SephirothKirby Posted July 29, 2010 Report Share Posted July 29, 2010 AST-000The End of Anubis DARK/LV6/Demon/Effect/2500/0 All effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. AST-001Gogiga Gagagigo WATER/LV8/Reptile/Effect/2950/2800 You can Special Summon this monster from your hand or Graveyard by tributing "Giga Gagagigo" and "Kozaky". If you do, once per turn, you can destroy 1 card on the field, and when this card is destroyed you can Special Summon 1 "Gigobyte" from your Deck or Graveyard. AST-002Warrior of Zera EARTH/LV4/Warrior/Effect/1600/1600 Once per turn, you can select and activate 1 of the following effects:● Discard 1 LIGHT monster, add 1 "Zeradias, Herald of Heaven" from your Deck to your hand.● Discard 1 DARK monster, add 1 "Mazera DeVille" from your Deck to your hand.● Discard 1 Spell Card, add 1 "Zera the Mant" from your Deck to your hand.● Discard 1 Trap Card, add 1 "Zerato" monster from your Deck to your hand. AST-003Sealmaster Meisei DARK/LV3/Spellcaster/Effect/1100/900 When your opponent activates a Spell Card, you can discard 1 Spell Card to add 1 "Talisman of Spell Sealing" from your Deck to your hand. When your opponent activates a Trap Card, you can discard 1 Trap Card to add 1 "Talisman of Trap Sealing" from your Deck to your hand. AST-004The Agent of Rebirth - Neptune LIGHT/LV2/Angel/Tuner/500/500 You thought Angels could cause no harm; that they could commit no evil? Angels are just puppets of justice. "Good" is just a word they use to justify the strings that control their movements. Agents of God were built to maintain order - and punish those who oppose it. AST-005Metal Armored Bug EARTH/LV8/Insect/Gemini/2800/1500 ● Once per turn, when an Insect-Type monster would be destroyed by a Card Effect, it isn't. AST-006The Agent of Judgment - Saturn LIGHT/LV6/Angel/Effect/2400/0 Once per turn, if your Life Points are higher than your opponent's Life Points, and you control "The Sanctuary in the Sky", you can inflict damage to your opponent equal to half of the difference. This card cannot attack the turn you use this effect. AST-007The Agent of Wisdom - Mercury WATER/LV4/Angel/Effect/1700/0 If the only monsters you control are face-up "Agent" monsters, during your opponent's End Phase, if you have less cards in your hand than your opponent, draw 1 card. AST-008The Agent of Creation - Venus EARTH/LV3/Angel/Effect/1600/0 Once per turn, you can pay 500 Life Points to Special Summon 1 "The Agent of Rebirth - Neptune" from your Deck. You can tribute 1 monster you control to Special Summon 1 "The Agent of Rebirth - Neptune" from your Deck. AST-009The Agent of Force - Mars FIRE/LV4/Angel/Effect/0/0 This card is unaffected by Spell Cards. While you control "The Sanctuary in the Sky", and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference (this card cannot gain more than 3000 ATK and DEF this way). AST-010The Unhappy Girl LIGHT/LV2/Spellcaster/Effect/400/300 This face-up Attack Position card is not destroyed by battle. A monster that battles with this card cannot attack or change its Battle Position. All Battle Damage you receive from battles involving this card is reduced by half. AST-011Soul-Absorbing Bone Tower DARK/LV3/Zombie/Effect/400/1700 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send cards from the top of your opponent's Deck to the Graveyard equal to the Summoned monster's level / 2 (round up if necessary). AST-012The Kick Man DARK/LV3/Warrior/Effect/1300/300 When this card is Summoned, you can equip 1 Equip Spell Card from your Graveyard to a face-up monster you control. AST-013Vampire Lady DARK/LV4/Zombie/Effect/1650/1650 When this monster inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. Then, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 2 cards of that type from their Deck and sends them to the Graveyard. When this card is destroyed by battle, you can remove from play 2 Zombie-Type monsters in your Graveyard to Special Summon it during your Standby Phase. AST-014Stone Statue of the Aztecs EARTH/LV4/Rock/Effect/300/2000 Double any Battle Damage your opponent receives when they attack this monster. AST-015Rocket Jumper EARTH/LV3/Rock/Effect/1000/800 If the only monsters your opponent controls are in Defense Position, this card can attack directly. When this card is destroyed battle, destroy the monster that destroyed it. AST-016Avatar of Greed EARTH/LV3/Rock/Effect/1200/1300 Discard 1 "Greed" card and draw 1 card. When this card is destroyed and sent to the Graveyard with at least 1 other card you control, draw 1 card. AST-017Legendary Jujitsu Master EARTH/LV3/Rock/Effect/1300/1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. AST-018Gear Golem the Moving Fortress EARTH/LV4/Machine/Effect/500/2200 This card can attack your opponent Directly. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card. AST-019KA-2 Death Scissors DARK/LV4/Machine/Effect/1000/1000 When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's Level x 500. AST-020Needle Burrower DARK/LV5/Machine/Effect/2000/2000 When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's Level x 500. AST-021Sonic Jammer WIND/LV2/Machine/Effect/350/650 FLIP: Your opponent cannot activate Spell Cards until the End Phase of your next turn. If your opponent activates a Trap Card, they must discard 1 card. AST-022Blowback Dragon DARK/LV5/Machine/Effect/2300/1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. AST-023Zaborg the Thunder Monarch LIGHT/LV6/Thunder/Effect/2400/1000 When this card is Tribute Summoned, you can destroy 1 card on the field. AST-024Atomic Firefly LIGHT/LV1/Insect/Effect/100/200 When this card is destroyed, inflict 1000 damage to your opponent. AST-025Mermaid Knight WATER/LV4/Aqua/Effect/1500/700 While "Umi" is on the field, this card can attack twice during the same Battle Phase. If this card would be destroyed by battle, you can instead negate this card's effect. AST-026Swarm of Piranhas WATER/LV2/Fish/Effect/1000/200 This card inflicts Piercing Damage. Any Battle Damage this card inflicts is doubled. AST-027Two Thousand Needles EARTH/LV5/Beast/Effect/2000/1800 A monster that battles with this Defense Position card is destroyed before Damage Calculation. AST-028Disc Fighter EARTH/LV4/Warrior/Effect/1500/1000 When this card attacks a Defense Position monster, increase this monster's ATK equal to half of that monster's DEF. AST-029Arcane Archer of the Forest EARTH/LV3/Warrior/Effect/1400/900 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. Tribute 1 Plant-Type monster to destroy 1 card on the field. AST-030Yae the Jade Shinobi WIND/LV3/Warrior/Effect/1300/400 Reveal 1 "Shinobi" monster in your hand to return all Spell and Trap cards on your opponent's side of the field to the owner's hand. AST-031Goblin King DARK/LV1/Demon/Effect/0/0 While you control another Demon-Type monster, this card cannot be attacked. This card gains 1000 ATK and DEF for every other Demon-Type monster on the field. This card gains effects based on the number of Demon-Type monsters you control:● 2+: This card's ATK and DEF cannot be changed by your opponent's card effects.● 3+: This card cannot be destroyed by card effects that do not target it.● 4+: When a Demon-Type monster is destroyed and sent to the Graveyard, you can remove it from play to add 1 Demon-Type monster whose Level is lower than the removed monster's to your hand. AST-032Solar Flare Dragon FIRE/LV4/Pyro/Effect/1500/1000 While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. AST-033White Magician Pikeru LIGHT/LV2/Spellcaster/Effect/1200/0 When this card would be destroyed by battle, you can destroy 1 other monster you control (it is treated as being destroyed by battle). Any Battle Damage you inflict or receive from Battles involving this card is reduced to 0, and you gain Life Points equal to the amount you would've inflicted or received. During your Standby Phase, increase your Life Points by 300 for every monster on the field. AST-034Archlord Zerato LIGHT/LV8/Angel/Effect/2800/2300 This card cannot be Special Summoned except by tributing 1 "Warrior of Zera". While "The Sanctuary in the Sky" is active, you can discard 1 LIGHT monster to destroy all monsters your opponent controls. AST-035Opti-Camouflage Armor Equip Spell Equip only to a Level 1 monster. The equipped monster can attack your opponent's Life Points. If the equipped monster is not the only monster you control, your opponent cannot select it as an attack target, or as the target of a Card Effect. AST-036Mystic Wok Quick-Play Spell Tribute any number of monsters you control. Choose either ATK or DEF for each monster you tributed, and increase your Life Points by the combined total of those amounts. During this turn, you can negate attacks from your opponent's monsters up to the number of monsters you tributed. AST-037Enemy Controller Quick-Play Spell Select and activate 1 of these effects:● Change the Battle Position of 1 face-up monster on the field.● Tribute 1 monster. Take control of 1 face-up monster your opponent controls until the End Phase. AST-038Burst Stream of Destruction Normal Spell Select 1 face-up "Blue-Eyes White Dragon" you control to activate. Destroy all monsters your opponent controls. The selected monster cannot declare an attack this turn. AST-039Monster Gate Normal Spell Tribute 1 monster. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. AST-040Amplifier Equip Spell Equip only to a Psychic-Type monster. This card's controller's Trap Cards cannot be negated. When the equipped monster would be destroyed, destroy this card instead. AST-041Weapon Change Continuous Spell Once per turn, you can select 1 face-up monster on the field and switch its ATK and DEF as long as you control this card. AST-042The Sanctuary in the Sky Field Spell Battle Damage to the controller of an Angel-Type monster received from a battle involving that Angel-Type monster is reduced to 0. When an Angel-Type monster is destroyed and sent to the Graveyard, increase your Life Points equal to half of the destroyed monster's ATK. AST-043Earthquake Normal Spell Change all face-up monsters to Defense Position. AST-044Talisman of Trap Sealing Continuous Spell Negate this card's effect if you do not control "Sealmaster Meisei". Negate the effects of all Trap Cards except "Talisman" Trap Cards. AST-045Goblin Thief Normal Spell Inflict 500 damage to your opponent and increase your Life Points by 500. Then, inflict 500 damage to your opponent and increase your Life Points by 500 for every "Goblin Thief" in your Graveyard. AST-046Backfire Continuous Trap When a FIRE monster(s) is destroyed and sent to the Graveyard, inflict 500 damage to your opponent for every FIRE monster destroyed. Once per turn, you can destroy 1 FIRE monster you control to destroy 1 card your opponent controls. AST-047Micro Ray Normal Trap Select 1 face-up monster. Reduce its DEF to 0 and its Level to 1. AST-048Light of Judgment Normal Trap Activate only if you control "The Sanctuary in the Sky" by discarding 1 card. Look at your opponent's hand. Then, select 1 card in your opponent's hand or on the field and send it to the Graveyard. AST-049Talisman of Spell Sealing Continuous Trap Negate this card's effect if you do not control "Sealmaster Meisei". Negate the effects of Spell Cards, except "Talisman" Spell Cards. AST-050Wall of Revealing Light Continuous Trap Your opponent cannot declare an attack with monsters whose ATK is more than your Life Points. Your opponent can destroy this card by tributing 2 monsters whose combined ATK is equal to or more than your Life Points. AST-051Solar Ray Normal Trap Inflict 600 damage to your opponent for each LIGHT monster you control. Then, you can tribute 1 LIGHT monster to destroy 1 card your opponent controls. AST-052Shinobi Art - Transformation Normal Trap Select and activate 1 of the following effects:● Tribute 1 "Shinobi" monster you control. Special Summon 1 Beast, Bird, or Insect-Type monster from your hand, Deck, or Graveyard whose Level is equal to or less than the Level of the Tributed card +3.● Tribute 1 monster you control. Special Summon 1 "Shinobi" monster from your Deck in Attack Position or face-down Defense Position. AST-053Beckoning Light Normal Trap Discard all the cards in your hand, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. AST-054Draining Shield Normal Trap Negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK. AST-055Armor Break Counter Trap Negate the activation of an Equip Spell and destroy it. Equip Spells cannot be activated until the End Phase. AST-056Gigobyte WATER/LV1/Reptile/Gemini/350/300 ● Tribute this monster to Special Summon 1 "Gigagigo" from your Deck. AST-057Mokey Mokey LIGHT/LV1/Angel/300/100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. AST-058Kozaky DARK/LV1/Demon/Effect/400/400 Once per turn, you can discard 1 Spell Card to add 1 "Kozaky" Spell or Trap card from your Deck to your hand. You can tribute 2 monsters you control to Special Summon 1 "Mecha Kozaky" from your Deck. AST-059Devil Scorpion EARTH/LV2/Insect/Effect/900/200 If you control another face-up "Devil Scorpion", this card can attack directly. When a "Devil Scorpion"(s) you control would be destroyed, you can destroy this card instead. AST-060Pharaoh's Servant DARK/LV2/Zombie/Effect/900/0 "Spirit of the Pharaoh" cannot be destroyed by the effects of Monster Cards or by battle. AST-061Pharaonic Guardian EARTH/LV2/Zombie/Effect/900/0 "Spirit of the Pharaoh" cannot be destroyed by the effects of Spell Cards or Trap Cards. AST-062Spirit of the Pharaoh LIGHT/LV6/Zombie/Effect/2500/2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type monsters from your Graveyard. They cannot be used as Synchro Material Monsters. AST-063Theban Nightmare LIGHT/LV4/Demon/Effect/1500/500 This card gains 500 ATK if your opponent has more cards in their hand than you. This card gains 500 ATK if your opponent controls more monsters than you. This card gains 500 ATK if your opponent controls more Spell and Traps than you. AST-064Aswan Apparition DARK/LV2/Demon/Effect/500/500 When this card inflicts Battle Damage, you can return 1 card in your Graveyard to the top of your Deck. When this card is destroyed by battle and sent to the Graveyard, you can return 1 Trap Card in your Graveyard to the top of your Deck. AST-065Protector of the Sanctuary EARTH/LV4/Demon/Effect/1800/1100 Your opponent cannot draw cards by their card effects. AST-066Nubian Guard FIRE/LV2/Warrior/Effect/500/500 When this card inflicts Battle Damage, you can return 1 card in your Graveyard to the top of your Deck. When this card is destroyed by battle and sent to the Graveyard, you can return 1 Spell Card in your Graveyard to the top of your Deck. AST-067Legacy Hunter EARTH/LV4/Warrior/Effect/1500/1000 When this card destroys a Defense Position monster by battle and sends it to the Graveyard, your opponent returns 1 random card in their hand to their Deck. AST-068Desertapir EARTH/LV3/Beast/Effect/900/300 FLIP: Flip 1 face-up monster face-down. AST-069Sand Gambler EARTH/LV3/Spellcaster/Effect/1600/300 Once per turn, you can toss a coin 3 times and apply the Appropriate effect:●3 Heads: Destroy all Spell and Trap cards your opponent controls●2 Heads: Draw 1 card.●1 Head: Flip 1 face-up card face-down.●3 Tails: Destroy this card. AST-0703-Hump Lacooda EARTH/LV3/Beast/Effect/500/1500 You can tribute this card and another "3-Hump Lacooda" to draw 3 cards. AST-071Ghost Knight of Jackal EARTH/LV5/Hybrid/Effect/1900/1200 When this card destroys a monster by battle, you can Special Summon that monster to your side of the field in Defense Position. If you tribute this monster for the Tribute Summon of a Hybrid-Type monster, it is treated as 2 tributes. AST-072Absorption Child of Heaven LIGHT/LV3/Angel/Effect/1700/1400 When this card destroys a monster by battle and sends it to the Graveyard, increase your Life Points equal to the Level of the destroyed monster x 400. AST-073Elephant Statue of Blessing EARTH/LV3/Rock/Effect/0/1500 When this card is discarded from your hand as a cost or by your opponent's card effect, increase your Life Points by 1500. AST-074Elephant Statue of Disaster EARTH/LV3/Rock/Effect/1500/0 When this card is discarded from your hand as a cost or by your opponent's card effect, inflict 1500 damage to your opponent. AST-075Spirit Caller LIGHT/LV3/Spellcaster/Effect/1000/1000 FLIP: You can Special Summon 1 Level 2 or lower monster from your Graveyard to your side of the field. While you control this card, the Special Summoned monster cannot be targeted by Spell Cards. AST-076Emissary of the Afterlife DARK/LV4/Demon/Effect/1600/600 When this card on the field is destroyed and sent to the Graveyard, each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand. AST-077Grave Protector DARK/LV4/Demon/Effect/1850/0 When a monster is destroyed by battle, it is returned to the owner's Deck instead of being sent to the Graveyard. AST-078Double Coston DARK/LV4/Zombie/Tuner/1700/1650 When this card is tributed for the Tribute Summon of a DARK monster, it can be treated as 2 Tributes. If you tribute this monster for the Tribute Summon of a DARK monster, when it destroys a monster by battle, remove it from play and inflict damage to your opponent equal to the removed monster's ATK. AST-079Regenerating Mummy DARK/LV4/Zombie/Effect/1800/1500 When this card is sent from your hand to the Graveyard by a card effect, Special Summon it. When this card is sent from the field to the Graveyard, you can remove from play 2 Zombie-Type monsters in your Graveyard to Special Summon it. AST-080Night Assailant DARK/LV3/Demon/Effect/200/500 FLIP: Destroy 1 monster your opponent controls. When this card is sent dfrom your hand to the Graveyard, return 1 Flip Effect Monster (except "Night Assailant") from your Graveyard to your hand. AST-081Human Throwing Troll EARTH/LV4/Hybrid/Effect/1000/1000 Tribute 1 Normal Monster to destroy 1 card your opponent controls, and inflict 400 points of damage to your opponent. AST-082King of the Swamp WATER/LV4/Aqua/Effect/500/1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card to add 1 "Polymerization" from your Deck to your hand. If this card is used as a Fusion Marerial Monster for a Fusion Summon, that Fusion Summoned monster gains the following effect: "This card cannot be destroyed by battle". AST-083Emissary of the Oasis LIGHT/LV3/Spellcaster/Effect/1200/800 While you control a face-up Normal Monster, your opponent cannot select this card as an attack target. Battle Damage you receive from battles involving Normal Monsters is reduced to 0. When a Normal Monster you control is destroyed and sent to the Graveyard, you can add 1 Normal Monster from your Deck to your hand whose Level is less than the destroyed monster's. AST-084Special Hurricane Normal Spell Discard 1 card. Destroy all Special Summoned monsters your opponent controls. AST-085Order to Charge Quick-Play Spell Select 1 face-up Normal Monster you control. It inflicts Piercing damage and cannot be destroyed until the End Phase. AST-086Sword of the Soul-Eater Equip Spell Equip only to a monster you control. When this card is equipped, destroy any number of monsters you control (If you destroy Tokens, you must destroy 2 Tokens to equal 1 Monster). This card gains 1000 ATK for every monster destroyed and effects based on the number of monsters you destroyed.●1+: When the equipped monster destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's DEF.●2+: When the equipped monster destroys a monster by battle, remove it from play and draw 1 card.●3+: This card cannot be destroyed, and when the equipped monster is destroyed, add it and this card to your hand.●4+: Your opponent's monsters' effects are negated, and cannot activate their effects. During your opponent's End Phase, your opponent randomly discards 1 card. AST-087Dust Barrier Continuous Spell All face-up Normal Monsters are unaffected by your opponent's Trap Cards. AST-088Soul Reversal Quick-Play Spell Add 1 Flip Effect Monster from your Graveyard to your hand. You cannot Set it this turn. AST-089Spell Economics Continuous Spell When you pay a cost for a Spell Card, you can apply the Appropriate effect depending on the cost:● Discard 1 less card (if a Specific Type of card is required, this effect is not applied).● Reduce the Life Points you pay to 0.● Reduce the amount of Counters removed by 2.● Tribute this card, instead of a monster (If a Specific monster is required, this effect is not applied). AST-090Blessings of the Nile Continuous Spell Your opponent cannot add cards from their Deck to their hand. When a card is discarded from your hand, increase your Life Points by 500. AST-0917 Continuous Spell When this card is activated, increase your Life Points by 700. When a face-up Continuous Spell Card(s) you control would be destroyed, destroy this card instead. You can send 3 "7" you control to the Graveyard to draw 3 cards. AST-092Level Limit - Area B Continuous Spell All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position. Your opponent can send 3 Defense Position monsters they control to the Graveyard destroy this card. AST-093Enchanting Fitting Room Normal Spell Pay 800 Life Points. Pick up the top 4 cards of your Deck. Special Summon any number of Level 3 or lower monsters amongst them, and return the rest to your Deck. AST-094The Law of the Normal Normal Spell Activate the Appropriate effect depending on how many Level 2 or lower Normal Monsters (excluding Tokens) you control:● 1-2: Destroy 1 card on the field.● 3-4: Your opponent randomly discards 2 cards.● 5: Your opponent sends all cards in their hand to the Graveyard. Then, send all cards on the field to the Graveyard except Level 2 or lower Normal Monsters. AST-095Dark Magic Attack Normal Spell Activate only if you control a "Dark Magician" monster. Remove any number of Spell Counters on your side of the field. Destroy an equal number of Spell and Trap Cards on the field. AST-096Delta Attacker Normal Spell Activate only if you control 3 monsters with the same name. The 3 monsters can attack your opponent directly, but all battle damage they inflict is halved. During your Battle Phase, they cannot be destroyed by card effects that do not target them. AST-097Thousand Energy Quick-Play Spell Increase the ATK and DEF of all face-up Level 2 or lower monsters you control by 1000 until the End Phase. AST-098Triangle Power Normal Spell Increase the ATK and DEF of all face-up Level 1 Normal Monsters you control by 2000 until the End Phase. Destroy all Level 1 monsters that dealt Battle Damage during the End Phase. AST-099The Third Sarcophagus Continuous Spell The first time a Zombie-Type monster would be destroyed by your opponent, reduce its ATK and DEF by half instead. AST-100The Second Sarcophagus Continuous Spell Once per turn, you can send 1 Level 2 or lower Zombie-Type monster from your Deck to the Graveyard. AST-101The First Sacrophagus Continuous Trap During your Standby Phase, you can activate 1 "The Second Sarcophagus" or "The Third Sarcophagus" from your Deck. If you control this card, "The Second Sarcophagus", and "The Third Sarcophagus", you can return them to your Deck to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. AST-102Dora of Fate Normal Trap Activate only during your opponent's turn. Select 1 face-up monster your opponent controls. During your next turn, if you Normal Summon a monster with the same Level as the selected monster, destroy the selected monster and inflict damage to your opponent equal to its level x 400. AST-103Judgment of the Desert Continuous Trap Monsters cannot change their Battle Positions. AST-104Human-Wave Tactics Continuous Trap During your End Phase, Special Summon a number of Level 2 or lower Normal Monsters from your Deck up to the number of Level 2 or lower monsters that were destroyed this turn. Then, you can add 1 Level 2 or lower Normal Monster from your Graveyard to your Deck. AST-105Curse of Anubis Normal Trap All face-up Effect Monsters are changed to Defense Position. Until the End Phase, decrease their DEF to 0 and their Battle Positions cannot be changed. AST-106Desert Sunlight Normal Trap All monsters on your side of the field are changed to face-up Defense Position. AST-107Death Counter Continuous Trap When an opponent's monster inflicts Battle Damage to your Life Points, destroy it. AST-108Labyrinth of Nightmare Continuous Trap During their respective End Phase, you can change the Battle Positions of all face-up monsters the turn player controls. AST-109Soul Resurrection Continuous Trap Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. When that monster would be destroyed, you can remove from play 1 card with the same name in your Graveyard instead. AST-110Order to Smash Normal Trap Tribute 1 Normal Monster (if you Tribute a Token, you must tribute 2) and destroy 2 cards on the field. AST-111Devil Mazera DARK/LV8/Demon/Effect/2800/2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing "Warrior of Zera" while "Pandemonium" is active. When this card is Summoned, if you control "Pandemonium", your opponent randomly discards 2 cards. AST-XX1The Agent of Order - Jupiter WIND/LV4/Angel/Effect/0/1900 When this card is Summoned, you can switch it to Defense Position. When an "Agent" monster(s) you control would be destroyed, you can decrease your Life Points equal to the combined ATK of that monster(s) instead. When an "Agent" monster is destroyed and sent to the Graveyard, increase your Life Points equal to its ATK. AST-XX2The Agent of Perfection - Uranus LIGHT/LV8/Angel/Effect/3000/0 This card cannot be Special Summoned except by tributing 2 Angel-Type monsters. You can select 1 face-up monster and decrease your Life Points equal to half of the selected monster's ATK to destroy it. Link to comment
Mysty Posted July 30, 2010 Report Share Posted July 30, 2010 I like. I'm just wondering a few things:• Did you remember to make Android - Psycho-Shocker (Jinzo) a Psychic-type monster? It's harder to find your other sets since the links don't work anymore. • Do you know how to fix the links? Just pointing that out....• You might want to update the first set in which Union rules were mentioned, since you later changed the rule about how Union monsters or not.• You were making the Fusion Monsters more generic, right? If so, I'm not sure how King of the Swamp be too useful. Then again, not every card can be entirely useful. Good job giving it a new effect though, making it more usable. • Will the Fusion replacement effect still work the same way, making this almost useless, or will it work so that it can cover any type of Fusion Material? If you do that second one, it would certainly let the entire Fusion Mechanic be more fluid, but for some reason it would feel quirky to me, like it would allow Fusions maybe TOO open, since then you wouldn't even need one "specific" mix of monsters to base the deck on, only one of the "specific" qualities of the monsters and any of various Fusion Material. Either way, you figure out which way you want the Fusion Substitutes to work out.• Is there any way to test this "new" card game out without remaking and printing the cards? Do you already have something like that running or know somebody who does, or are you just making the cards more balanced and hope it would balance out the game if they were printed this way? Are you even thinking of the possible meta being designed or anything like that? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.