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Tech Heroes (Yes, it's an unoriginal name xP)


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Don't bag on the fact that there have been a ton of Hero cards. Just focus on the cards themselves. These are supposed to be like Machine-type Elemental Heroes, and I made them about a year ago.

 

 

 

 

Tech Hero- Drill Man

Earth/Machine/7/2500/1700

When this card attacks a Defense Position monster, destroy that monster with this card’s effect without applying Battle Damage. If that monster’s DEF was lower than this card’s ATK, inflict 500 damage to your opponent and increase your lifepoints by 500.

 

Tech Hero- Bomber Man

Wind/Machine/3/1000/1000

Once per turn, this card is not destroyed as a result of battle or Normal Spell effects. In addition, instead of attacking with this card during your Battle Phase, you may pay 500 Life Points to inflict damage to your opponent's Life Points equal to half this card's ATK.

 

Tech Hero- Scanner Man

Earth/Machine/4/1500/1400

While this card is face-up on the field, it is unaffected by Trap Cards. Once per turn, by paying 1500 lifepoints, you may negate the activation of a Quick-Play Spell and destroy that card.

 

Tech Hero- Wattage Man

Light/Machine/4/1600/1200

Once per turn, by paying 100 lifepoints, you may look at 1 face-down defense position monster on your opponent’s field. If you use this effect, this card cannot attack any monster other than that monster during your Battle Phase.

 

Tech Hero- Alarm Man

Earth/Machine/4/1900/100

When this card is Normal Summoned or Special Summoned you may select and activate one of the following effects:

- Add 1 “Tech Hero” from your deck, other than “Tech Hero-Alarm Man”, to your hand.

- Only activate while you have another “Tech Hero” on your side of the field. Destroy 1 set spell or trap card on the field.

 

Tech Hero- Supply Plane

Wind/Machine/3/800/800

Once per turn, while this card is the only monster on your side of the field, you may draw a card from your deck. If that card was a Normal Spell you may show that card to your opponent to draw another card.

 

Tech Hero- Tank Man

Fire/Machine/4/1500/1900

After attacking with this monster you may pay 400 lifepoints to change it to defense position.

 

Tech Hero- Shutdown

Dark/Machine/3/1200/1100

Discard a card from your hand. Any monster that battles with this card until the End Phase of your opponent’s next turn is removed from play after Battle Damage.

 

Tech Hero- Submarine Man

Water/Machine/4/1600/1500

When this card is Normal Summoned, place 1 Torpedo Counter on this card. By removing 1 Torpedo Counter from this card you may destroy 1 spell or trap card on the field. In addition, you may discard a card from your hand each standby phase to add 1 Torpedo Counter to this card.

 

Tech Hero- Space Man

Dark/Machine/6/2400/1600

While this card is in your graveyard you may remove from play 3 “Tech Hero” monsters in the graveyard to Special Summon it during your next End Phase.

 

Tech Hero- Camou

Earth/Machine/4/1500/1500

While this is the only card on your side of the field this card can attack twice in the same Battle Phase OR attack your opponent’s lifepoints directly. Control of this card cannot switch.

 

Tech Hero- Hacker

Light/Machine/1/0/0

You may tribute this card to take control of a face-up monster on your opponent’s side of the field until your End Phase.

 

Metalmorphing

Normal Spell

Select and activate one of the following effects:

-Send from your hand or field to the graveyard the two monsters listed on a “Tech Hero” Fusion Monster and Special Summon that monster.

-Remove from play, from your graveyard, fusion material monsters for a “Tech Hero” Fusion Monster and Special Summon that monster.

 

Hero Download

Normal Spell

Only activate this card while there is a monster on your side of the field. Add 1 level 4 or lower “Tech Hero” from your deck to your hand. Then shuffle your deck.

 

Cyber Hack

Trap Card

Activate this card only when a monster on your opponent’s side of the field attacks a “Tech Hero” on your side of the field. Negate the opponent’s monster’s attack and change control of that monster until the End Phase of the turn this effect was activated.

 

Tech Tool 1: Bomberang

Equip Spell Card

This card can only be equipped to a “Tech Hero” monster with 1000 ATK or less. Once per turn the equipped monster inflicts damage to your opponent’s lifepoints equal to its ATK or decreases the DEF of a monster on the field by its ATK instead of attacking.

 

Tech Tool 2: Power Switcher

Equip Spell Card

This card can only be equipped to a “Tech Hero” monster. When the equipped monster attacks or is attacked, switch its ATK and DEF.

 

Tech Hero- Allterian

Earth/Machine/7/2100/2300

“Tech Hero- Tank Man” + “Tech Hero- Submarine Man”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. During each of your End Phases, change this card to defense position and destroy 1 spell or trap card on the field.

 

Tech Hero- Carrier

Water/Machine/8/2000/2000

“Tech Hero- Submarine Man” + “Tech Hero- Supply Plane”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. Your opponent discards a card at random from their hand. This effect can only be activated once per turn, during your Main Phase.

 

Tech Hero- Stealth Bomber

Fire/Machine/6/1800/1800

“Tech Hero- Bomber Man” + “Tech Hero Supply Plane”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. This card is unaffected by Equip Spell cards that are not meant specifically for “Tech Hero” monsters. This card can attack your opponent’s lifepoints directly. When this card inflicts damage to your opponent’s lifepoints you may draw a card at the End Phase of that turn.

 

Tech Hero- Firearms

Fire/Machine/7/2500/900

“Tech Hero- Bomber Man” + “Tech Hero- Tank Man”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. Once per turn, during your Main Phase, you may discard a card from your hand to destroy 1 face-up monster on the field. If that monster had more ATK than this card, you lose 500 lifepoints.

 

Tech Hero- Oidriller

Earth/Machine/9/3000/2600

“Tech Hero- Drill Man” + “Tech Hero- Scanner Man”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. Your opponent cannot activate Spell or Trap cards until the end of the Damage Step when this card attacks. When this card destroys a monster as a result of battle, inflict 500 damage to your opponent and increase your lifepoints by 500.

 

Tech Hero- Deep Space

Dark/Machine/7/2300/2000

“Tech Hero- Space Man” + “Tech Hero- Shutdown”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. This card is not destroyed as a result of battle. In addition, any monster that battles with this card is destroyed during the End Phase of that turn.

 

Tech Hero- Sound Cannon

Wind/Machine/6/2400/1800

“Tech Hero- Wattage” + “Tech Hero- Alarm”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. Once per turn, instead of attacking with this monster, you may destroy a face-up card on the field. Then, depending what type of card that was, inflict the appropriate damage:

Monster or Spell- 500 damage

Trap- 800 damage

 

Tech Hero- Disruptor

Dark/Machine/8/2000/2200

“Tech Hero- Wattage” + “Tech Hero- Hacker”

This card cannot be Fusion Summoned except when using 1 or more “Tech Hero”. Both players switch their respective Spell and Traps on their side of the field until the End Phase of the turn this card was summoned. By tributing this card and another monster on your side of the field you may take control of a monster on your opponent’s side of the field. When that card is sent to the graveyard it is sent to its original owner’s.

 

Tech Hero- Super Fighter

Earth/Machine/10/3000/3000

6 Tech Hero monsters

This card cannot be Fusion Summoned or Special Summoned except by fusing the above monsters or the effect of a level 10 “Tech Hero” monster. This card is unaffected by Trap Cards and can attack twice in the same Battle Phase. During one of your Main Phases you may return this card to the Fusion Deck to Special Summon 4 “Tech Hero” monsters removed from play or Fusion Summon 1 “Tech Hero- Turbo Jet”, “Turbo Hero- Mega Blaster”, or “Turbo Hero- Barrier” to your side of the field.

 

Tech Hero- Turbo Jet

Dark/Machine/10/3500/2500

This card cannot be Fusion Summoned except by the effect of “Tech Hero- Super Fighter”. This card is unaffected by Quick-Play Spells and your opponent’s monster effects. During the Battle Phase, by negating this card’s attack, you may discard a card from your opponent hand and destroy up to two defense position monsters on your opponent’s field. During Main Phase 2 of a turn you did not activate this card’s effect you may return this card to the Fusion Deck to Fusion Summon “Tech Hero- Super Fighter”.

 

Tech Hero- Mega Blaster

Dark/Machine/10/3000/3000

This card cannot be Fusion Summoned except by the effect of “Tech Hero- Super Fighter”. This card’s effect cannot be negated. This card cannot attack. By discarding a card from your hand during one of your Main Phases, destroy all face-up monsters on your opponent’s field. During each of your End Phases, inflict 1000 damage to your opponent’s lifepoints and you may then return this card to your Fusion Deck and Fusion Summon 1 “Tech Hero- Super Fighter”.

 

Tech Hero- Barrier

Dark/Machine/10/2000/4000

This card cannot be Fusion Summoned except by the effect of “Tech Hero- Super Fighter”. This card is unaffected by Normal Spell Card effects. During your Standby Phase you may remove from play this card to Special Summon 1 “Tech Hero- Super Fighter” or “Tech Hero- Mega Blaster” from your Fusion Deck.

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