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[Lex] Project SIN [Lex] | FINISHED | Added the MG Gods


Lexadin

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GREED - The Fallen Spirit

It has a nice nuking effect, but it's not efficiant enough imo to actually be good. On the other hand, getting 5 cards extra isn't that bad. I would have given it a little higher attack, it's pretty easy even for a Level 4 monster to take it down.

 

GLUTTONY - The Enraged Slime

So... Each time it battles it removes that monster from play. Is damage still inflicted to a player? If not, this is not a weak card. But due to the lack of ATK, it could easily make you take damage, balancing this strong remove from play effect.

 

PRIDE - The Malevolent Drago

Maybe the most useful out of these cards. I like it. Balanced and all. Could be a little much to deal damage 5 times though.

 

SLOTH - The Generating Beetle

A good... Card. Well, it's pretty good, but Summoning 1 Level 4 with no cost (it will pay back later, OK) is not bad. But still, used with the right cards, lethal. The last effect makes it balanced since you MUST select, it's no optional.

 

WRATH - The Mechanized Mayhem

Once per turn, during your Main Phase 1, place 1 Deplete Counter on this card (Max. 5) to select 1 card on the field, destroy all cards your opponent controls that are in the same position as the it. WHAT? o_X I like it, but could be OPed though since it can be used every turn for 5 turns. I guess the last effect is very needed here.

 

ENVY - The Grabbing Vines

I feel this is very UPed for some reason. Can't put my finger on it. Yeah, 0 ATK for the rest of the duel. It can get a strong effect, but for a cost. And it might not even be able to activate it's first effect. Too unreliable imo.

 

LUST - The Alluring Angel

I think you mean to select 1 monster your opponent controls.? Am I right? I like it's forcing effect. I don't see it being used though. This was the least "fun" card of them, but that's life. The 2200 damage is too much for this card, it's not that good to begin with.

 

All cards: What's up with the random ATK/DEF? I like that the last effects don't activate if you have 4 counters on them, making them usable for 4 turns, and then you can just skip using them.

 

Good work Lex! ;)

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This set looks pretty interesting, to say the least.

 

Pic: 9/10 Pics fit the idea for each card and all the pics fit together but I've seen some of them numerous times recently

 

Template: 9/10 This Template is pretty cool IMO

 

OCG: 10/10 No glaring errors and everything seems to balance out

 

Originality/Creativity 7/10 +2pts for Background Story = 9/10 New twist on an old idea is pretty cool

 

Playability: 9/10 IMO this would make for an interesting deck and would see some play

 

Overall: 46/50 Awesome :D Very Well Done

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@DA: Yeah, but it is stil pretty focused. But perhaps it is a little OP.

 

@Tom: Thanks for finally viewing them. @Greed: Yes, but that's why I created some support. @Gluttony: Yep, it still inflicts damage. @Pride: Yeah, I had a veeling I may overdid this one. @Sloth: Thanks. @Wrath: Yeah, this and Pride may be a little bit to Powerfull. And I shall fix. @Envy: *facepalms* Lol, I acidentely made it so that it only needs 1 counter to get a drawback, I meant it to need 5. @Lust: Really? You can activate it in your opponent's turn to make its Normal Summon be wasted by attacking this pretty high ATK monster and also inflict quite the damage.

Yeah, about the ATK/DEF. I wanted this set to be special. Almost everyone does the base 1000-100-50 steps. But there once where some cards that had special amounts. And this also shows thier imperfections so it will fit with the storyline imo.

 

@FTW: Thanks.

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I like the whole SIN idea.

 

make a card where if all of your sins are in the graveyard, your opponent goes to hell

 

I would've stuck with one type of counter for all of the monsters though, just to stop confusion and what not.

 

On Delta Site, would it go in the Field Spell Zone, or in your Spell and Trap Card Zone?

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Yeah, I made multiple Counter types to make it fit more with the effects they are using. But perhaps I can find a treat they all share and give them that kind of Counters.

 

It depends if the Field Spell space is free or not. If it is not, then it would go in the Spell/Trap Card Zone and if there's not 1, the Field Spell Zone. It's effect activates nontheless.

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