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Fading Spirits Cards. (Utilizes removed from play)


Dummy991

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I got the idea for this effect theme from a card in another theme that I made that wasn't so good. I hope you enjoy them. Please leave comments. xD

 

MONSTER CARDS

 

Fading Spirit – The Jester

Dark

**

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to destroy 2 Spell and Trap Cards on your opponent’s side of the field. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/700 DEF/500

 

Fading Spirit – The Doctor

Dark

*

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to remove from play 2 Monster Cards in your Graveyard. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/250 DEF/100

 

Fading Spirit – The Executor

Dark

****

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to destroy 1 Level 4 or lower monster on the field. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/1600 DEF/500

 

Fading Spirit – The Merchant

Dark

***

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to add from your Deck 1 Spell or Trap Card to your hand. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/650 DEF/1200

 

Fading Spirit – The Fortune Teller

Dark

*

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to look at the top 3 cards on either player’s Deck. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/100 DEF/300

 

Fading Spirit – The Messenger

Dark

****

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to remove from play 1 Monster Card from your Deck. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/1400 DEF/1200

 

Fading Spirit – The Cavalry

Dark

******

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to destroy 2 monsters with a DEF of 1500 or less on your opponent’s side of the field. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/2400 DEF/1900

 

Fading Spirit - The Soldier

Dark

****

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to destroy 1 monster with an ATK of 1500 or less on your opponent’s side of the field. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/1700 DEF/1400

 

Fading Spirit – The Archer

Dark

***

[Fiend/Effect]

“You can activate this effect during either player’s Main Phase. Remove this card from play to choose 2 cards in your opponent’s hand to remove from play. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/1000 DEF/0

 

Fading Spirit – King of the Spirits

Dark

********

[Fiend/Effect]

“You can only have 1 “Fading Spirit - King of the Spirits” on your side of the field or removed from play at a time. You can activate this effect during either player’s Main Phase. Remove this card from play to Special Summon 3 Fading Spirit Monsters from your Deck or hand onto your side of the field. If this card is removed from play, you can Special Summon it to your side of the field during your opponent’s Standby Phase.”

ATK/3000 DEF/2500

 

SPELL CARDS

 

The Mountain of the Lost

Field Spell Card

“Monsters are removed from play as a result of battle instead of sent to the Graveyard. Whenever a Fading Spirit monster is attacked the controller of the Fading Spirit monster can remove from play 1 card in their hand to negate the attack and end the opponent’s Battle Phase.”

 

Return of the Spirits

Normal Spell Card

“Pay 1000 life points. Remove from play all Fading Spirit Monster Cards in your Graveyard that can be removed from play.”

 

Spiritual Circulation

Quick-play Spell Card

“You can only activate this card during either player’s Main Phase. Add up to any number of Fading Spirit monsters from your side of the field to your Deck, then Special Summon a number of Fading Spirit monsters equal to the number of monsters that were added to your Deck by this card’s effect to your side of the field.”

 

TRAP CARDS

 

Ambush of Spirits

Normal Trap Card

“You can only activate this card when your opponent declares an attack on a Fading Spirit monster. Remove from play the monster that your opponent declared attack on and the attacking monster.”

 

Sabotage by Spirits

Counter Trap Card

“Remove from play 1 card in your hand to negate the activation of a Spell or Trap Card and destroy it.”

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