DL Posted November 13, 2011 Report Share Posted November 13, 2011 Nah Samurai can fall into warrior Knight can fall into warrior (tho adding it AFTER warrior is an interesting idea) I actually like Energy a lot. Gas...kinda iffy on it, for some reason. EDIT: We don't need an emo. You're actually right >.> ...surprisingly. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 13, 2011 Report Share Posted November 13, 2011 CRAZY IDEAWHAT IF They had types for spell and traps? WHAT DO YOU THINK? /sharktank Link to comment Share on other sites More sharing options...
Sploda Posted November 13, 2011 Author Report Share Posted November 13, 2011 Gas could fall under Toxic/Poison or even Energy. We can't be too specific with a -Type, it has to encompass many things. @RemoA Samurai is a WARRIOR that follows the way of Bushido. So they are Warrior-Type. A Warrior/Knight thing doesn't make sense. A Knight Archetype could be done though. As for your Spell/Trap idea. Stop being idiotic. Link to comment Share on other sites More sharing options...
Admiral Tim Posted November 13, 2011 Report Share Posted November 13, 2011 CRAZY IDEAWHAT IF They had types for spell and traps? WHAT DO YOU THINK? /sharktank quick play, equip, field etc. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 13, 2011 Report Share Posted November 13, 2011 Bah bro u aren't a believer (If I so much as think you were going to write "bieber believer or some other crap" so help me god i will mess you in ways that don't exist yet) More emphasis on what the spell is Kinda like the monster-types Not "equip" or "quick-play" Link to comment Share on other sites More sharing options...
DL Posted November 14, 2011 Report Share Posted November 14, 2011 Bah bro u aren't a believer (If I so much as think you were going to write "bieber believer or some other crap" so help me god i will mess you in ways that don't exist yet) More emphasis on what the spell is Kinda like the monster-types Not "equip" or "quick-play"Winged-Beast Spell? .... That could actually make looking for the damn things easier (like on DN) But I doubt it's goin anywhere >.> Link to comment Share on other sites More sharing options...
Fusion X. Denver Posted November 14, 2011 Report Share Posted November 14, 2011 Remo, referring back to that weird idea about Inventors (or something) working on "fusing" cards together like a monster and a spell, maybe.It's hard to delve into the mechanics, but maybe the new Extra Deck monster could be made from tributing certain monsters, spells, and/or traps together. Like a...Come to think of it, how'd they think of the terms "Synchro" and "Xyz" to begin with? Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 Nah A whole new thing like [spellbook] or [sword] Or something Link to comment Share on other sites More sharing options...
Fusion X. Denver Posted November 14, 2011 Report Share Posted November 14, 2011 I think this club has also turned into a club that conceptualizes new mechanics for the game overall =PIt's true that Spells and Traps have no "archetype". Maybe something like a Speed Spell, where you can only play certain spells and traps under certain conditions, which leads to special effects normal cards couldn't do. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 Exactly, we create an archtype for spells Link to comment Share on other sites More sharing options...
LC Posted November 14, 2011 Report Share Posted November 14, 2011 Exactly, we create an archtype for spellsI have to say I actually love this idea. Just the concept of it is amazing. I'd like to see you make something out of this. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 I have to say I actually love this idea. Just the concept of it is amazing. I'd like to see you make something out of this.Thanks for the support The only problem is that our card generator only allows us to add such archtypes to monsters We would have to make monster-spells and have a shop add a backround that fits whatever it was intended to be (spell, trap) and even then the attribute =//not very practical but it's a start Link to comment Share on other sites More sharing options...
Sploda Posted November 14, 2011 Author Report Share Posted November 14, 2011 You don't know what an Archetype is do you? An Archetype is a series of cards that have something in common via effect and the name. For example: All three of them are part of the Mana Archetype. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 whoops I must've meant type then xD Link to comment Share on other sites More sharing options...
DL Posted November 14, 2011 Report Share Posted November 14, 2011 Spell ARCHTYPE Is more doable A bunch of spells that work under one common name. Link to comment Share on other sites More sharing options...
Blake Posted November 14, 2011 Report Share Posted November 14, 2011 S/T Archetypes already exist IE: Of the Forbidden Spell, Sad Stories, etc. Link to comment Share on other sites More sharing options...
Enma Kozato Posted November 14, 2011 Report Share Posted November 14, 2011 I see we undied again.Isn't the whole goal of YCM, in an indirect manner of course, to create new Archetypes for cards? Link to comment Share on other sites More sharing options...
DL Posted November 14, 2011 Report Share Posted November 14, 2011 S/T Archetypes already exist IE: Of the Forbidden Spell, Sad Stories, etc.Well then, that kills MY ideabasedonRemo'sidea Link to comment Share on other sites More sharing options...
Hunter. Posted November 14, 2011 Report Share Posted November 14, 2011 sorry guys, but i'm leaving now. i just can't re-arrange my mind for Fake Types. i bid you farewell. Link to comment Share on other sites More sharing options...
DL Posted November 14, 2011 Report Share Posted November 14, 2011 ...Well that was a quick visit Bye :'D Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 sorry guys, but i'm leaving now. i just can't re-arrange my mind for Fake Types. i bid you farewell.Hm... I suspect a trap *is caught in ray shields* Link to comment Share on other sites More sharing options...
Hunter. Posted November 14, 2011 Report Share Posted November 14, 2011 if a trap was set then why is it not in motion? think about it. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 Simple ADMIRAL ACKBAR HAS YET TO DECLARE IT AS A TRAP THEREFORE IT HAS YET TO BE PUT IN MOTION Link to comment Share on other sites More sharing options...
Hunter. Posted November 14, 2011 Report Share Posted November 14, 2011 if you are referring to Tim, my plans and strategies do not always necessarily get set in motion by him. i do not have, nor require, a trap to set in motion. Link to comment Share on other sites More sharing options...
Lt. Colonel Remo Posted November 14, 2011 Report Share Posted November 14, 2011 I mentioned ray shields and now Admiral Ackbar Link to comment Share on other sites More sharing options...
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