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D.D. Synchro with Monarch (Constructive Criticism Welcome)


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Okay heres my Deck, if you have any suggestions on how to make it better feel free to say so

 

 

Deck Total (42)

 

Monsters (23)

2x Kurza the Light Monarch

2x Caius the Shadow Monarch

1x Mobius the Frost Monarch

3x D.D. Survivor

2x Rose Warrior of Revenge

2x D.D. Warrior Lady

1x D.D. Assailant

1x Breaker the Magical Warrior

1x XX-Saber Fulhelmknight

1x Marauding Captain

1x Neo-Spacian Grand Mole

2x D.D. Scout Plain

1x Night's End Sorcerer

1x X-Saber Pashuul (may neg it for a kerbons)

3x Cyber Valley

3x Krebons

 

Spells (8 )

1x Allure of Darkness

3x Dimension Fissure

1x Reenforcement of the Army

1x Mystical Space Typhoon

1x Gold Sarcophagus

1x Emergency Teleport

1x Hand Destruction

Traps (11)

1x Starlight Road

2x Macro Cosmos

1x Torrential Tribute

1x Solemn Judgment

2x Dimension Prison

2x Dark Bribe

1x Bottomless Trap Hole

1x Return from the Different Dimension

 

Extra Deck (15)

(Synchro Staples)

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You're doing it wrong. Build this instead:

 

It's the one I use:

 

Monsters [19]

 

[3] Caius the Shadow Monarch

[3] Raiza the Storm Monarch

[2] Cyber Dragon

[3] D.D. Survivor

[2] D.D. Scout Plane

[3] Cyber Valley

[2] Krebons

[1] Blackwing - Gale the Whirlwind

 

Spells [12]

 

[3] Dimensional Fissure

[1] Allure of Darkness

[1] Reinforcement of the Army

[1] Emergency Teleport

[1] Gold Sarcophagus

[1] Smashing Ground

[1] D.D.R. - Different Dimension Reincarnation

[1] Heavy Storm

[1] Mystical Space Typhoon

[1] Brain Control

 

Traps [9]

 

[2] Macro Cosmos

[2] Bottomless Trap Hole

[2] Dimensional Prison

[1] Return from the Different Dimension

[1] Solemn Judgment

[1] Mirror Force

 

Extra Deck [15]

 

[15] Generic Stuff

 

Kuraz is crap outside of its own Deck, you have better options than Mobius, Survivor should always be run at 3, Cyber Valley is a 3 or 0 card. Run it at 3 or don't run it at all. You could always swap Monarchs around for other Monarchs (stick to the good ones though ie. Caius, Raiza and Thestalos) but keep the main ones (Raiza and Caius at 2 minimum). Machine Duplication could also be used for Valleys but I personally don't think it is needed. Creature Swap is also funny with D.D. Survivor and Scout Plane so that could be considered too.

 

Still in progress itself but works pretty well.

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You're doing it wrong. Build this instead:

 

[spoiler=his deck]It's the one I use:

 

Monsters [19]

 

[3] Caius the Shadow Monarch

[3] Raiza the Storm Monarch

[2] Cyber Dragon

[3] D.D. Survivor

[2] D.D. Scout Plane

[3] Cyber Valley

[2] Krebons

[1] Blackwing - Gale the Whirlwind

 

Spells [12]

 

[3] Dimensional Fissure

[1] Allure of Darkness

[1] Reinforcement of the Army

[1] Emergency Teleport

[1] Gold Sarcophagus

[1] Smashing Ground

[1] D.D.R. - Different Dimension Reincarnation

[1] Heavy Storm

[1] Mystical Space Typhoon

[1] Brain Control

 

Traps [9]

 

[2] Macro Cosmos

[2] Bottomless Trap Hole

[2] Dimensional Prison

[1] Return from the Different Dimension

[1] Solemn Judgment

[1] Mirror Force

 

Extra Deck [15]

 

[15] Generic Stuff

 

 

Kuraz is crap outside of its own Deck, you have better options than Mobius, Survivor should always be run at 3, Cyber Valley is a 3 or 0 card. Run it at 3 or don't run it at all. You could always swap Monarchs around for other Monarchs (stick to the good ones though ie. Caius, Raiza and Thestalos) but keep the main ones (Raiza and Caius at 2 minimum). Machine Duplication could also be used for Valleys but I personally don't think it is needed. Creature Swap is also funny with D.D. Survivor and Scout Plane so that could be considered too.

 

Still in progress itself but works pretty well.

 

Your deck seems more Monarch then synchro but thats just me

I thank you for your deck suggestion but i prefer my build

Though your suggestion for the cyber valleys is spot on an i'll consider it

Kurza and Mobius roles here are for card destruction and even though they arn't the best, they have proven there worth in this deck. They have the chose to destroy up to 2 which can get passed Starlight

Kurza is great in this kind of deck to me for 3 reasons:

1.His power works when hes N and S.S.

2.Can be used on yourself

3.Can combo with Starlight Road

 

Anyways i thank you for your suggestions and will apply a few

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Your deck seems more Monarch then synchro but thats just me

I thank you for your deck suggestion but i prefer my build

Though your suggestion for the cyber valleys is spot on an i'll consider it

Kurza and Mobius roles here are for card destruction and even though they arn't the best, they have proven there worth in this deck. They have the chose to destroy up to 2 which can get passed Starlight

Kurza is great in this kind of deck to me for 3 reasons:

1.His power works when hes N and S.S.

2.Can be used on yourself

3.Can combo with Starlight Road

 

Anyways i thank you for your suggestions and will apply a few

 

Mobius isn't bad but Caius and Raiza are just better. A lot of Spells and Traps these days are chainable. Removing stuff from play with Caius gets around Stardust because it doesn't destroy. Raiza is the same way and it can give your opponent a dead draw if played right. Kuraz at best is a draw engine of sorts really. Keep in mind with Starlight Road though is that it negates Kuraz's effect too so instead of getting 2 cards out of it, all you get out of it is a -1 and a Stardust Dragon that only gets 1 negation regardless of whether you have Dimensional Fissure / Macro Cosmos out because it wasn't Summoned properly. Also for Mobius, it can only get past Starlight Road if you destroy only 1 card which still isn't really bad if you think about it since it is a +0 but most Spells and Trap Cards used are chainable. The problem with Synchro engines in Macro Decks though is that not a lot of the engines work with them. They're either butchered like the Teleport engine (it still works as a minor tech though) and the Warrior Tuner toolbox engine (you have plenty of choices except that you can only make 1 choice since Reinforcement of the Army is Limited and Gold Sarcophagus makes you wait 2 turns before you get the card you want) or just incompatible because they rely on the Graveyard or just don't work with the Deck in general. The Monarchs add a good element of control which make up for the lack of speed the deck has since it can't just spam monsters like crazy in a short period of time and they give you something else to use the Survivors and Scout Planes for.

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Your build deffinitely needs work in the spell & trap department. This is the build that i use:

 

MONSTERS (21)

 

3X RAIZA THE STORM MONARCH

3X CAIUS THE SHADOW MONARCH

3X D.D. SURVIVOR

2X D.D. SCOUT PLANE

3X CYBER VALLEY

2X CYBER DRAGON

2X KREBONS

2X D.D. WARRIOR LADY

BLACKWING-GALE THE WHIRLWIND

 

SPELLS (12)

 

3X DIMENSIONAL FISSURE

REINFORCEMENT OF THE ARMY

EMERGENCY TELEPORT

ALLURE OF DARKNESS

HEAVY STORM

2X ENEMY CONTROLER

MYSTICAL SPACE TYPHOON

BRAIN CONTROL

GIANT TRUNADE

 

TRAPS (8)

 

2X MACRO COSMOS

2X BOTTOMLESS TRAP HOLE

RETURN FORM THE DIFFERENT DIMENSION

SOLEMN JUDJEMENT

TORRENTIAL TRIBUTE

STARLIGHT ROAD

 

EXTRA DECK

2X CHIMERATECH FORTRESS DRAGON

ARMORY ARM

ALLY OF JUSTICE CATASTOR

MAGICAL ANDROID

GOYO GUARDIAN

BRIONAC, DRAGON OF THE ICE BARRIER

BLACKWING ARMOR MASTER

BLACK ROSE DRAGON

ANCIENT SACRED WYVERN

THOUGHT RULER

2X STARDUST DRAGON

COLOSSAL FIGHTER

MIST WURM

 

 

I have a gold sarc. that i'm contemplating switching for an enemy controller.

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You basically copy+pasted Judgment Phoenix's and added a few more cards. o.o

 

Anyways, I'm trying them both out on WC2010, see which I like better.

 

I did, and I've found them equally useful. That's just me though.

When you say both do you mean mine and Phoenix

 

 

It could be that or it really is his own build which admittedly looks like mine with a few changes for personal preference.

made some mods to the deck added Deck now has a net of 2+ so it s 42 now

got rid of Fulhelm, Gold, & D.D. Assailant, & both Kurza

added a Cyber Valley, D.D. Survivor, Krebons, Return from the Different Dimension,2 caius & Emergency Teleport

going to neg Pashool for another krebos as well

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When you say both do you mean mine and Phoenix

 

Don't flatter yourself. He was talking about mine and pro-nublett's builds.

 

made some mods to the deck added Deck now has a net of 2+ so it s 42 now

got rid of Fulhelm, Gold, & D.D. Assailant, & both Kurza

added a Cyber Valley, D.D. Survivor, Krebons, Return from the Different Dimension,2 caius & Emergency Teleport

going to neg Pashool for another krebos as well

 

Excellent. Just edit the opening post with those changes. Also, something I forgot to mention is what the hell is Night? It isn't something I commonly see.

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Don't flatter yourself. He was talking about mine and pro-nublett's builds.

 

 

 

Excellent. Just edit the opening post with those changes. Also, something I forgot to mention is what the hell is Night? It isn't something I commonly see.

[bold] i wasn't i was just asking

 

anyways added the changes in first post and Night is short for "Night's End Sorcerer"

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^ Don't run it.

 

Also yes, neg the Pashull for the second Krebons. 1 target for E-Teleport isn't enough and this should get you down to 41. Now remove the Bribes for a third Caius and some Raiza's. Solemn Judgment and Starlight Road should be enough protection for the D-Fissures and Macros and even if 1 gets destroyed, you have 3 D-Fissures and 2 Macro Cosmos in your Deck so basically, the sheer numbers should be able to make up for the lack of negation power with Solemn Judgment being Limited and Starlight Road being used at 1 which it should be used at since 2 or 3 is just asking for dead draws. Next remove a Dimensional Prison for a second Bottomless (why the hell aren't you running it at 2?). Lastly, I don't think you need Marauding Captain in here so you can remove it for Brain Control. A topdecked Brain Control can win games and it helps out your Monarchs making their Tribute Summons +1s instead of +0s. After these changes the Deck should look something like this:

 

Monsters [22]

 

[3] Caius the Shadow Monarch

[2] Raiza the Storm Monarch

[1] Mobius the Frost Monarch

[3] D.D. Survivor

[2] Rose, Warrior of Revenge

[2] D.D. Warrior lady

[1] Breaker the Magical Warrior

[1] Neo-Spacian Grand Mole

[2] D.D. Scout Plane

[3] Cyber Valley

[2] Krebons

 

Spells [8]

 

[3] Dimensional Fissure

[1] Allure of Darkness

[1] Reinforcement of the Army

[1] Mystical Space Typhoon

[1] Emergency Teleport

[1] Brain Control

 

Traps [10]

 

[2] Macro Cosmos

[1] Starlight Road

[1] Solemn Judgment

[1] Torrential Tribute

[1] Return from the Different Dimension

[2] Dimensional Prison

[2] Bottomless Trap Hole

 

Extra Deck

 

Obvious

 

Personally I'd also drop the Mobius for a Raiza but I'll leave that up to you.

 

It still looks wrong to me for some reason though.

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^ Don't run it.

 

Also yes, neg the Pashull for the second Krebons. 1 target for E-Teleport isn't enough and this should get you down to 41. Now remove the Bribes for a third Caius and some Raiza's. Solemn Judgment and Starlight Road should be enough protection for the D-Fissures and Macros and even if 1 gets destroyed, you have 3 D-Fissures and 2 Macro Cosmos in your Deck so basically, the sheer numbers should be able to make up for the lack of negation power with Solemn Judgment being Limited and Starlight Road being used at 1 which it should be used at since 2 or 3 is just asking for dead draws. Next remove a Dimensional Prison for a second Bottomless (why the hell aren't you running it at 2?). Lastly, I don't think you need Marauding Captain in here so you can remove it for Brain Control. A topdecked Brain Control can win games and it helps out your Monarchs making their Tribute Summons +1s instead of +0s. After these changes the Deck should look something like this:

 

Monsters [22]

 

[3] Caius the Shadow Monarch

[2] Raiza the Storm Monarch

[1] Mobius the Frost Monarch

[3] D.D. Survivor

[2] Rose, Warrior of Revenge

[2] D.D. Warrior lady

[1] Breaker the Magical Warrior

[1] Neo-Spacian Grand Mole

[2] D.D. Scout Plane

[3] Cyber Valley

[2] Krebons

 

Spells [8]

 

[3] Dimensional Fissure

[1] Allure of Darkness

[1] Reinforcement of the Army

[1] Mystical Space Typhoon

[1] Emergency Teleport

[1] Brain Control

 

Traps [10]

 

[2] Macro Cosmos

[1] Starlight Road

[1] Solemn Judgment

[1] Torrential Tribute

[1] Return from the Different Dimension

[2] Dimensional Prison

[2] Bottomless Trap Hole

 

Extra Deck

 

Obvious

 

Personally I'd also drop the Mobius for a Raiza but I'll leave that up to you.

 

It still looks wrong to me for some reason though.

I'll try out my current build just to see how it works out

 

i'm only running 1 bottomless i cause prefer prison and both have basically the same weakness, i don't mean there effects

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You basically copy+pasted Judgment Phoenix's and added a few more cards. o.o

 

Anyways, I'm trying them both out on WC2010, see which I like better.

 

I did, and I've found them equally useful. That's just me though.

 

Alrighty then.... umm yeah, i don't copy other peoples decks. I've been building this deck since the dark emperor structure deck came out. it just so happens that there aren't too many different builds for this deck and i can see where you would think that i copied it, but i assure you , this build is mine.

Orphaned Godzilla did give me tips to build it because i know him, but for the most part, it's mine.

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Alrighty then.... umm yeah, i don't copy other peoples decks. I've been building this deck since the dark emperor structure deck came out. it just so happens that there aren't too many different builds for this deck and i can see where you would think that i copied it, but i assure you , this build is mine.

Orphaned Godzilla did give me tips to build it because i know him, but for the most part, it's mine.

 

Same pretty much. In fact it's actually the first half decent Decktype I've built.

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I you're going to use teleport like I do with my deck then use 3 Krebons. It stalls perfectly for monarchs and gives an extra target.

 

 

Unless you're actually trying to build a stall deck, which i have discovered by personal experience is a horrible idea, stick to 2 krebons. Monarchs don't need stalling anyway, that is unless you're doing it wrong. Worry less about defense and more about gaining speed without losing offensive power. The only reason i use krebons is because it's really easy to bring out and it allows me to synchro easily.

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Unless you're actually trying to build a stall deck, which i have discovered by personal experience is a horrible idea, stick to 2 krebons. Monarchs don't need stalling anyway, that is unless you're doing it wrong. Worry less about defense and more about gaining speed without losing offensive power. The only reason i use krebons is because it's really easy to bring out and it allows me to synchro easily.

this deck is not monarch. it just has monarchs for support why else would i only run 3

its more synchro based

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this deck is not monarch. it just has monarchs for support why else would i only run 3

its more synchro based

 

 

Even then, that 3rd krebons clogs up your deck. Plus it's best not to have a deck revolve mainly around synchroing, that kind of a deck is just way too easy to screw up, all someone has to do is run 2 royal oppression, 2 bottomless trap hole, a solemn judgement, and a torretial tribute and your deck is pretty much fvcked. Also monarchs dont work to their potential as only "support". Either run them to their potential or don't run them at all, and seeing as how they work great to fill the gaps in a macro deck, run them to their potential in your deck. Here's a suggestion : 3x Caius the Shadow Monarch 2x Raiza the Storm Monarch 1x Thestalos the Firestorm Monarch and 1 or 2 soul exchange depending on if you decide to put more high level stuff in there.

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Even then, that 3rd krebons clogs up your deck. Plus it's best not to have a deck revolve mainly around synchroing, that kind of a deck is just way too easy to screw up, all someone has to do is run 2 royal oppression, 2 bottomless trap hole, a solemn judgement, and a torretial tribute and your deck is pretty much fvcked. Also monarchs dont work to their potential as only "support". Either run them to their potential or don't run them at all, and seeing as how they work great to fill the gaps in a macro deck, run them to their potential in your deck. Here's a suggestion : 3x Caius the Shadow Monarch 2x Raiza the Storm Monarch 1x Thestalos the Firestorm Monarch and 1 or 2 soul exchange depending on if you decide to put more high level stuff in there.

have you run my Deck if not then how can you know if its good or not i'v got a 7/10 win on this build

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have you run my Deck if not then how can you know if its good or not i'v got a 7/10 win on this build

 

 

I am running a macro monarch deck right now, and i have tried a build unbelievably similar to yours. Trust me, macro monarch is better than d.d. synchro with a couple monarchs. Oh and 7/10 win ratio isn't as good as you must think. Well, depending on who you're dueling. If youre dueling regionals or nationals qualifiers and you're getting 7/10 wins, you must be rediculously lucky. Otherwise it's nothing to be proud of.

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Well i'm not trying to run marco monarch and i'm not going to be making one either. I like the deck I have and i don't wan't to see retools of this deck where it barely even resembles what it was,i just wan't to see sight changes just slight changes.

To you 7/10 may not seem great but to me it is so keep that opinion to yourself

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