Sploda Posted December 4, 2011 Author Report Share Posted December 4, 2011 Well they don't start with points they'll earn them by leveling (up to level 30) then they can earn them from the "Legendary" level quests. If they manage to complete all the quests and are level 60 they will have 40 skill points. 1st point unlocks ability2nd point upgrades ability3rd point masters it and gives it a secondary effect Allows for some simple flexibility between characters. Link to comment Share on other sites More sharing options...
.Requiem Posted December 4, 2011 Report Share Posted December 4, 2011 At the beginning we need some numbers to work with. If everything was one then there won't be much to do. You need the numbers to help calculate attack damage against defense. Like how much hit points one gets. It will also allow flexibility for someone to be able to distribute their initial stats. It would bring variant with the characters. Link to comment Share on other sites More sharing options...
Sploda Posted December 4, 2011 Author Report Share Posted December 4, 2011 Well, I could randomly generate stats for people based on their class. In fact, that is what I'll do, allowing them to add 7 points to no more than 2 stats (these points are optional). Come up with a list of generic abilities and then I'll try to give a hit % and Damage range for them. Link to comment Share on other sites More sharing options...
.Requiem Posted December 4, 2011 Report Share Posted December 4, 2011 Range? How do you want to do this, it would be easier just have them attack each other and have the stats calculate if it hits or misses and how much damage it does. If you want to do a grid type game then I will let you handle that. For generic statsI have the following; Endurance, Strength, Luck, Defense, Magic, Magic Defense, SpeedThan these stats would calculate into the hit points, damage ratio and damage modifiers with the defenses they have.Anything else that comes to mind? Link to comment Share on other sites More sharing options...
Sploda Posted December 4, 2011 Author Report Share Posted December 4, 2011 You mistake my use of Range. I meant (example): [Claw] - Deals 2-5 dmg Stuff like that. Link to comment Share on other sites More sharing options...
.Requiem Posted December 4, 2011 Report Share Posted December 4, 2011 Oops, my bad. You can still make up attacks if you want. Each character is going to be different. I am guessing each character would have their own set of attacks. Link to comment Share on other sites More sharing options...
Sploda Posted December 7, 2011 Author Report Share Posted December 7, 2011 Anyway, I've come up with a basic starting area and a Hub Town as setting. Any luck on anything else. Other news: I'm having to write ANOTHER NOVEL! F*** English. Link to comment Share on other sites More sharing options...
DL Posted December 8, 2011 Report Share Posted December 8, 2011 Shouldn't there be different starting areas? Like how you start in different areas in some games, depending on your race? Link to comment Share on other sites More sharing options...
Spirit of DMG Posted December 8, 2011 Report Share Posted December 8, 2011 .Requiem...it seems like I should remember that name.Anyway, what's this about characters and attacks? Link to comment Share on other sites More sharing options...
Sploda Posted December 8, 2011 Author Report Share Posted December 8, 2011 @DLWoah, wait we are putting more than one playable race in this? I thought everyone was human... Link to comment Share on other sites More sharing options...
DL Posted December 8, 2011 Report Share Posted December 8, 2011 @DLWoah, wait we are putting more than one playable race in this? I thought everyone was human...It was the only example I could think of D: But I honestly dun know if it's better to have multiple points to start off at Or just one huge metropolis/quiet, small village ...tho...for this kinda thing, huge metropolis kinda works better :'o Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted December 8, 2011 Report Share Posted December 8, 2011 :3 This sounds fun Range? How do you want to do this, it would be easier just have them attack each other and have the stats calculate if it hits or misses and how much damage it does. If you want to do a grid type game then I will let you handle that. For generic statsI have the following; Endurance, Strength, Luck, Defense, Magic, Magic Defense, SpeedThan these stats would calculate into the hit points, damage ratio and damage modifiers with the defenses they have.Anything else that comes to mind?But What If you devoted all of your skill into luck? Shouldn't it better off as accuracy with far ranged weapons? Link to comment Share on other sites More sharing options...
.Requiem Posted December 8, 2011 Report Share Posted December 8, 2011 .Requiem...it seems like I should remember that name.Anyway, what's this about characters and attacks?Nope, you shouldn't. Actually I don't even know who you are. ha ha :3 This sounds fun But What If you devoted all of your skill into luck? Shouldn't it better off as accuracy with far ranged weapons?No luck is what luck is. It affects how often attacks hit and it you should be able to dodge an attack. If you bump your luck with all your points you will be able to hit more often. You shouldn't have any points in attack you will be doing the least amount of damage. I was thinking that weapons won't have a set attack damage. It shouldn't matter that much anyway there are other factors that affect the damage such as defense and the attack. If we want to have ranged attacks than there could be some modifier that helps determine how much damage it does. Like say a ranged attack does a set amount of damage before hand than another your normal attack will come in, but at a lower damage range because of the difference in the weapons used. Link to comment Share on other sites More sharing options...
DL Posted December 8, 2011 Report Share Posted December 8, 2011 Donovyn was Dark_Magician_Girl_=3 Founder of FTK Sound familiar? :3 lolz And if I understand what you just wrote (I think I do) I approve. :3 Link to comment Share on other sites More sharing options...
.Requiem Posted December 8, 2011 Report Share Posted December 8, 2011 Sounds familiars, if you need me to clarify something just ask. Link to comment Share on other sites More sharing options...
DL Posted December 8, 2011 Report Share Posted December 8, 2011 np, think I got it all But why aren't we having weapons with set damage again? Link to comment Share on other sites More sharing options...
.Requiem Posted December 8, 2011 Report Share Posted December 8, 2011 It shouldn't really matter I was just thinking that weapons shouldn't play a major role in it all. It was coming from the thought that if someone had a powerful weapon that could KO everyone. But it might force some people to carefully consider their skills more and other possible decisions. I will let Creator decide that though. Link to comment Share on other sites More sharing options...
DL Posted December 8, 2011 Report Share Posted December 8, 2011 I see...you're right tho, since it's an RP having more character-based stuff and less focus on the weapons might be good :T idk Link to comment Share on other sites More sharing options...
Spirit of DMG Posted December 8, 2011 Report Share Posted December 8, 2011 Nope, you shouldn't. Actually I don't even know who you are. ha ha No luck is what luck is. It affects how often attacks hit and it you should be able to dodge an attack. If you bump your luck with all your points you will be able to hit more often. You shouldn't have any points in attack you will be doing the least amount of damage. I was thinking that weapons won't have a set attack damage. It shouldn't matter that much anyway there are other factors that affect the damage such as defense and the attack. If we want to have ranged attacks than there could be some modifier that helps determine how much damage it does. Like say a ranged attack does a set amount of damage before hand than another your normal attack will come in, but at a lower damage range because of the difference in the weapons used.*Brain explodes* Link to comment Share on other sites More sharing options...
.Requiem Posted December 8, 2011 Report Share Posted December 8, 2011 What the part about the Role-Play or that I don't even know who you were until a half hour ago? Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted December 8, 2011 Report Share Posted December 8, 2011 What the part about the Role-Play or that I don't even know who you were until a half hour ago?Seeing DMG hardly knows himself I'd say it's the latter But I love your idea on Luck this whole elevates to an actual RP and not an anime variant gone wild Link to comment Share on other sites More sharing options...
Sploda Posted December 8, 2011 Author Report Share Posted December 8, 2011 Weapons will have minimal effects for every non-Warrior person. Warrior + no weapon = fail As such Warrior skills will have something to do with the weapon. But weapons won't have much to do besides make a Warrior stronger. Basic Stats: StrengthAgilityStaminaIntellectSpirit Secondary Stats: HasteLuckCharisma (applies to NPCs only)Skill (Applies to skills and weapons)Defense Agility will affect Defense (dodging and what not) and HasteSpirit will affect Charisma (MANLY SPIRIT IS MANLY!) All I got stat wise, I'm going to let people make up their own skills every 15 levels meaning at max level you have 4 unique skills. Otherwise you have skills based on your class that you start with. Link to comment Share on other sites More sharing options...
DL Posted December 9, 2011 Report Share Posted December 9, 2011 If Spirit affects Charisma why is Spirit primary and Charisma secondary? O-o Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted December 9, 2011 Report Share Posted December 9, 2011 If Spirit affects Charisma why is Spirit primary and Charisma secondary? O-oReally DL No spirit = no charisma they are both interwined Charisma is kinda like a subsection Link to comment Share on other sites More sharing options...
DL Posted December 9, 2011 Report Share Posted December 9, 2011 ..so why wouldn't CHARISMA affect SPIRIT? O^O Link to comment Share on other sites More sharing options...
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