Zowayix Posted August 6, 2010 Report Share Posted August 6, 2010 [Continuous Trap Card]Activate only as Chain Link X during your Main Phase 1. During the End Phase of the turn this card was activated, send this card to the Graveyard, then draw 3 cards. Rulings:- It must be activated as exactly Chain Link X. No higher, no lower.- If the card is destroyed before the End Phase, its effect does not activate.- Sending this card to the Graveyard to draw 3 cards is not optional. I want to make this card viable but not overpowered. Which Chain Link number I should use? I'm thinking 3 is OK, but I'm not sure. Link to comment
grassman131 Posted August 6, 2010 Report Share Posted August 6, 2010 I dont think it should be continuos, but thats just my opinion Link to comment
Zowayix Posted August 6, 2010 Author Report Share Posted August 6, 2010 My intention was to make it Continuous so that it had to survive the turn to be used. Then I thought it would be too powerful for a +2 so I added the Chain Link requirement. I'm just not sure which number to use. Link to comment
SephirothKirby Posted August 6, 2010 Report Share Posted August 6, 2010 Draw equal to the chain link / 2, rounded up. Chain Link 1 or 2 = Worse Jar of GreedChain Link 3 = Broken, will need remedying.Chain Link 4 = 2.Chain Link 5 = 3.Versatility = Good. Link to comment
Zowayix Posted August 7, 2010 Author Report Share Posted August 7, 2010 Draw equal to the chain link / 2, rounded up. Chain Link 1 or 2 = Worse Jar of GreedChain Link 3 = Broken, will need remedying.Chain Link 4 = 2.Chain Link 5 = 3.Versatility = Good. Actually, that's quite underpowered. There's already Accumulated Fortune which draws 2 on a Chain Link 4 or higher. Note that the card is a Trap Card which can only be activated on your turn, meaning it has to survive at least 2 turns (from your Main Phase 1 to your next Main Phase 1) to even activate, and it still has to not be destroyed for another 1/2 turn (until the End Phase), since it's Continuous. With those restrictions in place, I don't really see how Chain Link 3, draw 3 cards is that broken. I can compare it to Accumulated Fortune, which is a situational +1. This card would likely also be a situational +1 since you would probably use another card to protect it while waiting out the 2 turns. Link to comment
SephirothKirby Posted August 8, 2010 Report Share Posted August 8, 2010 Accumulated Fortune is banworthy though. This card needs to not be as powerful as Accumulated Fortune. Link to comment
poopybuttoxes Posted August 8, 2010 Report Share Posted August 8, 2010 You would have to make it at least chain link 3 or 4. I would go with 4. No matter how you move things around with the effect it would still be a useless card. Just being real. The chain link cards were the biggest slip up that konami made with yugioh. Link to comment
Zowayix Posted August 8, 2010 Author Report Share Posted August 8, 2010 Okay, I'll make it Chain Link 4. Thanks! Would Chain Link 3 be good if it was draw 2 cards instead? And I don't see how Accumulated Fortune is banworthy. It's a slow card (Normal Trap) and requires a quite rare situation. Definitely less banworthy than Destiny Draw or Allure of Darkness, in my opinion. Link to comment
SephirothKirby Posted August 9, 2010 Report Share Posted August 9, 2010 Accumulated has a cost that you can easily obtain through your own cards, and is a +1. Destiny Draw/Allure of Darkness have their own debate, but are easily less powerful as a +0. Link to comment
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