Icy Posted July 31, 2010 Report Share Posted July 31, 2010 Weapons Merchant SartomWarrior/Tuner/Level 2/FIRE550/200- While this card is in your Deck, this card is treated as an Equip Spell Card. Weaponsmith MortimerWarrior/Effect/Level 3/FIRE1200/0- This card is treated as if it didn't have a Type while on the field. When this card is Summoned, equip 1 "of the" Equip Spell Card from your Deck to this card. Steelhardened KnightWarrior/Effect/Level 4/FIRE1800/1800- This card is treated as if it didn't have a Type while on the field. While this card is equipped with an Equip Spell Card, this card cannot be removed from the field with a Spell or Trap Card except as a cost or tribute. Armory StandField Spell- When an Equip Spell is added from your Deck to your Hand, you can put it into play immediately. Once per turn, you can remove from play 1 Monster Card in your graveyard, to add 1 Equip Spell from your Graveyard to your Deck. If the removed card could have been appropriately equipped with the returned Equip Spell, add the Equip Spell to your hand instead. [spoiler=Weapons of Destruction]Sword of the GladiatorEquip Spell- This card cannot be equipped to a Beast-Warrior Type monster. When the equipped monster battles a Beast-Warrior Type monster, destroy it with the effect of this card without applying damage calculation. Axe of the FallEquip Spell - This card cannot be equipped to a Zombie Type monster. When the equipped monster battles a Zombie Type monster, destroy it with the effect of this card without applying damage calculation. Scythe of the AngelsEquip Spell - This card cannot be equipped to a Fairy or Winged-Beast Type monster. When the equipped monster battles a Fairy or Winged-Beast Type monster, destroy it with the effect of this card without applying damage calculation. Hammer of the AlliesEquip Spell - This card cannot be equipped to a Warrior Type monster. When the equipped monster battles a Warrior Type monster, destroy it with the effect of this card without applying damage calculation. Dagger of the SeaEquip Spell - This card cannot be equipped to a Aqua or Fish Type monster. When the equipped monster battles a Aqua or Fish Type monster, destroy it with the effect of this card without applying damage calculation. Cursed Staff of the SeerEquip Spell - This card cannot be equipped to a Spellcaster Type monster. When the equipped monster battles a Spellcaster Type monster, destroy it with the effect of this card without applying damage calculation. Bonesaw of the BeastsEquip Spell - This card cannot be equipped to a Dragon, Beast, or Dinosaur Type monster. When the equipped monster battles a Dragon, Beast, Dinosaur Type monster, destroy it with the effect of this card without applying damage calculation. Poisoned Spear of the EvolvedEquip Spell - This card cannot be equipped to a Reptile or Insect Type monster. When the equipped monster battles a Reptile or Insect Type monster, destroy it with the effect of this card without applying damage calculation. Flail of the SturdyonesEquip Spell - This card cannot be equipped to a Rock or Machine Type monster. When the equipped monster battles a Rock or Machine Type monster, destroy it with the effect of this card without applying damage calculation. Dust of the FadedEquip Spell - This card cannot be equipped to a Thunder or Pyro Type monster. When the equipped monster battles a Thunder or Pyro Type monster, destroy it with the effect of this card without applying damage calculation. Link to comment
♥Łövëły-Ċħän♥ Posted August 1, 2010 Report Share Posted August 1, 2010 Monsters are fun. Awesome effects, kind of like how the anime portrayed the Clear monsters except some of your monsters just dont have types :3 cool! Unique equips! Never, EVER, seen one with type restrictions! The effects are a bit bland but somehow it makes me want them .-. It makes them somehow...more exciting to me. They'd of course work perfectly with your monsters. Could build a wonderful deck around those. And all those equips except Hammer of the Allies into a deck with that one guy umm... What was it...Gilford the Legend! And you can kick all kinds of ass =D.. Although I'd never use him .-. You should think about expanding the type-less idea cause i love it! Link to comment
Sleepy Posted August 2, 2010 Report Share Posted August 2, 2010 Going from last to first: Armory StandIt sounds interesting to get advantage out of Equips by getting them to your hand if compatible. Most equips are compatible with most monsters so it should go to your hand most of the time. Also, sinse this is a Field Spell Card, it makes it easy enough to put in play early.I can see some fun Decks with this card. First that comes to mind is Eatos, it helps control the monsters in your Graveyard and gives you Equips. Overall very good. Steelhardened KnightIts ok. I can't think of much to it. I'm not a defensive type of player myself so..... but its nice with cards like Torrental Tribute and others, this card would laugh at them. Its really the type of card that needs to be tested in order to really see how well it does. Weaponsmith MortimerEquip search that isn't a FLIP monster, awesome. There is nothing else to say. Weapons Merchant SartomWell, its a Tuner and you can search it with your Weaponsmith Mortimer. Of course you can't use the "Tuner" part if its equiped.Searchable also via Hidden Armory and Reinforce Truth, which isn't that aweome on itself, bt the one good thing I like about it is that its a quick Tuner to take out of your Deck. Even though you can't really use it immediately and it doesn't have any effect while equiped to something. To tell you the truth, I commented with mixed feelings on these. I started reading them and they looked underpowered. Then I got some fun combos in mind and thing they are good. ;DYou have OCG issues in every card =0 (I won't lie about that)... First time I ever tried to correct OCG from you you kinda... got upset so.. I rather not this time ^-^" Keep up the good work. Is it for that project of yours at the Realistic Card section? =D Link to comment
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