aznhobo Posted August 9, 2010 Report Share Posted August 9, 2010 i actually put some hard work into this deck :Pbut i cant find pictures at all.......i could think of anything about traps and spells ill work on those aterwell this is a slight overview of what this deck does and how its ranwell you have troop leader and battle knight to swarm the field to have multipul sacs for maximonosuse maximonos's effect discarding and milling you and your opponents cards your shamans and scouts get their effects once you discard or mill them with maximonos (you can run wulf the ls beast and goldd/sillva of darkworld to boost your deck)Sync for amishuros or tomaburos and wresck your opponent's hand/deckand get the biggest one of all ultimonos and wack your opponent with itsplash in a few wulfs, a goldd and a sillva, couple morays and salvage and some reptile support traps and you got maybe a tier 1 deck Monster #1Name: Engora Troop LeaderAttribute: WaterType: ReptileLevel: 4ATK: 1800DEF: 1400Effect: When this card is Normal Summoned, Special Summon 1 Level 4 or lower Engora monster from your hand. This card cannot attack the turn in which it was Normal Summoned. Monster #2Name: Engora Soldier Attribute: WaterType: ReptileLevel: 4ATK: 1600DEF: 1900Effect: If you control an Engora monster(s), you can Special Summon this card from your hand. This card is switched into Defense Position during your End Phase(s). Monster #3Name: Engora ScoutAttribute: WaterType: Reptile/ TunerLevel: 3ATK: 1500DEF: 0Effect: When this card is sent to the Graveyard by the effect of an Engora card, add 1 Engora monster from your deck to your hand except Engora Scout. Monster #4Name: Engora MedicAttribute: WaterType: Reptile/ TunerLevel: 2ATK: 1000DEF: 0Effect: When this card is sent to the Graveyard by the effect of an Engora card, Special Summon 1 Engora monster from your Graveyard except Engora Medic. Monster #5Name: Engora Battle KnightAttribute: WaterType: ReptileLevel: 5ATK: 2400DEF: 2600Effect: This card cannot be Normal Summoned or Set. This card can be Special Summoned by tributing 2 Engora monsters. Once per turn both Players discard 1 card from their hands and send the top 2 cards of their decks to their graveyards. This effect is not optional. Monster #6Name: Engora ChiefAttribute: WaterType: Reptile/ Synchro (1 “Engora” Tuner + 1 or more non-Tuner Engora monsters)Level: 6ATK: 2600DEF: 1800Effect: When this card is sent to the Graveyard, select 1 random card from your opponent’s hand and remove it from play. Monster #7Name: Engora GeneralAttitube: WaterType: Reptile/ Synchro (1 Engora Tuner + 1 or more non-Tuner Engora monsters)Level: 7ATK: 2800DEF: 1600Effect: When this card is sent to the Graveyard, remove from play the top card of your opponent’s deck. Monster #8Name: Engora CommanderAttribute: WaterType: Reptile/ Synchro (1 Engora Tuner + 1 or more non-Tuner Engora monsters)Level: 8ATK: 3100DEF: 3200Effect: You can remove form play 2 Engora monster in your Graveyard to negate a card(s) effect that would destroy this card. You can activate this effect during either players turn. During your End Phase(s) select 2 Engora monsters and remove them from play, or send this card to the graveyard. Spell# 1Name: Engora ArmyType: NormalEffect: Draw 1 card for each Engora monster in your Graveyard with a different name. Then remove from play all Engora monsters in your Graveyard. You cannot Summon or Declare an attack this turn. Spell# 2Name: Engora Battle ChargeType: NormalEffect: Discard 1 card in your hand and send the top card of your Deck to the Graveyard. Spell# 3Name: Engora RetreatType: NormalEffect: Select 2 Engora monsters in your Graveyard. Return those to the bottom of your Deck and add 1 Engora monsters in your Graveyard to your hand. Link to comment
aznhobo Posted August 10, 2010 Author Report Share Posted August 10, 2010 no love for lizards... Link to comment
Bringerofcake Posted August 10, 2010 Report Share Posted August 10, 2010 Engoran EspionageNormal TrapActivate when a Level 4 or lower Reptile-type monster you control is destroyed by battle. Add that card to the top of your Deck. Really, this benefits the Tuner only, as it has the only Wulf-ish effect that I can see on the list. Link to comment
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