Jump to content

Spacial Disturbance | 9/?? | Spacial Warriors Coming Soon! | By .Impact


.Impact

Recommended Posts

First of all yes i did spell Spatial wrong on purpose.....lol

 

Second this is a more complex set then your average Archtype.

 

All cards require payments for their effects, so you have to be careful with what you activate. This set can either win you a duel in the blink of an eye, or drain your Life Points to 0 before you know it.

 

This high risk, high return group of monsters "Releases" the "Restraints" of most Card Zones. They even allow you to use your opponent's Card Zones as your own. Now they are clustered group of monsters that do not really have effects that benefit each other, but when you add "Devour" to the Set, you have a powerhouse Set.

 

Now I wouldnt recommend revolving a full blown Deck around these cards, but adding them to a Fairy/LIGHT Deck would do a lot of damage. There is no connection to Synchros at all....Synchros suck.

 

SRRY FOR LACK OF SPOILERS....THEY DINT WORK FOR ME ON THE NEW SITE

 

90442r.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you pay 500 Life Points, and Summon it on a Card Zone targeted by the effects of a "Spacial Disturbance" monster. When this card destroys a monster by battle, you can change the effect of this card to that of a "Spacial Disturbance" monster in your Graveyard. This card gains 400 ATK for each "Spacial Disturbance" monster in your Graveyard and on the field.

 

 

90442.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "Spacial Disturbance" monsters from your Graveyard or field. When this card is Special Summoned select 3 Card Zones on your field. You can place Spell, Trap, or Monster Cards on the selected Card Zones. If this card is removed from the field, negate its effect and destroy all cards in the selected Card Zones.

 

90442.jpg

When this card is Normal Summoned, select a Spell or Trap Card Zone on your opponent's side of the field, the selected Card Zone cannot be used. You cannot select a Card Zone that already has a card on it. When this card is removed from the field, its effect is negated.

 

90442k.jpg

When this card is Normal Summoned you can pay 500 Life Points to select 1 Monster Card Zone on your opponent's field. Your opponent cannot use this Card Zone. You can pay 500 Life Points to Summon a monster to your opponent's field in the selected Card Zone as your own monster. The Summoned monster cannot switch Battle Positions. When this card is removed from the field, negate its effect and destroy any monsters on the selected Card Zone.

 

90442.jpg

When this card is Normal Summoned, you can select 1 Monster Card Zone on your side of the field. Your opponent cannot target a monster in that Card Zone with a card effect. When this card is removed from the field, its effect is negated.

 

90442t.jpg

You can send this card from your hand to the Graveyard to Set or activate Spell or Trap Cards on your Field Spell Card Zone until the end of the duel.

 

90442.jpg

You can only activate this card when a "Spacial Distortion" monster is successfully Summoned. Both players do not have to pay Life Points to activate the effects of "Spacial Distortion" monsters. when a "Spacial Distortion" monster you control is destroyed, place it on the bottom of your Deck instead of sending it to the Graveyard. (The Deck is then shuffled). If this card is removed from the field, remove it from play.

 

90442.jpg

You can only activate this card when you successfully Normal Summon a "Spacial Disturbance" monster. Once per turn, during your Main Phase, you can pay 500 Life Points to select 1 Card Zone on the field, and switch the target of 1 "Spacial Disturbance" monster’s effect to that Card Zone. When this card is destroyed remove it from play. There can only be 1 face-up "Disturbance Generator".

 

90442o.jpg

You can add this card from your Graveyard to your hand by removing from play 1 "Spacial Disturbance" monster you control. This card can only be activated when your opponent targets a "Spacial Disturbance" monster you control with the effect of Spell or Trap Card. You can destroy "Spacial Disturbance" monsters you control (max. 3) in order to destroy cards on the field equal to the amount of monsters destroyed. You can only activate 1 "Spacial Catastrophe" per turn.

 

the error with posting cards made a double of the disturbance generator

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...