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Newb Defense League III [locked because remake]


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Currently, mine are in six seperate locations: The Greylight packs are next to my bed, slowly being salvaged for cards; the H and onwards monsters are in an emptying folder; the Spells and Traps are in another; most are on my desk; my rarest and best are in a smaller folder; and my "Gladiator Beast" Deck is sitting in its container in the corner of my desk...

 

 

And sell your cards on eBay. You can get some good money for them.

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Here ya go.

 

221030v.jpg

1 Machine-Type Tuner + "Stardust Dragon"

When this card is Synchro Summoned, all monsters your opponent controls have their ATK decreased by 1000. Once per turn, you can Tribute this card to negate the activation of a Spell, Trap, or Monster effect that would destroy a card you control. If this card is destroyed by it's own effect, Special Summon it at the End Phase. If this card is Special Summoned by it's own effect, you can destroy 1 card your opponent controls.

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So, basically, "Mecha Stardust"?

 

I'd take the ATK down by a way (maybe 2800?) and raise the DEF a bit, since all "Stardust" forms have low(ish) stats for their Level to (partially) offset their effects. Considering this could get rid of "RDA" when it revives, your opponent's monsters aren't as much of a threat to this as they are "Stardust". I do like the fact that you've justified the high ATK by not having this destroy the card in question. That could warrent 3000 ATK.

 

So the simplest strategy would be to use one of the "Genex" Tuners to get this out I suppose, after getting "Stardust" out with "Starlight Road" or a bypassed "Thermal Genex" Synchro. An interesting point is that you could use "Formula Synchron" to get this out, have it weaken your opponent's monsters with its effect, then use "De-Synchro" to Synchro Summon "Shooting Star" to attack multiple times for (possible) game.

 

On the note of the ATK-loss, I'd have it 'until the End Phase', just because a permanent 1000 ATK loss is a bit harsh.

 

Overall, it's okay; as creative as an upgraded form could be. But I think it needs to lose some ATK and gain some DEF, because it's not that difficult to summon at the moment.

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It's as difficult to Summon as Shooting Star if not harder. 2800? That's just 300.

 

And about the End Phase thing, that'd ruin the whole reason of choosing this over Shooting Star.

 

I aimed for this:

 

Beatstick + Weakens opponent + Destruction = This card.

 

Beatstick + OTK possibility = Shooting Star.

 

If I changed the ATK to 2800, it'd be less of a beatstick as SSD, and if I changed it's ATK lowering to "until the End Phase", it'd end up like this:

 

meh beatstick + meh weakening + Destruction

 

:mellow: There's nothing wrong with powerful..

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It's as difficult to Summon as Shooting Star if not harder. 2800? That's just 300.

 

Really? Activate any Spell Card. Normal Summon "Marauding Captain", who Special Summons "Fleur Synchron"/"Karakuri Barrel". Special Summon "Spell Striker". Synchro Summon "Stardust". Then, use either the effect of "Fleur Synchron" or something like "Double Summon"/"Monster Reborn" to get one of "Fleur Synchron"/"Karakuri Barrel" either from your hand or Graveyard onto the field and Synchro Summon this.

 

I admit, it would take some luck to get that opening hand, or some turns if drawn afterwards, but I would see that as a lot easier than getting a pair of Level 1s onto the field. (except in a "Stardust" Synchro Deck using "One for One" and "Stardust Xiaolong") Plus, a Level 5 or 6 Synchro could hold off your opponent for a turn or two while you got the right pieces together.

 

So I still think the ATK should be lower than "Shooting Star's".

 

And about the End Phase thing, that'd ruin the whole reason of choosing this over Shooting Star.

 

I aimed for this:

 

Beatstick + Weakens opponent + Destruction = This card.

 

Beatstick + OTK possibility = Shooting Star.

 

If I changed the ATK to 2800, it'd be less of a beatstick as SSD, and if I changed it's ATK lowering to "until the End Phase", it'd end up like this:

 

meh beatstick + meh weakening + Destruction

 

:mellow: There's nothing wrong with powerful..

 

This is a Machine, so it does have significant support cards that "Shooting Star" doesn't fall under.

 

I can see where you're coming from, but the fact this rises with a vengence each time leads me to believe that it needs a lowering of ATK because it could happily blow up your opponent's strongest monster when it comes back.

 

The fact that I can see this as easier to summon than "Shooting Star", IMO, means it should be reduced to ~3000 ATK and ~2500 DEF.

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Really? Activate any Spell Card. Normal Summon "Marauding Captain", who Special Summons "Fleur Synchron"/"Karakuri Barrel". Special Summon "Spell Striker". Synchro Summon "Stardust". Then, use either the effect of "Fleur Synchron" or something like "Double Summon"/"Monster Reborn" to get one of "Fleur Synchron"/"Karakuri Barrel" either from your hand or Graveyard onto the field and Synchro Summon this.

 

I admit, it would take some luck to get that opening hand, or some turns if drawn afterwards, but I would see that as a lot easier than getting a pair of Level 1s onto the field. (except in a "Stardust" Synchro Deck using "One for One" and "Stardust Xiaolong") Plus, a Level 5 or 6 Synchro could hold off your opponent for a turn or two while you got the right pieces together.

 

Ohoho Max. That's quite an argument there.

 

Too bad the one flaw in it kills you.

 

The fact that that whole hand is extremely hard to get, making Summoning SSD actually decently hard.

 

Therefore, Smesh's argument still stands.

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Ohoho Max. That's quite an argument there.

 

Too bad the one flaw in it kills you.

 

The fact that that whole hand is extremely hard to get, making Summoning SSD actually decently hard.

 

Therefore, Smesh's argument still stands.

 

The hand to get it out in one turn is a lucky fluke; but getting it out in 2 turns is certainly a possibility with a 2-3 EARTH Synchro Deck.

 

And that hand was to get Smesh's card out, not "Shooting Star". My point was that in general, I would think it would be easier to use Level 2s and 3s to Synchro Summon "Stardust" and then Smesh's card rather than use a pair of Level 1s to summon "Formula Synchron" and "Shooting Star".

 

That's why I think it needs a little less power. "SSI" is an easier way of getting to Level 10 then "SSD's" Accel Synchro.

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The hand to get it out in one turn is a lucky fluke; but getting it out in 2 turns is certainly a possibility with a 2-3 Machine/Warrior Synchro Deck.

 

That hand was to get Smesh's card out, not "Shooting Star". My point was that in general, I would find it easier to use Level 2s and 3s to Synchro Summon "Stardust" and then Smesh's card rather than use a pair of Level 1s to summon "Formula Synchron" and "Shooting Star". That's why I think it needs a little less power.

 

Ah, I misread. It doesn't matter though, the fact that during the second turn your opponent may only have 1-0 monsters, making the whole 1000 ATK thing you didn't like null and void.

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Ah, I misread. It doesn't matter though, the fact that during the second turn your opponent may only have 1-0 monsters, making the whole 1000 ATK thing you didn't like null and void.

 

When you put it that way, I suppose.

 

I just didn't like the 3500 ATK coupled with that. I think it should go down to 3000/3200.

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When you put it that way, I suppose.

 

I just didn't like the 3500 ATK coupled with that. I think it should go down to 3000/3200.

 

This would be generic if it was that easy to summon anyways.

 

You summon it first, your opponent gets it out next, therefore screwing you over.

 

Plus other generics like Brionac can easily stop this thing.

 

It's not OP'd at all.

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This would be generic if it was that easy to summon anyways.

 

You summon it first, your opponent gets it out next, therefore screwing you over.

 

Plus other generics like Brionac can easily stop this thing.

 

It's not OP'd at all.

 

I guess.

 

 

 

On a seperate topic, is "My Body as a Shield" good for a "Gladiator Beast" Deck?

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Stardust Supreme Intelligence

LV 10 LIGHT Machine Synchro

1 Machine-Type Tuner + "Stardust Dragon"

3500/1000

When this card is Synchro Summoned, all monsters your opponent controls have their ATK decreased by 1000. Once per turn, you can Tribute this card to negate the activation of a Spell, Trap, or Monster effect that would destroy a card you control. If this card is destroyed by it's own effect, Special Summon it at the End Phase. If this card is Special Summoned by it's own effect, you can destroy 1 card your opponent controls.

 

Okay, so how many Machine-Type LV 2 Tuners are there?

 

Nitro Synchron(sucks)...

Genex Ally Chemistrer(meh)...

Sound Warrior Drums(some use)...

Tech Genus Striker(only in specific)...

Fleur Synchron(sucks)...

Karakuri Barrell(only in specific)...

 

Just six, none of them worth using in most decks. That's enough of a reason to think this card's summoning conditions are rediculous. There are many ways to SS Stardust, but...

 

Also, it's a Machine, making it Fortable.

 

Anyways, so, its effect has to be good.

 

The latter has a decreasing effect in addition to the original Stardust. It also destroys upon SS-ing. It could be a great foe-*cough cough d-prison brionac cough cough*

 

It's still not usable. In a deck that can flood enough to get out one of the aforemented LV 2 Machine Tuners, you could more likely SS a Goyo or something. Goyo + Stardust > This + random LV 4 monster. So basically, it's not worth it still. Give it more good effects, otherwise the puffed-up Extra Deck wouldn't hold.

 

7/10.

 

And Max, I personally think Glads could have a MBAAS, but I've never played one. My friend has one of them inside his Glad dek.

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