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The "Engora" Reptiles (PLZ help)


aznhobo

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i actually put some hard work into this deck :P

but i cant find pictures at all.......

i could think of anything about traps and spells ill work on those ater

well this is a slight overview of what this deck does and how its ran

well you have troop leader and battle knight to swarm the field to have multipul sacs for maximonos

use maximonos's effect discarding and milling you and your opponents cards

your shamans and scouts get their effects once you discard or mill them with maximonos (you can run wulf the ls beast and goldd/sillva of darkworld to boost your deck)

Sync for amishuros or tomaburos and wresck your opponent's hand/deck

and get the biggest one of all ultimonos and wack your opponent with it

splash in a few wulfs, a goldd and a sillva, couple morays and salvage and some reptile support traps and you got maybe a tier 1 deck

 

Monster #1

Name: Engora Troop Leader

Attribute: Water

Type: Reptile

Level: 4

ATK: 1800

DEF: 1400

Effect: When this card is Normal Summoned, Special Summon 1 Level 4 or lower Engora monster from your hand. This card cannot attack the turn in which it was Normal Summoned.

 

Monster #2

Name: Engora Soldier

Attribute: Water

Type: Reptile

Level: 4

ATK: 1600

DEF: 1900

Effect: If you control an Engora monster(s), you can Special Summon this card from your hand. This card is switched into Defense Position during your End Phase(s).

 

Monster #3

Name: Engora Scout

Attribute: Water

Type: Reptile/ Tuner

Level: 3

ATK: 1500

DEF: 0

Effect: When this card is sent to the Graveyard by the effect of an Engora card, add 1 Engora monster from your deck to your hand except Engora Scout.

 

Monster #4

Name: Engora Medic

Attribute: Water

Type: Reptile/ Tuner

Level: 2

ATK: 1000

DEF: 0

Effect: When this card is sent to the Graveyard by the effect of an Engora card, Special Summon 1 Engora monster from your Graveyard except Engora Medic.

 

 

 

 

Monster #5

Name: Engora Battle Knight

Attribute: Water

Type: Reptile

Level: 5

ATK: 2400

DEF: 2600

Effect: This card cannot be Normal Summoned or Set. This card can be Special Summoned by tributing 2 Engora monsters. Once per turn both Players discard 1 card from their hands and send the top 2 cards of their decks to their graveyards. This effect is not optional.

 

Monster #6

Name: Engora Chief

Attribute: Water

Type: Reptile/ Synchro (1 “Engora” Tuner + 1 or more non-Tuner Engora monsters)

Level: 6

ATK: 2600

DEF: 1800

Effect: When this card is sent to the Graveyard, select 1 random card from your opponent’s hand and remove it from play.

 

Monster #7

Name: Engora General

Attitube: Water

Type: Reptile/ Synchro (1 Engora Tuner + 1 or more non-Tuner Engora monsters)

Level: 7

ATK: 2800

DEF: 1600

Effect: When this card is sent to the Graveyard, remove from play the top card of your opponent’s deck.

 

Monster #8

Name: Engora Commander

Attribute: Water

Type: Reptile/ Synchro (1 Engora Tuner + 1 or more non-Tuner Engora monsters)

Level: 8

ATK: 3100

DEF: 3200

Effect: You can remove form play 2 Engora monster in your Graveyard to negate a card(s) effect that would destroy this card. You can activate this effect during either players turn. During your End Phase(s) select 2 Engora monsters and remove them from play, or send this card to the graveyard.

 

 

 

Spell# 1

Name: Engora Army

Type: Normal

Effect: Draw 1 card for each Engora monster in your Graveyard with a different name. Then remove from play all Engora monsters in your Graveyard. You cannot Summon or Declare an attack this turn.

 

Spell# 2

Name: Engora Battle Charge

Type: Normal

Effect: Discard 1 card in your hand and send the top card of your Deck to the Graveyard.

 

Spell# 3

Name: Engora Retreat

Type: Normal

Effect: Select 2 Engora monsters in your Graveyard. Return those to the bottom of your Deck and add 1 Engora monsters in your Graveyard to your hand.

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