Wardek Posted August 3, 2010 Report Share Posted August 3, 2010 Still didn't understand the round, but will make one. Link to comment Share on other sites More sharing options...
Smesh Posted August 3, 2010 Author Report Share Posted August 3, 2010 what dont you understand? look at the other cards they got the concept Link to comment Share on other sites More sharing options...
Ezmoe Posted August 4, 2010 Report Share Posted August 4, 2010 Points sent. Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 if you send the points Link to comment Share on other sites More sharing options...
Zextra Posted August 4, 2010 Report Share Posted August 4, 2010 I'll join! Points sent! :D Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 thank you!! Link to comment Share on other sites More sharing options...
Subtlety Posted August 4, 2010 Report Share Posted August 4, 2010 does it have to be a new card? bc i have the perfect card in mind... Link to comment Share on other sites More sharing options...
Yu-gi-oh Dude Posted August 4, 2010 Report Share Posted August 4, 2010 Sorry I didn't notice I didn't have points. Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 if you dont have the points i'll spare you does it have to be a new card? bc i have the perfect card in mind... a new card would be prefferred Link to comment Share on other sites More sharing options...
Catman25 Posted August 4, 2010 Report Share Posted August 4, 2010 [spoiler=card] When this card is Summoned, it is placed in a Spell/Trap Card zone on your side of the field and is treated as a Continuous Spell Card. As long as this card remains face-up in a Spell/Trap Card zone, your opponent cannot select monsters with less than 1000 ATK as attack targets. If this card is targeted by a card effect, you can shift control of this card with your opponent. If control of this card switches it is placed in face-up Defense Position. As long as this card is in face-up Defense Position, all monsters on your side of the field are treated as Normal Monsters and their effects are negated.  Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 Catman accepted Link to comment Share on other sites More sharing options...
Guest Overdriveâ„¢ Posted August 4, 2010 Report Share Posted August 4, 2010 I guess i'll join.Here's the card:[spoiler=HÃnoi-Kun, Burst Samurai]This card cannot be Special Summoned. Once per turn, by paying 500 Life Points, take control of 1 face-up Monster on your opponent's field. This card cannot declare attack during the turn this Effect is activated. When this card declares an attack, change the battle positions of all face-up monsters, except this card.  Points on their way :D. Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 your in, but the card is not accepted. the card itself must switch control. Â Example: i control "The Magic Fugu" (not a real card) and its effect is "During the Standby Phase, you can switch control of this card to..." blah blah blah. it goes on your opponent's side of the field. Link to comment Share on other sites More sharing options...
shelds9 Posted August 4, 2010 Report Share Posted August 4, 2010 here is my entry![spoiler=My Entry!]If this card is in your hand during your Standby phase, you can activate the effect of this card. Both players discard 1 card. Your opponent destroys 1 Spell or Trap card and 1 monster on the field. You destroy 1 Spell or Trap and 1 monster on the field. Your opponent takes 1000 damage. Then Special Summon this card to your opponents side of the field. During each end phase, control of this card switches. You can pay 600 life points to negate the control of this card from switching. Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 shelds accepted Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 4, 2010 Report Share Posted August 4, 2010 joining points sent, card will be up tomorrow Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 ok, cool Link to comment Share on other sites More sharing options...
Ezmoe Posted August 4, 2010 Report Share Posted August 4, 2010 Got my card. Here:[spoiler= The Card] LORE:While you have control of one your opponents monsters, you can tribute that monster for this card to gain attack points equal to half that monster's attack until the End Phase.  Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 not accepted. read the earlier post. it does not fit the card requirements. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 4, 2010 Report Share Posted August 4, 2010 err, i don't quite get it, am is supposed to make a good effect that has switching control as a drawback, or make switching control itself a good effect? Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 Switching control as a good effect. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 4, 2010 Report Share Posted August 4, 2010 well here it is [spoiler=the Struggling Man] Lore:This card cannot be removed from the field except by its own effect (Damage Calculation is not applied). During each of your Standby Phases, toss a coin and call it. If you call it right, switch control of this card to your opponent. During each of the End Phases, the controller of this card loses 500 Life Points. Every time the control of this card is switched by its own effect, place 1 Decision Counter on this card (max. 10). When there are at least 5 Decision Counters on this card, during your Standby Phases when you control this card, you can roll a six-sided die instead. If the result is 6, remove this card from play, and inflict damage to your opponent equal to the number of counters on this card x 400. If the result is 1-5, you lose 800 Life Points.  Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 accepted Link to comment Share on other sites More sharing options...
Subtlety Posted August 4, 2010 Report Share Posted August 4, 2010 [spoiler=Ta'xet the Violent One]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters on your opponents side of the field. This cards controller takes 800 damage during the Standby Phase. This cannot be negated. When your opponent has 3 or more monsters on their side of the field, you can discard 2 Trap cards to switch control of this card to your opponents side of the field and destroy every other card on their side of the field. Link to comment Share on other sites More sharing options...
Smesh Posted August 4, 2010 Author Report Share Posted August 4, 2010 Poisonedbite accepted Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.