment Share on other sites More sharing options...
evilfusion Posted August 14, 2010 Report Share Posted August 14, 2010 Do you mean a Malefic Monster character or using Malefic cards? I'll give my thoughts, potentially irrelevent as they are, on both subjects. Zai of course, is the only one who has any impact, heh. Well, the Malefic Trinity was evidently hand-picked to receive the Sin Armor, so I'm not sure how non-Trinity Malefic characters would exist, much less not be part of the Trinity. Then again, the only other OCG Malefic monster is Malefic Truth Dragon. As for Malefic cards...I don't know how that would be handled, either. To permit a non-Trinity member to use Sin monsters could limit the Trinity members' cards or risk being redundant. Malefis is confirmed to wield Sin Stardust Dragon as well as Stardusts themselves, and the Sin Red Eyes charcter uses a Red Eyes deck and may also be using a Sin-Red Eyes. The Sin Blue-Eyes character is open, and Zai's character already uses a Blue-Eyes familiar, so it would be pushing it to let someone use Sin Blue-Eyes since it would require a Blue-Eyes to be used. And of course, Sin Truth is useless without other Sin monsters... Reading this post, I just realized how frequently I treat "Sin" and "Malefic" as interchangeable. Link to comment Share on other sites More sharing options...
Merci Posted August 14, 2010 Report Share Posted August 14, 2010 It could be that there were originally four, but the fourth betrayed them or something. You know, Malefic Cyber-End/Rainbow Dragon. I think it's overboard to use Malefic Paradox or Truth Dragon. Also, I think I'll take Blue-Eyes.1. Name: Araisk2. Age: 34003. Gender: Male4. Physical description/Picture:5. Race: Monster (Malefic Blue-Eyes White Dragon)6. Faction: Malefic Trinity7. Deck type: Blue-Eyes Beatdown Deck.8. Destined Card: Himself.9. Ace Card: Malefic Blue-Eyes White Dragon10. Biography: For a thousand years, Araisk was the most powerful Dragon in existence. For a thousand years, he was unstoppable. The ultimate force of Light, pure Light, he was. But, as nothing ever wanted to last forever, he was overshadowed by stronger Dragons. Even his three brothers soon became stronger than him, and soon he was consumed. He had become useless. Pure Light was no longer enough to help him, and even monsters with weaker power than him began to treat him like in the shadows. This was unacceptable. He needed to become stronger, he needed to show everyone, and everything else that he was the most powerful. And then it happened, he was offered a chance. Araisk was offered the Sin Armor, which he accepted without hesitation. His appearance changed to something a bit less.....recognizable. But the results were not exactly what he had hoped. His power was now darkness, and it conflicted with his pure light, but he didn't even want to care anymore. He could become supreme once more, he could take his place as once again the strongest monster in existence. Power was everything. No, if he wanted to be the strongest in existence, he should start with those humans. And then he realized, the humans. How pathetic they all were, thinking they were the strongest. Thinking they could do whatever they want. Look where that lead them. He would just play along with those other two Malefics. He thinks that if he opens this seal, he would gain even more power. But of course, he knows he is stronger than whatever is behind that seal. Nothing was stronger than him, after all, he is power. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 14, 2010 Author Report Share Posted August 14, 2010 Trimage: I would prefer you didn't, but if you must use a malefic monster, use one that isn't part of the trinity, and that isn't truth dragon. And, I'm still waiting on bio revisions, I think. Merciful: accepted, again. You beat me to the sin blue eyes, XD. Link to comment Share on other sites More sharing options...
evilfusion Posted August 14, 2010 Report Share Posted August 14, 2010 It occurred to me that every member of the Malefic Trinity has the same psychological issues. They all feel overshadowed by others in their life and either wished to be unrecognizable or wished to jumpstart their potential. Furthermore, they seem to all have intense superiority complexes. And they seem to all hate humans for the same reason. Link to comment Share on other sites More sharing options...
Merci Posted August 14, 2010 Report Share Posted August 14, 2010 I was desperate. I like being a main character (Anon is apparently a minor, giving impacts similar to Leo's), and there was a huge opportunity with Blue-Eyes, which has the biggest attack out of the three Malefic's. Red-Eyes has 2400, Stardust has 2500, yet Blue-Eyes has 3000. And Blue-Eyes does represent power, as Red-Eyes represents potential. I wonder if turning Malefic counts as wasting that potential? But nothing can waste power, unless oneself used power to become weaker. So yeah. Link to comment Share on other sites More sharing options...
evilfusion Posted August 14, 2010 Report Share Posted August 14, 2010 Well, it doesn't REALLY bug me, but all 3 Malefics seem like...expies of each other. Except Malefis, since she's the one being expied off of, heh. Technically, turning Malefic IS wasting the potential. Malefics have hindering effects (can only be one, need a field spell, others can't attack). It's reflective of their corruption. They want to be superior and hog the glory, ignoring how working in teams can do more damage. As for potential, Red-Eyes can't fuse or use the support cards (except Wyvern?), Blue-Eyes is the same, Stardust loses the negation effect and can't be used in the upgraded forms. Link to comment Share on other sites More sharing options...
Merci Posted August 14, 2010 Report Share Posted August 14, 2010 Meh, I can always make some cheap but fair Malefic support card that will ensure Araisk's superiority, even if it means decreasing life points to 1, literally. Link to comment Share on other sites More sharing options...
evilfusion Posted August 14, 2010 Report Share Posted August 14, 2010 Well, Malefic monsters do have one advantage over their originals: Easy, cheap/free summons with high ATK. I suppose it could reflect how Malefic characters seek to be more powerful than others. They dont have to do anything but get rid of their original self to be brought out and start overwhelming opponents. Link to comment Share on other sites More sharing options...
Abe - Demonic Sammich Guy Posted August 15, 2010 Report Share Posted August 15, 2010 name: the revealerage 4300race human?gender maleapperance: earthbound linewalker.deck earthbound immortals , rocks and fiends ace card earthbound sanctuary: all earthbound immortals gain 400 ATK and there can be more than one on the field.legion: malefic trinitybio was given immortal life to lead the malefic trinity to the human plane. he is smart yet is used as a puppet Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 15, 2010 Author Report Share Posted August 15, 2010 Abeth: ........Not accepted. Do I even need to explain why? No effort whatsoever. I would barely call this a character. Sorry. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 15, 2010 Report Share Posted August 15, 2010 I made the Dark Anima cards specifically for for Haseo so I won't use them for other people so I'll just use another archetype I've made, I'll look them over and come back, I might use Morphtronic or Cyber or maybe even my Cybertech archetype and make a person around that. Actually I might use a Darklord deck. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 15, 2010 Author Report Share Posted August 15, 2010 Sure, that works. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 15, 2010 Report Share Posted August 15, 2010 What Wicked Gods are left??If the right ones are left I might make a deck around them, and FYI if the person with the Wicked Eraser wants to use my Anima cards please ask seeing as they put cards onto the other persons field they're perfect for him. Link to comment Share on other sites More sharing options...
evilfusion Posted August 15, 2010 Report Share Posted August 15, 2010 I think only Dreadroot's taken, so Eraser and Avatar should be left. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 15, 2010 Report Share Posted August 15, 2010 Its funny those are the two that I own, but I don't really like OPed they are, though they aren't the most OPed cards, i suppose I have a deck that could work with the Avatar. Link to comment Share on other sites More sharing options...
Merci Posted August 15, 2010 Report Share Posted August 15, 2010 Avatar is awesome, but I prefer the Erasr, and I think I'll stick with two characters. I only use three on special occasions. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 15, 2010 Author Report Share Posted August 15, 2010 on the subject of wicked gods, I prefer eraser. He's just plain cool looking, and he is still powerful. Oh, and as sooon as sanctum and Lokista fill up a bit more, you can consider this rp started. Link to comment Share on other sites More sharing options...
evilfusion Posted August 15, 2010 Report Share Posted August 15, 2010 I only like Avatar and Dreadroot. Eraser isn't consistent enough, in my opinion. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 15, 2010 Author Report Share Posted August 15, 2010 Meh, just because he isn't as useable doesn't mean he cant do damage. Besides, avatar is broken as anything. They all look cool though, and I'd like to see how they worked in yugioh R if i can ever find the manga. Link to comment Share on other sites More sharing options...
evilfusion Posted August 15, 2010 Report Share Posted August 15, 2010 Well, I'll try to submit someone to help out with the needs. Couldn't decide at first what I wanted. Name: Barry Grief Age: 57 Gender: Male Physical description/Picture: Barry wears a gray trenchcoat and sunglasses over his pale blue eyes. His hair is ill-kept and dirty blonde, and he has several small, recent cuts on his face. He stands at about 5'8'', and is a left handed duelist. Race: Human Faction: Sanctum, Avatar Bearer Deck type: Zombie Machina Destined Card: The Big Saturn Ace Card: The Big Saturn Biography: Barry had been a part of Sanctum even before the first crisis with the Lifestream, but was as surprised as anyone to have become the bearer for the Big Saturn avatar. During the times of ruin, he made an effort to keep track of all known enemies, in particular the Malefic Trinity. Even with his 'status', he does not fully grasp the dangers of the Lifestream incident or the concerns arising, and has kept survival an issue for himself and those around him, minimizing conflicts that may involve him unless necessary. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 16, 2010 Author Report Share Posted August 16, 2010 Accepted, again. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 16, 2010 Report Share Posted August 16, 2010 The wicked eraser has an advantage over the other 2, seeing as if either of them kill him then they die, it's the same as how Yugi beat Atem by using Slifer's effect to beat stick the other 2 gods. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 16, 2010 Report Share Posted August 16, 2010 Name: KotaroAge: 14Gender: MaleAppearance: [spoiler=No Dragon] Race: HumanFaction: Sanctum, The Tyrant NeptuneDeck Type: AlchemyDestined Card: The Tyrant NeptuneAce Card: Avatar of the SunBiography: Kotaro was born in a small town, soon though it was destroyed by a group of Newborn, it seemed the baby would die but he was found by a wondering alchemist who raised him. At the age of 13 Kotaro felt a strange pull which led him to leave his home and travel the world, he is experienced with Alchemy having vast knowledge with plants and animals and is able to cure diseases that others thought incurable. Kotaro doesn't know about what happened to his birthplace but be has a dislike for the Newborn after seeing all the horrors they have caused, though for the most part he has a sleepy expression though hei s actually a very nice person. [spoiler=Decklist]MonstersAlchemy Beast - Bronze ManticoreLV 4 / Earth / Effect / BeastATK 1700 / DEF 1600This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Bronze". This card gains 100 ATK and DEF for every Spell and Trap Card your Opponent Controls. Alchemy Beast - Bronze SerpentLV 1 / Earth / Effect / ReptileATK 500 / DEF 500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Bronze". This card can attack your opponent Directly. Alchemy Beast - Copper PhoenixLV 2 / Fire / Effect / Winged BeastATK 900 / DEF 1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Copper". If this card is removed from the field Deal 1000 Points of Damage to your Opponents Life Points. Alchemy Beast - Gold DragonLV 8 / Light / Effect / DragonATK 3000 / DEF 2000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Gold," and by discarding 1 card in your hand. While this card is Face Up on your Side of the Field your opponent Must pay 500 Life Points in order to activate a Spell Card. Alchemy Beast - Gold WyvernLV 5 / Light / Effect / DragonATK 2000 / DEF 1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Gold". While this card is Face Up on your Side of the Field your opponent Must pay 500 Life Points in order to activate a Spell Card. Alchemy Beast - Silver DragonLV 7 / Dark / Effect / DragonATK 2700 / DEF 2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Silver," and by discarding 1 card in your hand. While this card is Face Up on your Side of the Field your opponent Must pay 500 Life Points in order to activate a Trap Card. Alchemy Beast - Silver DragoonLV 4 / Dark / Effect / DragonATK 1900 / DEF 700This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Silver". While this card is Face Up on your Side of the Field your opponent Must pay 500 Life Points in order to activate a Trap Card. Alchemy Beast - Lead LionLV 3 / Earth / Effect / BeastATK 1700 / DEF 300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Lead". This card can attack 2 monsters during your Battle Phase, (This cannot be used to attack your opponent Directly). Alchemy Beast - Mercury EchidnaLV 4 / Water / Effect / BeastATK 1500 / DEF 2000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Mercury". When this Card is Destroyed by Battle Destroy the Monster that Battled it. Alchemy Beast - Nickel Sting RayLV 3 / Water / Effect / FishATK 1500 / DEF 1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Nickel". Change the Battle Position of the Monster this card declares an attack against. Alchemy Beast - Steel DemonLV 6 / Fire / Effect / FiendATK 2400 / DEF 2000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Steel," and by sending 1 card on your side of the field to the graveyard. This card Gains 500 ATK if your opponent has more cards in their hand then you do. Alchemy Beast - Steel SpiderLV 3 / Fire / Effect / InsectATK 1300 / DEF 1500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Steel". Once per turn you can Equip a monster your opponent controls to this card (Max 1 monster), when this card would be removed from the field you can remove 1 monster equipped to this card instead. Alchemy Beast - Titanium ArmadilloLV 2 / Dark / Effect / BeastATK 600 / DEF 1500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Titanium". This card cannot be destroyed by battle, (Battle damage is applied normally.) Alchemy Beast - Titanium ChimeraLV 5 / Dark / Effect / BeastATK 2000 / DEF 2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Titanium," and by sending 1 card on your side of the field to the graveyard. This card cannot be destroyed by battle, (Battle damage is applied normally.) Alchemy Beast - Zinc WerewolfLV 5 / Light / Effect / Beast-WarriorATK 2200 / DEF 1900This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Zinc,"and by sending 1 card on your side of the field to the graveyard. This card gains 500 ATK when it Declares an attack. Alchemy Beast - Zinc WolfLV 4 / Light / Effect / BeastATK 1200 / DEF 900This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Zinc". This card gains 500 ATK when it Declares an attack. Earth DeityLV 2 / Earth / Effect / Tuner / FairyATK ? / DEF ?This card's ATK and DEF is equal to the total Level of all EARTH Monsters on the Field x 400. This card cannot be destroyed by battle. Flame DeityLV 4 / Fire / Effect / Tuner / FairyATK ? / DEF ?This card's ATK and DEF is equal to the total Level of all FIRE Monsters on the Field x 400. This card gains 500 ATK and DEF during the Damage Step only. Rain DeityLV 3 / Water / Effect / Tuner / FairyATK ? / DEF ?This card's ATK and DEF is equal to the total Level of all WATER Monsters on the Field x 400. The owner of this card gains 500 Life Points for every WATER monster on the field. Sky DeityLV 3 / Wind / Effect / Tuner / FairyATK ? / DEF ?This card's ATK and DEF is equal to the total Level of all WIND Monsters on the Field x 400. If this is the only WIND monster on the Field it can attack your opponent Directly. Thunder DeityLV 4 / Dark / Effect / Tuner / FairyATK ? / DEF ?This card's ATK and DEF is equal to the total Level of all DARK Monsters on the Field x 400. While this card is attack position if it is unable to attack destroy 1 card your opponent controls. Extra Deck[spoiler=Elemental Avatars] SpellsTransmutation CircleContinuousAll Monsters with "Alchemy" in their name gain 500 ATK and DEF. BronzeSpecial Summon 1 Monster with "Bronze" in its Name from your Hand or Deck. CopperSpecial Summon 1 Monster with "Copper" in its Name from your Hand or Deck. GoldSpecial Summon 1 Monster with "Gold" in its Name from your Hand or Deck. LeadSpecial Summon 1 Monster with "Lead" in its Name from your Hand or Deck. MercurySpecial Summon 1 Monster with "Mercury" in its Name from your Hand or Deck. NickelSpecial Summon 1 Monster with "Nickel" in its Name from your Hand or Deck. SilverSpecial Summon 1 Monster with "Silver" in its Name from your Hand or Deck. StealSpecial Summon 1 Monster with "Steal" in its Name from your Hand or Deck. TitaniumSpecial Summon 1 Monster with "Titanium" in its Name from your Hand or Deck. ZincSpecial Summon 1 Monster with "" in its Name from your Hand or Deck. Traps 8 traps I'll post later Link to comment Share on other sites More sharing options...
Takashi125 Posted August 16, 2010 Report Share Posted August 16, 2010 Note: I'm calling fairies angels cause Fairies sound too girlish for my character XPName: Lance Bastion "The White Paladin"Age: 20Gender: MalePhysical description/Picture: Wears a white suit underneath and wields a gold and white decorative one hand sword. Duel Disk: Race: HumanFaction: SanctumDeck type: Angels (mainly the counter Angels and the herald Angels.)Destined Card: Splendid VenusAce Card: Archlord Kristya Personality: Lance is a very outspoken individual. He values law and order, and has an uncanny ability to rally anyone behind him. While being authoritarian and dogmatic toward some, he is also kind and forgiving toward others. He relies heavily on the wisdom of his mother. Biography: Lance was only a year old when the cataclysm occurred. His mother and father perished in the chaos and he would have to had he not been saved by Splended Venus. She took him in and raised him as if her own. Throughout his youth he grew up in the utopian Sanctuary in the Sky: the only guaranteed safe haven in this broken world, however only accessible by winged creatures of purity. He lived a peaceful childhood, completely oblivious to the hell down below. It wasn’t until he turned 13 did Venus tell him the truth about what happened to his real parents as well as everything that has happened to the world prier to the descovery of the Lifestream energy. Throughout his teens, he learned to duel with the help of his mother and becomes an exceptional duelist. When he came of age, Venus bestowed upon him her power and was sent back down to earth to become one of the three lords of the Sanctum. In two years, Lance proves to be the strongest of the three and a rightious warrior against the evils of this world. Many call him, "The White Paladin". He will see to it that the goals of the Sanctum are met no matter what. Link to comment Share on other sites More sharing options...
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