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ENTIRE SET REVISION - Ancient Sanctuary


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AST-000

The End of Anubis

 

DARK/LV6/Demon/Effect/2500/0

 

All effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.

 

 

AST-001

Gogiga Gagagigo

 

WATER/LV8/Reptile/Effect/2950/2800

 

You can Special Summon this monster from your hand or Graveyard by tributing "Giga Gagagigo" and "Kozaky". If you do, once per turn, you can destroy 1 card on the field, and when this card is destroyed you can Special Summon 1 "Gigobyte" from your Deck or Graveyard.

 

 

AST-002

Warrior of Zera

 

EARTH/LV4/Warrior/Effect/1600/1600

 

Once per turn, you can select and activate 1 of the following effects:

● Discard 1 LIGHT monster, add 1 "Zeradias, Herald of Heaven" from your Deck to your hand.

● Discard 1 DARK monster, add 1 "Mazera DeVille" from your Deck to your hand.

● Discard 1 Spell Card, add 1 "Zera the Mant" from your Deck to your hand.

● Discard 1 Trap Card, add 1 "Zerato" monster from your Deck to your hand.

 

 

AST-003

Sealmaster Meisei

 

DARK/LV3/Spellcaster/Effect/1100/900

 

When your opponent activates a Spell Card, you can discard 1 Spell Card to add 1 "Talisman of Spell Sealing" from your Deck to your hand. When your opponent activates a Trap Card, you can discard 1 Trap Card to add 1 "Talisman of Trap Sealing" from your Deck to your hand.

 

 

AST-004

The Agent of Rebirth - Neptune

 

LIGHT/LV2/Angel/Tuner/500/500

 

You thought Angels could cause no harm; that they could commit no evil? Angels are just puppets of justice. "Good" is just a word they use to justify the strings that control their movements. Agents of God were built to maintain order - and punish those who oppose it.

 

 

AST-005

Metal Armored Bug

 

EARTH/LV8/Insect/Gemini/2800/1500

 

● Once per turn, when an Insect-Type monster would be destroyed by a Card Effect, it isn't.

 

 

AST-006

The Agent of Judgment - Saturn

 

LIGHT/LV6/Angel/Effect/2400/0

 

Once per turn, if your Life Points are higher than your opponent's Life Points, and you control "The Sanctuary in the Sky", you can inflict damage to your opponent equal to half of the difference. This card cannot attack the turn you use this effect.

 

 

AST-007

The Agent of Wisdom - Mercury

 

WATER/LV4/Angel/Effect/1700/0

 

If the only monsters you control are face-up "Agent" monsters, during your opponent's End Phase, if you have less cards in your hand than your opponent, draw 1 card.

 

 

AST-008

The Agent of Creation - Venus

 

EARTH/LV3/Angel/Effect/1600/0

 

Once per turn, you can pay 500 Life Points to Special Summon 1 "The Agent of Rebirth - Neptune" from your Deck. You can tribute 1 monster you control to Special Summon 1 "The Agent of Rebirth - Neptune" from your Deck.

 

 

AST-009

The Agent of Force - Mars

 

FIRE/LV4/Angel/Effect/0/0

 

This card is unaffected by Spell Cards. While you control "The Sanctuary in the Sky", and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference (this card cannot gain more than 3000 ATK and DEF this way).

 

 

AST-010

The Unhappy Girl

 

LIGHT/LV2/Spellcaster/Effect/400/300

 

This face-up Attack Position card is not destroyed by battle. A monster that battles with this card cannot attack or change its Battle Position. All Battle Damage you receive from battles involving this card is reduced by half.

 

 

AST-011

Soul-Absorbing Bone Tower

 

DARK/LV3/Zombie/Effect/400/1700

 

While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send cards from the top of your opponent's Deck to the Graveyard equal to the Summoned monster's level / 2 (round up if necessary).

 

 

AST-012

The Kick Man

 

DARK/LV3/Warrior/Effect/1300/300

 

When this card is Summoned, you can equip 1 Equip Spell Card from your Graveyard to a face-up monster you control.

 

 

AST-013

Vampire Lady

 

DARK/LV4/Zombie/Effect/1650/1650

 

When this monster inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. Then, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 2 cards of that type from their Deck and sends them to the Graveyard. When this card is destroyed by battle, you can remove from play 2 Zombie-Type monsters in your Graveyard to Special Summon it during your Standby Phase.

 

 

AST-014

Stone Statue of the Aztecs

 

EARTH/LV4/Rock/Effect/300/2000

 

Double any Battle Damage your opponent receives when they attack this monster.

 

 

AST-015

Rocket Jumper

 

EARTH/LV3/Rock/Effect/1000/800

 

If the only monsters your opponent controls are in Defense Position, this card can attack directly. When this card is destroyed battle, destroy the monster that destroyed it.

 

 

AST-016

Avatar of Greed

 

EARTH/LV3/Rock/Effect/1200/1300

 

Discard 1 "Greed" card and draw 1 card. When this card is destroyed and sent to the Graveyard with at least 1 other card you control, draw 1 card.

 

 

AST-017

Legendary Jujitsu Master

 

EARTH/LV3/Rock/Effect/1300/1800

 

A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.

 

 

AST-018

Gear Golem the Moving Fortress

 

EARTH/LV4/Machine/Effect/500/2200

 

This card can attack your opponent Directly. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card.

 

 

AST-019

KA-2 Death Scissors

 

DARK/LV4/Machine/Effect/1000/1000

 

When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's Level x 500.

 

 

AST-020

Needle Burrower

 

DARK/LV5/Machine/Effect/2000/2000

 

When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's Level x 500.

 

 

AST-021

Sonic Jammer

 

WIND/LV2/Machine/Effect/350/650

 

FLIP: Your opponent cannot activate Spell Cards until the End Phase of your next turn. If your opponent activates a Trap Card, they must discard 1 card.

 

 

AST-022

Blowback Dragon

 

DARK/LV5/Machine/Effect/2300/1200

 

Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.

 

 

AST-023

Zaborg the Thunder Monarch

 

LIGHT/LV6/Thunder/Effect/2400/1000

 

When this card is Tribute Summoned, you can destroy 1 card on the field.

 

 

AST-024

Atomic Firefly

 

LIGHT/LV1/Insect/Effect/100/200

 

When this card is destroyed, inflict 1000 damage to your opponent.

 

 

AST-025

Mermaid Knight

 

WATER/LV4/Aqua/Effect/1500/700

 

While "Umi" is on the field, this card can attack twice during the same Battle Phase. If this card would be destroyed by battle, you can instead negate this card's effect.

 

 

AST-026

Swarm of Piranhas

 

WATER/LV2/Fish/Effect/1000/200

 

This card inflicts Piercing Damage. Any Battle Damage this card inflicts is doubled.

 

 

AST-027

Two Thousand Needles

 

EARTH/LV5/Beast/Effect/2000/1800

 

A monster that battles with this Defense Position card is destroyed before Damage Calculation.

 

 

AST-028

Disc Fighter

 

EARTH/LV4/Warrior/Effect/1500/1000

 

When this card attacks a Defense Position monster, increase this monster's ATK equal to half of that monster's DEF.

 

 

AST-029

Arcane Archer of the Forest

 

EARTH/LV3/Warrior/Effect/1400/900

 

While there is a Plant-Type monster on your side of the field, this card cannot be attacked. Tribute 1 Plant-Type monster to destroy 1 card on the field.

 

 

AST-030

Yae the Jade Shinobi

 

WIND/LV3/Warrior/Effect/1300/400

 

Reveal 1 "Shinobi" monster in your hand to return all Spell and Trap cards on your opponent's side of the field to the owner's hand.

 

 

AST-031

Goblin King

 

DARK/LV1/Demon/Effect/0/0

 

While you control another Demon-Type monster, this card cannot be attacked. This card gains 1000 ATK and DEF for every other Demon-Type monster on the field. This card gains effects based on the number of Demon-Type monsters you control:

● 2+: This card's ATK and DEF cannot be changed by your opponent's card effects.

● 3+: This card cannot be destroyed by card effects that do not target it.

● 4+: When a Demon-Type monster is destroyed and sent to the Graveyard, you can remove it from play to add 1 Demon-Type monster whose Level is lower than the removed monster's to your hand.

 

 

AST-032

Solar Flare Dragon

 

FIRE/LV4/Pyro/Effect/1500/1000

 

While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.

 

 

AST-033

White Magician Pikeru

 

LIGHT/LV2/Spellcaster/Effect/1200/0

 

When this card would be destroyed by battle, you can destroy 1 other monster you control (it is treated as being destroyed by battle). Any Battle Damage you inflict or receive from Battles involving this card is reduced to 0, and you gain Life Points equal to the amount you would've inflicted or received. During your Standby Phase, increase your Life Points by 300 for every monster on the field.

 

 

AST-034

Archlord Zerato

 

LIGHT/LV8/Angel/Effect/2800/2300

 

This card cannot be Special Summoned except by tributing 1 "Warrior of Zera". While "The Sanctuary in the Sky" is active, you can discard 1 LIGHT monster to destroy all monsters your opponent controls.

 

 

AST-035

Opti-Camouflage Armor

 

Equip Spell

 

Equip only to a Level 1 monster. The equipped monster can attack your opponent's Life Points. If the equipped monster is not the only monster you control, your opponent cannot select it as an attack target, or as the target of a Card Effect.

 

 

AST-036

Mystic Wok

 

Quick-Play Spell

 

Tribute any number of monsters you control. Choose either ATK or DEF for each monster you tributed, and increase your Life Points by the combined total of those amounts. During this turn, you can negate attacks from your opponent's monsters up to the number of monsters you tributed.

 

 

AST-037

Enemy Controller

 

Quick-Play Spell

 

Select and activate 1 of these effects:

● Change the Battle Position of 1 face-up monster on the field.

● Tribute 1 monster. Take control of 1 face-up monster your opponent controls until the End Phase.

 

 

AST-038

Burst Stream of Destruction

 

Normal Spell

 

Select 1 face-up "Blue-Eyes White Dragon" you control to activate. Destroy all monsters your opponent controls. The selected monster cannot declare an attack this turn.

 

 

AST-039

Monster Gate

 

Normal Spell

 

Tribute 1 monster. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.

 

 

AST-040

Amplifier

 

Equip Spell

 

Equip only to a Psychic-Type monster. This card's controller's Trap Cards cannot be negated. When the equipped monster would be destroyed, destroy this card instead.

 

 

AST-041

Weapon Change

 

Continuous Spell

 

Once per turn, you can select 1 face-up monster on the field and switch its ATK and DEF as long as you control this card.

 

 

AST-042

The Sanctuary in the Sky

 

Field Spell

 

Battle Damage to the controller of an Angel-Type monster received from a battle involving that Angel-Type monster is reduced to 0. When an Angel-Type monster is destroyed and sent to the Graveyard, increase your Life Points equal to half of the destroyed monster's ATK.

 

 

AST-043

Earthquake

 

Normal Spell

 

Change all face-up monsters to Defense Position.

 

 

AST-044

Talisman of Trap Sealing

 

Continuous Spell

 

Negate this card's effect if you do not control "Sealmaster Meisei". Negate the effects of all Trap Cards except "Talisman" Trap Cards.

 

 

AST-045

Goblin Thief

 

Normal Spell

 

Inflict 500 damage to your opponent and increase your Life Points by 500. Then, inflict 500 damage to your opponent and increase your Life Points by 500 for every "Goblin Thief" in your Graveyard.

 

 

AST-046

Backfire

 

Continuous Trap

 

When a FIRE monster(s) is destroyed and sent to the Graveyard, inflict 500 damage to your opponent for every FIRE monster destroyed. Once per turn, you can destroy 1 FIRE monster you control to destroy 1 card your opponent controls.

 

 

AST-047

Micro Ray

 

Normal Trap

 

Select 1 face-up monster. Reduce its DEF to 0 and its Level to 1.

 

 

AST-048

Light of Judgment

 

Normal Trap

 

Activate only if you control "The Sanctuary in the Sky" by discarding 1 card. Look at your opponent's hand. Then, select 1 card in your opponent's hand or on the field and send it to the Graveyard.

 

 

AST-049

Talisman of Spell Sealing

 

Continuous Trap

 

Negate this card's effect if you do not control "Sealmaster Meisei". Negate the effects of Spell Cards, except "Talisman" Spell Cards.

 

 

AST-050

Wall of Revealing Light

 

Continuous Trap

 

Your opponent cannot declare an attack with monsters whose ATK is more than your Life Points. Your opponent can destroy this card by tributing 2 monsters whose combined ATK is equal to or more than your Life Points.

 

 

AST-051

Solar Ray

 

Normal Trap

 

Inflict 600 damage to your opponent for each LIGHT monster you control. Then, you can tribute 1 LIGHT monster to destroy 1 card your opponent controls.

 

 

AST-052

Shinobi Art - Transformation

 

Normal Trap

 

Select and activate 1 of the following effects:

● Tribute 1 "Shinobi" monster you control. Special Summon 1 Beast, Bird, or Insect-Type monster from your hand, Deck, or Graveyard whose Level is equal to or less than the Level of the Tributed card +3.

● Tribute 1 monster you control. Special Summon 1 "Shinobi" monster from your Deck in Attack Position or face-down Defense Position.

 

 

AST-053

Beckoning Light

 

Normal Trap

 

Discard all the cards in your hand, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.

 

 

AST-054

Draining Shield

 

Normal Trap

 

Negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK.

 

 

AST-055

Armor Break

 

Counter Trap

 

Negate the activation of an Equip Spell and destroy it. Equip Spells cannot be activated until the End Phase.

 

 

AST-056

Gigobyte

 

WATER/LV1/Reptile/Gemini/350/300

 

● Tribute this monster to Special Summon 1 "Gigagigo" from your Deck.

 

 

AST-057

Mokey Mokey

 

LIGHT/LV1/Angel/300/100

 

An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

 

 

AST-058

Kozaky

 

DARK/LV1/Demon/Effect/400/400

 

Once per turn, you can discard 1 Spell Card to add 1 "Kozaky" Spell or Trap card from your Deck to your hand. You can tribute 2 monsters you control to Special Summon 1 "Mecha Kozaky" from your Deck.

 

 

AST-059

Devil Scorpion

 

EARTH/LV2/Insect/Effect/900/200

 

If you control another face-up "Devil Scorpion", this card can attack directly. When a "Devil Scorpion"(s) you control would be destroyed, you can destroy this card instead.

 

 

AST-060

Pharaoh's Servant

 

DARK/LV2/Zombie/Effect/900/0

 

"Spirit of the Pharaoh" cannot be destroyed by the effects of Monster Cards or by battle.

 

 

AST-061

Pharaonic Guardian

 

EARTH/LV2/Zombie/Effect/900/0

 

"Spirit of the Pharaoh" cannot be destroyed by the effects of Spell Cards or Trap Cards.

 

 

AST-062

Spirit of the Pharaoh

 

LIGHT/LV6/Zombie/Effect/2500/2000

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type monsters from your Graveyard. They cannot be used as Synchro Material Monsters.

 

 

AST-063

Theban Nightmare

 

LIGHT/LV4/Demon/Effect/1500/500

 

This card gains 500 ATK if your opponent has more cards in their hand than you. This card gains 500 ATK if your opponent controls more monsters than you. This card gains 500 ATK if your opponent controls more Spell and Traps than you.

 

 

AST-064

Aswan Apparition

 

DARK/LV2/Demon/Effect/500/500

 

When this card inflicts Battle Damage, you can return 1 card in your Graveyard to the top of your Deck. When this card is destroyed by battle and sent to the Graveyard, you can return 1 Trap Card in your Graveyard to the top of your Deck.

 

 

AST-065

Protector of the Sanctuary

 

EARTH/LV4/Demon/Effect/1800/1100

 

Your opponent cannot draw cards by their card effects.

 

 

AST-066

Nubian Guard

 

FIRE/LV2/Warrior/Effect/500/500

 

When this card inflicts Battle Damage, you can return 1 card in your Graveyard to the top of your Deck. When this card is destroyed by battle and sent to the Graveyard, you can return 1 Spell Card in your Graveyard to the top of your Deck.

 

 

AST-067

Legacy Hunter

 

EARTH/LV4/Warrior/Effect/1500/1000

 

When this card destroys a Defense Position monster by battle and sends it to the Graveyard, your opponent returns 1 random card in their hand to their Deck.

 

 

AST-068

Desertapir

 

EARTH/LV3/Beast/Effect/900/300

 

FLIP: Flip 1 face-up monster face-down.

 

 

AST-069

Sand Gambler

 

EARTH/LV3/Spellcaster/Effect/1600/300

 

Once per turn, you can toss a coin 3 times and apply the Appropriate effect:

●3 Heads: Destroy all Spell and Trap cards your opponent controls

●2 Heads: Draw 1 card.

●1 Head: Flip 1 face-up card face-down.

●3 Tails: Destroy this card.

 

 

AST-070

3-Hump Lacooda

 

EARTH/LV3/Beast/Effect/500/1500

 

You can tribute this card and another "3-Hump Lacooda" to draw 3 cards.

 

 

AST-071

Ghost Knight of Jackal

 

EARTH/LV5/Hybrid/Effect/1900/1200

 

When this card destroys a monster by battle, you can Special Summon that monster to your side of the field in Defense Position. If you tribute this monster for the Tribute Summon of a Hybrid-Type monster, it is treated as 2 tributes.

 

 

AST-072

Absorption Child of Heaven

 

LIGHT/LV3/Angel/Effect/1700/1400

 

When this card destroys a monster by battle and sends it to the Graveyard, increase your Life Points equal to the Level of the destroyed monster x 400.

 

 

AST-073

Elephant Statue of Blessing

 

EARTH/LV3/Rock/Effect/0/1500

 

When this card is discarded from your hand as a cost or by your opponent's card effect, increase your Life Points by 1500.

 

 

AST-074

Elephant Statue of Disaster

 

EARTH/LV3/Rock/Effect/1500/0

 

When this card is discarded from your hand as a cost or by your opponent's card effect, inflict 1500 damage to your opponent.

 

 

AST-075

Spirit Caller

 

LIGHT/LV3/Spellcaster/Effect/1000/1000

 

FLIP: You can Special Summon 1 Level 2 or lower monster from your Graveyard to your side of the field. While you control this card, the Special Summoned monster cannot be targeted by Spell Cards.

 

 

AST-076

Emissary of the Afterlife

 

DARK/LV4/Demon/Effect/1600/600

 

When this card on the field is destroyed and sent to the Graveyard, each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.

 

 

AST-077

Grave Protector

 

DARK/LV4/Demon/Effect/1850/0

 

When a monster is destroyed by battle, it is returned to the owner's Deck instead of being sent to the Graveyard.

 

 

AST-078

Double Coston

 

DARK/LV4/Zombie/Tuner/1700/1650

 

When this card is tributed for the Tribute Summon of a DARK monster, it can be treated as 2 Tributes. If you tribute this monster for the Tribute Summon of a DARK monster, when it destroys a monster by battle, remove it from play and inflict damage to your opponent equal to the removed monster's ATK.

 

 

AST-079

Regenerating Mummy

 

DARK/LV4/Zombie/Effect/1800/1500

 

When this card is sent from your hand to the Graveyard by a card effect, Special Summon it. When this card is sent from the field to the Graveyard, you can remove from play 2 Zombie-Type monsters in your Graveyard to Special Summon it.

 

 

AST-080

Night Assailant

 

DARK/LV3/Demon/Effect/200/500

 

FLIP: Destroy 1 monster your opponent controls. When this card is sent dfrom your hand to the Graveyard, return 1 Flip Effect Monster (except "Night Assailant") from your Graveyard to your hand.

 

 

AST-081

Human Throwing Troll

 

EARTH/LV4/Hybrid/Effect/1000/1000

 

Tribute 1 Normal Monster to destroy 1 card your opponent controls, and inflict 400 points of damage to your opponent.

 

 

AST-082

King of the Swamp

 

WATER/LV4/Aqua/Effect/500/1100

 

You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card to add 1 "Polymerization" from your Deck to your hand. If this card is used as a Fusion Marerial Monster for a Fusion Summon, that Fusion Summoned monster gains the following effect: "This card cannot be destroyed by battle".

 

 

AST-083

Emissary of the Oasis

 

LIGHT/LV3/Spellcaster/Effect/1200/800

 

While you control a face-up Normal Monster, your opponent cannot select this card as an attack target. Battle Damage you receive from battles involving Normal Monsters is reduced to 0. When a Normal Monster you control is destroyed and sent to the Graveyard, you can add 1 Normal Monster from your Deck to your hand whose Level is less than the destroyed monster's.

 

 

AST-084

Special Hurricane

 

Normal Spell

 

Discard 1 card. Destroy all Special Summoned monsters your opponent controls.

 

 

AST-085

Order to Charge

 

Quick-Play Spell

 

Select 1 face-up Normal Monster you control. It inflicts Piercing damage and cannot be destroyed until the End Phase.

 

 

AST-086

Sword of the Soul-Eater

 

Equip Spell

 

Equip only to a monster you control. When this card is equipped, destroy any number of monsters you control (If you destroy Tokens, you must destroy 2 Tokens to equal 1 Monster). This card gains 1000 ATK for every monster destroyed and effects based on the number of monsters you destroyed.

●1+: When the equipped monster destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's DEF.

●2+: When the equipped monster destroys a monster by battle, remove it from play and draw 1 card.

●3+: This card cannot be destroyed, and when the equipped monster is destroyed, add it and this card to your hand.

●4+: Your opponent's monsters' effects are negated, and cannot activate their effects. During your opponent's End Phase, your opponent randomly discards 1 card.

 

 

AST-087

Dust Barrier

 

Continuous Spell

 

All face-up Normal Monsters are unaffected by your opponent's Trap Cards.

 

 

AST-088

Soul Reversal

 

Quick-Play Spell

 

Add 1 Flip Effect Monster from your Graveyard to your hand. You cannot Set it this turn.

 

 

AST-089

Spell Economics

 

Continuous Spell

 

When you pay a cost for a Spell Card, you can apply the Appropriate effect depending on the cost:

● Discard 1 less card (if a Specific Type of card is required, this effect is not applied).

● Reduce the Life Points you pay to 0.

● Reduce the amount of Counters removed by 2.

● Tribute this card, instead of a monster (If a Specific monster is required, this effect is not applied).

 

 

AST-090

Blessings of the Nile

 

Continuous Spell

 

Your opponent cannot add cards from their Deck to their hand. When a card is discarded from your hand, increase your Life Points by 500.

 

 

AST-091

7

 

Continuous Spell

 

When this card is activated, increase your Life Points by 700. When a face-up Continuous Spell Card(s) you control would be destroyed, destroy this card instead. You can send 3 "7" you control to the Graveyard to draw 3 cards.

 

 

AST-092

Level Limit - Area B

 

Continuous Spell

 

All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position. Your opponent can send 3 Defense Position monsters they control to the Graveyard destroy this card.

 

 

AST-093

Enchanting Fitting Room

 

Normal Spell

 

Pay 800 Life Points. Pick up the top 4 cards of your Deck. Special Summon any number of Level 3 or lower monsters amongst them, and return the rest to your Deck.

 

 

AST-094

The Law of the Normal

 

Normal Spell

 

Activate the Appropriate effect depending on how many Level 2 or lower Normal Monsters (excluding Tokens) you control:

● 1-2: Destroy 1 card on the field.

● 3-4: Your opponent randomly discards 2 cards.

● 5: Your opponent sends all cards in their hand to the Graveyard. Then, send all cards on the field to the Graveyard except Level 2 or lower Normal Monsters.

 

 

AST-095

Dark Magic Attack

 

Normal Spell

 

Activate only if you control a "Dark Magician" monster. Remove any number of Spell Counters on your side of the field. Destroy an equal number of Spell and Trap Cards on the field.

 

 

AST-096

Delta Attacker

 

Normal Spell

 

Activate only if you control 3 monsters with the same name. The 3 monsters can attack your opponent directly, but all battle damage they inflict is halved. During your Battle Phase, they cannot be destroyed by card effects that do not target them.

 

 

AST-097

Thousand Energy

 

Quick-Play Spell

 

Increase the ATK and DEF of all face-up Level 2 or lower monsters you control by 1000 until the End Phase.

 

 

AST-098

Triangle Power

 

Normal Spell

 

Increase the ATK and DEF of all face-up Level 1 Normal Monsters you control by 2000 until the End Phase. Destroy all Level 1 monsters that dealt Battle Damage during the End Phase.

 

 

AST-099

The Third Sarcophagus

 

Continuous Spell

 

The first time a Zombie-Type monster would be destroyed by your opponent, reduce its ATK and DEF by half instead.

 

 

AST-100

The Second Sarcophagus

 

Continuous Spell

 

Once per turn, you can send 1 Level 2 or lower Zombie-Type monster from your Deck to the Graveyard.

 

 

AST-101

The First Sacrophagus

 

Continuous Trap

 

During your Standby Phase, you can activate 1 "The Second Sarcophagus" or "The Third Sarcophagus" from your Deck. If you control this card, "The Second Sarcophagus", and "The Third Sarcophagus", you can return them to your Deck to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.

 

 

AST-102

Dora of Fate

 

Normal Trap

 

Activate only during your opponent's turn. Select 1 face-up monster your opponent controls. During your next turn, if you Normal Summon a monster with the same Level as the selected monster, destroy the selected monster and inflict damage to your opponent equal to its level x 400.

 

 

AST-103

Judgment of the Desert

 

Continuous Trap

 

Monsters cannot change their Battle Positions.

 

 

AST-104

Human-Wave Tactics

 

Continuous Trap

 

During your End Phase, Special Summon a number of Level 2 or lower Normal Monsters from your Deck up to the number of Level 2 or lower monsters that were destroyed this turn. Then, you can add 1 Level 2 or lower Normal Monster from your Graveyard to your Deck.

 

 

AST-105

Curse of Anubis

 

Normal Trap

 

All face-up Effect Monsters are changed to Defense Position. Until the End Phase, decrease their DEF to 0 and their Battle Positions cannot be changed.

 

 

AST-106

Desert Sunlight

 

Normal Trap

 

All monsters on your side of the field are changed to face-up Defense Position.

 

 

AST-107

Death Counter

 

Continuous Trap

 

When an opponent's monster inflicts Battle Damage to your Life Points, destroy it.

 

 

AST-108

Labyrinth of Nightmare

 

Continuous Trap

 

During their respective End Phase, you can change the Battle Positions of all face-up monsters the turn player controls.

 

 

AST-109

Soul Resurrection

 

Continuous Trap

 

Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. When that monster would be destroyed, you can remove from play 1 card with the same name in your Graveyard instead.

 

 

AST-110

Order to Smash

 

Normal Trap

 

Tribute 1 Normal Monster (if you Tribute a Token, you must tribute 2) and destroy 2 cards on the field.

 

 

AST-111

Devil Mazera

 

DARK/LV8/Demon/Effect/2800/2300

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing "Warrior of Zera" while "Pandemonium" is active. When this card is Summoned, if you control "Pandemonium", your opponent randomly discards 2 cards.

 

 

AST-XX1

The Agent of Order - Jupiter

 

WIND/LV4/Angel/Effect/0/1900

 

When this card is Summoned, you can switch it to Defense Position. When an "Agent" monster(s) you control would be destroyed, you can decrease your Life Points equal to the combined ATK of that monster(s) instead. When an "Agent" monster is destroyed and sent to the Graveyard, increase your Life Points equal to its ATK.

 

 

AST-XX2

The Agent of Perfection - Uranus

 

LIGHT/LV8/Angel/Effect/3000/0

 

This card cannot be Special Summoned except by tributing 2 Angel-Type monsters. You can select 1 face-up monster and decrease your Life Points equal to half of the selected monster's ATK to destroy it.

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I like. I'm just wondering a few things:

• Did you remember to make Android - Psycho-Shocker (Jinzo) a Psychic-type monster? It's harder to find your other sets since the links don't work anymore.

• Do you know how to fix the links? Just pointing that out....

• You might want to update the first set in which Union rules were mentioned, since you later changed the rule about how Union monsters or not.

• You were making the Fusion Monsters more generic, right? If so, I'm not sure how King of the Swamp be too useful. Then again, not every card can be entirely useful. Good job giving it a new effect though,

making it more usable.

• Will the Fusion replacement effect still work the same way, making this almost useless, or will it work so that it can cover any type of Fusion Material? If you do that second one, it would certainly let the entire

Fusion Mechanic be more fluid, but for some reason it would feel quirky to me, like it would allow Fusions maybe TOO open, since then you wouldn't even need one "specific" mix of monsters to base the deck

on, only one of the "specific" qualities of the monsters and any of various Fusion Material. Either way, you figure out which way you want the Fusion Substitutes to work out.

• Is there any way to test this "new" card game out without remaking and printing the cards? Do you already have something like that running or know somebody who does, or are you just making the cards more

balanced and hope it would balance out the game if they were printed this way? Are you even thinking of the possible meta being designed or anything like that?

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