D.A._Sakuyamon Posted August 6, 2010 Report Share Posted August 6, 2010 Okay heres my Deck, if you have any suggestions on how to make it better feel free to say so Deck Total (42) Monsters (23)2x Kurza the Light Monarch2x Caius the Shadow Monarch1x Mobius the Frost Monarch3x D.D. Survivor2x Rose Warrior of Revenge2x D.D. Warrior Lady1x D.D. Assailant1x Breaker the Magical Warrior1x XX-Saber Fulhelmknight1x Marauding Captain 1x Neo-Spacian Grand Mole2x D.D. Scout Plain1x Night's End Sorcerer1x X-Saber Pashuul (may neg it for a kerbons) 3x Cyber Valley3x Krebons Spells (8 )1x Allure of Darkness3x Dimension Fissure1x Reenforcement of the Army1x Mystical Space Typhoon1x Gold Sarcophagus1x Emergency Teleport 1x Hand DestructionTraps (11)1x Starlight Road2x Macro Cosmos1x Torrential Tribute1x Solemn Judgment2x Dimension Prison2x Dark Bribe1x Bottomless Trap Hole1x Return from the Different Dimension Extra Deck (15)(Synchro Staples) Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 6, 2010 Report Share Posted August 6, 2010 You're doing it wrong. Build this instead: It's the one I use: Monsters [19] [3] Caius the Shadow Monarch[3] Raiza the Storm Monarch[2] Cyber Dragon[3] D.D. Survivor[2] D.D. Scout Plane[3] Cyber Valley[2] Krebons[1] Blackwing - Gale the Whirlwind Spells [12] [3] Dimensional Fissure[1] Allure of Darkness[1] Reinforcement of the Army[1] Emergency Teleport[1] Gold Sarcophagus[1] Smashing Ground[1] D.D.R. - Different Dimension Reincarnation[1] Heavy Storm[1] Mystical Space Typhoon[1] Brain Control Traps [9] [2] Macro Cosmos[2] Bottomless Trap Hole[2] Dimensional Prison[1] Return from the Different Dimension[1] Solemn Judgment[1] Mirror Force Extra Deck [15] [15] Generic Stuff Kuraz is crap outside of its own Deck, you have better options than Mobius, Survivor should always be run at 3, Cyber Valley is a 3 or 0 card. Run it at 3 or don't run it at all. You could always swap Monarchs around for other Monarchs (stick to the good ones though ie. Caius, Raiza and Thestalos) but keep the main ones (Raiza and Caius at 2 minimum). Machine Duplication could also be used for Valleys but I personally don't think it is needed. Creature Swap is also funny with D.D. Survivor and Scout Plane so that could be considered too. Still in progress itself but works pretty well. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 6, 2010 Author Report Share Posted August 6, 2010 You're doing it wrong. Build this instead: [spoiler=his deck]It's the one I use: Monsters [19] [3] Caius the Shadow Monarch[3] Raiza the Storm Monarch[2] Cyber Dragon[3] D.D. Survivor[2] D.D. Scout Plane[3] Cyber Valley[2] Krebons[1] Blackwing - Gale the Whirlwind Spells [12] [3] Dimensional Fissure[1] Allure of Darkness[1] Reinforcement of the Army[1] Emergency Teleport[1] Gold Sarcophagus[1] Smashing Ground[1] D.D.R. - Different Dimension Reincarnation[1] Heavy Storm[1] Mystical Space Typhoon[1] Brain Control Traps [9] [2] Macro Cosmos[2] Bottomless Trap Hole[2] Dimensional Prison[1] Return from the Different Dimension[1] Solemn Judgment[1] Mirror Force Extra Deck [15] [15] Generic Stuff Kuraz is crap outside of its own Deck, you have better options than Mobius, Survivor should always be run at 3, Cyber Valley is a 3 or 0 card. Run it at 3 or don't run it at all. You could always swap Monarchs around for other Monarchs (stick to the good ones though ie. Caius, Raiza and Thestalos) but keep the main ones (Raiza and Caius at 2 minimum). Machine Duplication could also be used for Valleys but I personally don't think it is needed. Creature Swap is also funny with D.D. Survivor and Scout Plane so that could be considered too. Still in progress itself but works pretty well. Your deck seems more Monarch then synchro but thats just meI thank you for your deck suggestion but i prefer my build Though your suggestion for the cyber valleys is spot on an i'll consider itKurza and Mobius roles here are for card destruction and even though they arn't the best, they have proven there worth in this deck. They have the chose to destroy up to 2 which can get passed StarlightKurza is great in this kind of deck to me for 3 reasons:1.His power works when hes N and S.S.2.Can be used on yourself3.Can combo with Starlight Road Anyways i thank you for your suggestions and will apply a few Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 6, 2010 Report Share Posted August 6, 2010 Your deck seems more Monarch then synchro but thats just meI thank you for your deck suggestion but i prefer my build Though your suggestion for the cyber valleys is spot on an i'll consider itKurza and Mobius roles here are for card destruction and even though they arn't the best, they have proven there worth in this deck. They have the chose to destroy up to 2 which can get passed StarlightKurza is great in this kind of deck to me for 3 reasons:1.His power works when hes N and S.S.2.Can be used on yourself3.Can combo with Starlight Road Anyways i thank you for your suggestions and will apply a few Mobius isn't bad but Caius and Raiza are just better. A lot of Spells and Traps these days are chainable. Removing stuff from play with Caius gets around Stardust because it doesn't destroy. Raiza is the same way and it can give your opponent a dead draw if played right. Kuraz at best is a draw engine of sorts really. Keep in mind with Starlight Road though is that it negates Kuraz's effect too so instead of getting 2 cards out of it, all you get out of it is a -1 and a Stardust Dragon that only gets 1 negation regardless of whether you have Dimensional Fissure / Macro Cosmos out because it wasn't Summoned properly. Also for Mobius, it can only get past Starlight Road if you destroy only 1 card which still isn't really bad if you think about it since it is a +0 but most Spells and Trap Cards used are chainable. The problem with Synchro engines in Macro Decks though is that not a lot of the engines work with them. They're either butchered like the Teleport engine (it still works as a minor tech though) and the Warrior Tuner toolbox engine (you have plenty of choices except that you can only make 1 choice since Reinforcement of the Army is Limited and Gold Sarcophagus makes you wait 2 turns before you get the card you want) or just incompatible because they rely on the Graveyard or just don't work with the Deck in general. The Monarchs add a good element of control which make up for the lack of speed the deck has since it can't just spam monsters like crazy in a short period of time and they give you something else to use the Survivors and Scout Planes for. Link to comment Share on other sites More sharing options...
j.e.l. rapp Posted August 6, 2010 Report Share Posted August 6, 2010 Your build deffinitely needs work in the spell & trap department. This is the build that i use: MONSTERS (21) 3X RAIZA THE STORM MONARCH3X CAIUS THE SHADOW MONARCH3X D.D. SURVIVOR2X D.D. SCOUT PLANE3X CYBER VALLEY2X CYBER DRAGON2X KREBONS2X D.D. WARRIOR LADYBLACKWING-GALE THE WHIRLWIND SPELLS (12) 3X DIMENSIONAL FISSUREREINFORCEMENT OF THE ARMYEMERGENCY TELEPORTALLURE OF DARKNESSHEAVY STORM2X ENEMY CONTROLERMYSTICAL SPACE TYPHOONBRAIN CONTROLGIANT TRUNADE TRAPS (8) 2X MACRO COSMOS2X BOTTOMLESS TRAP HOLERETURN FORM THE DIFFERENT DIMENSIONSOLEMN JUDJEMENTTORRENTIAL TRIBUTESTARLIGHT ROAD EXTRA DECK2X CHIMERATECH FORTRESS DRAGONARMORY ARMALLY OF JUSTICE CATASTORMAGICAL ANDROIDGOYO GUARDIANBRIONAC, DRAGON OF THE ICE BARRIERBLACKWING ARMOR MASTERBLACK ROSE DRAGONANCIENT SACRED WYVERNTHOUGHT RULER2X STARDUST DRAGONCOLOSSAL FIGHTERMIST WURM I have a gold sarc. that i'm contemplating switching for an enemy controller. Link to comment Share on other sites More sharing options...
~Duo~ Posted August 6, 2010 Report Share Posted August 6, 2010 You basically copy+pasted Judgment Phoenix's and added a few more cards. o.o Anyways, I'm trying them both out on WC2010, see which I like better. I did, and I've found them equally useful. That's just me though. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 7, 2010 Report Share Posted August 7, 2010 You basically copy+pasted Judgment Phoenix's and added a few more cards. o.o It could be that or it really is his own build which admittedly looks like mine with a few changes for personal preference. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 7, 2010 Author Report Share Posted August 7, 2010 You basically copy+pasted Judgment Phoenix's and added a few more cards. o.o Anyways, I'm trying them both out on WC2010, see which I like better. I did, and I've found them equally useful. That's just me though.When you say both do you mean mine and Phoenix It could be that or it really is his own build which admittedly looks like mine with a few changes for personal preference.made some mods to the deck added Deck now has a net of 2+ so it s 42 nowgot rid of Fulhelm, Gold, & D.D. Assailant, & both Kurzaadded a Cyber Valley, D.D. Survivor, Krebons, Return from the Different Dimension,2 caius & Emergency Teleportgoing to neg Pashool for another krebos as well Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 7, 2010 Report Share Posted August 7, 2010 When you say both do you mean mine and Phoenix Don't flatter yourself. He was talking about mine and pro-nublett's builds. made some mods to the deck added Deck now has a net of 2+ so it s 42 nowgot rid of Fulhelm, Gold, & D.D. Assailant, & both Kurzaadded a Cyber Valley, D.D. Survivor, Krebons, Return from the Different Dimension,2 caius & Emergency Teleportgoing to neg Pashool for another krebos as well Excellent. Just edit the opening post with those changes. Also, something I forgot to mention is what the hell is Night? It isn't something I commonly see. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 7, 2010 Author Report Share Posted August 7, 2010 Don't flatter yourself. He was talking about mine and pro-nublett's builds. Excellent. Just edit the opening post with those changes. Also, something I forgot to mention is what the hell is Night? It isn't something I commonly see.[bold] i wasn't i was just asking anyways added the changes in first post and Night is short for "Night's End Sorcerer" Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 7, 2010 Report Share Posted August 7, 2010 ^ Don't run it. Also yes, neg the Pashull for the second Krebons. 1 target for E-Teleport isn't enough and this should get you down to 41. Now remove the Bribes for a third Caius and some Raiza's. Solemn Judgment and Starlight Road should be enough protection for the D-Fissures and Macros and even if 1 gets destroyed, you have 3 D-Fissures and 2 Macro Cosmos in your Deck so basically, the sheer numbers should be able to make up for the lack of negation power with Solemn Judgment being Limited and Starlight Road being used at 1 which it should be used at since 2 or 3 is just asking for dead draws. Next remove a Dimensional Prison for a second Bottomless (why the hell aren't you running it at 2?). Lastly, I don't think you need Marauding Captain in here so you can remove it for Brain Control. A topdecked Brain Control can win games and it helps out your Monarchs making their Tribute Summons +1s instead of +0s. After these changes the Deck should look something like this: Monsters [22] [3] Caius the Shadow Monarch[2] Raiza the Storm Monarch[1] Mobius the Frost Monarch[3] D.D. Survivor[2] Rose, Warrior of Revenge[2] D.D. Warrior lady[1] Breaker the Magical Warrior[1] Neo-Spacian Grand Mole[2] D.D. Scout Plane[3] Cyber Valley[2] Krebons Spells [8] [3] Dimensional Fissure[1] Allure of Darkness[1] Reinforcement of the Army[1] Mystical Space Typhoon[1] Emergency Teleport[1] Brain Control Traps [10] [2] Macro Cosmos[1] Starlight Road[1] Solemn Judgment[1] Torrential Tribute[1] Return from the Different Dimension[2] Dimensional Prison[2] Bottomless Trap Hole Extra Deck Obvious Personally I'd also drop the Mobius for a Raiza but I'll leave that up to you. It still looks wrong to me for some reason though. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 7, 2010 Author Report Share Posted August 7, 2010 ^ Don't run it. Also yes, neg the Pashull for the second Krebons. 1 target for E-Teleport isn't enough and this should get you down to 41. Now remove the Bribes for a third Caius and some Raiza's. Solemn Judgment and Starlight Road should be enough protection for the D-Fissures and Macros and even if 1 gets destroyed, you have 3 D-Fissures and 2 Macro Cosmos in your Deck so basically, the sheer numbers should be able to make up for the lack of negation power with Solemn Judgment being Limited and Starlight Road being used at 1 which it should be used at since 2 or 3 is just asking for dead draws. Next remove a Dimensional Prison for a second Bottomless (why the hell aren't you running it at 2?). Lastly, I don't think you need Marauding Captain in here so you can remove it for Brain Control. A topdecked Brain Control can win games and it helps out your Monarchs making their Tribute Summons +1s instead of +0s. After these changes the Deck should look something like this: Monsters [22] [3] Caius the Shadow Monarch[2] Raiza the Storm Monarch[1] Mobius the Frost Monarch[3] D.D. Survivor[2] Rose, Warrior of Revenge[2] D.D. Warrior lady[1] Breaker the Magical Warrior[1] Neo-Spacian Grand Mole[2] D.D. Scout Plane[3] Cyber Valley[2] Krebons Spells [8] [3] Dimensional Fissure[1] Allure of Darkness[1] Reinforcement of the Army[1] Mystical Space Typhoon[1] Emergency Teleport[1] Brain Control Traps [10] [2] Macro Cosmos[1] Starlight Road[1] Solemn Judgment[1] Torrential Tribute[1] Return from the Different Dimension[2] Dimensional Prison[2] Bottomless Trap Hole Extra Deck Obvious Personally I'd also drop the Mobius for a Raiza but I'll leave that up to you. It still looks wrong to me for some reason though.I'll try out my current build just to see how it works out i'm only running 1 bottomless i cause prefer prison and both have basically the same weakness, i don't mean there effects Link to comment Share on other sites More sharing options...
j.e.l. rapp Posted August 11, 2010 Report Share Posted August 11, 2010 You basically copy+pasted Judgment Phoenix's and added a few more cards. o.o Anyways, I'm trying them both out on WC2010, see which I like better. I did, and I've found them equally useful. That's just me though. Alrighty then.... umm yeah, i don't copy other peoples decks. I've been building this deck since the dark emperor structure deck came out. it just so happens that there aren't too many different builds for this deck and i can see where you would think that i copied it, but i assure you , this build is mine.Orphaned Godzilla did give me tips to build it because i know him, but for the most part, it's mine. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 11, 2010 Report Share Posted August 11, 2010 Alrighty then.... umm yeah, i don't copy other peoples decks. I've been building this deck since the dark emperor structure deck came out. it just so happens that there aren't too many different builds for this deck and i can see where you would think that i copied it, but i assure you , this build is mine.Orphaned Godzilla did give me tips to build it because i know him, but for the most part, it's mine. Same pretty much. In fact it's actually the first half decent Decktype I've built. Link to comment Share on other sites More sharing options...
j.e.l. rapp Posted August 11, 2010 Report Share Posted August 11, 2010 Same pretty much. In fact it's actually the first half decent Decktype I've built. congradulations. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 11, 2010 Author Report Share Posted August 11, 2010 interesting..... Link to comment Share on other sites More sharing options...
Lazyman82 Posted August 11, 2010 Report Share Posted August 11, 2010 I you're going to use teleport like I do with my deck then use 3 Krebons. It stalls perfectly for monarchs and gives an extra target. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 11, 2010 Author Report Share Posted August 11, 2010 already did, i just haven't reedited it Link to comment Share on other sites More sharing options...
j.e.l. rapp Posted August 11, 2010 Report Share Posted August 11, 2010 I you're going to use teleport like I do with my deck then use 3 Krebons. It stalls perfectly for monarchs and gives an extra target. Unless you're actually trying to build a stall deck, which i have discovered by personal experience is a horrible idea, stick to 2 krebons. Monarchs don't need stalling anyway, that is unless you're doing it wrong. Worry less about defense and more about gaining speed without losing offensive power. The only reason i use krebons is because it's really easy to bring out and it allows me to synchro easily. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 11, 2010 Author Report Share Posted August 11, 2010 Unless you're actually trying to build a stall deck, which i have discovered by personal experience is a horrible idea, stick to 2 krebons. Monarchs don't need stalling anyway, that is unless you're doing it wrong. Worry less about defense and more about gaining speed without losing offensive power. The only reason i use krebons is because it's really easy to bring out and it allows me to synchro easily.this deck is not monarch. it just has monarchs for support why else would i only run 3its more synchro based Link to comment Share on other sites More sharing options...
j.e.l. rapp Posted August 12, 2010 Report Share Posted August 12, 2010 this deck is not monarch. it just has monarchs for support why else would i only run 3its more synchro based Even then, that 3rd krebons clogs up your deck. Plus it's best not to have a deck revolve mainly around synchroing, that kind of a deck is just way too easy to screw up, all someone has to do is run 2 royal oppression, 2 bottomless trap hole, a solemn judgement, and a torretial tribute and your deck is pretty much fvcked. Also monarchs dont work to their potential as only "support". Either run them to their potential or don't run them at all, and seeing as how they work great to fill the gaps in a macro deck, run them to their potential in your deck. Here's a suggestion : 3x Caius the Shadow Monarch 2x Raiza the Storm Monarch 1x Thestalos the Firestorm Monarch and 1 or 2 soul exchange depending on if you decide to put more high level stuff in there. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 12, 2010 Author Report Share Posted August 12, 2010 Even then, that 3rd krebons clogs up your deck. Plus it's best not to have a deck revolve mainly around synchroing, that kind of a deck is just way too easy to screw up, all someone has to do is run 2 royal oppression, 2 bottomless trap hole, a solemn judgement, and a torretial tribute and your deck is pretty much fvcked. Also monarchs dont work to their potential as only "support". Either run them to their potential or don't run them at all, and seeing as how they work great to fill the gaps in a macro deck, run them to their potential in your deck. Here's a suggestion : 3x Caius the Shadow Monarch 2x Raiza the Storm Monarch 1x Thestalos the Firestorm Monarch and 1 or 2 soul exchange depending on if you decide to put more high level stuff in there.have you run my Deck if not then how can you know if its good or not i'v got a 7/10 win on this build Link to comment Share on other sites More sharing options...
j.e.l. rapp Posted August 12, 2010 Report Share Posted August 12, 2010 have you run my Deck if not then how can you know if its good or not i'v got a 7/10 win on this build I am running a macro monarch deck right now, and i have tried a build unbelievably similar to yours. Trust me, macro monarch is better than d.d. synchro with a couple monarchs. Oh and 7/10 win ratio isn't as good as you must think. Well, depending on who you're dueling. If youre dueling regionals or nationals qualifiers and you're getting 7/10 wins, you must be rediculously lucky. Otherwise it's nothing to be proud of. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 13, 2010 Author Report Share Posted August 13, 2010 Well i'm not trying to run marco monarch and i'm not going to be making one either. I like the deck I have and i don't wan't to see retools of this deck where it barely even resembles what it was,i just wan't to see sight changes just slight changes.To you 7/10 may not seem great but to me it is so keep that opinion to yourself Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.