Crazy Fresh Posted September 25, 2010 Report Share Posted September 25, 2010 NIce story. I only picked up spelling mistakes in that lol but guess were not here to have our stories fixed :)Nice card all ups. i thought some looked a wee bit powerful (MMoAA& Citadel is the only one that comes to mind atm), but then again, with the other explanations of speed and their effects only been used 1 per turn then maybe they seem more balanced. Im not to up with how well or bad theyll compare to the TCG. just thought it might be all too easy to use the more powerful effects straight off seeing how all theyd need is a spell card played to get their spell counter to be able to use effect. Fav Cards I like:Synchro/Tuner:MMoHH&MMoPP. Works well together. Like the milling effect. Looks most capable of pulling of its Sychro. Synchro is just a Beast too with its effect damage, and you just had me at Hammerheads, and the name stuck.Best Pic/Name: Best Pic is ZZtSMM. Name Suits. Pic looks ruthless and fittiing as one of the Stronger MonstersBest Effect:MMoQQ handds down. Nothing competes with originality.Best S/T: Think Citadels a tad OP so going with GBotMExtra: Like the Name Alphabetical connection. Makes the card names more interesting and catchy.If I was to rate out of 10. Ill give a solid 9.8/10my 2 cents worth: Be cool (and prob OP'd/unneeded) to see some cards that could treat the other card types (Monster/Trap) as Spell Cards OR a card that untaps the max limit of Spell Counters/turn limit for say 1 turn. OH AND RE_EDIT: 1st PAGE POST FTW... LETS SEE SOME TRAPS :D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 25, 2010 Author Report Share Posted September 25, 2010 NIce story. I only picked up spelling mistakes in that lol but guess were not here to have our stories fixed :)THERES SPELLING MISTAKES!?!?!? D: Nice card all ups. i thought some looked a wee bit powerful (MMoAA& Citadel is the only one that comes to mind atm), but then again, with the other explanations of speed and their effects only been used 1 per turn then maybe they seem more balanced. That key part is what I wanted them to be balanced. Having their effects only being activated once per turn are one of those big differences Im not to up with how well or bad theyll compare to the TCG. Spellcasters shall be top tier in the TCG. Especially these bad boys/girls right here. just thought it might be all too easy to use the more powerful effects straight off seeing how all theyd need is a spell card played to get their spell counter to be able to use effect.Yup. Fav Cards I like:Synchro/Tuner:MMoHH&MMoPP. Works well together. Like the milling effect. Looks most capable of pulling of its Sychro. Synchro is just a Beast too with its effect damage, and you just had me at Hammerheads, and the name stuck.Milling is one of the many concepts you can make a Deck out of with this archetype. Best Pic/Name: Best Pic is ZZtSMM. Name Suits. Pic looks ruthless and fittiing as one of the Stronger MonstersThose are both good to hear. Espcially ZZ, seeing his picture is one of my favorites. Best Effect:MMoQQ handds down. Nothing competes with originality.True, true. EXPECT SUPER AWESOME MEGA GAWD BOSSES BLAAARGH!!! Jk jk, but yeah, originality is win :) Best S/T: Think Citadels a tad OP so going with GBotMKinda meant Citadel to become a tad OP'd to be honest. I'll most likely change it's effect on Monday, seeing I have no school that day. Extra: Like the Name Alphabetical connection. Makes the card names more interesting and catchy.One of the little Trivial things I wanted to give. You know, how most archetypes have 1 certain thing about them? Like Lightsworns have that sweet background, Gladiator Beast are are your average beast with armor, etc. If I was to rate out of 10. Ill give a solid 9.8/10Thank you for the great review and rate! my 2 cents worth: Be cool (and prob OP'd/unneeded) to see some cards that could treat the other card types (Monster/Trap) as Spell Cards OR a card that untaps the max limit of Spell Counters/turn limit for say 1 turn.One card does treat Trap Cards as Spell Cards. Mysterious Magician of Ill Illusions to be exact. That other effect seems interesting, I had the idea, but when I made the card, I ended up deleting it because it become OP'd. OH AND RE_EDIT: 1st PAGE POST FTW... LETS SEE SOME TRAPS :DHELL YEAH! Well, a Spell and a Trap to be exact. Will most likely add 2 new cards either tomorrow, Monday, or perhaps somewhere later on today if I can find the time to make them.+REP FOR YOU!!! :D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 26, 2010 Author Report Share Posted September 26, 2010 Bump!!! 2 New Traps Added! 7 more cards to go! 5 Spells and 2 Traps to be exact! Or 3 Spells and 4 Traps xD Link to comment Share on other sites More sharing options...
Nightmare Moon Posted September 26, 2010 Report Share Posted September 26, 2010 Cool new Traps, Anbu ^^ Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 26, 2010 Report Share Posted September 26, 2010 The Magicians Inner Warrior Activate when a "Mysterious Magician" monster you control is selected as an attack target. Change the target to a face-up "Mysterious Magician" Tuner Monster you control, and decrease the ATK of the attacking monster by 200 for every Spell Counter on the new face-up target. the decrease ATK is not really useful, since all of your tuners can only have 1 spell counter on them, and the most it would do is stall your opponent for another turn, i feel that d prison, or even sak. armor is more useful. and why is it a counter trap??!! anyways 7.5/10 The Magicians Cloaking ShieldEpic win. Awesome card. you could use it to get rid of an annoying card at the cost of letting your opponent draw 1 card, or change the target to a card you don't need. 10/10 Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 26, 2010 Author Report Share Posted September 26, 2010 Cool new Traps, Anbu ^^Thank you :) The Magicians Inner Warrior Activate when a "Mysterious Magician" monster you control is selected as an attack target. Change the target to a face-up "Mysterious Magician" Tuner Monster you control, and decrease the ATK of the attacking monster by 200 for every Spell Counter on the new face-up target. the decrease ATK is not really useful, since all of your tuners can only have 1 spell counter on them, and the most it would do is stall your opponent for another turn, i feel that d prison, or even sak. armor is more useful. and why is it a counter trap??!! anyways 7.5/10I really just thought it'd be lulzy for it to be a counter trap xD So you think I should just remove the Tuner part? The Magicians Cloaking ShieldEpic win. Awesome card. you could use it to get rid of an annoying card at the cost of letting your opponent draw 1 card, or change the target to a card you don't need. 10/10[/color]Yup. That was the main idea :) Link to comment Share on other sites More sharing options...
Archwing Posted September 27, 2010 Report Share Posted September 27, 2010 The Magicians Inner Warrior Name: goodPic:GreatEffect: fits the pic, very well doneOverall 9/10The Magicians Cloaking ShieldName: OkayPic:GreatEffect:Pretty dun goodOverall 8.5/10 very short basic review..... sorry bout that, >_> Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 27, 2010 Author Report Share Posted September 27, 2010 The Magicians Inner Warrior Name: goodPic:GreatEffect: fits the pic, very well doneOverall 9/10The Magicians Cloaking ShieldName: OkayPic:GreatEffect:Pretty dun goodOverall 8.5/10 very short basic review..... sorry bout that, >_>Thanks for the CnC on the cards, even if there short and basic :) Link to comment Share on other sites More sharing options...
SP0RE Posted September 27, 2010 Report Share Posted September 27, 2010 Wow... They have long effects... I basically understand they use Spell Counters and they're field spell to get more abillities... Pros:Good Images,Varied Effects,Support Effects,Original,Alliterative Names!Lots of Cards! Cons:Long effects, make my brain hurt...Too Good :P Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 27, 2010 Author Report Share Posted September 27, 2010 Wow... They have long effects... I basically understand they use Spell Counters and they're field spell to get more abillities... Pros:Good Images,Varied Effects,Support Effects,Original,Alliterative Names!Lots of Cards! Cons:Long effects, make my brain hurt...Too Good :PTo be honest, the one main reason for the long effects is the main sentence. "Each time a Spell Card is activated, place _ Spell Counter(s) on this card" or something like that. That one sentence takes a big chunk on the card's text. But otherwise, thanks for the CnC. +Rep for you! Link to comment Share on other sites More sharing options...
SP0RE Posted September 27, 2010 Report Share Posted September 27, 2010 To be honest, the one main reason for the long effects is the main sentence. "Each time a Spell Card is activated, place _ Spell Counter(s) on this card" or something like that. That one sentence takes a big chunk on the card's text. But otherwise, thanks for the CnC. +Rep for you!I have nothing against the long effects they just make the cards a lot longer to read! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 27, 2010 Author Report Share Posted September 27, 2010 I have nothing against the long effects they just make the cards a lot longer to read!Ah well in that case that's good to hear :) Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 5, 2010 Author Report Share Posted October 5, 2010 Bump!!! Come on, 8 more posts! Link to comment Share on other sites More sharing options...
Envoy of Twilight Posted October 6, 2010 Report Share Posted October 6, 2010 Excellent. All cards very balanced, nice pics, sweet Archetype, 10/10 all the way. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 6, 2010 Author Report Share Posted October 6, 2010 Excellent. All cards very balanced, nice pics, sweet Archetype, 10/10 all the way.Thank you for the review on the Set :) +Rep for you! 6 more posts! Link to comment Share on other sites More sharing options...
Bartimaeus Posted October 6, 2010 Report Share Posted October 6, 2010 That is some extensive work right there, man. Haven't gone through the whole set yet, but if everything is like what I've seen this is a definite 10/10. Konami needs to pick this up. Link to comment Share on other sites More sharing options...
Prince Dusk Posted October 7, 2010 Report Share Posted October 7, 2010 I'm not one for reading through all the cards of a set, for I am too lazy, but I read some of the majors (like Synchros, Tuners, Spells and Traps), and I really like the concept of this set. I personally like Warriors, but my younger brother is a fan of Spellcasters of the DARK Attribute. I have a certain liking for Counters. They make the game more... "interesting" for me. Well done, and excellent effort. I don't normally give out reps, but since you asked so politely, I'll give you one (and also of course because this set deserves one). Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 7, 2010 Author Report Share Posted October 7, 2010 That is some extensive work right there, man. Haven't gone through the whole set yet, but if everything is like what I've seen this is a definite 10/10. Konami needs to pick this up.Why thank you for the kind compliment :) +Rep for you! I'm not one for reading through all the cards of a set, for I am too lazy, but I read some of the majors (like Synchros, Tuners, Spells and Traps), and I really like the concept of this set.That's good to hear. I personally like Warriors, but my younger brother is a fan of Spellcasters of the DARK Attribute.Why so am I! I have a certain liking for Counters. They make the game more... "interesting" for me.Same. I've always been fond of Decks that use Counters. Especially Spell Counter based Decks. Well done, and excellent effort. I don't normally give out reps, but since you asked so politely, I'll give you one (and also of course because this set deserves one).And since you gave me some great CnC, here's one for you as well :)3 More Post than Page 7 will occur! And that also means 2 new cards! Most likely 2 Trap Cards to be exact. The final 5 cards will all be of the Spell Card. Link to comment Share on other sites More sharing options...
prototype Posted October 7, 2010 Report Share Posted October 7, 2010 great set 9/10 but one card is a picture of a character off of super paper mario Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 7, 2010 Author Report Share Posted October 7, 2010 great set 9/10 but one card is a picture of a character off of super paper marioThank you. And yes I know one character is from Paper Mario. I honestly didn't know it was until someone later on had pointed it out. +Rep for you! And... WOOT!!!! JUST ONE MORE POST! I will most likely post the cards tomorrow though xP I might as well start making them now. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 9, 2010 Author Report Share Posted October 9, 2010 Bump!! 2 Traps added!! They are the final ones as well. Rest of the final 5 cards will be Spells. I have reached my +Reps for the day, so I will give your Reps ASAP. Link to comment Share on other sites More sharing options...
Nightmare Moon Posted October 9, 2010 Report Share Posted October 9, 2010 Great Traps, Anbu. And cool support. ^^ Btw, "tokens" should be Tokens in your "Mysterious Magician's Hidden Reinforcements" Trap. Just saying if you wanna correct it. "Mysterious Magician's Jack in the Box" is great too. It suprizes your opponent so they'll never know what move to make to counter it. :) Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 9, 2010 Author Report Share Posted October 9, 2010 Great Traps, Anbu. And cool support. ^^Why thank you. Btw, "tokens" should be Tokens in your "Mysterious Magician's Hidden Reinforcements" Trap. Just saying if you wanna correct it. "Mysterious Magician's Jack in the Box" is great too. It suprizes your opponent so they'll never know what move to make to counter it. :)Ah thanks for the OCG fix. I wanted Jack in the Box's effect to be as close to what a Jack in a Box do, surprise you and well, bounce xDYour Rep will be given as soon as I finish giving out the Reps from my contest. Link to comment Share on other sites More sharing options...
Prince Dusk Posted October 9, 2010 Report Share Posted October 9, 2010 New Traps are cool. Awesome pics, and versatile, helpful effects. Not too OP, or UP. I could see Magician's Jack in the Box in many Spellcaster Decks, since it's so... "surprising". I really like this set. Magicians are really something aren't they? Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 9, 2010 Author Report Share Posted October 9, 2010 New Traps are cool. Awesome pics, and versatile, helpful effects. Not too OP, or UP. I could see Magician's Jack in the Box in many Spellcaster Decks, since it's so... "surprising". I really like this set. Magicians are really something aren't they?Why yes they are. I have loved Spellcasters since they had came out, and DARK has been my number one favorite archetype, which inspired me to make this Archetype. Your rep will be given ASAP. Link to comment Share on other sites More sharing options...
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