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Mytherian cards, bringing smexy back


Nishi-chan

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[spoiler=[color=brown]Monsters[/color] (16)]Mytherian Soldier

Warrior / Effect - FIRE - 4 *'s

If this card battles an Effect Monster, it cannot be destroyed by battle.

1600 / 1400

 

 

Mytherian Rogue

Warrior / Effect - DARK - 4 *'s

When this card is Normal Summoned, place one Mytheria Counter on it(max.1). By removing a Mytheria Counter from this card, you can destroy one face-down Spell or Trap Card your opponent controls.

1800 / 900

 

 

Mytherian Commander

Warrior / Effect - EARTH - 6 *'s

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Mytherian" monster, or by "Promotion". This card gains 300 ATK and 500 DEF for every "Mytherian" monster in both player's Graveyards.

2300 / 1500

 

 

Mytherian Wolves

Beast / Tuner - DARK - 3 *'s

This card can attack your opponent directly.

1100 / 300

 

 

Mytherian Knight

Warrior / Effect - EARTH - 4 *'s

While "Mytheria" is face-up on the field, this card can attack twice in the same Battle Phase.

1500 / 1600

 

 

Mytherian Magician

Spellcaster / Effect - WIND - 5 *'s

When this card is Normal Summoned, place a Mytheria Counter on it(max.1). This card gains 300 ATK for every Mytheria Counter on it. You can remove 1 Mytheria Counter from this card to draw 2 cards.

1800 / 1900

 

 

Mytherian Blocker

Beast-Warrior / Effect - EARTH - 4 *'s

This card cannot be destroyed as a result of battle while in Attack Position(damage calculation is applied normally).

300 / 2100

 

 

Mytherian Queen

Aqua / Synchro - WATER - 7 *'s

1 WATER "Mytherian" Tuner + 1 or more non-Tuners

This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can place a Mytherian Counter on a face-up monster that you can put a Mytherian Counter on.

2700 / 2300

 

 

Mytherian Princess

Warrior / Tuner - WATER - 3 *'s

When this card is sent to the Graveyard for a Synchro Summon of a WATER Synchro Monster, your opponent cannot activate Trap Cards until your next End Phase.

900 / 1000

 

 

Mytherian Prince

Warrior / Tuner - FIRE - 4 *'s

When this card is sent to the Graveyard for a Synchro Summon of a FIRE Synchro Monster, all flip effects are negated during this turn.

1300 / 1100

 

 

Mytherian King

Warrior / Synchro - FIRE - 8 *'s

1 FIRE "Mytherian" Tuner + 1 or more non-Tuners

This card cannot be Special Summoned except by Synchro Summon. If this card is Synchro Summoned with "Mytherian Prince", your opponent cannot activate Trap Cards this turn. This card gains 200 ATK for every FIRE monster in both player's graveyards.

2800 / 2450

 

 

Mytherian Preist

Spellcaster / Effect - EARTH - 5 *'s

Once per turn, during your Main Phase, you can pay 800 Life Points to Special Summon 1 Level 6 or lower "Mytherian" monster from your hand or Deck. It cannot be Tributed, and it's effect is negated.

1100 / 1700

 

 

 

Mytherian God

Fairy / Fusion / Effect - LIGHT - 11 *'s

Mytherian King + Mytherian Queen + Mytherian Preist

This card cannot be Special Summoned except by Fusion Summon. This card is unaffected by other card's card effects. This card gains 1500 ATK and DEF for every other "Mytherian" monster on the field. During your opponent's End Phase, if this card's ATK or DEF is 0, destroy this card.

0 / 0

 

 

Mytheiran Ancestors

Beast-Warrior / Effect - EARTH - 6 *'s

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play "Mytheria Wasn't Built in a Day" from your Graveyard. This card cannot be destroyed by battle. This card gains 600 ATK for every removed from play "Mytherian" card.

2200 / 2500

 

 

Mytherian High Preist

Warrior / Ritual / Effect - LIGHT - 7 *'s

This card can only be Ritual Summoned with the Ritual Spell Card, "Your Highness". You must also pay the correct Tributes. Once per turn, during your Main Phase 2, you can pay 1500 Life Points to Special Summon "Mytherian Ancsestors" from your hand or deck, disregarding the summoning conditions. Also, once per turn, by paying 300 Life Points, you can remove from play 1 "Mytherian" monster from your Graveyard.

2600 / 2300

 

 

Mytherian Ninja

Warrior / Effect - WIND - 4 *'s

This card cannot be Special Summoned. This card can attack directly. Negate the effects of Trap and Effect Monster's effects that target this card and destroy them.

1300 / 1300

 

 

 

[spoiler=[color=blue]Spells[/color] (11)]Signal Flare

Equip Spell

The equipped card cannot be Tributed. When the equipped card is sent to the Graveyard, return it to the owner's hand instead.

 

 

Mytheria

Field Spell

All "Mytherian" monsters gain 400 ATK and DEF. Once per turn, you can discard a Spell Card to add a card with "Mytherian" in it's name from your Graveyard to your hand. If it was a Monster Card, it cannot be Normal Summoned this turn. Also, if this card would to be destroyed, you can Tribute 1 "Mytherian" monster on your field to have it not be destroyed.

 

 

For Mytheria!

Quick-Play Spell

During the turn this card was activated, all "Mytherian" monsters on your field gain 500 ATK and DEF. During your Main Phase 2, you can pay 800 Life Points to add this card from your Graveyard to your hand.

 

 

Defense Maneuvers

Continuous Spell

All "Mytherian" monsters on your field are switched to Defense Position. Monsters Summoned after this card's activation are excluded. Monsters effected by this card gain 700 DEF, and cannot change their battle positions.

 

 

Mytherianization

Equip Spell

The equipped card is treated as a "Mytherian" monster. If this equipped card would be destroyed as a result of battle, you can pay 300 Life Points to have it not be destroyed.

 

 

Mytherian Tribute

Normal Spell

Tribute 1 "Mytherian" monster you control. Gain Life Points equal to the Tributed monster's Level x400.

 

 

Mytheria Wasn't Built in a Day

Continuous Spell

During each of your Standby Phases, add 1 "Mytherian Counter" to this card(max.5). You can Tribute this card with 5 Mytherian Counters on it to add 1 "Mytheria" from your Graveyard or Deck to your hand.

 

 

Silent Summon

Normal Spell

Special Summon 1 "Mytherian" monster from your hand. You cannot Summon this turn.

 

 

Your Highness

Ritual Spell

Activate only by sending 1 "Mytherian Preist" from your field to your Graveyard. This card is used to Ritual Summon "Mytherian High Preist". By removing this card from play from your Graveyard, negate the activation of a Trap Card and destroy it.

 

 

The Future is Near

Quick-Play Spell

Actvate only when a "Mytherian" monster was destroyed by battle this turn, and your opponent is declaring a direct attack. Special Summon 1 "Future Mytherian Token"(Warrior-Type/LIGHT/Level 3/ATK/0/DEF/0). This token cannot be destroyed by battle, any battle damage involving this token is reduced to 0, and the effects of Effect Monsters attacking this token are negated until the end of the Damage Step. The token is destroyed at the End Phase. You can only activate 1 "The Future is Near" every 2 Turns.

 

 

Mytherian Energy Boost

Normal Spell

Increase the ATK of all "Mytherian" monsters on your field by the number of "Mytherian" monsters on your field, excluding themselves, x300.

 

 

 

[spoiler=[color=purple]Traps[/color] (7)]Mytherian Trap Hole

Normal Trap

Activate only when you control 2 or more "Mytherian" monsters, and you opponent Summons a monster. Destroy the Summoned monster. Your opponent takes damage equal to the monster's ATK.

 

 

Reinforcements of Mytheria

Normal Trap

Activate only when a Level 5 or higher "Mytherian" monster is destroyed as a result of battle. Special Summon 2 Level 4 or lower "Mytherian" monsters from your hand.

 

 

Promotion

Normal Trap

Tribute 1 "Mytherian Soldier" on your field. Special Summon 1 "Mytherian Commander" in face-up Attack Position.

 

 

Offensive Maneuvers

Continuous Trap

All "Mytherian" monsters on your field are switched to Attack Position. Monsters Summoned after this card's activation are excluded. All monsters effected by this card gain 500 ATK, and cannot change their battle positions.

 

 

Mytherian Training Center

Continuous Trap

Once per turn, by paying 600 Life Points, you can Special Summon 1 Level 4 or lower "Mytherian" monster from your hand or Deck. You cannot Special Summon "Mytherian" monsters the turn you use the effect.

 

 

Mytherian Customs

Normal Trap

Activate only when your opponent activates a Spell or Trap Card. Discard 1 "Mytherian" monster from your hand to the Graveyard. Negate the activation of the Spell or Trap Card and destroy it.

 

 

Mytherian Magic

Continuous Trap

Select 1 monster on your opponent's field. Remove it from play. If this card is removed from the field, Special Summon the removed from play monster in the same position.

 

 

 

 

OCG help, ideas on how to continue, blah blah blah. Majority of OCG corrections are thanks to -Griffin.

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