Max Darkness Posted December 10, 2010 Author Report Share Posted December 10, 2010 Hey max, could I get another Twelve Days Present card ASAP? Sure. Any ideas on a FIRE Rock-Type's effect? EDIT: Effect: Your opponent must attack at least 1 "Present" monster you control during their Battle Phase. Once, you can negate the destruction of this card. If you do not, put 1 Present Counter on a face-up monster your opponent controls. If you control a face-up "Twelve Days Present" monster, you can Normal Summon this card from your hand without Tributing. If this card is Tribute Summoned or Set, once during each of your Standby Phases, you can shuffle up to 2 "Present" cards in your hand into your Deck, then draw an equal number of cards. Link to comment Share on other sites More sharing options...
Lord Ursus Posted December 10, 2010 Report Share Posted December 10, 2010 Thank you. Will update the CCCC now. Link to comment Share on other sites More sharing options...
Master White Posted December 10, 2010 Report Share Posted December 10, 2010 @max: Maybe use Gold Sarcophagus for your deck, i used it in my quillbolt deck, which helped it out alot, which was fun to... Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 10, 2010 Report Share Posted December 10, 2010 Whats the CCCC? Link to comment Share on other sites More sharing options...
Max Darkness Posted December 10, 2010 Author Report Share Posted December 10, 2010 Whats the CCCC? A Christmas-themed set of cards. Ursus will give you the link. The latest edition to those that cannot be Summoned. Effect: This card cannot be Normal Summoned, Special Summoned or Set from your hand. If this card is Special Summoned, its original ATK becomes 1700. You can remove 2 Field Spell Cards from your side of the field, hand, or Graveyard from play to remove this card in your hand from play. During your next Standby Phase, return this card to your side of the field in face-up Attack or Defense Position. When this card attacks, except if it was Special Summoned, it gains ATK equal to the number of Field Spell Cards on the field and in either player's Graveyards x 150. When this card destroys a monster by battle, you can reveal a Field Spell Card in your hand to inflict 500 damage to your opponent. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 10, 2010 Report Share Posted December 10, 2010 <3 Intresting effects. :) Wouldnt that work in an EI deck? Link to comment Share on other sites More sharing options...
Max Darkness Posted December 10, 2010 Author Report Share Posted December 10, 2010 <3 Intresting effects. :) Wouldnt that work in an EI deck? Thanks. Probably (its Attribute and Typing would be an anomaly), but it would be abusable late-game. Link to comment Share on other sites More sharing options...
Lord Ursus Posted December 10, 2010 Report Share Posted December 10, 2010 The CCCC is updated, and GOLDEN SUN DARK DAWN IS OUT! Whohoo! Link to comment Share on other sites More sharing options...
Max Darkness Posted December 10, 2010 Author Report Share Posted December 10, 2010 The CCCC is updated, and GOLDEN SUN DARK DAWN IS OUT! Whohoo! Excellent on both counts. Link to comment Share on other sites More sharing options...
Kazooie Posted December 10, 2010 Report Share Posted December 10, 2010 Sorry for becoming inactive. >< I haven't been very active on the site in general lately, and when I did log on, I forgot to post here. Anyway, I have a card I never got any feedback on, and I would like some if possible. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, select 1 Spirit monster in your hand and Special Summon it. (This is treated as a Normal Summon) The Summoned monster returns to your Deck instead of your hand at the end of the turn. Just a simple card. Nothing too special about it. Link to comment Share on other sites More sharing options...
Max Darkness Posted December 10, 2010 Author Report Share Posted December 10, 2010 Considering Spirit Monsters cannot be Special Summoned, regardless of whether it's treated as something else, this is probably what you wanted. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, select 1 Spirit monster in your hand and Special Summon it, ignoring the Summoning Conditions. If you Special Summon a monster with this card's effect, you cannot Normal Summon or Set during this turn. The Special Summoned monster returns to your Deck instead of your hand at the end of the turn. Link to comment Share on other sites More sharing options...
Master White Posted December 11, 2010 Report Share Posted December 11, 2010 I actually thought the way he wrote it was alot clear and better, and I still thank it works considering its treated as a Normal Summon? Not sure, but I thought that way would work to, but there are some spirit monsters out there that can be Special Summoned, I just forget there name, thats all.. Also, I'll pm you with a deck and need some idea with, if you don't mind Max, but its kind on lockdon b/c its going to be my put away tourney deck.... Link to comment Share on other sites More sharing options...
Max Darkness Posted December 11, 2010 Author Report Share Posted December 11, 2010 People seem to having trouble understanding the 'Return from RFP' mechanic... They all think I mean Special Summoning... Link to comment Share on other sites More sharing options...
Necro Pheonix Posted December 11, 2010 Report Share Posted December 11, 2010 I actually thought the way he wrote it was alot clear and better, and I still thank it works considering its treated as a Normal Summon? Not sure, but I thought that way would work to, but there are some spirit monsters out there that can be Special Summoned, I just forget there name, thats all.. Also, I'll pm you with a deck and need some idea with, if you don't mind Max, but its kind on lockdon b/c its going to be my put away tourney deck.... I do think your right that there are Spirit monsters out there that can be Special Summoned, but stating that you can ignore the summoning conditions would allow you to play any Spirit monster. Also, Spirit Gust could be Set on one turn, and then flipped the next, allowing you to summon an additional monster, making the other part of the effect that Max added necessary to make it more balanced. Link to comment Share on other sites More sharing options...
Lexadin Posted December 11, 2010 Report Share Posted December 11, 2010 Well, the Deck is currently very good at keeping "Spell" and "Trap Reactor" on the field for extended periods of time (so lots of damage), but "Summon Reactor" takes its time to show up. Also, what sort of effects would you give a FIRE Rock-Type monster? Really do you run that trap support, I think its name is "Fake Explosion? The latest edition to those that cannot be Summoned. Effect: This card cannot be Normal Summoned, Special Summoned or Set from your hand. If this card is Special Summoned, its original ATK becomes 1700. You can remove 2 Field Spell Cards from your side of the field, hand, or Graveyard from play to remove this card in your hand from play. During your next Standby Phase, return this card to your side of the field in face-up Attack or Defense Position. When this card attacks, except if it was Special Summoned, it gains ATK equal to the number of Field Spell Cards on the field and in either player's Graveyards x 150. When this card destroys a monster by battle, you can reveal a Field Spell Card in your hand to inflict 500 damage to your opponent. I like it, it can really be abused with my MG archtype. People seem to having trouble understanding the 'Return from RFP' mechanic... They all think I mean Special Summoning... Of course, it is totaly new. And some people just won't ever get that there are other ways beside Summoning (and setting) to get monsters on your field. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 11, 2010 Report Share Posted December 11, 2010 Could anyone here do OCG fixes? Link to comment Share on other sites More sharing options...
Lexadin Posted December 11, 2010 Report Share Posted December 11, 2010 I can. As you know, and so does Max. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 11, 2010 Report Share Posted December 11, 2010 Awsome now I know who to PM. I find it hard to come up with effects sometimes, I think I might make a new mini set. Link to comment Share on other sites More sharing options...
Lexadin Posted December 11, 2010 Report Share Posted December 11, 2010 Yeah, I know. Though I've been thinking about an set that has no monsters at all. Only Spells and Traps. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 11, 2010 Report Share Posted December 11, 2010 There are those trap monsters though. Sneaky. ;) Link to comment Share on other sites More sharing options...
Lexadin Posted December 11, 2010 Report Share Posted December 11, 2010 I know, that will make it brilliant. As they would technicly not be monsters while in the Grave and in the Deck/hand. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 11, 2010 Report Share Posted December 11, 2010 How would that help? Link to comment Share on other sites More sharing options...
Lexadin Posted December 11, 2010 Report Share Posted December 11, 2010 Idk, but I gues I could make cards that do make it matter. Yeah, I think I'll do that. And I'll call it: The "Republic Revolution" set. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted December 11, 2010 Report Share Posted December 11, 2010 Why? Any ideas for me. :) Link to comment Share on other sites More sharing options...
Lexadin Posted December 11, 2010 Report Share Posted December 11, 2010 Idk, I just feel like it. Mhh, sorry, besides that idea I have none left. Link to comment Share on other sites More sharing options...
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