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Phantom Beast SUPPORT


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Phantom Beast Berfomet

(Level 5/DARK/1400/1800)

[beast / Effect]

This card's name is treated as "Berfomet".If you control a face-up "Phantom Beast" monster, you can Special Summon this card from your hand. When this card is Summoned, search your Deck for 1 "Gazelle the King of Mythical Beasts" and Special Summon it in Attack Position. You can only control 1 "Berfomet" card at a time.

 

Phantom Beast King Gazelle

(Level 4/DARK/1500/1200)

[beast / Effect]

This card's name is treated as "Gazelle the King of Mythical Beasts". When this card is face-up on the field, "Phantom Beast" monsters cannot be targeted by opponent's effects.

 

Phantom Beast Zero-Talon

(Level 2/EARTH/0/100)

[beast-Warrior/Tuner/Effect]

You can remove this card in your Graveyard from play to Special Summon 1 "Phantom Beast Zero-Talon" from your Deck in Defense Position. That card cannot be used as a Tribute for a Tribute Summon. You can only perform 1 Synchro Summon with a "Phantom Beast Zero-Talon" as a Synchro Material Monster per turn. If this card is used as a Synchro Material Monster, at least 1 other Synchro Material Monster must be a "Phantom Beast" monster.

 

Phantom Beast Line-Skull

(Level 4/DARK/1800/0)

[beast-Warrior / Effect]

When this card is Summoned, send 1 "Phantom Beast" card from your Deck to your Graveyard.

 

Phantom Beast Cutting-Claw

(Level 4/WIND/1700/1000)

[beast-Warrior / Effect]

Once per turn, if this card destroys an opponent's monster by battle, it can attack once again in a row.

 

Phantom Beast Barrier-Hoof

[Level 1/EARTH/0/0)

[beast-Warrior / Effect]

While this card is in your Graveyard, your opponent cannot remove cards in your Graveyard from play.

 

Phantom Beast Piercing-Carapace

(Level 4/EARTH/0/2400)

[beast-Warrior / Effect]

While this card is in your Graveyard, "Phantom Beast" monsters inflict Piercing Damage.

 

Phantom Beast Majestic-Antler

(Level 6/EARTH/2700/2000)

[beast-Warrior / Synchro / Effect]

1 Tuner + 1 or more "Phantom Beast" monster(s)

Other "Phantom Beast" monsters gain 400 ATK. When a "Phantom Beast" monster destroys an opponent's monster by battle, inflict damage to your opponent's Life Points for each "Phantom Beast" card in your Graveyard X200. Once per turn, during your Main Phase 1, by skipping your Battle Phase, you can send 1 "Phantom Beast" card from your Deck to your Graveyard to destroy 1 card on the field.

 

Phantom Beast Phasing-Jackal

(Level 6/EARTH/2400/1000)

[beast-Warrior / Effect]

If this card is Tribute Summoned by Tributing a "Phantom Beast" monster, select 1 card in your opponent's hand and remove it from play. If this card is in your Graveyard, you can Tribute 1 "Phantom Beast" monster you control to add it to your hand. This card cannot be Special Summoned if it was returned to your hand this way.

 

Phantom Beast Breaking-Lion

(Level 8/EARTH/2800/1000)

[beast-Warrior / Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 2 or more face-up "Phantom Beast" monsters and have 3 or more "Phantom Beast" monsters in your Graveyard. Every "Phantom Beast" monster gains 100 ATK for each "Phantom Beast" monster in the Graveyard. Once per turn, you can send 1 "Phantom Beast" monster from your Deck to your Graveyard to Special Summon 1 "Phantom Beast" monster from Graveyard.

 

Phantom Beast Arrow-Brain

(Level 2/EARTH/400/100)

[beast-Warrior / Tuner / Effect]

This card can attack directly. While this card is in your Graveyard, whenever a face-up "Phantom Beast" monster you control inflicts Battle Damage, draw 1 card.

 

Phantom Beast Raging-Ravine

(Level 7/EARTH/2600/1000)

[beast Warrior / Synchro / Effect]

1 Tuner + 1 or more "Phantom Beast" monster(s)

Once per turn, you can Tribute 1 "Phantom Beast" monster you control to Special Summon 1 "Phantom Beast" monster in your Graveyard with a different name. If this card is in your Graveyard, face-up "Phantom Beast" monsters you control cannot be attacked by monsters with a Level lower than their own.

 

Call of the Phantom Beast

Normal Spell

Activate only if you control a face-up "Phantom Beast" monster. Discard 1 "Phantom Beast" monster, draw 2 cards, then send 1 "Phantom Beast" monster from your Deck to your Graveyard.

 

Phantom Beast Bone Club

Equip Spell

Equip this card only to a "Phantom Beast" monster. Increase the equipped monster's ATK and DEF by 1000. Whenever the equipped monster attacks or is attacked, draw a card. If the equipped monster would be destroyed by a card effect, destroy this card instead.

 

Phantom Beast Gateway

Quick-Play Spell

Activate this card in response to a "Phantom Beast" monster being Special Summoned. Special Summon 1 "Phantom Beast" monster from your Graveyard in face-up Attack Position and send 1 "Phantom Beast" card from your Deck to your Graveyard. Shuffle your Deck afterwards.

 

Cathedral of the Phantom Beast

Field Spell

This card gains the following effects, based on the number of unique "Phantom Beast" monsters in your Graveyard:

*1 or more: This card cannot be destroyed. *2 or more: "Phantom Beast" monsters you control gain 300 ATK. *3 or more: When a "Phantom Beast" monster(s) would be destroyed, flip a coin. If the result is heads, that "Phantom Beast" monster(s) are not destroyed. *4 or more: Once per turn, you can Special Summon 1 "Phantom Beast Token" (Beast-Warrior-Type/DARK/Level 4/?/?) in Attack Position. That "Phantom Beast Token" gains the ATK, DEF, and effect of a target "Phantom Beast" monster you control. You can only control 1 "Phantom Beast Token" at a time. *5 or more: Once per turn, during your Main Phase, you can draw 1 card.

 

Phantom Beast Aether

Normal Trap

You can activate this card from your hand if you control at least 2 "Phantom Beast" monsters and have at least 4 "Phantom Beast" monsters in your Graveyard. Destroy all face-down cards on the field. If the number of cards destroyed on both sides of the field are not equal, inflict damage to the player who had less cards destroyed equal to 500x the difference in number of cards destroyed. This effect cannot be chained to.

 

Crossing of the Phantom Beast

Continuous Trap

Special Summon 1 "Phantom Beast" monster in your Graveryard, and send 1 "Phantom Beast" monster from your Deck to your Graveyard. If this card is removed from the field, destroy the Special Summoned "Phantom Beast" monster.

 

Phantom Beast Aura

Counter Trap

Activate if you control a face-up "Phantom Beast" monster. Negate the activation and effect of an opponent's Spell Card, and destroy it it. Then, search your opponent's Deck for cards with the same name as the negated card. Send "Phantom Beast" monsters from your Deck to your Graveyard equal to the number of cards with the same name as the negated card in your opponent's Deck. Each player shuffles their Deck afterward.

 

And I'm not trying to steal Xander's thunder. Just trying to show how you can go different ways with making a theme out of basically nothing.

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And I'm not trying to steal Xander's thunder. Just trying to show how you can go different ways with making a theme out of basically nothing.

 

And I have to say, you did an awesome job. Can't really say anything else, other than cards like this are what Phantom Beats definately need. And yeah, I probably won't be making more support for Phantom Beasts (we'll see...), just made the cards because I had a little free time and I was bored. :/

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I need to make more Phantom Beasts that give the field Phantom Beasts boosts when they're in the Graveyard. Maybe like "Whenever a Phantom Beast inflicts battle damage, draw 1 card" type deal?

 

That would be good. And yeah, I should know that you've noticed that I used a similar tatic with one of my Phantom Beast Monsters (Phantom Beast Sprout-Elephant). I say again, it's a good idea, go for it.

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I need to make more Phantom Beasts that give the field Phantom Beasts boosts when they're in the Graveyard. Maybe like "Whenever a Phantom Beast inflicts battle damage, draw 1 card" type deal?

That would be interesting.

Also, you should give that monster the ability to attack directly when its not in the Graveyard.

 

Effectively it would mooch off the already existing one in the graveyard to give you more hand advantage, and then when its finally sent to the Graveyard, it lets you generate /MORE/ advantage.

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