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YCM's Best Cards


Smesh

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There is an endless amount of cards made in the CC, and we've all seen some amazing cards. This is for everybody, anyone can apply. Just simply post your favorite card you've made over your card making career, and put it on display to the AoC.

 

Each person can submit ONE card.

 

Your Best Card App

Your Username:
The Name of Your Best Card:
Your Best Card: (in a spoiler)
What is Unique about Your Best Card:

 

Best Cards of YCM:

 

[spoiler=DHeroDogma's "Sankt Kaiser Vivio""]

220910.jpg

1 Tuner + "Vivio Takamachi" + 1 non-Tuner monster

Up to twice per turn, if this card would be destroyed, it is not. Then increase the ATK and DEF of this card by 200 each time this effect is applyed. When this card is removed from the field, you can Special Summon 1 "Vivio Takamachi" from your Graveyard.

 

 

[spoiler=Saint Dane's "Reality Warp Zone F-51"]

190904.jpg

Card Lore:

As long as this card is on the Field, neither player may draw cards during their Draw Phase. Each player draws 1 card from their Deck during their End Phase. Neither player may Normal Summon or Set during their turn. Once during your opponent's turn, you may Normal Summon or Set 1 monster from your Hand. If a monster is destroyed and you would take damage, you instead gain the same amount. Once while this card is face-up on the Field, if a Player's Life Points reaches 10000 or more, both players must discard their hand and draw 3 cards. Any card sent to the Graveyard is sent to the bottom of the deck instead. If a player has no cards in their hand during their Standby Phase, they must draw 1 card. When a monster is summoned in Attack Position, flip it face-down without changing the battle position. A monster in face-down Attack Position cannot declare an attack.

 

 

[spoiler=Deustodo's "Assasin"]

157888.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Chaos Zone" or by this card's effect. This card is also treated as a Machine-Type. Once per turn, during your Main Phase, if you control this monster, you can equip it to a Level 5 or higer monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once equipped to a monster, increases the ATK of the equipped monster by 1500. At the end of the turn that this card was equipped to a monster, send the equipped monster to the Graveyard and Inflict 1000 damage to both players. If this card is sent to the Graveyard by the previous effect, pay 1000 Life Points to Special Summon it back to your side of the field in face-up Defense Position. If this card is removed from play, you may Special Summon to your side of the field "K1LL3R", "C0MP4NNY" or "Kidnapper" from your hand, Deck or Graveyard in Attack Position. When this card is destroyed by battle, you gains 1000 Life Points while your opponent loses the same amount. If this card is used as Tribute, Special Summon to 1 Level 5 or lower Machine-Type monster from your hand. If This card is used for as a Synchro Material Monster or as a Fusion Material Monster, increases the ATK and DEF of the Summoned monster by 650. If this card is sent to the Graveyard by a Spell or Trap Card Effect, Special Summon 3 "Pyscho Son" Tokens (Warrior-Type /Level 3/DARK/900 ATK/800 DEF) in face-up Defense Position. If this card has it ATK decreased by a Field Spell Card Effect, increases this card's ATK by 800. If this card is destroyed by a Monster Card Effect, Special Summon 1 "Avenger of Assasin" Token(Machine-Type /Level 5/DARK/1950 ATK/2000 DEF) in Attack Position. If this cards remains face-up on the field for at least 10 turns, Special Summon to your field a Fusion, Shynchro, an Anti-Shynchro or a Dark Synchro Monster from your Extra Deck in face-down Defense Position. If the monster Special Summoned by the previous effect is destroyed by battle, you ca send this card to the Graveyard to Special Summon back the destroyed monster to your side of the field. Pay 500 Life Points to negate the effect of all Spell or Trap Card on the field until the End Phase. If your opponent activate "4.500.000.000 B.C.","Final Countdown" or "Destiny Board", you can pay 2000 Life Points to destroy the activated card. If this card is target of a Spell Card Effect, you can remove 3 cards from your Graveyard from play to negate and destroy the Spell Card. If the controller of this card had activated at least 6 of the Effects of this card, select 1 monster your opponent control, if that monster is destroyed by battle, your opponent lose the Duel, If that monster destroy this card by battle, you lose the Duel.

 

 

[spoiler=The_Deifeind's "Mind Control Confusion"]

227682.jpg

This card can only be activated when the only monster on your field is selected as an attack target. Special Summon 4 "Mind Control Tokens" (ATK: 500 DEF:500) in face-down defense position. Flip the monster that was selected as an attack target into face-down defense position. Rearrange the monsters in any order. Your opponent then selects an attack target. If the target is a "Mind Control Token," the attacking monster is destroyed. If the target is a "Mind Control" monster, all cards on your field are sent to the Graveyard and your opponents monster can attack again.

 

 

[spoiler=Lieutenant Renji's "Seeker of Truth"]

145730o.jpg

Until the End Phase of the turn this card was Summoned, your opponent must play with their hand revealed. Once per turn, you can pay 800 Life Points to look at the top card on your Deck. If it's a Spell or Trap Card, add it to your hand. If it's a monster, it is destroyed and this card's ATK is increased by 400. If this card's ATK is over 2500, it is destroyed.

 

 

[spoiler=Rosuke's "Ysann - Luckily Dragon"]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn you can discard 1 card. If you do, roll a six-sided die and activate 1 of the following effects depending on what you rolled:

●1: Increase the ATK of all face-up Gemini monsters you control by 400.

●2: Select 1 face-up Gemini monster you control. When that monster is selected as the target of a Trap Card, negate the activation of that Trap Card and destroy it.

●3: Increase this card's ATK by 1400 until your End Phase.

●4: Special Summon 1 "Ysann - Luckily Dragon" from your hand or Deck. It's effect is negated.

●5: Decrease your Life Points by 1000.

●6: Special Summon 1 Lv 4 or lower Gemini monster from your Graveyard. The Summoned monster is treated as an Effect Monster, and it gains its effect.

This card cant be destroyed by battle if you control another "Ysann - Luckily Dragon".

 

 

[spoiler=Ĉatman's "Aqueous Quartz Dragon"]

51129p.jpg

1 Tuner + 1 or more non-Tuner EARTH monsters

During each of your opponent's Battle Phases, if there exists a face-up Attack Position monster on your opponent's side of the field, it must attack this card. Any Battle Damage inflicted by this card is doubled. If this card is targeted by the effects of a Spell or Trap Card, you can negate its activation by changing this card to Attack Position. If you activate this effect, you cannot change this card's battle position until the second Main Phase after activation.

 

 

[spoiler=Shelds9's "Starshot Dragon"]

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This card cannot be Special Summoned. This card can only be Normal Summoned or Set by tributing 1 Dragon type monster and 1 Light monster on your side of the field. When this card destroys a monster by battle and sends it to the graveyard, put 1 Starshot Counter on this card. When this card is destroyed and sent to the graveyard, inflict 100 damage to your opponent for each Starshot counter on this card.

 

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Your Username: DHeroDogma

The Name of Your Best Card: Sankt Kaiser Vivio

Your Best Card: [spoiler=My Best Card]

220910.jpg

1 Tuner + "Vivio Takamachi" + 1 non-Tuner monster

Up to twice per turn, if this card would be destroyed, it is not. Then increase the ATK and DEF of this card by 200 each time this effect is applyed. When this card is removed from the field, you can Special Summon 1 "Vivio Takamachi" from your Graveyard.

 

What is Unique about Your Best Card: It was my first card I've made, and what got me hooked to this site, also, what I like about it is that is one of my strongest cards i've ever made. lol, I also did a little of remaking (Pic) and fixing the OCG a bit.

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Your Username: Saint Dane

The Name of Your Best Card: Reality Warp Zone F-51

Your Best Card: (in a spoiler)

[spoiler=Reality Warp Zone F-51]

190904.jpg

Card Lore:

As long as this card is on the Field, neither player may draw cards during their Draw Phase. Each player draws 1 card from their Deck during their End Phase. Neither player may Normal Summon or Set during their turn. Once during your opponent's turn, you may Normal Summon or Set 1 monster from your Hand. If a monster is destroyed and you would take damage, you instead gain the same amount. Once while this card is face-up on the Field, if a Player's Life Points reaches 10000 or more, both players must discard their hand and draw 3 cards. Any card sent to the Graveyard is sent to the bottom of the deck instead. If a player has no cards in their hand during their Standby Phase, they must draw 1 card. When a monster is summoned in Attack Position, flip it face-down without changing the battle position. A monster in face-down Attack Position cannot declare an attack.

 

 

What is Unique about Your Best Card: Once you read the card, this isn't needed but I'll humor you. It screws the rules of just about every mechanic of the game. Even the simple act of summoning a monster becomes difficulty, and well, attacking is no longer as way to win. The rest is easy to see.

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Your Username: Saint Dane

The Name of Your Best Card: Reality Warp Zone F-51

Your Best Card: (in a spoiler)

[spoiler=Reality Warp Zone F-51]

190904.jpg

Card Lore:

As long as this card is on the Field, neither player may draw cards during their Draw Phase. Each player draws 1 card from their Deck during their End Phase. Neither player may Normal Summon or Set during their turn. Once during your opponent's turn, you may Normal Summon or Set 1 monster from your Hand. If a monster is destroyed and you would take damage, you instead gain the same amount. Once while this card is face-up on the Field, if a Player's Life Points reaches 10000 or more, both players must discard their hand and draw 3 cards. Any card sent to the Graveyard is sent to the bottom of the deck instead. If a player has no cards in their hand during their Standby Phase, they must draw 1 card. When a monster is summoned in Attack Position, flip it face-down without changing the battle position. A monster in face-down Attack Position cannot declare an attack.

 

 

What is Unique about Your Best Card: Once you read the card, this isn't needed but I'll humor you. It screws the rules of just about every mechanic of the game. Even the simple act of summoning a monster becomes difficulty, and well, attacking is no longer as way to win. The rest is easy to see.

 

i like that, screws up the rules. im definitely adding it

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Your Username: Deustodo The Name of Your Best Card: Assasin [spoiler=Your[/color] Best Card]

157888.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Chaos Zone" or by this card's effect. This card is also treated as a Machine-Type. Once per turn, during your Main Phase, if you control this monster, you can equip it to a Level 5 or higer monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once equipped to a monster, increases the ATK of the equipped monster by 1500. At the end of the turn that this card was equipped to a monster, send the equipped monster to the Graveyard and Inflict 1000 damage to both players. If this card is sent to the Graveyard by the previous effect, pay 1000 Life Points to Special Summon it back to your side of the field in face-up Defense Position. If this card is removed from play, you may Special Summon to your side of the field "K1LL3R", "C0MP4NNY" or "Kidnapper" from your hand, Deck or Graveyard in Attack Position. When this card is destroyed by battle, you gains 1000 Life Points while your opponent loses the same amount. If this card is used as Tribute, Special Summon to 1 Level 5 or lower Machine-Type monster from your hand. If This card is used for as a Synchro Material Monster or as a Fusion Material Monster, increases the ATK and DEF of the Summoned monster by 650. If this card is sent to the Graveyard by a Spell or Trap Card Effect, Special Summon 3 "Pyscho Son" Tokens (Warrior-Type /Level 3/DARK/900 ATK/800 DEF) in face-up Defense Position. If this card has it ATK decreased by a Field Spell Card Effect, increases this card's ATK by 800. If this card is destroyed by a Monster Card Effect, Special Summon 1 "Avenger of Assasin" Token(Machine-Type /Level 5/DARK/1950 ATK/2000 DEF) in Attack Position. If this cards remains face-up on the field for at least 10 turns, Special Summon to your field a Fusion, Shynchro, an Anti-Shynchro or a Dark Synchro Monster from your Extra Deck in face-down Defense Position. If the monster Special Summoned by the previous effect is destroyed by battle, you ca send this card to the Graveyard to Special Summon back the destroyed monster to your side of the field. Pay 500 Life Points to negate the effect of all Spell or Trap Card on the field until the End Phase. If your opponent activate "4.500.000.000 B.C.","Final Countdown" or "Destiny Board", you can pay 2000 Life Points to destroy the activated card. If this card is target of a Spell Card Effect, you can remove 3 cards from your Graveyard from play to negate and destroy the Spell Card. If the controller of this card had activated at least 6 of the Effects of this card, select 1 monster your opponent control, if that monster is destroyed by battle, your opponent lose the Duel, If that monster destroy this card by battle, you lose the Duel.

 

What is Unique about Your Best Card: It does almost anything a card can do. It also has a long effect.

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sorry poopybuttoxes, not accepted. it would be useless, if i drew that on the first turn, why would i end it, and why would they accept?

If you and your opponent both have a win in a tournament they can tie and both go to the next round without any stress. I didnt expect you to understand. Just keep making unoriginal cards with unoriginal effects. Im sure they'll get interesting eventually...

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awesome05 not accepted. it is overpowered and bland

 

If you and your opponent both have a win in a tournament they can tie and both go to the next round without any stress. I didnt expect you to understand. Just keep making unoriginal cards with unoriginal effects. Im sure they'll get interesting eventually...

 

me make unoriginal cards?

[spoiler=unoriginal card]

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This card cannot be Special Summoned except by its own effect. You can Special Summon this card from your hand by discarding 5 cards from your hand to the Graveyard. If you Special Summon this card, Spell and Trap cards can only be activated by paying 500 Life Points. Once per turn you can flip a face-down card face-up. If it is a Spell or Trap card, it is not activated unitil the owner activates it. If it is a monster, flip effects are not activated at this time.

 

i dont think so.

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Cruelty_09

Goku - Super Saiyan 4

[spoiler=(Goku-SS4]108979.jpg[spoiler=(Lore]This card cannot be set. This card can only be Normal Summoned by either Tributing 1 face-up lower level "Goku" monster on the field or by removing 1 lower level "Goku" monster in your graveyard from play. When this card is Normal Summoned both players must destroy all but one of their monsters. While this Card remains face-up on the field neither player may Normal Summon, Special Summon or Set monsters unless they have no monsters.

 

 

 

I like thie card the most because it's effect is (because my my vocab comes from anime) devastating then add the attack and defense points and I believe it become a solid card.

Plus I think the pic is cool.^^

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awesome05 not accepted. it is overpowered and bland

 

 

 

me make unoriginal cards?

[spoiler=unoriginal card]

221030.jpg

This card cannot be Special Summoned except by its own effect. You can Special Summon this card from your hand by discarding 5 cards from your hand to the Graveyard. If you Special Summon this card, Spell and Trap cards can only be activated by paying 500 Life Points. Once per turn you can flip a face-down card face-up. If it is a Spell or Trap card, it is not activated unitil the owner activates it. If it is a monster, flip effects are not activated at this time.

 

i dont think so.

Its original cause no one would waste their time making a useless card. Im sorry im saying these things. Its not like me. Dont bother replying, im done man. Go about your business...

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rochster

Shandu, the Dragon of Destruction

248927.jpg

 

"1 Dragon Tuner Monster + 1 Dragon Non-Tuner Monster + 1 Machine Non-Tuner Monster"

Send all monster cards to the graveyard except for monsters with the EARTH elemnt. Ignore the effects of the monsters. If Glizer, the Beast of Destruction and/or Tanakun, the Warrior of Destruction are on your side of the field, this card gains their abilities. If not, then this card's ATK and DEF are 3200. This card is not effected by Field Destruction.

 

It can destroy all of those pesky cards your opponent has and their effects are not activated, so your safe, it can gain abilities of really good monsters, it can be super strong, and it can survive a card that wipes out the field.

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Username: The_Deifiend

Card Name: Mind Control Confusion

Card: [spoiler=Mind Control Confusion]227682.jpg

This card can only be activated when the only monster on your field is selected as an attack target. Special Summon 4 "Mind Control Tokens" (ATK: 500 DEF:500) in face-down defense position. Flip the monster that was selected as an attack target into face-down defense position. Rearrange the monsters in any order. Your opponent then selects an attack target. If the target is a "Mind Control Token," the attacking monster is destroyed. If the target is a "Mind Control" monster, all cards on your field are sent to the Graveyard and your opponents monster can attack again.

 

What is unique: This card gives your opponents a 1/5 chance, or 20%

If they're wrong, all that happens is they lose a monster. However, if they're right, you lose all cards on your field and you opponents monster can attack again.

Also, I don't think there are many traps that allow you to rearrange 5 facedown monsters on your field and allow you opponent to attack 1.

 

I hope this is good enough to get in :D

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Here is one of my best IMO(Image Credit Goes to Wanderley):

 

Your Username: Lieutenant Renji

The Name of Your Best Card: Seeker of Truth

Your Best Card(in a spoiler): [spoiler=My Card]145730o.jpg

 

Lore: Until the End Phase of the turn this card was Summoned, your opponent must play with their hand revealed. Once per turn, you can pay 800 Life Points to look at the top card on your Deck. If it's a Spell or Trap Card, add it to your hand. If it's a monster, it is destroyed and this card's ATK is increased by 400. If this card's ATK is over 2500, it is destroyed.

 

What is Unique about Your Best Card: I believe it's effects are somewhat original, and personlly like the image.

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