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Mind Control Deck (Edited) (Now with holos and a booster pack!)


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I must say the pics are exelent.

OCg has some errors.

And most of the effects are quite OPed.

 

A 7/10

 

I can't help but think that you probably find Templar OP'd. The only reason I made him like that is because it would usually be your opponents monster attacking him on their turn, which would mean despite the fact that he has 0 ATK and DEF on their field, they can still use him as a tribute in their second main phase if they haven't summoned a monster already.

 

Pointing out which ones are REALLY OP'd would be hugely helpful, but thanks for the rate regardless :D

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Jesus, these cards are all either super overpowered or super underpowered. <_<

 

A Somewhat Fair Trade

 

Literally, monster reborn for all level 4 or lower Mind Controls, but more, because if you don't have the stongest card on the field, you can take it.

 

Animated Armor

 

Awkward OCG. At least it's Mind Control specific support.

 

Blessed Blade

 

So it's like Snatch Steal, except the monster has 0 attack and defense? That's fine, it can still be used for Synchros or tributing for Monarchs.

 

Cursed Blade

 

Why pull off a ridiculous -2 to get his monsters, when your thing has so many other ways to get your opponent's monsters?

 

Master of Mind Control

 

Uhh... remove from play 2 Mind Control monsters from... where exactly? Hand? Field? Grave? Deck? Opponent's Field? You should specify. <_<

 

Mesmerizing Shrine

 

... I don't understand the first portion of it's effect. Is it like, all of them activate immediately when they're summoned? Or like, their effect can't be negated, if say Plasma was on the field?

 

Second effect, pretty damn overpowered. Not only can you suicide your monsters into your opponent's monsters to steal them, but you can just about guarantee your monsters won't be touched out of fear.

 

Null and Void

 

Terribly situational and bad. Just use Solemn Wishes if you have a problem with losing LP.

 

Joining of Minds

 

LolPolymerization.

 

Living Soul

 

Autonomous Action Device, without any cost or deck dedication needed. You can still use the card's effect, still tribute it, still use it for a Synchro Summon, or use it as a meat shield.

 

Also, if I'm reading it right, the effect doesn't go away once. Like, say I summon an opponent's Celtic Gaurdian. It gets destroyed, then comes back with 2400. I ram it into a Monarch, then immediately afterwards it comes back again, still in my battle phase, with 3400 attack now. Opponent's turn. Smashing ground or Fissure just give me a 1000 point boost, and the turn conntinues with absolutely zero consequences, since he's summoned back immediately.

 

Increased Consequences

 

Terrible.

 

Mind Control Barrage

 

It's like a Permanent Honest, that also destroys monsters at any moment in time. If you can't activate this card, then you're already winning so you don't need it. When you can activate this card, it's an instant -1 to your opponent, and a huge attack increase. Not helped by the fact it needs no deck dedication.

 

Mind Control Confusion

 

Magical Hats, except more broken. No need for any deck dedication. The fact that it wipes your field can be a pretty sour disadvantage though. Not to mention that tokens can't be facedown and that most people don't represent their tokens as cards and you've got quite a messy card.

 

Portal of Mind Control

 

So unimaginably broken. Easily splashable into any deck, not just Mind Control decks, not biased between face up or face down, you can remove from play monsters on both turns, and you can bring back their own monsters. It's a continuous -1 to your opponent every turn, and a continuous +1 for you.

 

Archer

Damn, and I thought Portal was the most broken card here. The fact that it's effect isn't limited to once per turn is terrifying, though for the sake of argument I'll assume it was meant to be once per turn, since that just lifts it up to a completely other level.

 

Firstly, it's a dark Warrior, meaning it's got good cards to support it. RoTA, Warrior Returning Alive, all that. Secondly, it's effect is automatically a -1 to your opponent, at the bare minimum. The special summoning a monster effect is just massive over kill on an already ridiculously overpowered monster. It's like a level 4 Thestalos, but with monster revival instead of burn.

 

Guardian

 

Meh, seems bad overall, but I reserve the right to change my mind should a more broken card be revealed, or should I think of an OTK with it. =D

 

King

 

... Wouldn't this card's effect lead to an infinite loop with itself? You activate an effect, it's effect to increase it's attack activates. It's effect just activated, so it's effect to increase it's own attack activates, and so on, and so forth? Just thrown in a 'Except for Mind Control King' clause in somewhere, I guess.

 

I haven't seen any tuners yet, so I don't know what to say about it's Synchro material

 

Knight

 

So it's Brain Control, except the cost is a normal summon, and you don't give the monster back? That's pretty damn broken.

 

Master

 

Somehow, one of the least powered monsters so far. But that's only because the bar was set so high by the first one.

 

Ambiguous wording. What happens when you no longer have control over it? It may be implied it goes back to your opponent, but it could just as easily hit the grave or be RFG-ed or something.

 

Queen

 

Removing from play 1 Guardian from... where? Hand? Deck? Field? Grave? Opponent's field? As far as I can tell, I wouldn't want to RFG Knight or Archer, the only ones worth maining so far for pretty much every single deck, and they're not exactly "swarmy" monsters. Unless you can use the tokens summoned by Confusion... but then again Tokens can't hit the grave.

 

Meh, I wouldn't main Gaurdian anyway, so forget Queen too.

 

Swordsman

 

It's a worse version of Goyo Gaurdian. I'll pass.

 

Templar

 

Wouldn't it become an infinite wall after it was destroyed once? You kill it with something, then it gets Special Summoned to opponent's field with 0 ATK and DEF. You kill it again, it revives again. Not worth the risk. Makes the Synchro not worth it either.

 

Morcius

 

Or, more likely, when it's attack reaches 1000 your opponent has no monsters weak enough to still be destroyed by this, so you wait until it gets destroyed by battle.

 

Morraskhan

 

Well, if the first 3 are in the grave, you'll auto have the 3+ effect. Morcius isn't worth it though, IMO, so like yeah...

 

Narra

 

Again, removing from play where? Grave? Hand? Deck? Field? Still pretty usable. And your normal summon isn't wasted, so you can still tribute their monster. Excellent.

 

Xeeskan

 

Meh. Destroying your own monsters is iffy, but if it means winning the game...

 

Acient[sic] Guardian

 

Pretty much, suicide it into an opponent's monster? Meh, the Shrine thing was better, but at least this is more splashable.

 

Sledger

 

It's attack would never get to 0. The opponent would just destroy it by battle when it got around the 800 range.

 

Knight does it better anyway.

 

the deck

 

Lol@Archer at anything less then the maximum it could be.

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Jesus, these cards are all either super overpowered or super underpowered. <_<

 

A Somewhat Fair Trade

 

Literally, monster reborn for all level 4 or lower Mind Controls, but more, because if you don't have the stongest card on the field, you can take it.

 

Animated Armor

 

Awkward OCG. At least it's Mind Control specific support.

 

Blessed Blade

 

So it's like Snatch Steal, except the monster has 0 attack and defense? That's fine, it can still be used for Synchros or tributing for Monarchs.

 

Cursed Blade

 

Why pull off a ridiculous -2 to get his monsters, when your thing has so many other ways to get your opponent's monsters?

 

Master of Mind Control

 

Uhh... remove from play 2 Mind Control monsters from... where exactly? Hand? Field? Grave? Deck? Opponent's Field? You should specify. <_<

 

Mesmerizing Shrine

 

... I don't understand the first portion of it's effect. Is it like, all of them activate immediately when they're summoned? Or like, their effect can't be negated, if say Plasma was on the field?

 

Second effect, pretty damn overpowered. Not only can you suicide your monsters into your opponent's monsters to steal them, but you can just about guarantee your monsters won't be touched out of fear.

 

Null and Void

 

Terribly situational and bad. Just use Solemn Wishes if you have a problem with losing LP.

 

Joining of Minds

 

LolPolymerization.

 

Living Soul

 

Autonomous Action Device, without any cost or deck dedication needed. You can still use the card's effect, still tribute it, still use it for a Synchro Summon, or use it as a meat shield.

 

Also, if I'm reading it right, the effect doesn't go away once. Like, say I summon an opponent's Celtic Gaurdian. It gets destroyed, then comes back with 2400. I ram it into a Monarch, then immediately afterwards it comes back again, still in my battle phase, with 3400 attack now. Opponent's turn. Smashing ground or Fissure just give me a 1000 point boost, and the turn conntinues with absolutely zero consequences, since he's summoned back immediately.

 

Increased Consequences

 

Terrible.

 

Mind Control Barrage

 

It's like a Permanent Honest, that also destroys monsters at any moment in time. If you can't activate this card, then you're already winning so you don't need it. When you can activate this card, it's an instant -1 to your opponent, and a huge attack increase. Not helped by the fact it needs no deck dedication.

 

Mind Control Confusion

 

Magical Hats, except more broken. No need for any deck dedication. The fact that it wipes your field can be a pretty sour disadvantage though. Not to mention that tokens can't be facedown and that most people don't represent their tokens as cards and you've got quite a messy card.

 

Portal of Mind Control

 

So unimaginably broken. Easily splashable into any deck, not just Mind Control decks, not biased between face up or face down, you can remove from play monsters on both turns, and you can bring back their own monsters. It's a continuous -1 to your opponent every turn, and a continuous +1 for you.

 

Archer

Damn, and I thought Portal was the most broken card here. The fact that it's effect isn't limited to once per turn is terrifying, though for the sake of argument I'll assume it was meant to be once per turn, since that just lifts it up to a completely other level.

 

Firstly, it's a dark Warrior, meaning it's got good cards to support it. RoTA, Warrior Returning Alive, all that. Secondly, it's effect is automatically a -1 to your opponent, at the bare minimum. The special summoning a monster effect is just massive over kill on an already ridiculously overpowered monster. It's like a level 4 Thestalos, but with monster revival instead of burn.

 

Guardian

 

Meh, seems bad overall, but I reserve the right to change my mind should a more broken card be revealed, or should I think of an OTK with it. =D

 

King

 

... Wouldn't this card's effect lead to an infinite loop with itself? You activate an effect, it's effect to increase it's attack activates. It's effect just activated, so it's effect to increase it's own attack activates, and so on, and so forth? Just thrown in a 'Except for Mind Control King' clause in somewhere, I guess.

 

I haven't seen any tuners yet, so I don't know what to say about it's Synchro material

 

Knight

 

So it's Brain Control, except the cost is a normal summon, and you don't give the monster back? That's pretty damn broken.

 

Master

 

Somehow, one of the least powered monsters so far. But that's only because the bar was set so high by the first one.

 

Ambiguous wording. What happens when you no longer have control over it? It may be implied it goes back to your opponent, but it could just as easily hit the grave or be RFG-ed or something.

 

Queen

 

Removing from play 1 Guardian from... where? Hand? Deck? Field? Grave? Opponent's field? As far as I can tell, I wouldn't want to RFG Knight or Archer, the only ones worth maining so far for pretty much every single deck, and they're not exactly "swarmy" monsters. Unless you can use the tokens summoned by Confusion... but then again Tokens can't hit the grave.

 

Meh, I wouldn't main Gaurdian anyway, so forget Queen too.

 

Swordsman

 

It's a worse version of Goyo Gaurdian. I'll pass.

 

Templar

 

Wouldn't it become an infinite wall after it was destroyed once? You kill it with something, then it gets Special Summoned to opponent's field with 0 ATK and DEF. You kill it again, it revives again. Not worth the risk. Makes the Synchro not worth it either.

 

Morcius

 

Or, more likely, when it's attack reaches 1000 your opponent has no monsters weak enough to still be destroyed by this, so you wait until it gets destroyed by battle.

 

Morraskhan

 

Well, if the first 3 are in the grave, you'll auto have the 3+ effect. Morcius isn't worth it though, IMO, so like yeah...

 

Narra

 

Again, removing from play where? Grave? Hand? Deck? Field? Still pretty usable. And your normal summon isn't wasted, so you can still tribute their monster. Excellent.

 

Xeeskan

 

Meh. Destroying your own monsters is iffy, but if it means winning the game...

 

Acient[sic] Guardian

 

Pretty much, suicide it into an opponent's monster? Meh, the Shrine thing was better, but at least this is more splashable.

 

Sledger

 

It's attack would never get to 0. The opponent would just destroy it by battle when it got around the 800 range.

 

Knight does it better anyway.

 

the deck

 

Lol@Archer at anything less then the maximum it could be.

 

Thanks for the rate ^-^

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It's fine :D

I just don't see any effects that I stole o.o

 

I wouldn't worry alot of people say stuff thats not true, any way.

 

From what i've seen the pictures fit the cards, I will not comment on the "Null and Void" card, cause people have bombarded you with enough of that.

 

The cards like most people have said are ethier Over, or Under powerd some major, and others minor. I like the Deck Idea alot, I could see this being used in a tournament, I will give you a rep for these cards. :}

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