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Yugioh! Duel academy a new beginning(started/Accepting) OOC


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Name: Gale Rhodes

age: 17

bio: The sun of Atticus Rhodes and when he was a child he defeated his fathers best friend Zane Truesdale in a duel Zane decided to give him his Cybertech cards in an attempt to keep his dark energies in check, he eventually headed to duel academy as a student teacher for 1 year unfortunately he chose the wrong year to go.

Appearance: He looks like his father but he has blue eyes and black hair. He wears red jeans and black boots and a black shirt and a pendant that looks like Nightshrouds mask.

[spoiler=jacket]

LineArt.jpg?t=1281325737

 

 

personality:

decklist:

[spoiler=Cybertech, also has a deck he refuses to use]

Cybertech Keel

LV 4 / LIGHT / Effect / Machine

ATK 800 / DEF 800

This card’s Attribute is also treated as DARK. When this card is Summoned, select 1 Level 3 or lower Machine-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the equipped monster instead.

3

Cybertech Horn

LV 4 / LIGHT / Effect / Machine

ATK 800 / DEF 800

This card’s Attribute is also treated as DARK. When this card is Summoned, select 1 Level 3 or lower Machine-Type monster in the Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.

3

Cybertech Edge

LV 4 / LIGHT / Effect / Machine

ATK 800 / DEF 800

This card’s Attribute is also treated as DARK. When this card is Summoned, select 1 Level 3 or lower Machine-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.

3

Cybertech Zwei

LV 3 / LIGHT / Effect / Machine

ATK 1500 / DEF 1000

This card’s Attribute is also treated as DARK. If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cybertech Dragon" until the End Phase. This card's name is treated as "Cybertech Dragon" while in the Graveyard.

1

Cybertech Barrier Dragon

LV 6 / LIGHT / Effect / Machine

ATK 800 / DEF 2800

This card’s Attribute is also treated as DARK. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Machine-Type Monster you control. Once per turn, while this card is in Attack Position, your opponent's next attack is negated.

1

Cybertech Laser Dragon

LV 7 / LIGHT / Effect / Machine

ATK 2400 / DEF 1800

This card’s Attribute is also treated as DARK. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Machine-Type Monsters you control. Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.

1

Cybertech Ogre

LV 4 / EARTH / Effect / Machine

ATK 1900 / DEF 100

This card’s Attribute is also treated as WIND. By discarding this card from your hand to the Graveyard, negate 1 battle involving a Machine-Type Monster on your side of the field, and it gains 1000 ATK until the end of its next battle. This effect can be activated during either player's turn.

3

Cybertech Ouroboros

LV 1 / DARK / Effect / Machine

ATK 100 / DEF 600

This card’s Attribute is also treated as LIGHT. When this card is returned from your graveyard to the field destroy 1 card your opponent controls.

1

Cybertech Larva

LV 1 / LIGHT / Effect / Machine

ATK 400 / DEF 600

This card’s Attribute is also treated as DARK. When this card is equipped to another Machine-Type Monster its attack is treated as 2000.

1

Cybertech Esper

LV 3 / FIRE / Effect / Machine

ATK 1700 / DEF 300

This card’s Attribute is also treated as WATER. While this card is in face-up Attack Position, you can look at every card your opponent draws.

1

Cybertech Kirin

LV 3 / LIGHT / Effect / Machine

ATK 1300 / DEF 1800

This card’s Attribute is also treated as DARK. You can Tribute this card to make any effect damage you take this turn 0.

1

Cybertech Phoenix

LV 3 / FIRE / Effect / Machine

ATK 1200 / DEF 1600

This card’s Attribute is also treated as WATER. While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.

1

 

Extra deck

Cybertech Ogre 2

LV 6 / EARTH / Effect / Machine

ATK 2600 / DEF 1900

“Cybertech Ogre” + 1 Machine Type-Monster

This card’s Attribute is also treated as WIND. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

Cybertech Ogre 3

LV 8 / EARTH / Effect / Machine

ATK 3300 / DEF 2600

“Cybertech Ogre” + 2 Machine Type-Monsters

This card’s Attribute is also treated as WIND. This card can attack three times per turn.

Cybertech Dragon

LV 8 / LIGHT / Effect / Machine

ATK 1600 / DEF 1600

“Cybertech Keel” + “Cybertech Horn” + “Cybertech Edge”

This card’s Attribute is also treated as DARK. When this monster is Special Summoned, select 1 Machine-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Cybertech Twin Dragon

LV 9 / LIGHT / Effect / Machine

ATK ? / DEF ?

“Cybertech Dragon” + 1 Machine Type-Monster

This card’s Attribute is also treated as DARK. This card’s ATK and DEF equal to the Monsters used to summon it. This card can attack twice in the same Battle Phase. When this monster is Special Summoned, select 1 Machine-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Cybertech End Dragon

LV 10 / LIGHT / Effect / Machine

ATK ? / DEF ?

“Cybertech Dragon” + 2 Machine Type-Monsters

This card’s Attribute is also treated as DARK. This card’s ATK and DEF equal to the Monsters used to summon it. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this monster is Special Summoned, select 1 Machine-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead.

 

Spells

 

Cybertech Impact!

Return 1 "Cybertech Edge", "Cybertech Keel" and "Cybertech Horn" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cybertech Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

 

[spoiler=Dark Deck]

Malefic Red-Eyes Black Dragon

X1-1

Red-Eyes B. Dragon

X3-4

Red-Eyes Dragon Knight

X1-5

Red-Eyes Darkness Dragon

X1-6

Red-Eyes Darkness Metal Dragon

X1-7

Red-Eyes Wyvern

X1-8

Red-Eyes Black Chick

X1-9

Infernal Dragon

X1-10

Exploder Dragon

X1-11

Mirage Dragon

X1-12

Attachment Dragon

X1-12

 

Red-Eyes Clear Dragon

LV 9 / Dark / Effect / Dragon

ATK 2400 / DEF 2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes Darkness Dragon" on your side of the field. Your Opponent receives certain effects, depending on the monster Attributes they control: ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card . ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

X1-13

Red-Eyes Chameleon Dragon

LV 4 / Dark / Effect / Dragon

ATK 1600 / DEF 1000

Once per turn you can change this cards name to that of any other “Red-Eyes” Monster.

X1-14

Red-Eyes Turtle Dragon

LV 4 / Dark / Effect / Dragon

ATK 1000 / DEF 1700

Increase the DEF of this card by 300 points for each Dragon-Type monster in your Graveyard.

X1-15

Up-Grade Dragon

LV 2 / Dragon / Effect / Fire

ATK 1000 / DEF 1000

You can tribute this card to have 1 monster you control gain 1000 ATK. You can remove this card in your graveyard from play to have 1 monster you control gain 500 ATK.

X1-16

Dragon-Xquipper

LV 4 / Dragon / Effect / Dark

ATK 1600 / DEF 2000

Once per turn equip 1 Dragon to this card, this card gains the equip cards effect. you can return equipped card to owners deck to negate the effect of 1 card.

X1-17

Army Dragon

LV 2 /Dragon / Effect / Light

ATK 1000 / DEF 1000

When this card is removed from the field you can special summon up to 2 “Army Dragons” from your Deck in Face Up Defense Position.

X3-20

Extra Deck

Red-Eyes Cyberdark Dragon

LV 8 / Dark / Effect / Dragon

ATK 1600 / DEF 2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned Except from your Extra Deck by sending 1 “Red-Eyes Black Dragon” with “Metalmorph” equipped to it you’re your side of the Field to the Graveyard, when this card is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, destroy the equipped monster instead.

 

 

 

 

Preferred Dorm: Slifer

teacher or student: Student-Teacher

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Name: Hunter Brodie

 

age: 17

 

bio: When he was a 14, he defeated his father in a duel. He inherited Axels second deck, a Firestorm Deck deck. Soon he heard of the Sacred Beasts, and he really wanted Uria, Lord of Searing Flames. He went to Duel Academy instead of West Academy to get that Sacred Beast Card and perfect his deck.

 

Appearance: He looks like his father, Axel Brodie. He is very strong and he knows the art of survival like his father can. He has the same duel disk as his father, but he wears a red jacket even before Duel Academy. He has long red hair.

 

personality: He is just like his fathers personality, but he can have obsessions to. He will do anything to perfect his deck, but he knows when he should stop.

 

[spoiler=Decklist]Firestorm Body

Monster/Effect/LV3/Pyro

When this card is destroyed and sent to the Graveyard, Inflict damage equal to half the monster ATK that destroyed this card

1000/1200

 

Firestorm Ant

Monster/Effect/LV3/Pyro

You can tribute this card to Inflict 800 damage to your opponent.

1200/1200

 

Firestorm Tempest

Monster/Effect/Level 8

This card cannot be special summoned except be "Firestorm Magma Shot". When this card is tributed for a Ritual Summon, inflict 700 points of damage.

 

Firestorm Tornado

Monster/Effect/LV4/Pyro

If this card is faceup on your side of the field during your End Phase, Inflict 500 damage to your opponent.

1800/0

 

Firestorm Hurricane

Monster/Ritual/Effect/LV8/Pyro

When this card is ritual summoned by "Firestorm Weather Warning!!,you must discard a monster card and add its ATK to this card. Once per turn, you can destroy a faceup monster on your opponents side of the field. This monster gains ATK equal to the destroyed monsters ATK.

1000/0

 

Firestorm Weather Warning!!

Spell/Ritual

This card is used to Ritual Summon "Firestorm Hurricane" by sacrificing monsters thats Levels equal 8 or more. This card can be activated during your opponents turn when you have the same amount of Life Points.

 

Firestorm Servant

Monster/Effect/LV4/Pyro

When this card is summoned, destroy a monster on your side of the field. Inflict damage equal to the destroyed monsters ATK to your opponent

1800/200

 

Firestorm Dragon #1

Monster/Union/LV4/Pyro

When this card is Normal Summoned, Inflict damage equal to the number of cards in both players hands x200.

Once per turn, during your Main Phase, you can equip this card to a "Firestorm Dragon #2" you control as an Equip Card, OR unequip it to Special Summon this

card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this

card instead.)

1700/0

 

Firestorm Dragon #2

Monster/Normal/LV4/Pyro

A dragon made entirely of Fire. Its Firestorm Burst #2 scorches any opponent.

1900/0

 

Firestorm Dragon #3

Monster/Effect/LV4/Pyro

When this card is summoned, you can summon a "Firestorm Dragon #1" or a "Firestorm Dragon #2" from your deck to the field in faceup Attck mode.

1800/0

 

Firestorm Dragon #123

Monster/Fusion/Effect

Firestorm #1 + Firestorm #2 + Firestorm #3

This monster cannot be Special Summoned except by Fusion Summon. This card annot be destroyed This card does not take any Battle Damage, and cannot be

destroyed by battle with an EARTH, LIGHT , FIRE, WIND, or DARK monster. Once per turn, inflict 1000 points of damage to your opponent.

3500/0

 

Firestorm"s Strength

Spell/Quickplay

All "Firestorm" monsters gain 700 ATK

 

Firestorm"s Wisdom

Spell/Quickplay

When a "Firestorm" monster inflicts effect damage, inflict 700 extra damage to your opponent.

 

Firestorm"s Courage

Spell/Quickplay

Whenever a "Firestorm" monster is attacked, negate the attack and inflict 700 points of damage to your opponent.

 

Firestorms Traits

Spell/Quickplay

Whenever "Firestorm"s Strength", "Firestorm"s Wisdom" and "Firestorm"s Courage" is in your Graveyard, Inflict damage equal to the combined ATK of all monsters

on the field to your opponent.

 

Firestorm Quicksand

Spell/Normal

For this turn and your opponents turn only, you cant attack your opponents monsters, but your opponent cant use spell and trap cards.

 

Firestorm Restart

Spell/Quickplay

Both players draw until they have 6 cards in there hand. Revert both players Life Points to 4000.

Firestorm Volcano

Spell/Field

By destroying a "Firestorm" monster on either side of the field, inflict 500 damage to your opponent

 

Firestorm Theif

Spell/Quickplay

Whenever your opponent activates a Spell or Trap card, inflict 500 points of damage to both players. During your standby phase, pay 500 Life Points or destroy this card.

 

Firestorm Bribe

Spell/QuickPlay

By sending 2 Spell cards from your deck your Graveyard, you can negate any attack (You may do this multiple times.). This card stays faceup on the field until your opponents End Phase.

 

Firestorm Magma Shot

Trap/Normal

Send the top five cards on top of your deck to the Graveyard. Special Summon "Firestorm Tempest" from your Hand, Deck or Graveyard in faceup attack position.

 

Firestorm Eraser

Trap/Continous

Once per turn, you can discard a "Firestorm" monster to destroy a card on your opponents side of the field.

 

 

Preferred Dorm: Slifer

 

teacher or student: Student

 

I have an app to. Ive always wanted to have a custom FIRE deck. But as making custom cards takes a lot of time...

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RPs usually die in ARC 2 when it gets good dont go too off track guys or i will...do something

 

I think a "Signer vs Dark Signer" is what he means. This is a Duel Academy, and The Wicked God is the main villan. The"Signer" marks will probably leave them and return to the real Signers so it doesnt change the plot. Anyway, he put "Signers" because that could beat the Wicked Gods. Just Saying. Oh, and sorry for double posting, but I couldnt really edit this into my other post.

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All YCM rules apply and dont short post i think this has potential

Isn't this what you said? This is the second time I've seen it.

 

1:

[spoiler=Spoiler]

Mr shine smiled. "Calm down i realize this and we are jumping on it. There is know need for the Gods what we need is a Militia! The remaining students and staff versus The wicked army!

 

 

2:

[spoiler=Spoiler]

"Ahh thats a releif but I cant let you kids put yourself in too much danger. Only duel the students and staff but the wicked god should be left to me."

 

 

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Name: Cornelius Sieformutryod (know as Mr. Sie)

age: 20

bio: He is the youngest Teacher in history. He is a very Strategic duelist and is always 2 steps ahead of everyone else. He could be the Principal of Duelist Academy, but he much prefers being a Teacher. He relies mostly on Stalling/Damaging Decks.

appearence: Wears his hair like his role model, Bastion Misawa, and wears a yellow shirt under his teachers robe.

personality: He is very kind and friendly. He mostly sits back and watches duels, but when someone is in trouble, he always duels for their safety.

decklist: [spoiler=Main Decklist]

Blast Sphere x 3

Bowganian x 3

Des Koala x 3

Ebon Magician Curran x 3

Lava Golem x 2

Marshmallon

Reflect Bounder

Solar Flare Dragon x 3

Stealth Bird

Dark Room of Nightmare x2

Dark Snake Syndrome x 2

Ekibyo Drakmord

Messenger of Peace x 3

Swords of Revealing Light

Dark Door x 2

Vengeful Bog Spirit x 2

Wave Motion Cannon x 3

Gravity Bind

Mirror Force

Wall of Revealing Light

Magic Cylinder

 

 

Prefered Dorm: He is the head teacher of Judgement White.

teacher or student: Teacher

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Shelds, when I click on your decklist spoiler, nothing shows. The spoiler opens, but it's empty.

Also...

We already have Bastion's son here:
[spoiler=Spoiler][quote name='Adament Howls' timestamp='1280550167' post='4464600']
Name: Vio Misawa
age:16
bio:Son of Bastian misawa and influenced by Jaden Yuki. He built an E hero deck when he was defeated by his father when he used his gadgets deck. He beleives he can win and tries hard. Unlike his father he isnt very smart and usually just goes by Attack first.
appearence: http://browse.deviantart.com/?q=animeboy&order=9&offset=96#/d1ejggz
personality: Vio isnt very smart or coordinated but usually prevails he thinks attack first pay for it later.
decklist: [spoiler=Hero Fusion!]
Monster
Clayman x1
sparkman x1
Neos alius x1
burnstinatrix x1
Avian x1
bubbleman x1
stratos x1
Heat x2
Lady heat x1
NS Dark panther x1
NS glow moss x1
NS flare scarab x1
NS aqua dolphin x1
NS air hummingbird x1
NS Grand mole x1
Necroshade x2
Neos x2

spells
Polymerisation x3
Super poly x1
fusion gate x1
Mirace Fusion x1
The warrior returning alive x1
Reinforcement of the army x1
Skyscraper x1
Defusion x1

Traps
Bottomless trap hole x2
Torrential tribute x1
A hero emerges x3
Call of the huanted x 3
Mirror force x1

Extra deck:
Thunder giant x1
Flame wingman x1
Inferno x1
Mudballman x1
Flare neos x1
grand neos x1
Magma neos x1
chaos neos x1
dark neos x1
glow neos x1
Air neos x1
aqua neos x1
Shining flare wingman x1
Phoenix Enforcer x1
Electrum x1 [/spoiler]
[/spoiler]
Prefered Dorm: Slifer
teacher or student:student
[/quote][/spoiler]
...and Bastion's brother would 99.9% be older than twelve... It's confusing.
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