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Arcane Magicks


Lonk

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Arcane Magicks - Levitation

Continuous Spell

 

While you control no monsters, your opponent cannot declare an attack. Each time an "Arcane Magicks" Spell Card is activated, switch the Battle Position of 1 card your opponent controls. During each of your End Phases, place 1 Arcane Counter on this card. This card's effect cannot be negated.

 

Arcane Magicks - Amplify

Quick-Play Spell

 

Activate this card while you control no monsters. Place 1 Arcane Counter on all "Arcane Magicks" Continuous Spell Cards on the field.

 

Arcane Magicks - Earth Shatter

Continuous Spell

 

While you control no monsters, select 3 unoccupied Monster Zones on your opponent's side of the field. Neither player can use the selected zones. During each of your End Phases, place 1 Arcane Counter on this card. This card's effect cannot be negated. You can only control 1 "Arcane Magicks - Ground Dasher" on the field.

 

Arcane Magicks - Water Spiral

Continuous Spell

 

While you control no monsters, once per turn you can destroy 1 card your opponent controls. During each of your End Phases, place 1 Arcane Counter on this card. This card's effect cannot be negated. You can only control 1 "Arcane Magicks - Water Spiral" on the field.

 

Arcane Magicks - Fire Maelstrom

Continuous Spell

 

While you control no monsters, once per turn, you can inflict 300 points of damage to your opponent for each Continuous Spell Card on the field. During each of your End Phases, place 1 Arcane Counter on this card. This card's effect cannot be negated. You can only control 1 "Arcane Magicks - Fire Maelstrom" on the field.

 

Arcane Magicks - Wind Squall

Continuous Spell

 

While you control no monsters, you can return any number of "Arcane Magicks" Spells from your Graveyard to your Deck to return the same number of cards on your opponent's side of the field to your opponent's hand. During each of your End Phases, place 1 Arcane Counter on this card. This card's effect cannot be negated. You can only control 1 "Arcane Magicks - Wind Squall" on the field.

 

Arcane Magicks - Elemental Eruption

Normal Spell

 

Activate this card while you control 1 of each: "Arcane Magicks - Earth Shatter", "Arcane Magicks - Water Spiral", "Arcane Magicks - Fire Maelstrom", and "Arcane Magicks - Wind Squall". Destroy all cards on the field and all cards in your opponent's hand. Your opponent loses 200 Life Points for each card sent to the Graveyard. You can add 1 "Master of the Arcane Magicks" from your Deck or Graveyard to your hand.

 

Arcane Magicks - Power Cannon

Continuous Spell

 

While you control no monsters, you can remove any number of Arcane Counters from your side of the field. Activate 1 of the following effects: ?Destroy cards on the field equal to the number of Arcane Counters removed. ?Inflict 200 points of damage for each Arcane Counter removed. ?Your opponent must discard cards equal to the number of Arcane Counters removed. During the End Phase while there are no Arcane Counters on this card, it is destroyed. You can only control 1 "Arcane Magicks - Power Cannon" on the field.

 

Master of the Arcane Magicks

Level 10

DARK

Spellcaster/Effect

ATK/3000 DEF/3000

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by this card's effect or by removing 10 Arcane Counters on the field. This card is not treated as a Monster Card. When this card is Special Summoned, add 1 "Arcane Magicks" Spell Card card from your Graveyard to your hand. If this card would be destroyed, remove 3 Arcane Counters from the field. If this card exists in your Graveyard, remove 10 Arcane Counters from the field to Special Summon this card from the Graveyard.

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