Haou Devil 12 Posted July 30, 2010 Report Share Posted July 30, 2010 It's been awhile since my last set of cards, I've been hurting my head with ideas to come up with. Now I've finally come up with a series of cards that might help. [spoiler=Monsters]Telepath - AunaDARK / Level 4[Psychic/Effect]ATK/1400 DEF/1200While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Normal Monster, Both players return 1 card from his/her hand to their Deck. Telepath - NataDARK / Level 3[Psychic/Effect]ATK/1200 DEF/600While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws an Effect Monster, you and your opponent must discard 1 card from his/her hand. Telepath - GianDARK / Level 4[Psychic/Effect]ATK/1500 DEF/1000While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a monster whose level is 1-4, draw 1 card from your Deck. Telepath - WillDARK / Level 5[Psychic/Effect]ATK/1800 DEF/1500While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a monster whose level is 5-6, destroy 1 card your opponent controls. Telepath - ReiDARK / Level 6[Psychic/Effect]ATK/2100 DEF/1200While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a monster whose level is 7-10, your oppnent can only attack this monster. Telepath - SiaDARK / Level 4[Psychic/Effect]ATK/1300 DEF/1000While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Normal Spell Card, you gain 500 Life Points and your opponent loses 500 Life Points. Telepath - AiDARK / Level 4[Psychic/Effect]ATK/1200 DEF/1200While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Continuous Spell Card, "Telepath" monsters are not destroyed this turn. Telepath - AuniDARK / Level 3[Psychic/Effect]ATK/1100 DEF/1000While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Quick-Play Spell, remove 1 card from your opponent's hand from play. Telepath - UniDARK / Level 4[Psychic/Effect]ATK/1600 DEF/1400While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Field Spell Card, add 1 Field Spell from your Deck to your hand. Telepath - ZanDARK / Level 4[Psychic/Effect]ATK/1400 DEF/1000While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws an Equip Spell Card, equip the Equip Spell Card to this card. Telepath - LanDARK / Level 5[Psychic/Effect]ATK/1900 DEF/1400While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Normal Trap Card, negate the effects of your opponent's Spell & Trap Cards until the End Phase. Telepath - keitaDARK / Level 6[Psychic/Effect]ATK/2100 DEF/1200While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Counter Trap Card, negate the effects of monsters your opponent controls. Telepath - AaronDARK / Level 7[Psychic/Effect]ATK/2500 DEF/1500While this card is face-up on the field, your opponent must play with their hand revealed. If your opponent draws a Continuous Trap Card, your opponent discards his/her entire hand. [spoiler=Spells]Telepathic Space[Field Spell]While this card is activated, both players must show every card they draw. "Telepath" monsters gain 500 ATK & DEF while this card is on the field. When a "Telepath" monster is destroyed, add the type of card written in the destroyed "Telepath" monsters text from your Deck to your hand. Psychic Gift[Continuous Spell]When a Psychic-type monster is summoned, your opponent draws 1 card. Telepathic Draw[Continuous Spell]Once per turn, select 1 "Telepath" monster you control and draw 1 card. If the card is the same type of card written in the selected "Telepath" monsters text, draw 1 more card. [spoiler=Traps]Telepathic Mirror[Continuous Trap]Once per turn, select 1 "Telepath" monster you control or in your hand. This card gains the effect of the selected "Telepath" monster until the End Phase. Sorry, i'll get back on this sometime. Until then, KEEP ON DUELING!! Link to comment
-Griffin Posted July 30, 2010 Report Share Posted July 30, 2010 The last two feel lack-luster, otherwise an interesting set. DD Designator tech would be fun. Link to comment
Mysty Posted July 30, 2010 Report Share Posted July 30, 2010 You've outdone yourself yet again Haou. I find it absolutely amazing that you do that on a semi-consistent basis.I think Sia and Auna's stats could be a bit higher, but the others are relatively good statwise considering the effects and level.Good so far, I hope to see more. Link to comment
Haou Devil 12 Posted August 1, 2010 Author Report Share Posted August 1, 2010 New cards added. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.