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Courageous Huntsman LV 4 and 6


John A. Zoidberg

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No introduction needed.

 

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[spoiler=Lore]If a "Courageous" monster on your field is destroyed by battle, you can Special Summon this card from your hand. At the End Phase of any turn, you can Tribute this card to Special Summon 1 "Courageous Huntsman LV 6" from your hand. When this card attacks your opponent directly, flip a coin. If it lands on heads, this card gains 500 ATK. If it lands on tails, this card loses 500 ATK.

 

 

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[spoiler=Lore]At the End Phase of any turn this card is Special Summoned, you can Tribute it to Special Summon 1 "Courageous Huntsman LV 8" from your hand. When this card does damage to your opponents Life Points, roll a 6-sided dice. Activate 1 of the following effects for the number the dice landed on:

1. Destroy 1 Spell or Trap on your opponents field.

2. Tribute 1 monster on your field to destroy a monster on your opponents field.

3. This card can attack again.

4. Destroy 1 Spell or Trap on your field.

5. Send 1 monster on your field to the Graveyard.

6. A monster on your opponents field gains 600 ATK.

 

 

The main purpose of these monsters is to get a reward when you do damage, but a very chancy reward.

There will be up to LV 10.

 

Rate it :D

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