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High Lords


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Please let me know what you think/any ways to improve the cards/ideas of your own/etc. Thanks!

 

 

Grand Lord - Kalos

 

DARK/LV10/Spellcaster/4000/3000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by removing from play "High Lord - Assadar', 'High Lord - Kagun', and 'High Lord - Ethryon' while they are face-up on the field. When this card is special summoned, destroy 'Grand Palace of the Elders'. This card is unnaffected by the effects of traps, spells and monsters. When this card is destroyed in battle, you may activate 'Grand Palace of the Elders' from your graveyard, ignoring activation effects. You may then special summon "High Lord - Assadar', 'High Lord - Kagun', and 'High Lord - Ethryon' from your removed from play zone, ignoring summoning effects. If "High Lord - Assadar', 'High Lord - Kagun', and 'High Lord - Ethryon' are special summoned this way, they lose 500 ATK and DEF and their respective effects do not work on themselves. If 'Grand Palace of the Elders' is activated this way, it loses all its effects.

 

 

High Lord - Assadar

 

LIGHT/LV8/Spellcaster/3000/2800

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by tributing 2 LIGHT attribute monsters on your side of the field while Grand Palace of the Elders is face-up on the field. As long as this card is face-up on your side of the field all cards on your side of the field are unaffected by the effects of trap cards. If Grand Palace of the Elders is removed from the field, destroy this card.

 

 

High Lord - Kagun

 

DARK/LV8/Spellcaster/3000/2800

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by tributing 2 DARK attribute monsters on your side of the field while Grand Palace of the Elders is face-up on the field. As long as this card is face-up on your side of the field all cards on your side of the field are unaffected by the effects of spell cards. If Grand Palace of the Elders is removed from the field, destroy this card.

 

 

High Lord - Ethryon

 

WIND/LV8/Spellcaster/3000/2800

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by tributing 2 FIRE, WATER, WIND, or EARTH attribute monsters on your side of the field while Grand Palace of the Elders is face-up on the field. As long as this card is face-up on your side of the field all cards on your side of the field are unaffected by the effects of monster cards. If Grand Palace of the Elders is removed from the field, destroy this card. This card is also treated as a FIRE, WATER, and EARTH attribute monster card.

 

 

Grand Palace of the Elders

 

Spell/Field

 

In order to activate this card, you must remove from play 1 LIGHT, 1 DARK, 1 WATER, 1 EARTH, 1 FIRE, and 1 WIND attribute monster from your graveyard, field, hand, or deck. This card's activation cannot be negated. This card cannot be destroyed until 3 of your standby phases have passed after activation. As long as this card is face-up on the field, LIGHT, DARK, WATER, EARTH, FIRE, and WIND attribute monsters on your side of the field gain 200 ATK and DEF.

 

 

Arcane Soldier

 

EARTH/LV5/Warrior/1500/1500

 

When this card is summoned to the field, you can special summon up to 2 'Arcane Soldier's from your deck to the field.

 

 

Crystal Dragon

 

LIGHT/LV7/Dragon/2000/1500

 

This card can be special summoned to the field during your main phase. If this card is special summoned this way, halve its ATK.

 

 

Tempest Guardian

 

FIRE/LV4/Rock/0/4000

 

All battle damage your opponent would have taken for attacking this face-down card, you take instead.

 

 

Call of the High Lords

 

Spell/Normal

 

When this card is activated, you may add "High Lord - Assadar', 'High Lord - Kagun', and 'High Lord - Ethryon' from your graveyard or removed from play zone to your deck, then shuffle your deck.

 

 

DNA Master Device

 

Spell/Continuous

 

As long as this card is face-up on the field, each turn during either player's standby phase, that player is allowed to name 1 attribute. Until the end phase of that player's turn, all cards on the field are treated as that attribute.

 

 

Divination of the Grand Lord

 

Trap/Normal

 

When "High Lord - Assadar', 'High Lord - Kagun', and 'High Lord - Ethryon' are special summoned by 'Grand Lord - Kalos' effect, they do not lose 500 ATK and DEF. Instead, they gain 1000 ATK and DEF.

 

 

Trials of the High Lords

 

Spell/Normal

 

When this card is activated destroy all face-up 'High Lord' cards on the field. For each card destroyed by this card's effect you may activate one of two effects:

- Destroy 1 card on your opponent's side of the field.

- Special Summon 1 card from your deck to your side of the field.

 

 

Grand Rebirth

 

Spell/Continuous

 

As long as this card remains face-up on the field, when a 'High Lord' or 'Grand Lord' is sent to the graveyard as a result of battle or by a card effect controlled by the controller of this card they are special summoned, ignoring summoning effects, on the 2nd standby phase of the controller of this card after being sent to the graveyard.

 

 

Council Meeting

 

Trap/Counter

 

This card must be activated when your opponent declares an attack. Negate the attack. Your opponent must send three cards from their hand to the graveyard. You must destroy one monster on your side of the field. If you cannot, this card is negated and destroyed. If your opponent cannot discard the necessary number of cards, they discard the remainder from the top of their deck.

 

 

Elder of Darkness

 

DARK/LV4/Spellcaster/1900/1500

 

When this card destroys an opponent's monster in battle, add 1 'Elder Token' to this card. By removing 2 'Elder Token's from this card, you may special summon one 'Shadow Token' DARK/LV1/Fiend/0/0 to the field in defense position.

 

 

Elder of Light

 

LIGHT/LV4/Spellcaster/1200/2000

 

During your standby phase, add 1 'Elder Token' to this card. By removing 3 'Elder Token's from this card, you may special summon 1 monster from your deck with less than 2000 DEF.

 

 

Elder of Fire

 

FIRE/LV4/Spellcaster/1500/1400

 

As long as this card is face-up on the field, when a monster is set on the field, switch it to face-up attack position, do not activate its effect. Each time a monster is set on the field, add 1 'Elder Token' to this card. By removing a number of 'Elder Token's from this card, you may inflict damage to your opponent equal to the number of 'Elder Token's removed x 500.

 

 

Elder of Water

 

WATER/LV4/Spellcaster/1300/1000

 

Each time a spell is activated, add 1 'Elder Token' to this card. By removing 1 'Elder Token' from this card, you may prevent a monster from being destroyed in battle. Damage calculation applied normally.

 

 

Elder of Earth

 

EARTH/LV4/Spellcaster/800/2800

 

Remove 1 'Elder Token' from the field during each of your standby phases. If you do not, destroy this face-up, defense position monster.

 

 

Elder of Wind

 

WIND/LV4/Spellcaster/0/0

 

This card gains 1000 ATK and DEF for each 'Elder Token' on the field.

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