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Yu-Gi-Oh: Star Duel Academy Yaer 1: The Beginning [PG -16] [ Accepting via OOC][Not started][Co-Hosted by TotalObelisk and ty9239]


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Sure.

 

Updated Deckermalist for Inspector E Bill:

 

Decklist:

 

3x Swarm of Locusts

3x Swarm of Scarabs

3x Swarm of Ants ©

3x Hive Keeper ©

3x Trihorn Beetle ©

1x Sinful Beast- Avaritia of Greed ©

 

15

 

3x Pot of Duality

 

3

 

3x Limit Counter ©

3x Closed Set ©

1x Royal Oppression

1x Solemn Judgment

1x Mirror Force

1x Solemn Warning

3x Dimensional Prison

3x Sakuretsu Armor

3x Widespread Ruin

2x Bottomless Trap Hole

 

21

 

Trihorn Beetle

 

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 monster from your Deck.

 

Swarm of Leeches

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, remove from play 1 random card in your opponent's hand.

 

Swarm of Ants

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.

 

all Level 3, DARK, 1000/500

 

Hive Keeper

Level 3

WATER

1000/1000

 

You can discard this card and select 1 Insect-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.

 

Limit Counter

 

Trap

Counter

 

Activate only during your opponent's turn when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you have only 1 face-up monster and it has 1000 or less ATK. Your opponent can discard 1 card from their hand to negate the effect of this card if you have a monster with more than 1000 ATK in your Graveyard. If your opponent does not, negate the activation and destroy that card.

 

Closed Set

Trap

Continuous

 

Neither player can Summon a Level 5 or higher monster. If you control a face-up Level 5 or higher monster, destroy this card.

 

Sinful Beast- Avaritia of Greed

 

WATER/Aqua/Effect

Lv 8

 

2800/2800

 

lore- There can only be 1 "Sinful Beast" monster on the field. This card is unaffected by the effects of your opponent's Trap Cards. When this monster is Normal Summoned destroy all Spell and Trap Cards on the field, then Special Summon any number of Level 3 monsters from your Graveyard. When this card is sent to the Graveyard, remove it from play and return all monsters in both players' Graveyards to the Deck.

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so wait a minute...Superman not only cannot be destroyed by battle, but he gains ATK for superhero monsters? Also the fact that it only takes two monsters to summon him? I'm sorry but I call OP. With my cards that do that either they have a rlly low attack or take FIVE monsters to summon it. A card like Superman should be a ritual or something harder to summon. IK I have some OP cards but c'mon. Superman is easy to summon, has a high attack, and cannot be destroyed by battle. and on top of that can also increase it's attack even thought it's already 3500? First of all it should be a level 9 or 10 because of it's attack alone. 9 and 10's take a special way to summon the monsters, usually level 9 and ups are fusions, Synchros, or rituals anyway, not including the god cards.

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Even so those like the god cards require at least three (3) monsters to summon. My character's top card is Dragon Warrior (Dragos). I made his special ability (nearly) based off of Junk Warrior. The only side part to that is where he gains the ATK of the monsters used to synchro summon him. The downside is that if he is summoned through means of Monster Reborn (or something close of that nature) his ability will not be activated as it can only be used to synchro summon. But that does not mean I have cards ready to boost his power. In a way I would have to agree with MKS on that part. Superman card should be a ritual, synchro, or fusion card. It seems way to OP'd to not be destroyed in battle and have those ATK points like that.

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Yea Tal do what ever you want with the cards, your not the first lol, Nine tail fox ftw. To be honest I dont care if people change up the cards i already have my orignal copys saved so what ever. Even though I put alot of time in thoes cards,you know having their effects based off their aspect and having their pic match them, but no go ahead and step on my dreams...... Jk lol no really its ok dude.

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So speaking of OP MKS nice Necromancer's backup, come on dude really a draw card with no draw backs what so ever. Look man im not here to rate peoples cards or anything I dont care to and its not my place two, but I am here to rp so whats with the op cards man.

 

Soul wahts your cards effect?

BB Arcane Corrupter- when a spell is played all face up monster lose 300 atk and def 2 spells were played so 600 from every one

 

Tainted springs- when an opponent plays a spell he or see must randomly discard 1 card from hand

 

lunar walker- when a monster is sp summon that monster loses 1000 atk and def

 

toes are the effect that will trigger

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MKS you cant synchro summon your spell syas to treat the monster you summon with its card effect as a normal monster so you kind screwed your self cause ur Warrior of death is no longer atuner its a normal moster now so you have two monsters on the feild not one.

soul you should post quick and tell MKS what the effects are in the RP.

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Look MKS im not trying to call anyone out like i said but dude this is only an rp there is no need to OP your way to victory, or to bring out big cards just to show off how badass your character is. I wasent going to say anything about your first monster which is a 4star 1800/2400 jinzo which is op for a 4 stars monster, but that spell is just BS dude. and let me guess you got it off the random number genrator right :rolleyes: any way man what im trying to say is dial it down. Now i know because my monsters effects my cards can gain attack quickly, but if you look at most of my monsters their orignal attack is below 1000, in past post i said that this deck was made with speed/swarm in mind but they have low attack hell the highest atk monster i have is 1500 which is a Synchro monster.

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@King Mew

 

Aren't there normal tuners? Like Tune Warrior, or Water Spirit? or are those, with the vanilla background and all, not normal monsters? Furthermore, "Tuner" is a type, not an effect, so even if it was "Summoned as a normal monster" it would still be a "Tuner", just like it would be a "Warrior" or "Spellcaster", right?

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