Jаy Jаy Posted August 9, 2010 Report Share Posted August 9, 2010 Anbu, to make a successful set, you make 1 card, and then slowly add 1 card at a time. People are more likely to comment on 1 card you made. In addition, starting out strong (having a lot of people comment on that one card) will give you an advantage. Nearly every person who has already commented on the first card will comment on the 2nd card, and more people will come to see whats all the commotion. Soon, you will have 5-10 members following the Set and commenting on each new card, making your thread a successful post. I usually make a Set then quit cause I'm too lazy to make more cards. I like sticking with 1 card. In addition, if you see any of my threads, I have never bumped once, but they all turn out successful. I'm truly a genius at that ^^ Not many members, not even the infamous Liam has that capability. Well, I'm going to sleep now. Later! Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 9, 2010 Report Share Posted August 9, 2010 Mysterious Magician of Book Bionicsrather hard to rate, its effect really depends on the situation of the duel, you would need at least 5 counters to break even, and probably at least 7 or 8 to make it somewhat beneficial. it has the potential to deal up to possibly 3k, but i can't really see that happening with the high reliance on spell counters. but you know more than me, so i'll just leave it at that ;). Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 9, 2010 Author Report Share Posted August 9, 2010 Anbu, to make a successful set, you make 1 card, and then slowly add 1 card at a time. People are more likely to comment on 1 card you made. In addition, starting out strong (having a lot of people comment on that one card) will give you an advantage. Nearly every person who has already commented on the first card will comment on the 2nd card, and more people will come to see whats all the commotion. Soon, you will have 5-10 members following the Set and commenting on each new card, making your thread a successful post. I usually make a Set then quit cause I'm too lazy to make more cards. I like sticking with 1 card. In addition, if you see any of my threads, I have never bumped once, but they all turn out successful. I'm truly a genius at that ^^Not many members, not even the infamous Liam has that capability. Well, I'm going to sleep now. Later!That was really helpful. I started this archetype (as you can see in the front post) posting a new topic for a card I would release for this archetype 1 by 1, then decided to make this thread after showing a preview about 3-5 cards, but next time I make an archetype I'll think about what you said. Thank you very much for that piece of info :) +Rep to you! Mysterious Magician of Book Bionics rather hard to rate, its effect really depends on the situation of the duel, you would need at least 5 counters to break even, and probably at least 7 or 8 to make it somewhat beneficial. it has the potential to deal up to possibly 3k, but i can't really see that happening with the high reliance on spell counters. but you know more than me, so i'll just leave it at that ;).Book Bionics is purely if you think you have enough counters to dish out a nice chunk of damage to your opponent, and it puts use to Spell Counters you can't use until your next turn. It's also great for stopping cards like Heavy Storm, Mystical Space Typhoon, and such. I pretty much wanted to make this nice and flexible during the duel. It also works a nice combo with Ill Illusions, with it's new updated effect and all. Maybe you can critique Ill Illusions new effect as well? :) Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 9, 2010 Report Share Posted August 9, 2010 lol, ill illusion is very ill indeedthis would work so well that it could potentially become oped. great card. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 9, 2010 Author Report Share Posted August 9, 2010 lol, ill illusion is very ill indeedthis would work so well that it could potentially become oped. great card.Why thank you. Ill Illusions main priority for it's new effect was to make a simple combo with Book Bionics, and also works well with the TCG card Anti-Spell and such. Link to comment Share on other sites More sharing options...
Big Lez Posted August 9, 2010 Report Share Posted August 9, 2010 1st The pics are epic2nd i must admit that i forgot about 10 effects..by reading more and more..and i really read through all those lores..The whole system works quite well i'd say..but only if you have enough goodworking spell cards...that might cause that you cant use many trap cards..If your opponent is able to stop you from activating Spell Cards ..youre about to lose..i would add some monsters without the Spell Counter..maybe a different counter?..This way I would not use this deck.. (well..im not a big spellcaster fan anyways xD)3rd The OCG is flawless as far as i can see Overall the Set is well done, the effects all are thoughtful,...useful, the story makes it even more interesting to read through the whole Set. Looking forward to new cards.. i give you a 9/10 (by now..i guess it will be more if you add more cards .. as good as these) And i'll add this Set to Best Sets of YCM _________________________- I have a similair problem..my sets always get way to big..(my TEAR set has 47 cards - and nobody cares about the quality..since those are to many cards..and im not even finished ^^) Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 9, 2010 Author Report Share Posted August 9, 2010 Thank you for adding it the the Best Sets of YCM and for your opinion on the archetype :) Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 9, 2010 Author Report Share Posted August 9, 2010 New Monster Added! Mysterious Magician of Urged Utilizations. Mainly for beatdown. 1 more Level 4, 1 Level 6 and the Level 7 Boss and that's it for the monsters ;D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 10, 2010 Author Report Share Posted August 10, 2010 Bump!!! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 10, 2010 Author Report Share Posted August 10, 2010 Bump!!! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 11, 2010 Author Report Share Posted August 11, 2010 Bump!!! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 12, 2010 Author Report Share Posted August 12, 2010 Bump!!! Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 12, 2010 Report Share Posted August 12, 2010 You should make more Spell and Traps. But so far, they look awesomely. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 12, 2010 Author Report Share Posted August 12, 2010 You should make more Spell and Traps. But so far, they look awesomely.Thanks :) I'm almost done the monsters, like 3 to go, 1 being the boss. Spells and Traps are all relying on pictures I can find. I found pictures though for a decent 2-4 more Spells or Traps, I'm sure they'll be more Spells but Traps, I don't know, probably just 1-2 of them. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 13, 2010 Author Report Share Posted August 13, 2010 Bump!!! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 14, 2010 Author Report Share Posted August 14, 2010 Bump!!! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 16, 2010 Author Report Share Posted August 16, 2010 Bump!!! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 24, 2010 Author Report Share Posted August 24, 2010 Bump!!! Added the 2 final monsters, which are also the bosses of the archetype!!! Now only spells and traps to go!!! Link to comment Share on other sites More sharing options...
Legiit Posted August 24, 2010 Report Share Posted August 24, 2010 This is a very realistic archetype i must say. Amazing I cannot imagine how long it took you to do all of this. 10/10. Completely Wonderful. I hope Konami see's this. The effects are amazing. Gosh I think i gave you + 5-7 rep.... Please continue working on this set. I'll love to see more. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 24, 2010 Report Share Posted August 24, 2010 Supreme Magician the first effect is cheap -.- if you only had like 1 card in your hand while your opponent had 5 then its well, cheap. the other effects are well, i guess balanced, can really help or hurt you depending on your luck. Magicianess the first effect could be an insta-win if you just happened to have more lp and enough spell counters second effect would be great if you just needed some extra lp to survive an extra turn or two third effect is... lets see, if your opponent had 2000 lp/2, 1000 would make it easier to make it 0 in this turn. both are great cards, and worthy of being called the bosses, then again i'm pretty sure i forgot something..... Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 25, 2010 Author Report Share Posted August 25, 2010 This is a very realistic archetype i must say. Amazing I cannot imagine how long it took you to do all of this. 10/10. Completely Wonderful. I hope Konami see's this. The effects are amazing. Gosh I think i gave you + 5-7 rep.... Please continue working on this set. I'll love to see more.Just counted, 4 reps to be exact. Funny thing is, you repped me 4 times, and none of those reps were given on the original post xD But thank you for all the reps and CnC on my set :) I'm done all the monsters for now, so all I have left are around 2-8 Spells and / or Traps. Supreme Magician the first effect is cheap -.- if you only had like 1 card in your hand while your opponent had 5 then its well, cheap.That's what I intended it to be :3 As one of the main bosses, it was suppose to turn the game around in certain ways. But, I'm pretty sure I wouldn't be able to activate that effect if my opponent couldn't remove a number of cards in my hand equal to the number of Supreme Spell Counters removed, and vice-versa. the other effects are well, i guess balanced, can really help or hurt you depending on your luck.Well that's good to hear. Magicianess the first effect could be an insta-win if you just happened to have more lp and enough spell countersExactly. Can dish out up to 5000 to each player, which also can easily give the user the win or turn the game around. second effect would be great if you just needed some extra lp to survive an extra turn or twoYup, purely for stall and whatnot. third effect is... lets see, if your opponent had 2000 lp/2, 1000 would make it easier to make it 0 in this turn.Yes. But remember, it halves both players Life Points, which can be a huge risk taker. both are great cards, and worthy of being called the bosses, then again i'm pretty sure i forgot something.....Why thank you and thank you. And now I'm wondering what did you forget xDReplies to certain shiz are in bold. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 26, 2010 Author Report Share Posted August 26, 2010 Bump! New Spell Card added! Also updated the effect of Protective Tower of the Magicians. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 26, 2010 Report Share Posted August 26, 2010 my eyes went *boom*, then i died of blood loss......plz change the pic for confusing staff would probably keep this limited or semi-limited.... Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 26, 2010 Author Report Share Posted August 26, 2010 my eyes went *boom*, then i died of blood loss......plz change the pic for confusing staffBut I can't find any better picture that would fit the name / effect D: would probably keep this limited or semi-limited....Really? I didn't even think it would get touched by the ban list. Okay, maybe Semi-Limited but Limited? Explain. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 26, 2010 Report Share Posted August 26, 2010 nah, i just meant mostly semi, but here's the reason though the damage is reduced to 0, but it is almost certain that your opp. will lose 1 monster.....plus some other cards to negate effects....you have indestructible monsters...meh, not really THAT op Link to comment Share on other sites More sharing options...
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