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ENTIRE SET REVISION - Soul of the Duelist


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SOD-001

Charcoal Inpachi

 

FIRE/LV1/Pyro/Tuner/100/2100

 

If this card was Special Summoned by the effect of "Blazing Inpachi", once per turn, it is not destroyed, and when it is sent to the Graveyard, Special Summon 1 "Woodborg Inpachi" from your hand or Deck.

 

 

SOD-002

Neo Aqua Madoor

 

WATER/LV6/Spellcaster/Effect/1200/3000

 

You can Special Summon this card by tributing 1 WATER monster. Once per turn, you can remove WATER monsters in your Graveyard to select 1 WATER monster your opponent controls whose Level is equal to or less than the combined Levels of the removed monsters' and take control of it.

 

 

SOD-003

Skull Dog Marron

 

DARK/LV3/Zombie/Effect/1350/2000

 

Remove from play 1 "Outstanding Dog Marron" in your Deck to Special Summon this card from your hand or Graveyard. Once per turn, by returning 1 "Skull Dog Marron" in your Graveyard to your Deck, you can return all of your removed from play "Outstanding Dog Marron" to your Deck.

 

 

SOD-004

Goblin Calligrapher

 

DARK/LV1/Demon/Effect/400/400

 

When 1 card you control is targeted and would be destroyed by a card effect, you can discard this card instead.

 

 

SOD-005

Ultimate Insect LV1

 

WIND/LV1/Insect/Effect/0/0

 

This face-up card is unaffected by your opponent's Card Effects. You can send this face-up card and 1 Spell or Trap Card you control to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck.

 

 

SOD-006

Horus of the Blackflame LV4

 

FIRE/LV4/Dragon/Effect/1750/1000

 

This card is unaffected by your opponent's Spell Cards. During the End Phase of a turn this card destroyed a monster by battle, send it to the Graveyard to Special Summon 1 "Horus of the Blackflame LV6" from your hand or Deck.

 

 

SOD-007

Horus of the Blackflame LV6

 

FIRE/LV6/Dragon/Effect/2300/1600

 

This card is unaffected by Spell Cards. If this card was Special Summoned by the effect of "Horus of the Blackflame LV4", all monsters you control are unaffected by your opponent's Spell Cards. During the End Phase of a turn this card destroyed a monster by battle, send it to the Graveyard to Special Summon 1 "Horus of the Blackflame LV8" from your hand or Deck.

 

 

SOD-008

Horus of the Blackflame LV8

 

FIRE/LV8/Dragon/Effect/3000/1800

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus of the Blackflame LV6". Your opponent cannot activate Spell Cards.

 

 

SOD-009

Dark Mimic LV1

 

DARK/LV1/Demon/Effect/100/1000

 

When this card is Summoned or flipped face-up, draw 1 card. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

 

 

SOD-010

Dark Mimic LV3

 

DARK/LV3/Demon/Effect/1000/1500

 

When this card is destroyed by battle, draw 1 card. If this card is Special Summoned by "Dark Mimic LV1", draw 1 card; You can tribute this monster to destroy 1 card your opponent controls.

 

 

SOD-011

Mystic Swordsman LV2

 

EARTH/LV2/Warrior/Effect/900/0

 

If this card attacks a face-down Defense Position monster, destroy that monster before damage calculation. During the End Phase of a turn this card destroyed a monster, send it to the Graveyard to Special Summon 1 ”Mystic Swordsman LV4” from your hand or Deck.

 

 

SOD-012

Mystic Swordsman LV4

 

EARTH/LV4/Warrior/Effect/1900/1600

 

This card cannot be Normal Summoned. If this card attacks a Defense Position monster, destroy that monster before damage calculation. During the End Phase of a turn that this card destroyed a monster, you can send it to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.

 

 

SOD-013

Armed Dragon LV3

 

WIND/LV3/Dragon/Effect/1500/900

 

Once per turn, you can discard 1 monster card to the Graveyard to destroy 1 face-up Monster whose ATK is equal to or less than the discarded monster's. During the End Phase of a turn this card destroyed a monster, send it to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

 

 

SOD-014

Armed Dragon LV5

 

WIND/LV5/Dragon/Effect/2400/1700

 

Discard 1 monster card to the Graveyard to destroy 1 card on the field. During the End Phase of a turn this card destroyed a monster, send it to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

 

 

SOD-015

Armed Dragon LV7

 

WIND/LV7/Dragon/Effect/2800/2000

 

Discard 1 Monster Card to destroy 1 face-up monster your opponent controls. If this card was Special Summoned by the effect of "Armed Dragon LV5", destroy all monsters your opponent controls instead. During the End Phase of a turn this card destroyed 2 or more monsters, send it to the Graveyard to Special Summon 1 "Armed Dragon LV10" from your hand or Deck.

 

 

SOD-016

Slave to the Grind

 

FIRE/LV1/Warrior/Effect/100/100

 

Your opponent cannot select "LV" monsters as the target of a Card Effect. You can tribute this monster and a face-up "LV" monster on your side of the field to Special Summon a monster from your hand or Deck that is in the card text of that "LV" monster, ignoring the Summoning Conditions.

 

 

SOD-017

Red-Eyes Black Chick

 

FIRE/LV1/Dragon/Effect/800/500

 

You can tribute this monster to Special Summon 1 "Red-Eyes" monster from your hand OR add 1 "Red-Eyes" monster from your Deck to your hand.

 

 

SOD-018

Killer Doll of Malice

 

DARK/LV4/Demon/Effect/1700/1600

 

When this card is sent from the field to the Graveyard by the effect of a Spell Card, Special Summon this card during your Standby Phase.

 

 

SOD-019

Masterful Shinobi Sasuke

 

LIGHT/LV4/Warrior/Effect/1800/1000

 

When this card attacks a Defense Position monster, by revealing 1 "Shinobi" monster in your hand, destroy that monster before Damage Calculation.

 

 

SOD-020

Rafflesia Seduction

 

EARTH/LV2/Plant/Effect/300/900

 

FLIP: Take control of 1 face-up monster your opponent controls. During each player's End Phase, remove from play 1 Plant-Type monster from your Graveyard. If you do not, return the selected monster to your opponent.

 

 

SOD-021

Super Hot-Blooded Baseball Kid

 

FIRE/LV3/Warrior/Effect/1000/500

 

This card gains 100 ATK for every FIRE monster on the field and in your Graveyard. You can send 1 other FIRE monster you control to the Graveyard to destroy 1 card your opponent controls and inflict 500 damage to your opponent.

 

 

SOD-022

Mobius the Frost Monarch

 

WATER/LV6/Aqua/Effect/2400/1000

 

When this card is Tribute Summoned, select up to 2 Spell or Trap Cards your opponent controls. They cannot be activated, and their effects are negated.

 

 

SOD-023

Element Dragon

 

WIND/LV4/Dragon/Effect/1800/1200

 

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

●FIRE: Increase this monster's ATK by 500.

●LIGHT: If this card destroys a monster by battle, it can attack again once in a row.

 

 

SOD-024

Element Soldier

 

EARTH/LV4/Warrior/Effect/1700/1200

 

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

●WATER: Control of your cards cannot switch.

●FIRE: Your opponent cannot draw card(s) outside of their Draw Phase.

 

 

SOD-025

Howling Insect

 

EARTH/LV3/Insect/Effect/1300/1200

 

When this card is destroyed by battle, you can Special Summon Insect-Type monsters from your Deck whose total Levels are equal to or less than this monster's.

 

 

SOD-026

Masked Dragon

 

FIRE/LV3/Dragon/Effect/1400/1100

 

When this card is destroyed by your opponent and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.

 

 

SOD-027

Mind on Air

 

DARK/LV6/Psychic/Effect/2400/1600

 

Your opponent must play with their hand revealed. During your Standby Phase, increase your Life Points by 400 for every Spell Card in your opponent's hand.

 

 

SOD-028

Mustached Goosefish

 

WATER/LV4/Fish/Tuner/1500/1600

 

When this card is tributed for the Tribute Summon of a WATER monster, it can be treated as 2 Tributes. If you tribute this monster for the Tribute Summon of a WATER monster, the first time it would be destroyed, it isn't.

 

 

SOD-029

Troy Horse

 

EARTH/LV4/Beast/Effect/1600/1200

 

When this card is tributed for the Tribute Summon of a EARTH monster, it can be treated as 2 Tributes. If you tribute this monster for the Tribute Summon of a EARTH monster, Special Summon this card on your opponent's side of the field. If you do, your opponent cannot Tribute monsters they control, or use them as Synchro Materials for a Synchro Summon. This card cannot attack.

 

 

SOD-030

Nobleman-Eater Bug

 

EARTH/LV5/Insect/Effect/900/1800

 

FLIP: Destroy up to 2 cards on the field. Then, you can remove from play any number of "Man-Eater Bug" in your Graveyard to destroy an equal number of cards on the field.

 

 

SOD-031

Enraged Muka Muka

 

EARTH/LV5/Rock/Effect/1500/900

 

This card gains 400 ATK and DEF for each card in your hand. Once per turn, if the only monsters you control are Rock-Type, you can discard 1 Rock-Type monster to draw 2 cards.

 

 

SOD-032

Hade-Hane

 

EARTH/LV5/Beast/Effect/900/1000

 

FLIP: Return up to 2 cards on the field to the owner's Deck. Then, you can remove from play any number of "Hane-Hane" in your Graveyard to return an equal number of cards on the field to their owners' hands.

 

 

SOD-033

Penumbral Soldier Lady

 

DARK/LV6/Warrior/Effect/2500/1400

 

Effects of LIGHT monsters that activate in the hand or in the Graveyard are negated. When your opponent activates the effect of a LIGHT monster they control, you can discard 1 card to negate the activation of that effect and destroy it. When this card destroys a LIGHT monster by battle and sends it to the Graveyard, it can attack once again in a row.

 

 

SOD-034

Ojama King

 

LIGHT/LV6/Beast/Fusion/Effect/0/3000

 

1 "Ojama" monster + 1 "Ojama" monster + 1 "Ojama" monster

 

Select up to 3 of your opponent's Card Zones. The selected zones cannot be used. Other "Ojama" monsters cannot be destroyed by battle.

 

 

SOD-035

Master of OZ

 

EARTH/LV9/Beast/Fusion/Effect/4200/3700

 

"Big Koala" + "Death Kangaroo"

 

When this card destroys a monster by battle, remove it from play. When this card would be destroyed by a card effect, reduce its ATK and DEF by half instead.

 

 

SOD-036

Sanwitch

 

DARK/LV6/Spellcaster/Fusion/Effect/2100/1800

 

1 Demon-Type monster + 1 Spellcaster-Type monster

 

This card cannot be Special Summoned except by Fusion Summon. During your Draw Phase, you can add 1 Monster Card from your Deck to your hand instead of conducting your normal draw.

 

 

SOD-037

Dark Factory of Mass Production

 

Normal Spell

 

Add 2 Normal Monsters from your Graveyard to your hand.

 

 

SOD-038

Hammer Shot

 

Normal Spell

 

Destroy the face-up monster in Attack Position with the highest ATK.

 

 

SOD-039

Mind Wipe

 

Quick-Play Spell

 

Your opponent returns their hand to the bottom of their Deck in any order, and then draws the same number of cards they returned. You can remove from play 2 "Mind Wipe" in your Graveyard when you activate this. If you do, they draw 1 less card than the number they returned.

 

 

SOD-040

Abyssal Designator

 

Normal Spell

 

Declare 1 Type and Attribute. Your opponent discards from their hand or tributes on their side of field 1 monster with the same Type or Attribute you declared.

 

 

SOD-041

Level Up!

 

Normal Spell

 

Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand, Deck, or Graveyard that is in the card text of the sent monster, ignoring the Summoning Conditions.

 

 

SOD-042

Inferno Fire Blast

 

Normal Spell

 

Select 1 "Red-Eyes" monster you control. Inflict damage to your opponent equal to the ATK of the selected monster. All Battle Damage the selected monster inflicts this turn is reduced to 0.

 

 

SOD-043

Ectoplasmer

 

Continuous Spell

 

During each player's End Phase, the turn player Tributes 1 monster they control and inflicts damage to their opponent equal to half of the original ATK of the Tributed Monster. If they cannot, they discard 1 card. If they cannot, this card is destroyed.

 

 

SOD-044

Double EXP

 

Normal Spell

 

Return 1 Level 7 or higher "LV" monster from your hand to the Deck. Draw 2 cards.

 

 

SOD-045

Two-Man Cell Battle

 

Continuous Spell

 

Each player must conduct their Battle Phase. During each player's Standby Phase, the turn player selects 1 monster on each side of the field. At the start of the Battle Phase, the selected monsters must battle if possible. If they cannot, end the Battle Phase.

 

 

SOD-046

Big Wave Small Wave

 

Normal Spell

 

Return all WATER monsters you control to your hand. Then, Special Summon WATER monsters from your hand up to the number of monsters returned.

 

 

SOD-047

Fusion Weapon

 

Equip Spell

 

Equip only to a Fusion Monster. The equipped monster gains ATK and DEF equal to the number of Fusion Material Monsters used for its Fusion Summon x 500. When this card is destroyed, if the Fusion Material Monsters used for the Fusion Summon of the equipped monster are in your Graveyard, you can Special Summon 1 of them.

 

 

SOD-048

Ritual Weapon

 

Equip Spell

 

Equip only to a Ritual Monster. The equipped monster gains ATK and DEF equal to the number of monsters Tributed for its Ritual Summon x 500. When this card is destroyed, if the monsters tributed for the Ritual Summon of the equipped monster are in your Graveyard, you can Special Summon 1 of them.

 

 

SOD-049

Taunt

 

Normal Trap

 

Select 1 face-up monster you control. During this turn, your opponent cannot target cards you control as attack targets or with a card effect as long as you control the selected monster. Other cards you control are unaffected by card effects that do not target them.

 

 

SOD-050

Desperate Situation

 

Normal Trap

 

Activate only during your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks. When you receive Battle Damage this turn, inflict damage to your opponent equal to the amount.

 

 

SOD-051

Spirit Barrier

 

Continuous Trap

 

You receive no Battle Damage.

 

 

SOD-052

Shinobi Art - Substitution

 

Normal Trap

 

Select 1 face-up "Shinobi" monster you control. It cannot be destroyed this turn.

 

 

SOD-053

Enervating Mist

 

Continuous Trap

 

Reduce your opponent's hand size limit by 2.

 

 

SOD-054

Heavy Slump

 

Normal Trap

 

Activate when your opponent has 7 or more cards in their hand. Your opponent adds their hand to their Deck, and then draws 2 cards. If there are 2 "Heavy Slump" in your Graveyard, your opponent draws 1 card, instead.

 

 

SOD-055

Greed

 

Continuous Trap

 

When your opponent draws cards because of a card effect, they take 500 damage during the End Phase for every card drawn by the card effect. When you draw cards because of a card effect, you take 300 damage during the End Phase for every card drawn by the card effect.

 

 

SOD-056

Mind Crush

 

Normal Trap

 

Declare 1 card name. If that card is in your opponent's hand, they must discard all copies of it in their hand to the Graveyard. If it is not, you randomly discard 1 card.

 

 

SOD-057

Null and Void

 

Normal Trap

 

Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. Your opponent cannot draw cards with card effects this turn.

 

 

SOD-058

Gorgon's Eye

 

Continuous Trap

 

The effects of all Defense Position monsters are negated. When a Defense Position monster your opponent controls is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to half of its DEF.

 

 

SOD-059

Cemetary Bomb

 

Normal Trap

 

Inflict 150 damage to your opponent for each card in their Graveyard.

 

 

SOD-060

Holy Life Barrier

 

Normal Trap

 

Discard 1 card. This turn, reduce all damage you receive to 0. Monsters you control cannot be destroyed by battle.

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