Mr Dr Professor Spaz Posted August 12, 2010 Report Share Posted August 12, 2010 Lizard: not accepted. Your character has little to no backstory, and what backstory he has contradicts the rp world. not only that, but your deck is op'd. Fix these errors and re-apply Edited, but I was too lazy to fix the archetype so I Just finished my second archetype and posted that. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 12, 2010 Author Report Share Posted August 12, 2010 Obelisk: I need a link to the card lores for your deck. Fusion: ummmm. 2 I guess. Hadn't thought of a limit. Lizard: Still not accepted. Your character still does not fit with the continuity. please read the plot again. Rhyperior: accepted. And btw ycm comes with spellcheck. Just right click on the misspelled word. Merciful: When I say it does. More accurately, when i get enough rpers. Link to comment Share on other sites More sharing options...
TotalObelisk Posted August 12, 2010 Report Share Posted August 12, 2010 The links are already in the deck list, each name links to the corresponding card... Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 12, 2010 Author Report Share Posted August 12, 2010 Obelisk: sorry, didn't see the box down there XD. Deck is alright, but duel masters? Honestly? Anyway, accepted. I do wish people would be a little more creative with cards though...... I'm working on the cast list now. Pm me if i forget anyone or if you hate me spelling your name wrong. Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted August 12, 2010 Report Share Posted August 12, 2010 edited... again Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 12, 2010 Author Report Share Posted August 12, 2010 The bio's all fine and dandy (albeit stale and cliche'd). Your deck is... ok. But having teleportation powers with no explanation as to how he got them? No sir. Either delete that portion of backstory or give me a good, BELIEVABLE explanation as to why he has them. And it wouldn't hurt to lenghthen your bio and give it more detail either. Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted August 12, 2010 Report Share Posted August 12, 2010 But having teleportation powers with no explanation as to how he got them?oops forgot to take that out. Edited Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 12, 2010 Author Report Share Posted August 12, 2010 Lizard: accepted. But try to be more detailed and less cliche'd in your rping then your are in your character bio. Link to comment Share on other sites More sharing options...
evilfusion Posted August 12, 2010 Report Share Posted August 12, 2010 Here's just a small suggestion about your cast list, Zai. Bold or underline the factions, and also make a label of WHICH place in each faction is taken. For example, your character, of the Dragon Marked Faction, has Critias. Malefis is the Sin Stardust of the Malefic Faction, etc. It'll be easier to read and easier to see what's left. Maybe you planned to do something like that anyway, but just to make sure. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 12, 2010 Author Report Share Posted August 12, 2010 Yeah i did. I'm doing everything piecemeal due to multitasking. It will get done AND look good sooner or later. Link to comment Share on other sites More sharing options...
Serenade Posted August 12, 2010 Report Share Posted August 12, 2010 Hmm. I really should get around to actually making a character, do you have a dire need for any specific role at the moment? Oh, also, YCM doesn't actually come with a spell-checker, as far as I know. If you're using Google or Mozilla it comes standard with a spellcheck. Whenever I YCM on IE it just leaves the incorrect words as is. Such as YCM. Haha. So yeah, lemme know if you need anything on MSN or whatever I'm on at the time. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 12, 2010 Author Report Share Posted August 12, 2010 well then, that sucks for IE... Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 13, 2010 Report Share Posted August 13, 2010 If I had a character from another RP that travels from worlds can I use him, it's not related to Paradox as well. Link to comment Share on other sites More sharing options...
Serenade Posted August 13, 2010 Report Share Posted August 13, 2010 My application, in all of it's glorious gloriousness! Oh, and Glory! 1. Name: Araceli Lilith Roost {pronounced Ar-ah-say-lee}2. Age: 173. Gender: Female[spoiler=4. Physical description]4. Physical description/Picture: Her eyes are that of Luma.. 5. Race: Human6. Faction: Dragonmarked - Big T (Which is what I have renamed him due to the difficulty of spelling it's real name.)7. Deck type: X-Sabers8. Destined Card (Avatar bearers, Dragonmarked, and Wicked god bearers only): Big T. :D9. Ace Card: XX-Saber Faultroll10. Biography: Born on the aftershock of an apocalypse, Araceli never really ever had anything worth talking about. Her mother wasn't strong enough to survive any longer than 5 years into her life, unable to handle the constant fasting and lack of food when she desperately needed it. Her father was a tough man, but similarly thought he was strong in places where he desperately needed help. So crippled by disease and yet refusing of help from anyone who cared for him in the name of keeping Araceli alive, he died in his sleep on the eve of Araceli's 14th birthday. Araceli, being her father's child, was very crafty. She was able to make her very own clothes and shoes with some rough material and anything she could find. Araceli has escaped countless times from cities destroyed by the Lokista, moving from city to city, having to continually uproot her life, taking nothing but her clothes, pictures of her family, and a piece of the city she appreciated most in a small bag she carried around. In the last city she lived in before her father died, a few of the children in the city taught her how to play a card game. She fell absolutely in love with this card game and tried to collect cards for a deck of her own. When the city was destroyed, she saw a gleam from the rubble of an old house and dug out a small, aged by time box. When she opened the box, she found cards that seemed ancient, as well as a duel disk used by one of the children she played with a lot. She took it all and put it in her bag before the Lokista came and surely put an end to her, as she fled yet another city in seek of refuge. What she doesn't know is that she's been like this since she was just an infant, but given a very vital role in the process. During the absolute destruction of most of the world, Timeus selected her as his destined user. She grew a particular liking to one card in the deck box she found, XX-Saber Faultroll. One day, during absolute despair of her current situation, XX-Saber Faultroll rose from his card to comfort Araceli. Convinced she was insane, she tried her hardest to make the "vision" of XX-Saber Faultroll go away, but was one day assured that XX-Saber Faultroll was in fact real by the monster. She still doesn't believe that other people can see him, and so she tries her best not to answer XX-Saber Faultroll when he talks to her in public. If you were wondering, yes. It was necessary to put XX-Saber Faultroll EVERY TIME. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 13, 2010 Author Report Share Posted August 13, 2010 Serenade: accepted. Big T LMAO. Trimage: post the app and we will see. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 13, 2010 Report Share Posted August 13, 2010 Name: HaseoAge: 16Gender: MaleAppearance: Haseo has dark gold eyes and spiky blue green hair similar to Jesse and has a long thin pony tail at the bottom. Haseo wears an outfit like Jesse's when he was possessed by Yubel, except it doesn't have those 2 weird things on the sides of his hips. Haseo uses the same kind of Duel Disk as the Supreme King, the main difference is the yellow/gold color is replaced with a blue green, he also drives a b-chariot type Duel Runner of the same color scheme.Race: HumanFaction: good guy I guess, you didn't really say which group was good besides dragonmarkDeck type: Dark AnimeAce Card: Dark Anima Dragon[spoiler=Bio:]Haseo is curently traveling between world on some kind of quest. Though he originally used an Anima deck it has now become a Dark Anima deck. Haseo can deal real damage in duels, his ability to do damage seems to be growing stronger and stronger. When Haseo entered this world he felt a strange pull which has caused him to remain, he dislikes the Newborn because they only care about their power and not actual ability and has more respect for humans because even with all their disadvantages in this world they have managed to survive though he veiws most people as bellow him, he will help people though especially those who have earned his respect. Haseo does not yet what made him decide to stay in this world but he does want to know what caused it. [spoiler=Decklist]Dark Anima - BearLV 3 / Dark / Effect / BeastATK 1700 / DEF 600If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - ChimeraLV 4 / Dark / Effect / Winged BeastATK 1600 / DEF 300This card gains an additional attack for every "Dark Anima" card in your opponents Spell and Trap card Zone. Dark Anima - ElkLV 4 / Dark / Effect / BeastATK 1800 / DEF 1600If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - FalconLV 2 / Dark / Effect / Winged BeastATK 800 / DEF 1000While there is a card with "Dark Anima" in its name in your opponents Spell and Trap card zone, this card can attack your opponents Life Points directly. Dark Anima - FoxLV 2 / Dark / Effect / BeastATK 1000 / DEF 800If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - GriffinLV 4 / Dark / Effect / Winged BeastATK 1700 / DEF 1500This card gains 200 ATK for every card with "Dark Anima" in its name in your opponents Spell and Trap card zone. Dark Anima - Hawk LV 3 / Dark / Effect / Winged BeastATK 1000 / DEF 1800You can destroy cards with "Dark Anima" in their names in your opponents Spell and Trap card zone to deal 500 points of damage to your opponents Life Points for every card destroyed by this effect. Dark Anima - JellyfishLV 1 / Dark / Effect / FishATK 0 / DEF 0When this card is sent to the graveyard destroy every card with "Dark Anima" in their names in your opponents Spell and Trap card zone, and destroy cards on the field equal to the number of "Dark Anima" cards sent to the graveyard by this cards effect. Dark Anima - ManticoreLV 4 / Dark / Effect / Winged BeastATK 1800 / DEF 1700Reduce the ATK of any monster that battles this card by 200 X the number of cards with "Dark Anima" in your opponents Spell and Trap card zone. Dark Anima - MonkeyLV / Dark / Effect / Tuner / Beast-WarriorATK 1600 / DEF 1200Once per turn if there is a card with "Dark Anima" in its name in your opponents Spell and Trap card zone you can Special Summon 1 "Dark Anima" monster in your Hand. Dark Anima - PeacockLV 1 / Dark / Effect / Winged BeastATK 500 / DEF 500During your End Phase increase your Life Points by 500 for every card with "Dark Anima" in its name in your opponents Spell and Trap card Zones. Dark Anima - RabbitLV 2 / Dark / Effect / BeastATK 1000 / DEF 800If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - RhinoLV 3 / Dark / Effect / BeastATK 1700 / DEF 200If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - SerpentLV 1 / Dark / Effect / ReptileATK 500 / DEF 600Once per turn you can destroy cards with "Dark Anima" in their names in your opponents Spell and Trap card zone, and destroy cards in your opponents hand equal to the number of "Dark Anima" cards sent to the graveyard by this cards effect. Dark Anima - SharkLV 3 / Dark / Effect / FishATK 1600 / DEF 200You can destroy 1 card with "Dark Anima" in its name in your opponents Spell and Trap card zone to have this card attack your opponents Life Points directly. Dark Anima - TigerLV 5 / Dark / Effect / BeastATK 2400 / DEF 2200If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - TurtleLV 3 / Dark / Effect / ReptileATK 1100 / DEF 2000You can negate this cards destruction for every "Dark Anima" card in your opponents Spell and Trap card zone. Dark Anima - UnicornLV 4 / Dark / Effect / FairyATK 2000 / DEF 0When this card is Normal, Flip, or Special Summoned you can Special Summon 1 monster with "Dark Anima" in its name from your graveyard. Dark Anima - WolfLV 3 / Dark / Effect / BeastATK 1400 / DEF 1200If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your opponents Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. Dark Anima - WyvernLV 4 / Dark / Effect / Tuner / DragonATK 1900 / DEF 100If there is a Face Up card with "Dark Anima" in its name on your opponents Spell and Trap card Zone you can Special Summon it onto your Side of the field in Face Up Defense Position. Extra Deck Dark Anima - DragonLV 8 / Dark / Effect / Synchro / Dragon ATK 3000 / DEF 22001 Tuner + 1 or more non-Tuner monstersPlace 1 "Dark Anima Counter" on this Card for every Card in your Opponents Spell and Trap Card Zone, and every Spell and Trap Card they Set or Activate. You can remove "Dark Anima Counter's" from this card to active the following effects: 1: Have this Card Gain 500 ATK until the end of the turn this is activated. 2: Destroy 1 Spell Card your Opponent Controls. 3: Negate this Cards Destruction. Dark Anima - KnightLV 5 / Dark / Effect / WarriorATK 2300 / DEF 20001 Tuner + 1 or more non-Tuner monstersOnce per turn you can move 1 monster with "Dark Anima" in its name to 1 of your opponents Spell and Trap card zones as a Continuous Spell card. This card gains 400 ATK for every card in your opponents Spell and Trap card zone with "Dark Anima" in its name. Dark Anima - RegisLV 7 / Dark / Effect / Synchro / WarriorATK 2700 / DEF 25001 Tuner + 1 or more non-Tuner monstersOnce per turn you can move 1 monster with "Dark Anima" in its name to 1 of your opponents Spell and Trap card zones as a Continuous Spell card. When this card battles a monster your opponent controls, inflict damage to your opponent equal to the ATK or DEF of 1 monster in your opponents Spell and Trap card zone with "Dark Anima" in its name, whichever is higher. Spells Book of MoonQuick-PlayFlip 1 face-up monster on the field into face-down Defense Position. Anima BreakSend up to 4 "Anima" cards from your opponents Spell & Trap Card Zone to the Graveyard. Send the same number of cards on the field to the Graveyard. Anima ExchangeActivate only when there are 2 or more "Anima" cards in your opponents Spell & Trap Card Zone. Your opponent selects 1 "Anima" card from their Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards. Anima FlameContinuousEach time an "Anima" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Anima Counter on this card. You can send this card to the Graveyard to take a number of "Anima" monsters from your Deck equal to the number of Anima Counters on this card, then place those monsters in your opponents Spell & Trap Card Zone, face-up, as Continuous Spell Cards. Anima ImpactSelect up to 2 "Anima" monsters in your Graveyard and place them in your opponents Spell & Trap Card Zone, face-up, as Continuous Spell Cards. Anima PowerEquipEquip only to an "Anima" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Anima" monster from your Deck in your opponents Spell & Trap Card Zone, face-up, as a Continuous Spell Card. Anima ResonanceIf there are 2 or more "Anima" cards in your opponents Spell & Trap Card Zone, Special Summon 1 "Anima" monster from your Deck. Anima ReturnSelect 1 "Anima" card in your opponents Spell & Trap Card Zone and Special Summon it. Dark Anima – GhostWhen this card is activated place it in 1 of your opponents Spell and Trap Card Zone. Realm of Dark AnimaFieldThis card gets these effects, based on the number of "Dark Anima" cards in your opponents Spell & Trap Card Zone. 1+: This card cannot be destroyed by a card effect. 2+: Once per turn, you can negate the destruction of 1 "Dark Anima" card you control. 3+: You can send 1 "Dark Anima" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. 4+: Once per turn, during your Main Phase, you can draw 1 card. 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Dark Anima" card from your opponents Spell & Trap Card Zone. Traps Hidden Book of SpellYou can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. Anima DoublesActivate only when an "Anima" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Anima" monster from your Deck in your opponents Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn. Anima ForgingActivate only by sending 1 "Anima" card from your opponents Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then, you can add 1 "Anima" monster from your Deck to your hand. Anima OblivionPlace as many "Anima" monsters as possible from your Graveyard in your opponents Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Anima" cards on your opponent’s side of the Field. Anima RaigekiSend 1 "Anima" card from your opponents Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. Chaos AnimaActivate only if you have 7 "Anima" cards with different names on the field or in your Graveyard. Special Summon 1 "Dark Anima - Regis" from your Extra Deck, ignoring the Summoning conditions. Shifting AnimaActivate only when your opponent's monster declares an attack. You can select 1 "Realm of Dark Anima" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. Link to comment Share on other sites More sharing options...
evilfusion Posted August 13, 2010 Report Share Posted August 13, 2010 Serenade got Timaeus. And uses "Big T" because, like with me, spelling the real name is hard as hell. On that note, all 3 Dragon-marked have been chosen, I believe, as have two of the Malefics. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 13, 2010 Report Share Posted August 13, 2010 Its annoying if you don't say it, I'll change my app then. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 13, 2010 Report Share Posted August 13, 2010 Well I added a decklist and hope I get in... really don't have that much going on at 1:28 in the morning. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 13, 2010 Author Report Share Posted August 13, 2010 Trimage: i need a link to the decklist please. Unless i missed something/someone, the cast list is done. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 13, 2010 Report Share Posted August 13, 2010 I'm missing a few traps but besides that they should all be their. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 13, 2010 Author Report Share Posted August 13, 2010 Trimage: The Deck seems a lot like crystal beasts. I would prefer you not to make your own spells ad traps, but I can't stop you from doing so. Anyway, your bio ,quite frankly, sucks. His backstory has no explanation, which either means he is a bad character or recycled, both of which are bad. His personality is also barely explained.Psychic dueling opens up a lot of opportunity for godmodding. Plus, traveling between dimentions is a no go here. I suggest you make a new character, or attempt to re-vamp this one. But try to be a little more inventive please. I do like the deck though, because i'm a fan of the crystal beast strategy. Link to comment Share on other sites More sharing options...
Serenade Posted August 13, 2010 Report Share Posted August 13, 2010 That reminds me. I'm reviewing a decklist I've made myself at the moment, but I'll edit my character app with it now and let you guys know of any and all additions/removals. Although I will admit, I was thinking of making a card or two, I'll leave it for now, I suppose. I don't see Big T working well in a deck with X-sabers, honestly, so I'll have to build a deck around a deck that would seem unimaginably slow, if the cards were to exist. Link to comment Share on other sites More sharing options...
Barian Warlord Posted August 14, 2010 Report Share Posted August 14, 2010 I asked you before if from another dimension was okay and you said we'll see, if you had a problem with it then you should say that from the beginning. Link to comment Share on other sites More sharing options...
evilfusion Posted August 14, 2010 Report Share Posted August 14, 2010 On a hunch, his original answer was referring to seeing how the trait is handled or intended. There's a difference between "from another dimension" (Merciful's character) and "able to travel dimensions", I assume. Rather than outright dismiss all notion of the concept as you alluded to, he said he'd need to see what you had in mind. What you had in mind was either deemed unacceptable, undesired, or contradictory to the overall design of the world he set up. Link to comment Share on other sites More sharing options...
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