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Chess Set


  

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  1. 1. Do you think the cards are balanced?

  2. 2. What Should I Add More of?

    • Monsters
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    • Spells
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    • Traps


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MONSTERS

 

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Black Pawn - Soldier of the Board

 

DARK/LV3/Warrior/1200/800

 

This card can attack twice during the Battle Phase. This card gains 200 ATK and DEF when it destroys an opponent's monster in battle.

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White Pawn - Soldier of the Board

 

LIGHT/LV3/Warrior/1200/800

 

This card can attack twice during the Battle Phase. This card gains 200 ATK and DEF when it destroys an opponent's monster in battle.

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Black Knight - Defender of the Board

 

DARK/LV4/Warrior/1600/1800

 

A deadly and powerful knight who rides into battle atop a demonic horse.

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White Knight - Defender of the Board

 

LIGHT/LV4/Warrior/1600/1800

 

A holy and powerful knight who rides into battle atop a pegasus.

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Black Bishop - Magician of the Board

 

DARK/LV5/Spellcaster/2200/1900

 

Once per turn, during your opponent's turn, you can tribute 1 face-up monster on your side of the field other than this card, to negate the activation of a spell card and destroy it.

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White Bishop - Magician of the Board

 

LIGHT/LV5/Spellcaster/2200/1900

 

Once per turn, during your turn, you can tribute 1 face-up monster on your side of the field other than this card, to negate the activation of a trap card and destroy it.

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Black Rook - Guardian of the Board

 

DARK/LV7/Warrior/2000/2000

 

This card can attack your opponent's LP directly if your opponent does not control a monster with less than 2000 ATK. As long as this card is face-up on the field, neither player may set a monster card.

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White Rook - Guardian of the Board

 

LIGHT/LV7/Warrior/2000/2000

 

This card can attack your opponent's LP directly if your opponent does not control a monster with less than 2000 ATK. As long as this card is face-up on the field, neither player may set a monster card.

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Black Queen - Mistress of the Board

 

DARK/LV8/Spellcaster/2500/2000

 

This card gains 200 ATK and DEF for each counter on "Ancient Chess Board." Once per turn, during your Main Phase, you can discard 1 card from your hand to remove from play 1 defense position monster on the field. If "Ancient Chess Board" is not on the field, destroy this card.

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White Queen - Mistress of the Board

 

LIGHT/LV8/Spellcaster/2500/2000

 

This card gains 200 ATK and DEF for each counter on "Ancient Chess Board." Once per turn, during your Main Phase, you can discard 1 card from your hand to remove from play 1 attack position monster on the field. If "Ancient Chess Board" is not on the field, destroy this card.

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Black King - Ruler of the Board

 

DARK/LV10/Warrior/3000/3000

 

This card cannot be Special Summoned. This card gains 200 ATK and DEF for each counter on "Ancient Chess Board." This card cannot be summoned unless "Ancient Chess Board" has the maximum number of "Pawn, Knight, Bishop, Rook, and Queen Counters" on it. This card is unaffected by the effects of your opponent's spell and trap cards. This card cannot be destroyed by monster effects. This card cannot attack.

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White King - Ruler of the Board

 

LIGHT/LV10/Warrior/3000/3000

 

This card cannot be Special Summoned. This card gains 200 ATK and DEF for each counter on "Ancient Chess Board." This card cannot be summoned unless "Ancient Chess Board" has the maximum number of "Pawn, Knight, Bishop, Rook, and Queen Counters" on it. This card is unaffected by the effects of your opponent's spell and trap cards. This card cannot be destroyed by monster effects. This card cannot attack.

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SPELLS

 

Ancient Chess Board (Continuous)

 

This card cannot be removed from the field. When this card is activated, remove from play all of one attribute (LIGHT or DARK) of "Board" monsters from your hand, deck, field, or graveyard. During each of your Standby Phases add 1 respective counter to this card for each respective "Board" monster on your side of the field. You may only have a maximum of 8 "Pawn Counters," 2 "Knight Counters," 2 "Bishop Counters," 2 "Rook Counters," 1 "Queen Counter" and 1 "King Counter" on this card. When you have the maximum of all counters on this card, you win the duel.

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Pawn Promotion (Normal)

 

Send 1 "White Pawn" or 1 "Black Pawn" from the field to the graveyard and special summon any 1 "Board" monster from your hand or graveyard.

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Don't Let Go! (Quickplay)

 

Add 1 "Board" monster from the field to your hand. Special Summon 1 "Board" monster from your hand. This Special Summon is treated as a Normal Summon.

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En Passant (Normal)

 

You may only activate this card if you have 3 of the same attribute of "Pawn" monsters in your removed from play zone and 3 of the same attribute of "Pawn" monsters face-up on your side of the field. Special summon the 3 "Pawn" monsters in your removed from play zone to your opponent's side of the field in face-up defense position. They cannot be tributed for any reason. They cannot change their position.

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Last Move (Normal)

 

You can only activate this card if "Ancient Chess Board" is on the field with the maximum number of counters except for a "King Counter." Add 1 "White King" or 1 "Black King" from your deck to your hand.

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Diamond Set (Continuous)

 

Increase the DEF of all defense position "Board" monsters on your side of the field by 1000. When an opponent declares an attack on a face-up, attack position "Board" monster controlled by you, you can discard 1 card from your hand to switch your monster into defense position.

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TRAPS

 

Castling (Normal)

 

Activate when your opponent declares an attack on your face-up "White King" or "Black King." Remove from play 2 "Rook" monsters in your graveyard and negate that 1 monster card's attack.

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Check (Normal)

 

Special Summon 1 "Board" monster to your opponent's side of the field from your removed from play zone. This monster is treated as a normal monster. As long as this monster is face-up on your opponent's side of the field, only it may declare an attack during your opponent's Battle Phase.

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Weak Reinforcements (Normal)

 

Activate only while there is only 1 "Pawn" monster on your side of the field. Special summon 2 "Pawn" monsters from your hand or deck.

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Crystal Set (Normal)

 

Activate when your opponent declares an attack on a face-up "Board" monster on your side of the field. Increase that monster's ATK by 2000 until the end of that Battle Phase. Destroy that monster during the End Phase of that turn.

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Protective Opening (Continuous)

 

Activate when your opponent declares an attack on a face-up "Board" monster. Negate the attack of that 1 monster card and inflict damage to your LP equal to half the monster's ATK.

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Rage Rematch (Normal)

 

Activate when there are 15 or more cards (including this card) on the field. Destroy all cards on the field, except face-up "Board" monsters.

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Sicilian Defense (Continuous)

 

As long as this card remains on the field, all "Board" monsters on your side of the field gain DEF equal to their ATK and are switched into defense position. Their battle positions cannot be changed. Pay 1000 LP during each of your Standby Phases or else this card is destroyed. When this card is destroyed, your opponent can select up to 2 cards affected by this card and destroy them.

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