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YCM Survivor Series Results on post 154 LOCK


Smesh

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[spoiler=card]

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When this card is Summoned, it is placed in a Spell/Trap Card zone on your side of the field and is treated as a Continuous Spell Card. As long as this card remains face-up in a Spell/Trap Card zone, your opponent cannot select monsters with less than 1000 ATK as attack targets. If this card is targeted by a card effect, you can shift control of this card with your opponent. If control of this card switches it is placed in face-up Defense Position. As long as this card is in face-up Defense Position, all monsters on your side of the field are treated as Normal Monsters and their effects are negated.

 

 

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Guest Overdriveâ„¢

I guess i'll join.

Here's the card:

[spoiler=Hínoi-Kun, Burst Samurai]

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This card cannot be Special Summoned. Once per turn, by paying 500 Life Points, take control of 1 face-up Monster on your opponent's field. This card cannot declare attack during the turn this Effect is activated. When this card declares an attack, change the battle positions of all face-up monsters, except this card.

 

 

Points on their way :D.

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your in, but the card is not accepted. the card itself must switch control.

 

Example: i control "The Magic Fugu" (not a real card) and its effect is "During the Standby Phase, you can switch control of this card to..." blah blah blah. it goes on your opponent's side of the field.

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here is my entry!

[spoiler=My Entry!]235906t.jpg

If this card is in your hand during your Standby phase, you can activate the effect of this card. Both players discard 1 card. Your opponent destroys 1 Spell or Trap card and 1 monster on the field. You destroy 1 Spell or Trap and 1 monster on the field. Your opponent takes 1000 damage. Then Special Summon this card to your opponents side of the field. During each end phase, control of this card switches. You can pay 600 life points to negate the control of this card from switching.

 

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Got my card. Here:

[spoiler= The Card]

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LORE:While you have control of one your opponents monsters, you can tribute that monster for this card to gain attack points equal to half that monster's attack until the End Phase.

 

 

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well here it is

 

[spoiler=the Struggling Man]

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Lore:

This card cannot be removed from the field except by its own effect (Damage Calculation is not applied). During each of your Standby Phases, toss a coin and call it. If you call it right, switch control of this card to your opponent. During each of the End Phases, the controller of this card loses 500 Life Points. Every time the control of this card is switched by its own effect, place 1 Decision Counter on this card (max. 10). When there are at least 5 Decision Counters on this card, during your Standby Phases when you control this card, you can roll a six-sided die instead. If the result is 6, remove this card from play, and inflict damage to your opponent equal to the number of counters on this card x 400. If the result is 1-5, you lose 800 Life Points.

 

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[spoiler=Ta'xet the Violent One]96732c.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters on your opponents side of the field. This cards controller takes 800 damage during the Standby Phase. This cannot be negated. When your opponent has 3 or more monsters on their side of the field, you can discard 2 Trap cards to switch control of this card to your opponents side of the field and destroy every other card on their side of the field.

 

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