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Yugioh! Duel academy a new beginning(started/Accepting) OOC


Fader

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ok I'll post the first 5 here

 

Bahamut Death

LV 3/ This card is not destroyed in battle. When there is another face-up dragon-type monster on the field neither player can activate trap cards.

Dragon/Tuner/Light

0 ATK/0 DEF

 

Bahamut Life

LV 4/ This card cannot be normal summoned or set. While this card remains face up on the field you may select the target of your opponents attacks

Dragon/Effect/Dark

2000 ATK/ 1500 DEF

 

Bahamut's Funeral

Spell/ Quickplay

When Bahamut Life is in the graveyard you can special summon Bahamut Death from your hand, deck, or graveyard.

 

Birth of Bahamut

Spell/ Quickplay

When Bahamut Death is on the field you can special summon Bahamut Life from your graveyard.

 

Dragon God - Bahamut

LV 7/ Bahamut Life + Bahamut Death

Once per turn during the battle phase you can double this monster's attack points until the end of the battle phase. This card is destroyed during the end phase. this effect can be activated during either players turn.

Dragon/Synchro/Effect/Dark

2900 ATK/2500 DEF

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I like them, let me post mine, you can make your move also.

 

Rock Guardian

Monster/Effect/Rock/LV4

This card cannot be destroyed in battle. While this card is in faceup defense position, your opponent cannot attack any Rock monsters in Defense mode on your side of the field.

0/1000

 

Fossil Dragon Pachycephalo

Fusion/Effect/Rock/LV 8

Fossi Dyna Pachcephalo + 1 Dargon-Type monster

This card can only be special summoned by Fossil Fusion. While this monster is faceup, your opponent can only Normal Summon or Set monsters. Once per turn, Summon a monster from your opponents Graveyard to there field in faceup attack mode with its ATK decreased by 600. When this monster destroys a monster in battle, inflict damage equal to the destroyed monsters attack points.

2000/0

 

Trap Fossil

Monster/Effect/Rock/LV 2

When this card is sent from your hand to the Graveyard, you can activate Trap Cards from your hand until the End Phase

0/0

 

Cruelty, you already normal summoned so you cant sacrifice.

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cool and army dragon is in my grave still lol

 

I have 3 more to post now

 

Dragon God - Bahamut Fury

LV 9/ This card cannot be normal summoned or set. this card can only be special summoned by the effect of "Rage of Bahamut". This monster cannot Battle with a dragon-type monster Once per turn during the battle phase you can double the attack of this card until the end of the battle phase. if you do this card is destroyed during the end phase. this effect can be activated during either players turn. when this card is sent to the graveyard you can special summon 1 "Dragon God - Bahamut" from your graveyard. If "Dragon God - Bahamut is removed from play while this card is in the grave yard you can remove this card from play to special summon "Dragon God - Bahamut to the field.

Dragon/Effect/Dark

3400 ATK/ 3000

 

Calling Bahamut

Spell/Quickplay

Remove from play 1 "Bahamut Death" and 1 "Bahamut Life" in your graveyard or on your side of the field and special summon 1 "Dragon God - Bahamut" from your extra deck.

 

Rage of Bahamut

Trap

Tribute 1 "Dragon God Bahamut" and special summon 1 "Dragon God - Bahamut Fury" from your deck.

 

when did i sacrifice?

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nope 1500 atk or less dragon-type monster from my hand

 

Deck List:

[spoiler=(Bloods Deck]Army Dragon

Lv 4/ when he is normal summoned or flip summoned you can special summon a dragon-type monster with 1500 or less attack from your hand. when card is special summoned you can return it to your hand to add 1 dragon-type monster from your deck to tyour hand.

Dragon/Effect/Dark

ATK 1900/DEF 1600

 

Grave Dragon

Lv 3/ this card can't be normal summoned or set. this card can be special summon from your hand by discarding 1 card. when he is destroyed i can either destroy 1 card on the field or special summon 1 lv 4 or lower dragon-type monster from my deck.

Dragon/Effect/Light

ATK 0/DEF 2500

 

Magic Dragon

Lv 5/ when this card is normal or flip summoned it is changed to defense mode. once per turn i can pay 500 life points to add 1 spell card from my deck to my hand. when this card is sent from the field to the graveyard i can special summon 1 "trap dragon" from my hand, deck, or gaveyard.

Dragon/Tuner/Light

ATK 0/DEF 3000

 

Trap Dragon

Lv 5/ once per turn i can pay 500 life points to add 1 trap card from my deck to my hand. when this card is sent from th field to the gravyard i can special summon "magic dragon" from my graveyard.

Dragon/Tuner/Dark

ATK 2200/DEF 1900

 

Return Dragon

Lv 3/ when this card is sent to the graveyard for a synchro summon or as a tribute you can add it to your hand instead.

Dragon/Effect/ Dark

ATK 1500/DEF 1200

 

Grudge Dragon

Lv 3/ when this card is sent to the graveyard as a result of battle special summon it back to the field and destroy the monster that destroyed it.

Dragon/Tuner/Light

ATK 1000/DEF 1000

 

Creation Dragon

Lv 1/ once per turn you can select a dragon-type synchro monster in your extra deck and the select 1 tuner and 1 non tuner monster on the field the subtract their combined level from the level of the synchro monster. this monster's level becomes the difference between the two.

Dragon/Effect/Light

ATK 0/DEF 0

 

spells

 

Quick Dragon Restoration

Spell/Quickplay

Special summon 1 lvl 4 or lower dragon type monster from your graveyard.

 

Grand Dragon Restoration

Spell

Activate only by removing from play 1 "quick dragon restoration" in your graveyard. add up to 6 dragon type monster back to you deck the draw 2 cards.

 

Dragon's Summonstone

Spell

Return 1 dragon-type monster on the field to it's owner's hand then special summon 1 dragon-type monster from your graveyard. the special summoned monster cannot attack this turn.

 

Dragon's Calling

Spell

tribute 1 dragon-type monster on the field and special summon 1 dragon-type monster from your deck that is 2 levels higher than the tributed monster.

 

Fly In

Spell

Add 1 dragon or winged beast-typw monster from your deck to your hand

 

Knigdom of Dragon's

Spell/Field

aslong as this card stays face up on the field non-dragon-type monsters cannot declare an attack. If the is a face-up Dragon-type monster on the field then this card cannot be destroyed by your opponents card effects. *

 

Dragon's Magic Absorbtion

Spell

tribute 1 dragon-type monster you control and destroy up to 3 spell or trap cards your opponent controls. Then you gain 500 life points for each card destroyed.

 

Dragon's Gift

Spell

Activate only if there are two or more dragon-type monsters on your side of the field and you have alredy conducted your normal summon. you can normal summon 1 more time.

 

Super Soul Release

Spell

????

 

traps

 

Direct Drainer

Trap/Continuous

when either player would take damage from a direct attack the damage is negated and their life points are increased by 500 points for every 1000 points they would have taken. this card is not destroyed by trap cards.

 

Dragonic Punishment

Trap

Activate only when a dragon-type monster is selected as an attack target. Negate the attack and deal dammage to both players equal to the attacing monster attack points. when this card is in the graveyard you can remove it from play to destroy 1 monster your opponent controls.

 

Dragons Power Gem

Trap/Continous

when a defense position dragon-type monster you control is selected as an attack target you can switch it to attack mode and have it gain attack points equal to the attack points of the attacking monster. destroy this card after you have used its effect three times.

 

Dragon's Healing Gem

Trap

tribute 1 dragon-type monster on the field and increase both players life points by the tributed monster's attack points.

 

Dragon's Protection Gem

Trap/Counter

Activate only if there is a face up dragon-type monster on the field. negate the activation of a spell ot trap card and destroy it.

 

Dragon Gem Mining

Trap

Pay 1000 life points to add 1 'dragon's power gem", 1 "dragon's healing gem", and 1 "dragon's protection gem" from your graveyard to your hand. your opponnent cannot gain life points or play spell or trap cards until the end phase of your second turn after nthis cards activation.

 

Dragon's Spiteful Creation

Trap

after this card's activation special summon it in face-up attack position (6 stars/dark/dragon/2000 Atk/2000 Def) as an effect monster with these effects. this monster cannot be destroyed in battle. neither player take battle dammage from battles involving this card. once per turn you can negate the effect of a dragon-type monster that has 2000 or more attack points until the end phase of your next turn.

 

synchros + fusion

 

Speed Dragon

Lv 8/ "magic dragon" + 1 or more non-tuner dragon-type monsters

once per turn you can discard 1 dragon-type monster to gain life points equal to its level x200. the monster returns during the end phase of your next turn.

Dragon/Synchro/Effect/Light

ATK 3000/ DEF 2000

 

Traffic Dragon

Lv 8/ "trap dragon" + 1 or more non-tuner dragon-type monsters

while this card is in defense mode during the standby phaseof each turn your opponent takes dammage equal to the number of dragon-type monsters on the field x 200

Dragon/Synchro/Effect/Dark

ATK 2500/ DEF 3000

 

Revive Dragon

Lv 6/ "grudge dragon" + "return dragon"

if this monster is sent to the graveyard due to an opponents card effect you can special summon this card back tot he field and destroy 2 cards on the field. if this card is in your graveyard then you can pay 600 life points to special summon this card to the field.

Dragon/Synchro/Effect/Light

1500 ATK/ 1500 DEF

 

Canibal Dragon

Lv 8/ "army dragon" + "grave dragon"

this card cannot be fusion summoned except by sending the above monster on your side of the field to the graveyard. once per duel you can remove from play 1 dragon-type monster in your graveyard and deal damage to your opponent equal to the removed monsters attack or defense points. if both "army dragon" and "grave dragon" are removed from play when this card is sent to the graveyard the you can special summon them back to the field. destroy this card during the end phase of the second turn after this card was summoned.

*this card has another effect that deals with cards i haven't added.

 

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