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Abyss Themed Cards (Comments would be great)


Dummy991

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Well these are some more cards, I wanted to make cards involving Counters, so I did, and since I'm not very good at finding images, I'm probably gonna have alot of cards in this part of the forum. :D Pictures would be a real help. EDIT: Cards Fixed!

 

MONSTER CARDS

 

Dark Abyss Opener

DARK

LVL 6

[Fiend/Effect]

You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. You can send this card from your hand to the Graveyard to put 3 Abyss Counters on an unoccupied Monster Card Zone on your side of the field. As long as this monster is face-up on the field, you can put 1 Abyss Counter once during your Main Phase on an unoccupied Monster Card Zone on your side of the field.

ATK/2300 DEF/1800

 

Dark Abyss Lazer Turret Spider

FIRE

LVL 7

[Machine/Effect]

You cannot Normal Summon or Set this monster. You can remove 3 Abyss Counters from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 6). Increase this monster's ATK by 200 points for each Energy Counter on this card. Every time this monster attacks remove 1 Energy Counter from this card after the battle is resolved.

ATK/1400 DEF/2000

 

Dark Abyss Eagle Swordsman

WIND

LVL 5

[beast-Warrior/Effect]

You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. You can send this card from your hand to the Graveyard to put 1 Abyss Counter on 3 unoccupied Monster Card Zones. For every Dark Abyss monster in your Graveyard, increase this monster’s ATK by 500 points.

ATK/1000 DEF/800

 

Dark Abyss Transport Craft

DARK

LVL 4

[Machine/Effect]

You cannot Normal Summon or Set this monster. You can remove 2 Abyss Counters from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. When this card is sent from the field to the Graveyard, you may select 2 Dark Abyss monsters with an ATK of 1000 or less from your Deck and Special Summon them by removing 1 Abyss Counter from 2 unoccupied Monster Card Zone to Special Summon them in those Monster Card Zones.

ATK/1200 DEF/2000

 

Dark Abyss Lazer Commando

EARTH

LVL 3

[Warrior/Effect]

You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 3). During your Main Phase, you can remove 1 Energy Counter to enable this monster to attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field.

ATK/1000 DEF/1000

 

Dark Abyss War Cannon Lizard

EARTH

LVL 6

[Reptile/Effect]

You cannot Normal Summon or Set this monster. You can remove 2 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. You can send this card from your hand to the Graveyard to put 1 Abyss Counter on 1 unoccupied Monster Card Zone. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 3). During your Main Phase, you can remove 3 Energy Counters from this card to destroy 1 monster on the field.

ATK/2100 DEF/1800

 

Dark Abyss Energy Bot

FIRE

LVL 2

[Machine/Effect]

You cannot Normal Summon or Set this monster. You can remove 1 Abyss Counter from an unoccupied Monster Card Zone on your side of the field to Special Summon this card from your hand to that Monster Card Zone. As long as this card is face-up on the field, you can put 1 Energy Counter on 1 Effect Monster that’s effect includes Energy Counters.

 

Dark Abyss Lazer Eagle Commander

WIND

LVL 8

[beast-Warrior/Fusion/Effect]

“Dark Abyss Lazer Commando” + “Dark Abyss Eagle Swordsman”

When this monster is Fusion Summoned, put 3 Energy Counters on this card (max. 6). During your Main Phase, if this monster is face-up on the field you can remove 3 Energy Counters from this card to select 1 Dark Abyss monster from your Deck with an ATK of 1200 or less and Special Summon it by removing 1 Abyss Counter from an unoccupied Monster Card Zone and Special Summon to that Monster Card Zone. Increase this monster’s ATK by 100 points for each monster in your Graveyard. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card.

ATK/2000 DEF/3000

 

Dark Abyss Lazer Digger

DARK

LVL 7

[Fiend/Fusion/Effect]

“Dark Abyss Opener” + “Dark Abyss Lazer Commando

When this monster is Fusion Summoned, put 3 Energy Counters on this card (max. 6). During your Main Phase, you can remove 3 Energy Counters to activate 1 of the following effects:

*Inflict 1000 points of damage to your opponent’s Life Points.

*Put 3 Abyss Counters on 1 unoccupied Monster Card Zone.

*Increase this monster’s ATK by 400 points until the End Phase of this turn.

ATK/2400 DEF/2000

 

Dark Abyss Transport Spider

DARK

LVL 8

[Machine/Fusion/Effect]

“Dark Abyss Lazer Turret Spider” + “Dark Abyss Transport Craft”

When this monster is Fusion Summoned, put 6 Energy Counters on this card (max. 6). Increase this monster’s ATK by 300 points for each Energy Counter on this card. Every time this monster attacks remove 1 Energy Counter from this card after the battle resolves. Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card. When this card is sent from the field to the Graveyard, you may select 2 Dark Abyss monsters with an ATK of 1000 or less from your Deck and Special Summon them by removing 1 Abyss Counter from 2 unoccupied Monster Card Zone to Special Summon them in those Monster Card Zones.

 

Dark Abyss Mega Lazer Bot

FIRE

LVL 7

[Machine/Fusion/Effect]

“Dark Abyss Energy Bot” + “Dark Abyss War Cannon Lizard”

Every time you activate a card effect other than this card’s, you can put 1 Energy Counter on this card (max. 4). During your Main Phase, you can remove 4 Energy Counters to remove from play all monsters on your opponent’s side of the field. If you remove from play all monster’s on your opponent’s side of the field by this monster’s effect, this monster cannot attack this turn.

ATK/2400 DEF/2100

 

SPELL CARDS

 

City In The Abyss

Continuous Spell

During each of your Standby Phases, increase your Life Points by 300 points for every Abyss Counter on your side of the field.

 

Fire From The Abyss

Continuous Spell

During each of your Standby Phases, inflict 300 points of damage to your opponent’s Life Points for every Abyss Counter on your side of the field.

 

Recharge

Normal Spell

Pay 500 Life Points. Put as many Energy Counters on a monster with effect involving Energy Counters.

 

The Growing Abyss

Continuous Spell

You can only activate this effect during each of your Standby Phases and you have 2 or more unoccupied Monster Card Zones with Abyss Counters. Remove any number of Abyss Counters from your side of the field to remove from play the same number of face-down cards on your opponent’s side of the field.

 

Cracking Ground

Normal Spell

Pay 500 Life Points. Put 3 Abyss Counters in any order on any unoccupied Monster Card Zones.

 

TRAP CARDS

 

Landslide

Normal Trap

You can only activate this card if there are at least 2 Continuous Spell Cards on your side of the field. Destroy all Continuous Spell Cards on your side of the to destroy all monsters on the field and remove all Abyss Counters on unoccupied Monster Card Zones.

 

Energy Core Explosion

Normal Trap

You can only activate this card if there is a monster on your side of the field with Energy Counters on it. Destroy 1 monster on your side of the field with Energy Counters on it to destroy all monsters on the field.

 

Forcefield Generator

Continuous Trap

Once this card’s effect is activated Special Summon this Trap Card as an Effect Monster (face-up Defense Position/Machine-Type/LIGHT/LEVEL 1/ATK 0/DEF 0). This card still counts as a Trap Card and cannot change it’s position. Put 3 Energy Counters on this card, while there are any Energy Counters on this card, your opponent cannot attack. During each of your Standby Phases, remove 1 Energy Counter from this card.

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