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[M.D] Frost and Flame Metal Dragon


Max Darkness

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Almost un-noticed when they were released were the pair of cards Frost and Flame Dragon and Desert Twister; the elemental counterparts to the "Chaos" and "Sky Scourge" Archetypes. And with good reason. They are almost completely un-useable in the game, since FIRE and WATER monsters don't mix nearly as well as a 'Twilight' strategy.

 

That said, I found a good picture and decided to use it. "Frost and Flame Dragon" upgraded to its Metal Counterpart; "Frost and Flame Metal Dragon".

 

Enjoy.

 

i6h6bl.png

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing 1 "Frost and Flame Dragon" you control equipped with "Metalmorph". This card is also treated as a FIRE monster while face-up on the field and in the Graveyard. When this card attacks, it gains ATK equal to half the ATK of the attack target, during the Damage Step only. Up to twice per duel, you can negate the effect of a Spell Card that targets this card, and destroy it. Once per turn, you can discard 1 card to destroy 1 monster on the field.

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Hmm...I like the idea behind it but it seems a little OP to me. It has 2700 ATK and can gain more than 1000 ATK when it starts a battle, and not only that it's got a no-cost SDD effect that protects just itself. And it can do much more when not attacking. It can wipe out any monster it chooses just by discarding a card from the hand. This combination of effects means it cant be stopped by Divine Wrath which is considered a Staple by most.

 

This card is devistating and extremely powerful. At the moment I cant think of anything short of a combination of 2 Divine Wraths that would be up to eliminating this card. This card can only be destroyed if your opponent activates multiple Spell or Trap Cards or by an attacking monster with 2800 or more ATK which will be hard for your opponent to Summon with it's final effect.

 

Im not quite sure it's balanced. Especially since it's not super difficult to summon.

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Hmm...I like the idea behind it but it seems a little OP to me. It has 2700 ATK and can gain more than 1000 ATK when it starts a battle, and not only that it's got a no-cost SDD effect that protects just itself. And it can do much more when not attacking. It can wipe out any monster it chooses just by discarding a card from the hand. This combination of effects means it cant be stopped by Divine Wrath which is considered a Staple by most.

 

This card is devistating and extremely powerful. At the moment I cant think of anything short of a combination of 2 Divine Wraths that would be up to eliminating this card. This card can only be destroyed if your opponent activates multiple Spell or Trap Cards or by an attacking monster with 2800 or more ATK which will be hard for your opponent to Summon with it's final effect.

 

Im not quite sure it's balanced. Especially since it's not super difficult to summon.

 

It isn't hard to summon, it is just that Metalmorph is horrible :/.

 

I think it can be quite Oped with the attack gain, because it could run over almost ever card made.

 

The other effects are just like Smashing Grounds but less usefull and the negating, still a bit strong, even if it is only twice per duel. This card is a pest to get rid of and can make short work of an opponent tbqh.

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Hmm...I like the idea behind it but it seems a little OP to me. It has 2700 ATK and can gain more than 1000 ATK when it starts a battle, and not only that it's got a no-cost SDD effect that protects just itself. And it can do much more when not attacking. It can wipe out any monster it chooses just by discarding a card from the hand. This combination of effects means it cant be stopped by Divine Wrath which is considered a Staple by most.

 

This card is devistating and extremely powerful. At the moment I cant think of anything short of a combination of 2 Divine Wraths that would be up to eliminating this card. This card can only be destroyed if your opponent activates multiple Spell or Trap Cards or by an attacking monster with 2800 or more ATK which will be hard for your opponent to Summon with it's final effect.

 

Im not quite sure it's balanced. Especially since it's not super difficult to summon.

 

Its effect is a combination of "Red-Eyes Black Metal Dragon's" (The Semi-Nomi S.S. from the Deck); "Metalmorph's" (the ATK-gain); "Rare Metalmorph's" and the anime effect of "Metalmorph" (Spell-negation) and "Frost and Flame Dragon's" original effect.

 

As for the effects, the discard destruction is an Ignition Effect (Spell Speed 1) and the Spell-negation is a Quick Effect (Spell Speed 2) so "Divine Wrath" (Spell Speed 3) will be able to obliterate this card easily in response to either of its effects. In fact, any destructive Trap Card will blow it up without a problem.

 

"Frost and Flame Dragon" is pretty hard to summon. The only sure-fire way I've found is in a Plant Deck relying on the effect of "Lonefire Blossom" to dump WATER Plants into the Graveyard followed by itself. That's why it has such a powerful discard effect; the counterpart to "Desert Twister's" Spell and Trap Card destruction-for-a-discard effect.

 

 

It isn't hard to summon, it is just that Metalmorph is horrible :/.

 

I think it can be quite Oped with the attack gain, because it could run over almost ever card made.

 

The other effects are just like Smashing Grounds but less usefull and the negating, still a bit strong, even if it is only twice per duel. This card is a pest to get rid of and can make short work of an opponent tbqh.

 

Clearly you know an easy way to summon "Frost and Flame Dragon". What would that be?

 

I have the inherent ATK-gain because otherwise there's no point in Summoning the "Metal" counterpart. "Metalmorph" is surprisingly powerful.

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