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Wulf Lightsworn Beast Support


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Enraged Wulf

**/Dark/Beast/Effect

Once per duel you can pay 500 life points to special summon this card from the Graveyard and draw 1 card.

400/400

 

Flaming Wulf

****/Fire/Beast/Effect

When this card is normal summoned you can send 1 "Wulf" card from your deck to the Graveyard to add one "Wulf" card from your deck to your hand other than "Flaming Wulf". When this card is sent from your deck to the Graveyard by the effect of a "Wulf" card you can place one card from your hand to the Graveyard and then send the top card from your deck to the Graveyard.

1850/200

 

Darkness Wulf

****/Dark/Beast/Effect

Once per turn you can discard this card from your hand to send 1 "Wulf" card from your deck to the Graveyard. When this card is sent from the deck to the Graveyard you can send one "Wulf" card from your deck to the Graveyard other than "Darkness Wulf".

1850/200

 

Infernal Wulf

***/Fire/Beast/Tuner/Effect

When this card is sent from the top of your deck to your Graveyard special summon it. If there is a Lightsworn card on the field while you control this card destroy this card. When this card is special summoned, send 1 "Wulf" card from your deck to the Graveyard.

1200/200

 

Cyber Wulf

****/Earth/Machine/Effect

Once per turn you can send 1 "Wulf" card from your deck to the Graveyard. When this card is sent from your deck to the Graveyard except by the effect of a "Lightsworn" monster or by the effect of Cyber Wulf, special summon it.

1850/200

 

Summon Wulf

****/Water/Beast/Effect

When this card is sent from the top of your deck to the Graveyard except by the effect of a "Lightsworn" monster special summon it.

1850/200

 

Wulf Slash

Normal Spell

When this card is sent to the Graveyard by the effect of a "Wulf" monster special summon 1 "Wulf" monster from the Graveyard.

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The first card is a +2 for almost no cost, OP'd.

 

Flaming Wulf... Also a +2 with Lightsworn Wulf, a +3 with the first card... yeah, far too much.

 

Darkness... seems alright, would probably use it.

 

Infernal is interesting, although how likely are you to send it from the top, specifically, without LS? Not likely.

 

yber Wulf - Because you can't have a +1 each turn without being a beatstick, right? Too powerful.

 

Summon Wulf, again, how likely to be sent from the top? I guess you might use Needlebug Nest... but I just don't expect it to happen often enough to justify it.

 

Wulf Slash - Great, more targets for shenanigans.

 

This Deck looks like it could easily throw out LS Wulf every turn, often at a +1 or +2. That's just silly. Tone everything down a bit, that much advantage is reddicilus.

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