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Newb Defense League III [locked because remake]


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@ Lex:

 

On Trap-Heavy-ness: It probably will at some point, but so far (in the 10 or so test runs) it has either given me an annoying combination of 2 monsters that can't fuse or a slew of monsters. It's odd. I always have a Trap or two in the opening hand, but at least one of them is useable or defensive, so is good to Set. Generally, I've only had a couple of times when I didn't have any monsters in my opening hand. And then, I had a way of either getting them or messing with my opponent until they arrived.

 

On 5Ds: I kept wondering where all his Continuous Traps came from. He didn't seem to set enough cards to activate them. And it turned out that Jack had set a couple of cards before (when?), so Yusei was playing with 3 Spell/Trap Zones for half a duel. What I also didn't get was that Yusei still activated "Scrap-Iron Scarecrow" when "Machinicle" attacked, armed with the Trap-negating effect of "Wisel Attack 5". It makes no sense, considering that "Revenge Twin Soul" activates when your opponent attacks, not destroys a card you control. That card could have helped later on. Maybe he was clearing space because he was down on Zones.

 

On Yusei's Draws: I can't think of any other situation where a Trap that destroys equipped cards would be usable in a Synchro Deck. Isn't it lucky that it came right at the moment "Machinicle" absorbed both "Scar-Red Nova Dragon" and "Black-Winged Dragon"...? And has no-one heard of "Really Eternal Rest"? Simple solution. (The only card "Relinquished" truly fears".)

 

 

@ XzY: While "Skill Drain" is face-up, you can still discard to Special Summon "Quickdraw Synchron" from your hand, since it is not on the field at that point. Once on the field, its restriction regarding its useage is negated, and thus can be used for something like "Seven Swords Warrior".

 

However, at the same time, it cannot take on the guise of one of the "Synchrons" so cannot be used for "Turbo Warrior", "Nitro Warrior", "Road Warrior" etc.

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@Max: Well ok, if it works I won't complain.

 

Yeah, I was wondering the same, though I can remeber Crow playing 1 or 2. He probebly got a "brilliant idea" from the so called Clear Mind state he's in.

 

Well he did know he would fight the ME's, so he might changed his Deck to fit. And even though "Really Eternal Rest" would work against the other ME's, it wouldn't work against Cubic seeing as he would just remove a ME part from its Grave to negate its destruction.

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@Max: I still have to regard that it has a condition where it states that it cannot be used for a Synchro Summon but a Synchro Summon of a monster that either lists a Synchron monster or a Synchro monster with Synchron in its name. So in turn, wouldn't that make it so it would be usable at all, b/c it is a condition yet an effect at the same time, so it is if you think about it, confusing to classify as usable or not usable tuner when skill drain is active.

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@Max: I still have to regard that it has a condition where it states that it cannot be used for a Synchro Summon but a Synchro Summon of a monster that either lists a Synchron monster or a Synchro monster with Synchron in its name. So in turn, wouldn't that make it so it would be usable at all, b/c it is a condition yet an effect at the same time, so it is if you think about it, confusing to classify as usable or not usable tuner when skill drain is active.

 

It's still an effect, so is negated by "Skill Drain". While "Skill Drain" is active, "Quickdraw Synchron" is a Level 5 Normal Tuner.

 

 

@ Lex: So, like I said, use "Soul Release" first to empty his Graveyard. Or use "SS - Rain of Mercy" to get another shot.

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Mhhh, perhaps something to Power Lucius Up. Seeing as LVL 4 and 6 are pretty weak. Earth Support perhaps? Giant Rat, maybe?

 

Powering up "Lucius" with "Axe of Despair"/"United We Stand"? Or use cards that weaken your opponent's monsters, like "Adhesion Trap Hole", "Half Shut" and "Bark of Dark Ruler"?

 

Also, I want to use "Double Attack" somewhere (I don't know why).

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But according to some rulings, it isn't effect as more of an condition, b/c it says it must, so if it can't, then what?

 

Wicked Eraser for Example. It has the condition that if it is destroyed and sent to the graveyard, destroy all cards on the field. Well, i emailed ygorules and conditioned that if skill drain is on the field and The Wicked Eraser is hence forth destroyed and sent to the Graveyard, all cards are still destroyed, b/c it is a condtition. Thats why i get confused when more than one person says something else.

 

So, that is why I believe that Quickdraw would hence forth be useless.

 

"Eraser's" effect triggers because it activates when it hits the Graveyard. ie, when it's no longer on the field. The same is true with the Searchers. They activate once in the Graveyard, so work normally while "Skill Drain" is face-up.

 

Since "Quickdraw Synchron's" effects work while in the hand or on the field, the first effect is unaffected while the second is negated. I'm surprised that the substitute effect is not negated.

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I'm surprised by that to, so in other words, Qucikdraw Synchron is a card to escape skill drain if necessary. I like that part, but was hoping to use it for stardust or my fav. Red Dragon Archfiend. Oh well, I got a lot of other combos ruting for this deck. I really love "Medium of the Ice Barrier".

 

I updated it a few minutes ago, though. just let you know.

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Well, it should be capable of being used for "Stardust" while "Skill Drain" is up; but "Stardust" is rather useless while negated. 2500/2000 are not good stats for a Level 8...

 

 

EDIT: Anyone got any ideas for combining an "Alien" Deck with "Greed Quaser"? Any way of using the "Alien" support cards to weaken my opponent's monsters to make them easy fodder for "Quaser" before clearing the field for a devastating direct attack?

 

Lex, you're good with "Aliens". Could you make a list of cards that could do all that?

 

 

 

EDIT 2: Incredible. "Reverse of Arcadia" doesn't have "Archfiend Interceptor", "Card Guard", or any of the "Dark Lucius" monsters...

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@Max: You are great with making decks. So could you help me a tadbit, please and thanks.

 

it is goal is to utilize skill drain/normal monster and Special Summoning.

 

[spoiler=Special/Skill Summon Deck]

 

Monsters: 27

 

Shadowknight Archfiend

Quickdraw Synchron*3

Level Eater*3

Quillbolt Hedgehog*3

Medium of the Ice Barrier*2

Battle Fader*2

Swift Scarecrow*2

Flamvel Dragnov*2

The Wicked Eraser*2

Big Shield Gardna

Goblin Attack Force*2

Naturia Spiderfang

Mist Valley Falcon

Fusilier Dragon, the Dual-Mode Beast

Malevolent Mech - Goku En

 

Spells:

 

Gold Sarcophagus*2

Mystical Space Typhoon

Twister

Giant Trunade

Dark Hole

Monster Reborn

Mass Driver

Level Limit Area B

Prohibition

 

Traps:

 

Scrubbed Raid*2

Ultimate Offering*2

Imperial Iron Wall*2

Skill Drain*2

Urgent Tuning

Seven Tools of the Bandit.

 

yea, I know, it is a 47 card deck, need to lower the monsters down, yet then I also need to do some reworiking.

 

It's s'pose to be a Special Summon deck with a oppurtunity to pull off the quillbolt loop as a last ditch effort thing.

 

So, in other words, a Special Summon Deck, but I haven't found low level monsters other than a few that Special Summon themselves.

 

 

 

 

Well, other than that, I'm making a christmas surprise card to.

 

@Lord Ursus: How did you come up with the CCCC idea? Just curious, I still say lol, 25 days of christmas carol is rollin' around in my head.

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