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The Fake Type Knights


Sploda

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Nah

 

Samurai can fall into warrior

 

Knight can fall into warrior (tho adding it AFTER warrior is an interesting idea)

 

 

I actually like Energy a lot.

 

Gas...kinda iffy on it, for some reason.

 

 

EDIT:

 

We don't need an emo. You're actually right >.>

 

...surprisingly.

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Gas could fall under Toxic/Poison or even Energy.

 

We can't be too specific with a -Type, it has to encompass many things.

 

@Remo

A Samurai is a WARRIOR that follows the way of Bushido. So they are Warrior-Type.

 

A Warrior/Knight thing doesn't make sense. A Knight Archetype could be done though.

 

As for your Spell/Trap idea. Stop being idiotic.

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Bah bro

 

u aren't a believer (If I so much as think you were going to write "bieber believer or some other crap" so help me god i will mess you in ways that don't exist yet)

 

More emphasis on what the spell is

 

Kinda like the monster-types

 

Not "equip" or "quick-play"

Winged-Beast Spell?

 

....

 

That could actually make looking for the damn things easier (like on DN)

 

But I doubt it's goin anywhere >.>

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Remo, referring back to that weird idea about Inventors (or something) working on "fusing" cards together like a monster and a spell, maybe.

It's hard to delve into the mechanics, but maybe the new Extra Deck monster could be made from tributing certain monsters, spells, and/or traps together.

Like a...

Come to think of it, how'd they think of the terms "Synchro" and "Xyz" to begin with?

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I think this club has also turned into a club that conceptualizes new mechanics for the game overall =P

It's true that Spells and Traps have no "archetype". Maybe something like a Speed Spell, where you can only play certain spells and traps under certain conditions, which leads to special effects normal cards couldn't do.

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I have to say I actually love this idea. Just the concept of it is amazing. I'd like to see you make something out of this.

Thanks for the support

 

The only problem is that our card generator only allows us to add such archtypes to monsters

 

We would have to make monster-spells and have a shop add a backround that fits whatever it was intended to be (spell, trap)

 

and even then the attribute =//

not very practical but it's a start

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