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1 on 1 challenge. START VOTING!!!


Subtlety

You, the cardmakers of YCM will choose the winner  

3 members have voted

  1. 1. Who do you think made the better card?

    • poisonedbite
      3
    • opponent
      0


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Im issuing a challenge to all card makers level 4 and above. Anyone that wants to challenge me that meets the requirements is welcome to. The end date is August 7. The winner gets 2 reps from the loser.

 

my card-

96732.jpg

2 Spellcaster Tuners + 1 DARK non-Tuner monsters

This monster cannot be destroyed by battle and this cards owner takes no damage from battle involving this card. When this monster attacks, destroy the target monster and the 2 Spell or Trap Cards in the Spell and Trap Card Zones behind it, if occupied. If there are none, Special Summon the destroyed monster to your side of the field. It is destroyed during the End Phase.

 

 

his cards

2r2stqx.jpg

309oo4z.jpg

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I vote Acecardman22.

 

I think they are both useless, but the fusion is 1) more possible to get on the field, and 2) it has more than one purpose. You could run it in a deck out deck somehow, or you could just run it for attacking people. If it stays on the field for two turns you have a 6500 ATK monster. The other cards effect was cool, but three monsters on the field and they have specifications? And there was the unnecesary effect of not being able to be destroyed by battle, and when you attack a monster you cant inflict damage cause the monster gets destroyed by the effect. The two spell and traps cards behind it thing wasnt good OCG. Should have been when you attack a monster you can destroy two spell or trap cards on the opponents side of the field.

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i didnt know how to word it, bc ive never seen it before. and no, i didnt want random spell or traps, i wanted the 2 behind it, like a chain reaction. and precisely bc after 2 turns its 6500, 3 turns 9500, and so on, and each turn its destroying the opponents top 3 cards? thats so freaking overpowered it isnt funny

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