Icy Posted August 30, 2010 Author Report Share Posted August 30, 2010 Family troubles came up. Sister, and grandparents not doing so well. So I won't be able to update a full client or add Customs yet but here are the general rules. But it's currently played on a 5x5 or 10x10 Board, (if anyone can do graphics they are fully suggested to modify the default.jpg image to do so). All your cards on the field will be played with notes (right click the field - create note), while you cards are face-up or face-down on the side (each player picks a Player 1 or Player 2 and places their cards appropriately where their deck/graveyard is). On a 5x5 field, you are allowed only 5 cards on the field. On a 10x10 field you are allowed 10 cards on the field. Any card that would exceed that number is destroyed and face-down S/T or Monsters are not labeled; but you must have the appropriate cards on the side ready to flip-up and identify. A card can only be played on your backrow in an empty zone. Cards must move into each others zone to battle. If a monster moves into an S/T and it is destroyed and no battle is conducted. Traps etc work as normal from anywhere on the field. Each card can only move 1 space per turn and Field Spells affect the whole field as normal. Same for destruction (for now). Ooh and only 2 cards per turn may be played; unless it says otherwise. Any questions? Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 30, 2010 Report Share Posted August 30, 2010 Family troubles came up. Sister, and grandparents not doing so well. So I won't be able to update a full client or add Customs yet but here are the general rules. But it's currently played on a 5x5 or 10x10 Board, (if anyone can do graphics they are fully suggested to modify the default.jpg image to do so). All your cards on the field will be played with notes (right click the field - create note), while you cards are face-up or face-down on the side (each player picks a Player 1 or Player 2 and places their cards appropriately where their deck/graveyard is). On a 5x5 field, you are allowed only 5 cards on the field. On a 10x10 field you are allowed 10 cards on the field. Any card that would exceed that number is destroyed and face-down S/T or Monsters are not labeled; but you must have the appropriate cards on the side ready to flip-up and identify. A card can only be played on your backrow in an empty zone. Cards must move into each others zone to battle. If a monster moves into an S/T and it is destroyed and no battle is conducted. Traps etc work as normal from anywhere on the field. Each card can only move 1 space per turn and Field Spells affect the whole field as normal. Same for destruction (for now). Ooh and only 2 cards per turn may be played; unless it says otherwise. Any questions? No questions, sounds cool Link to comment Share on other sites More sharing options...
YamiMario Posted August 31, 2010 Report Share Posted August 31, 2010 I haven't dueled on here in a while, D: Rose Duels sounds pretty awesome, though. And less than a mess like the game it was based on, heh. Link to comment Share on other sites More sharing options...
SP0RE Posted September 2, 2010 Report Share Posted September 2, 2010 Where you've said no more than 2 cards, I presume you mean you can't play 2 monsters... Link to comment Share on other sites More sharing options...
Icy Posted September 2, 2010 Author Report Share Posted September 2, 2010 Doesnt matter. Can be 2 S/T or 2 Monsters. The field makes it slow as it is, but yea... Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted September 2, 2010 Report Share Posted September 2, 2010 I can still fully understand that game style.. Basicly coz I nedd to actually play it to understand it...I cannot make it by just reading it... XD Link to comment Share on other sites More sharing options...
Icy Posted September 2, 2010 Author Report Share Posted September 2, 2010 6x6 Mat, not appropriate but the damn error <_< ... Need it to be a 5x5 Mat. Link to comment Share on other sites More sharing options...
Icy Posted September 2, 2010 Author Report Share Posted September 2, 2010 http://www.mediafire.com/?flm6stc9kgl9xmwVersion 3 Out. +1 for Zeaux for helping me in my time of need. (Added Blockman upon request of a certain member- only TCG card added). Link to comment Share on other sites More sharing options...
SP0RE Posted September 3, 2010 Report Share Posted September 3, 2010 http://www.mediafire.com/?flm6stc9kgl9xmwVersion 3 Out. +1 for Zeaux for helping me in my time of need. (Added Blockman upon request of a certain member- only TCG card added). Me! Thank You! That's going straight into my deck! :P Link to comment Share on other sites More sharing options...
Icy Posted September 3, 2010 Author Report Share Posted September 3, 2010 Yeah... Rose Duels being changed so that face up cards can move up to 2 spaces per turn. Please contact Dae or .Kan for how to carry out duels. I had to show them both. And -Griffin will help out at hir's leisure. Duel's can get tedious due to the number of turns it takes to cross the field. And btw; I will only be here for WWD the next 3 days (drama on all fronts). Link to comment Share on other sites More sharing options...
SP0RE Posted September 3, 2010 Report Share Posted September 3, 2010 Yeah... Rose Duels being changed so that face up cards can move up to 2 spaces per turn. Please contact Dae or .Kan for how to carry out duels. I had to show them both. And -Griffin will help out at hir's leisure. Duel's can get tedious due to the number of turns it takes to cross the field. And btw; I will only be here for WWD the next 3 days (drama on all fronts). Sounds fun... Need to try it! Have you thought of keeping Rose Duels but running them as not as special. But have Special Rose monsters that get field effects... Like moving 3 spaces? Link to comment Share on other sites More sharing options...
Icy Posted September 3, 2010 Author Report Share Posted September 3, 2010 The rights to include such cards require a Duel Log (include the movement spaces from where to where) or dueling me. A/1 | 2 | 3 | 4 | 5 | 6 |-B-C-D-E-F- Figure it out. Link to comment Share on other sites More sharing options...
SP0RE Posted September 3, 2010 Report Share Posted September 3, 2010 The rights to include such cards require a Duel Log (include the movement spaces from where to where) or dueling me. A/1 | 2 | 3 | 4 | 5 | 6 |-B-C-D-E-F- Figure it out. I have (for once) I would duel you but real life has got me busy all weekend... One problem... What happens about Special Summoning Tokens? I mean with Blockman as my example, if he uses his effect should I Summon the tokens in the normal place? It seems rather illogical! Or Mystic Swordsman! You get level 2 really far then he has to go back to square one to become level 4... Link to comment Share on other sites More sharing options...
jenofresh Posted September 12, 2010 Report Share Posted September 12, 2010 I guess this is the right place. I wish to enlist as a Street Duelist Link to comment Share on other sites More sharing options...
jenofresh Posted September 14, 2010 Report Share Posted September 14, 2010 Hrm.....to make this more plausible, perhaps we should implement a "Who's Online" feature Link to comment Share on other sites More sharing options...
Icy Posted September 14, 2010 Author Report Share Posted September 14, 2010 I'm actually tempted to put this on hold for now. I've got IRL duties and originally, to keep this active I wanted 4 judges to maintain it while I do Dev work on the concepts. But it's impossible without a total revamp. Link to comment Share on other sites More sharing options...
Lord Ursus Posted September 14, 2010 Report Share Posted September 14, 2010 Do what you have to, Icy. Should I wait for the revamp to join? I could be a judge, if you need me. Link to comment Share on other sites More sharing options...
Icy Posted September 14, 2010 Author Report Share Posted September 14, 2010 Judges roles are VERY strict and they have to be active in actually playing (even more so than the requirements for current players). So I am hesitant to add anyone to it. >_<"... Link to comment Share on other sites More sharing options...
SP0RE Posted September 14, 2010 Report Share Posted September 14, 2010 I hope this program doesn't go down... I like it! I don't mind if the updates are few and far between, it means less downloading! :P Link to comment Share on other sites More sharing options...
Icy Posted September 15, 2010 Author Report Share Posted September 15, 2010 I actually want to know how YVD reads the new .SET and Ban List files >_>"... Link to comment Share on other sites More sharing options...
Zeaux Posted September 15, 2010 Report Share Posted September 15, 2010 About the ban list, you can make a list here, of the cards that can only be used @1, 2 or 3. An example is MST, that is now @2, but YVD don't let us use them. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted September 15, 2010 Report Share Posted September 15, 2010 About the ban list, you can make a list here, of the cards that can only be used @1, 2 or 3. An example is MST, that is now @2, but YVD don't let us use them. You can't? The banlist is suppoused to work no?BTW is there any new download to make? Link to comment Share on other sites More sharing options...
Icy Posted September 15, 2010 Author Report Share Posted September 15, 2010 Not atm, I have had ANY time in the past week and a half. Even now >_>"... Might create an external forum and tell you all to go there for any updates and not rely on YCM. (Easier on me and you, plus it's easier to distinctive or whatever). Link to comment Share on other sites More sharing options...
SP0RE Posted September 19, 2010 Report Share Posted September 19, 2010 What happened to this thread? It's gone from being stickied? Link to comment Share on other sites More sharing options...
.Nu-13 Posted September 19, 2010 Report Share Posted September 19, 2010 It's unstickied, because Josh doesn't have time to keep this up. :( Link to comment Share on other sites More sharing options...
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