Jump to content

Rise of Organization XIII


Merci

Recommended Posts

I was bored. A few of the cards have original effects. Note that these cards aren't supposed in be in the same deck, they're supposed to be in other decks. And note that any number beyond XIV does not exist/is not an Organization member in the real series.

[spoiler=Organization XIII]

[spoiler=Number I]

157807.jpg

[spoiler=Effect]

This card is treated as having no attribute. During your Battle Phase, by paying half your life points, this card can attack all monsters on the field. If this card successfully destroys all monsters your opponent controls that way, this card can attack once again in a row.

 

 

 

 

[spoiler=Number II]

157807.jpg

[spoiler=Effect]

Once only, during your Main Phase, you can remove this card from play. If this card is removed from play, when your opponent ends their Battle Phase, you can enter your Battle Phase and Special Summon this card. During that same Battle Phase, this is the only card that can declare an attack. When you end that Battle Phase, remove this card from play again. This effect can only be activated three times. After that, Special Summon this card back to the field.

 

 

 

 

[spoiler=Number III]

157807g.jpg

[spoiler=Effect]

This card can attack twice during the same Battle Phase. When a monster your opponent controls declares an attack, send that card to the owner's hand after the battle step.

 

 

 

 

[spoiler=Number IV]

157807e.jpg

[spoiler=Effect]

This card is unaffected by any card effect. While this card is in face-up Defense Position, this card can attack your opponent directly.

 

 

 

 

[spoiler=Number V]

157807i.jpg

[spoiler=Effect]

If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

 

 

 

 

[spoiler=Number VI]

157807.jpg

[spoiler=Effect]

During your opponent's turn, set as many Level 4 or lower monsters as possible and then flip this card face-down. Then shuffle the set monsters on the field. During your opponent's End Phase, flip this card face-up and send all other cards Special Summoned by this effect to your Deck.

 

 

 

 

[spoiler=Number VII]

157807.jpg

[spoiler=Effect]

By paying half your life points, negate all card effects on the field except this, double this card's ATK and this card can attack all monsters your opponent controls for 1 turn. Then skip your next two Battle Phases.

 

 

 

 

[spoiler=Number VIII]

157807.jpg

[spoiler=Effect]

This card is unaffected by any non-monster card effect. When your opponent controls more monsters than you do, and when your life points and hand is lower than your opponents, double this card's ATK.

 

 

 

 

[spoiler=Number IX]

157807m.jpg

[spoiler=Effect]

Before you're about to draw a card by a card effect or during your Draw Phase, guess what type of card you're going to draw. If correct, Special Summon up to 3 "Dancing Water Tokens" (Aqua-Type/WATER/Level 5/ATK 2000/DEF 0) to your side of the field. As long as a "Dancing Water Token" exists on the field, this card cannot be selected as an attack target.

 

 

 

 

[spoiler=Number X]

157807.jpg

[spoiler=Effect]

Once per turn, toss a coin three times. If you get three heads, decrease the ATK of all monsters your opponent controls to 0, and switch them all to attack position. Then this card can attack all monsters your opponent controls until the end of the Battle Phase.

 

 

 

 

[spoiler=Number XI]

157807.jpg

[spoiler=Effect]

This card cannot be destroyed by battle. Whenever this card declares an attack, Special Summon 1 Level 5 or lower Plant-Type monster from your deck.

 

 

 

 

[spoiler=Number XII]

157807.jpg

[spoiler=Effect]

When this card declares an attack, negate all card effects until after damage calculation.

 

 

 

 

[spoiler=Number XIII]

157807a.jpg

[spoiler=Effect]

This card cannot be destroyed by battle. Once per turn. you can destroy 1 face-down card your opponent controls. If this card has been on the field for 10 turns, double this card's ATK.

 

 

 

 

[spoiler=Number XIV]

157807.jpg

[spoiler=Effect]

This card cannot be destroyed by battle. Once per turn. you can destroy 1 face-down card your opponent controls. By removing from play 1 "Organization XIII The Key of Destiny" you control, double this card's ATK.

 

 

 

 

[spoiler=Number XV]

157807.jpg

[spoiler=Effect]

Whenever your opponent selects a monster other than this card as an attack target, decrease that monster's ATK and DEF to 0, negate the attack, decrease its level to 1, and remove its effect and attribute for the rest of the duel. Then your opponent must search their deck and remove from play any card with the same name as the attacking monster, then remove the monster's name.

 

 

 

 

 

 

[spoiler=Nobody Servants]

[spoiler=Assassin]

157807ir.jpg

[spoiler=Effect]

When you control an "Organization XIII The Flurry of Dancing Flames" on the field, increase the ATK of this card by 400. This card cannot be destroyed by battle.

 

 

 

 

[spoiler=Sniper]

157807u.jpg

[spoiler=Effect]

This card can attack your opponent directly. If you control an "Organization XIII The Freeshooter", you can activate that card's effect.

 

 

 

 

[spoiler=Samurai]

157807.jpg

[spoiler=Effect]

This card is unaffected by any card effect except its own. If you control an "Organization XII The Key of Destiny", increase the ATK of this card by 500.

 

 

 

 

[spoiler=Gambler]

157807x.jpg

[spoiler=Effect]

Once per turn, roll a dice, and guess the result. If correct, destroy all set cards your opponent controls. If you control an "Organization XIII The Gambler of Fate" on the field, toss a coin instead.

 

 

 

 

[spoiler=Dancer]

157807.jpg

[spoiler=Effect]

This card cannot be selected as an attack target. If you control an "Organization XIII The Melodious Nocturne", this card can attack your opponent directly.

 

 

 

 

[spoiler=Berserker]

157807.jpg

[spoiler=Effect]

When this card attacks, if you do not control an "Organization XIII The Luna Diviner" on the field, this is switched to Defense Position during the end of your Battle Phase.

 

 

 

 

[spoiler=Dragoon]

157807.jpg

[spoiler=Effect]

Once per turn, toss a coin. If heads, destroy 1 monster on the field. If you control an "Organization XIII The Whirlwind Lancer" on the field, you do not need to toss a coin.

 

 

 

 

[spoiler=Sorcerer]

157807.jpg

[spoiler=Effect]

This card cannot be destroyed by battle. When you control an "Organization XIII The Superior of the In-Between" on the field, switch the ATK and DEF of this card.

 

 

 

 

[spoiler=Dusk]

157807.jpg

[spoiler=Lore]

His heart taken away from him, he wonders around the universe, searching for it for all eternity.

 

 

 

 

[spoiler=Creeper]

157807b.jpg

[spoiler=Effect]

This card can attack your opponent directly.

 

 

 

 

[spoiler=Twilight Thorn]

35ibqsp.jpg

[spoiler=Effect]

1 "XIII Nobody" Tuner + 1 or more "XIII" non-Tuner monsters

This card is unaffected by your opponent's card effects. This card can only be destroyed by a LIGHT or DARK monster.

 

 

 

 

 

 

Link to comment
Share on other sites

I dont like what you did with the names. My biggest pet peave in cards is the stupid name filler, and what you did is you made it all filler. You didnt even put their number or names. The effects are cool, and i like how all the pics look like they're from the same artist. They dont go well with each other though :/ and some effects are really over powered like roxas.

 

All around pretty cool i guess.

Link to comment
Share on other sites

They're not supposed to go well with each other. And I feel like I'm about to vomit when I read your username.

 

Also, I couldn't put in numbers or names otherwise they would get too big, and I don't like that. Plus how many cards out there tell their own names? The Dark Magicians, The Five Dragons, The Wicked Gods, and so on, they don't.

Link to comment
Share on other sites

They are known by their title. When you dont name them you cant relate it to anything you know but the words in his name. And theres ALOT of cards that do have names. Like the dark scorpions, lightsworns, gladiator beasts, blackwings etc.

 

You could have just made it "Organization XIII - Roxas", or since they are not supposed to go together you could leave out the organization part and put something like "Roxas the Wielder" or something like that. If you wanna keep it like you have it you could do like that the gravekeepers do and say what the person does for the group. Like "Organization XIII Heart Collector" or something.

Link to comment
Share on other sites

I dont like what you did with the names. My biggest pet peave in cards is the stupid name filler, and what you did is you made it all filler.

 

Like you've said, some cards are known by their titles. All the titles there (besides Xions... I think, have to look that up) are official titles for each of the members. Hardly filler.

 

OCG seems really off to me, although I'm assuming this is A-OCG yeah?

 

Ratind pending confirmation of OCG.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...