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Yugioh! Duel academy a new beginning(started/Accepting) OOC


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Name: Danny Liddle

 

age: 17

 

bio: Danny comes from a family of pro duelists. When Danny was 16 he was kicked out of the house for telling his parents dueling was about fun. His parents had always tought him, his 2 sisters and his 2 brothers that duelling was about winning. Danny travelled around england searching for the legendary knight deck he had heard about in fairytales he was told as a kid. After half a year of travelling and searching Danny found the deck in a hidden room in a castle in the north. After making himself known as the best duelist in england he travelled to duel academy. When Danny arrived at duel academy he was to be placed in Judgement White but refused. as being placed in this dorm he knew his family would welcome him back and he didnt want to be part of the family anymore. And so he signed up for Slifer Red. After Being there for a couple of days he discovered his brothers and sister where in Wicked Black.

 

appearence: http://browse.deviantart.com/?qh=&section=&q=man#/dyxqgn

 

personality: Fun loving and Caring. Always helps anybody who needs the help.

 

decklist: Monsters.(ALL WARRIORS) Below Cards can be viewed at http://forum.yugiohcardmaker.net/topic/214310-my-knight-monsters/page__p__4480537__fromsearch__1#entry4480537

 

Black Knight: Level 4, Dark, Tuner, ATK=1900 DEF=1800

If this card was used for the Synchro Summon of "Twilight Knight" you can pay 1000 life points to Special Summon this card from your Graveyard.

 

Death Knight: Level 4, Dark, Tuner, ATK=1700 DEF= 1400

If you control a "Knight" monster (other than "Death Knight") you can Special Summon this card from your hand.

 

Dragon Knight: Level 6, Dark, ATK=2300 DEF=1100

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.

 

Gold Knight: Level 4, Light, Tuner, ATK=1700 DEF=1100

If you control a "Knight" monster (other than "Gold Knight") you can Special Summon this card from your hand. During battle between this attacking card and a defence position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Hell Knight: Level 4, Dark, ATK=1300 DEF=1600

During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up "Knight" monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase

 

Restfull Knight: Level 4, Light, Tuner, ATK=1200 DEF=1000

When this card is destroyed and sent to the Graveyard, you can Special Summon one level 4 or lower "Knight" monster from your Deck.

 

Rookie Knight: Level 2, Earth, ATK=800 DEF=800

When this card is Normal or Special Summoned you can add one "Knight" monster from your deck or graveyard to your hand.

 

Silver Knight: Level 4, Light, ATK=1700 DEF=1500

When this card is Normal or Special Summoned, you can Special Summon one "Gold Knight" from your hand or graveyard.

 

White Knight: Level 4, Light, ATK=1700 DEF=1500

If you control a face-up "Black Knight" you can Special Summon this card from your hand in face-up ATK position.

 

Spell cards.

 

Knight Archers: Spell card.

This card can only be activated if you 3 or more "Knight" monsters on your side of the Field. When this card is activated choose 1 of its Effects.

1* You can Tribute 1 monster to inflict its ATK to the opponent.

2* You can Tribute 2 monsters to destroy all of your opponents Spell or Trap Cards.

3* You can Tribute 3 monsters to destroy all cards your opponent controls.

 

Synchro Knights: Counter Spell Card

This card can only be activated when your opponent Normal or Special Summons a monster with more ATK than a "Knight" monster you control. You can remove from play, cards from either your side of the Field, your hand or your Graveyard to Synchro Summon a monster whose level is equal to the sent monsters.

 

Trap cards.

 

Backup Knights: Trap card

You can only activate this card if you control a "Knight" monster. This card can only be activated when your opponent declares battle. You can Special Summon as many "Knight" monsters as possible from your Graveyard.

 

Returning Knight: Trap Card

If a "Knight" monster was destroyed and sent to the Graveyard this turn. You can Special Summon that monster and 1 other "Knight" monster from your Graveyard.

 

Synchro Monsters. (ALL WARRIORS)

 

Ancient Knight: Level 8, Light, Synchro, ATK=2400 DEF=2000

1 "Knight" tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned you can destroy up to 2 cards your opponent controls.

 

Diamond Knight: Level 8, Light, Synchro, ATK=2400 DEF=1200

1 "Knight" tuner + 1 or more non-tuner monsters

This card cannot be destroyed by battle while in Attack Position and you take no battle damage from battles involving this card. This monster is destroyed if you do not control another "Knight" monster. (This excludes "Diamond Knight")

 

Lunar Knight: Level 8, Light, Synchro, ATK=2500 DEF=2000

1 "Gold Knight" tuner + 1 "Silver Knight" non-tuner monster

This card can attack your opponents life points directly, if you use this effect you must send one "Knight" monster you control to the graveyard.

 

Twilight Knight: Level 8, Dark, Synchro, ATK=2800 DEF=1800

1 "Black Knight" tuner + 1 "White Knight" non-tuner monster

When this card is Synchro Summoned you can pay half of your life points to destroy all other cards on the field. If you activate this effect, this card cannot attack this turn.

 

Dragon Lord: Level 10, Light, Synchro, ATK=3000 DEF=2000

1 "Knight" tuner + 1 "Dragon Knight" non-tuner monster

You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Dragon Knight" from your Graveyard.

 

 

DECK RECIPE

 

Monsters. Total 21

 

Synchros: Total 9

 

Restfull Knight x2

Gold Knight x2

Death Knight x3

Black Knight x2

 

Effect: Total 12

 

Dragon Knight x2

White Knight x2

Silver Knight x2

Rookie Knight x3

Hell Knight x3

 

 

Spell Cards: Total 8

 

Knight Archers x2

Synchro Knights x3

Heavy Storm x1

Mystical Space Typhoon x1

Brain Control x1

 

 

Trap Cards: Total 13

 

Returning Knight x3

Backup Knight x3

Mirror Force x1

Torrential Tribute x1

Dark Bribe x3

Bottomless Trap Hole x2

 

 

Extra Deck: 15

 

Ancient Knight x3

Diamond Knight x3

Lunar Knight x3

Twilight Knight x3

Dragon Lord x3

 

 

Prefered Dorm: Slifer Red

 

teacher or student: Student

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