Dummy991 Posted January 12, 2008 Report Share Posted January 12, 2008 Well these are some more cards, I wanted to make cards involving Counters, so I did, and since I'm not very good at finding images, I'm probably gonna have alot of cards in this part of the forum. :D Pictures would be a real help. EDIT: Cards Fixed! MONSTER CARDS Dark Abyss OpenerDARKLVL 6[Fiend/Effect]You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. You can send this card from your hand to the Graveyard to put 3 Abyss Counters on an unoccupied Monster Card Zone on your side of the field. As long as this monster is face-up on the field, you can put 1 Abyss Counter once during your Main Phase on an unoccupied Monster Card Zone on your side of the field.ATK/2300 DEF/1800 Dark Abyss Lazer Turret SpiderFIRELVL 7[Machine/Effect]You cannot Normal Summon or Set this monster. You can remove 3 Abyss Counters from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 6). Increase this monster's ATK by 200 points for each Energy Counter on this card. Every time this monster attacks remove 1 Energy Counter from this card after the battle is resolved.ATK/1400 DEF/2000 Dark Abyss Eagle SwordsmanWINDLVL 5[beast-Warrior/Effect]You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. You can send this card from your hand to the Graveyard to put 1 Abyss Counter on 3 unoccupied Monster Card Zones. For every Dark Abyss monster in your Graveyard, increase this monster’s ATK by 500 points.ATK/1000 DEF/800 Dark Abyss Transport CraftDARKLVL 4[Machine/Effect]You cannot Normal Summon or Set this monster. You can remove 2 Abyss Counters from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. When this card is sent from the field to the Graveyard, you may select 2 Dark Abyss monsters with an ATK of 1000 or less from your Deck and Special Summon them by removing 1 Abyss Counter from 2 unoccupied Monster Card Zone to Special Summon them in those Monster Card Zones.ATK/1200 DEF/2000 Dark Abyss Lazer CommandoEARTHLVL 3[Warrior/Effect]You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 3). During your Main Phase, you can remove 1 Energy Counter to enable this monster to attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field.ATK/1000 DEF/1000 Dark Abyss War Cannon LizardEARTHLVL 6[Reptile/Effect]You cannot Normal Summon or Set this monster. You can remove 2 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. You can send this card from your hand to the Graveyard to put 1 Abyss Counter on 1 unoccupied Monster Card Zone. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 3). During your Main Phase, you can remove 3 Energy Counters from this card to destroy 1 monster on the field.ATK/2100 DEF/1800 Dark Abyss Energy BotFIRELVL 2[Machine/Effect]You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. As long as this card is face-up on the field, you can put 1 Energy Counter on 1 Effect Monster that’s effect includes Energy Counters. Dark Abyss Lazer Eagle CommanderWINDLVL 8[beast-Warrior/Fusion/Effect]“Dark Abyss Lazer Commando” + “Dark Abyss Eagle Swordsman”When this monster is Fusion Summoned, put 3 Energy Counters on this card (max. 6). During your Main Phase, if this monster is face-up on the field you can remove 3 Energy Counters from this card to select 1 Dark Abyss monster from your Deck with an ATK of 1200 or less and Special Summon it by removing 1 Abyss Counter from an unoccupied Monster Card Zone and Special Summon to that Monster Card Zone. Increase this monster’s ATK by 100 points for each monster in your Graveyard. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card.ATK/2000 DEF/3000 Dark Abyss Lazer DiggerDARKLVL 7[Fiend/Fusion/Effect]“Dark Abyss Opener” + “Dark Abyss Lazer CommandoWhen this monster is Fusion Summoned, put 3 Energy Counters on this card (max. 6). During your Main Phase, you can remove 3 Energy Counters to activate 1 of the following effects:*Inflict 1000 points of damage to your opponent’s Life Points.*Put 3 Abyss Counters on 1 unoccupied Monster Card Zone.*Increase this monster’s ATK by 400 points until the End Phase of this turn.ATK/2400 DEF/2000 Dark Abyss Transport SpiderDARKLVL 8[Machine/Fusion/Effect]“Dark Abyss Lazer Turret Spider” + “Dark Abyss Transport Craft”When this monster is Fusion Summoned, put 6 Energy Counters on this card (max. 6). Increase this monster’s ATK by 300 points for each Energy Counter on this card. Every time this monster attacks remove 1 Energy Counter from this card after the battle resolves. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card. When this card is sent from the field to the Graveyard, you may select 2 Dark Abyss monsters with an ATK of 1000 or less from your Deck and Special Summon them by removing 1 Abyss Counter from 2 unoccupied Monster Card Zone to Special Summon them in those Monster Card Zones. Dark Abyss Mega Lazer BotFIRELVL 7[Machine/Fusion/Effect]“Dark Abyss Energy Bot” + “Dark Abyss War Cannon Lizard”Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 4). During your Main Phase, you can remove 4 Energy Counters to remove from play all monsters on your opponent’s side of the field. If you remove from play all monster’s on your opponent’s side of the field by this monster’s effect, this monster cannot attack this turn.ATK/2400 DEF/2100 SPELL CARDS City In The AbyssContinuous SpellDuring each of your Standby Phases, increase your Life Points by 300 points for every Abyss Counter on your side of the field. Fire From The AbyssContinuous SpellDuring each of your Standby Phases, inflict 300 points of damage to your opponent’s Life Points for every Abyss Counter on your side of the field. RechargeNormal SpellPay 500 Life Points. Put as many Energy Counters on a monster with effect involving Energy Counters. The Growing AbyssContinuous SpellYou can only activate this effect during each of your Standby Phases and you have 2 or more unoccupied Monster Card Zones with Abyss Counters. Remove any number of Abyss Counters from your side of the field to remove from play the same number of face-down cards on your opponent’s side of the field. Cracking GroundNormal SpellPay 500 Life Points. Put 3 Abyss Counters in any order on any unoccupied Monster Card Zones. TRAP CARDS LandslideNormal TrapYou can only activate this card if there are at least 2 Continuous Spell Cards on your side of the field. Destroy all Continuous Spell Cards on your side of the to destroy all monsters on the field and remove all Abyss Counters on unoccupied Monster Card Zones. Energy Core ExplosionNormal TrapYou can only activate this card if there is a monster on your side of the field with Energy Counters on it. Destroy 1 monster on your side of the field with Energy Counters on it to destroy all monsters on the field. Forcefield GeneratorContinuous TrapOnce this card’s effect is activated Special Summon this Trap Card as an Effect Monster (face-up Defense Position/Machine-Type/LIGHT/LEVEL 1/ATK 0/DEF 0). This card still counts as a Trap Card and cannot change it’s position. Put 3 Energy Counters on this card, while there are any Energy Counters on this card, your opponent cannot attack. During each of your Standby Phases, remove 1 Energy Counter from this card. Link to comment
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