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Newb Defense League III [locked because remake]


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It's a shame, but Konami have, for some reason, made one of the new "Agent" monsters a Tuner; despite a Level 2 Fairy Tuner being the one Level LIGHT Fairys don't want! Since all the major Fairys are Level 4, a Level 3 Tuner is good ("Ancient Sacred Wyvern") and a Level 4 Tuner is also acceptable ("Avenging Knight Parshath"), but a Level 1 or 2 is almost useless...oh well.

 

 

Still somewhat stuck on effects. Will probably take inspiration from the "Monarchs" and some of the rarer Union monsters.

 

 

 

aww0zq.png

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Nice card is nice card Max. But wouldn't that be a tad bit harsh to bring out? just wondering, thats all.

 

Ok, so I need some help. I thought of a Synchro card and made it, then it gave me an idea of a set, but it deals nothing with the synchro monster. It lols me though.

 

I need to make these cards balanced, no name changing whatsoever. @Max: Would you help me. I'd appreciate it. I'll show you all 4 out of the 15 cards. They deal with being returned to the deck. I need some pictures to.

 

[spoiler=Catterave monsters]

 

catteravedisembodiment3.jpg

 

Lore

 

If this card was Special Summoned by the effect of an "Catterave" monster, you can send 2 cards your opponent controls to the top of their Deck. (Your opponent does not shuffle their Deck) If this card would be returned to your Deck by card effect, you can return 1 card your opponent controls to the top of their deck. (Your opponent then shuffles)

 

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catteravedisembodiment7.jpg

 

Lore

 

This card cannot be Special Summoned except by an effect of an "Catterave" monster. You can send this card you control to the bottom of your Deck to negate the attack of 1 card your opponent controls and end the Battle Phase.

 

 

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catteravedisembodiment2.jpg

 

Lore

 

If this card is in your Graveyard for more than 4 of your turns, you can return this card to the bottom of your deck (You do not shuffle) and Special Summon 1 level 2 or lower "Catterave" monster from your deck except "Catterave Disembodiment #261".

 

---------

 

catteravedisembodiment9.jpg

 

Lore

 

If this card you control would be returned to your Deck, destroy 1 card on the field.

 

 

 

 

Yea, i know, they are to op'd or to up'd, thats why I need your Help. Anyones help for that matter.

 

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Nice card is nice card Max. But wouldn't that be a tad bit harsh to bring out? just wondering, thats all.

 

"Gaia Knight" + "Brionac"? Two Level 6s in a Level 3 Synchro Deck. Can be done in one turn given the right cards.

 

Summon "Marauding Captain" who Special Summons "Comrade Swordsman of Landstar". Synchro "Gaia". Activate "Emergency Teleport", Special Summoning "Psychic Commander". Use "Spell Striker's" effect to Special Summon itself. Synchro "Brionac". Activate "Polymerization".

 

 

I'll look at your cards later.

 

 

EDIT: A pair of my "Eternal" Attribute Unions.

 

2b4ef4.png

 

Effect: This card cannot be Special Summoned from the Graveyard. Until your opponent's End Phase after this card was Tribute Summoned, any card removed from the field is removed from play instead. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, monsters the equipped monster destroys are removed from play instead. Once per turn, while this card is equipped to a DARK monster, you can remove from play the top card of your Deck to remove from play 2 cards from the top of your opponent's Deck. You can Tribute this equipped card to remove all monsters in both player's Graveyards from play. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

1zzn6nl.png

 

Effect: This card cannot be Special Summoned from the Graveyard. Until your opponent's End Phase after this card was Tribute Summoned, neither player can Special Summon non-EARTH monsters. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when the equipped monster destroys a non-EARTH monster by battle, you can return 1 EARTH monster in your Graveyard to your hand. Once per turn, while this card is equipped to an EARTH monster, you can discard 1 EARTH monster to Special Summon 1 Level 4 or lower EARTH monster from your Graveyard. You can Tribute this equipped card to destroy all non-EARTH and face-down monsters on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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@Max: I love the look of the second card more, it makes me think of a Wynn form monster, but I'm not to sure about its effect, I'd more like it if it was for wind monsters, but ts alright. The first card I like, its a RFP card, i'm going to like it no matter what, Also it is an beast, which could partly be a help but a nuissance to my deck I'm building.

 

So in other words, the fusion was meant for a dedicated Synchro Deck, okay, good to know.

 

@Everyone:

 

Well, today's the day, I'll be headed out at 1 pm to go home and probably won't get online anytime soon, I'll try to attempt to at least once within the break, but I'll be on here for awhile, probably to find pictures and make those cards less abusable yet still playable.

But I though i might let you all Know that.

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Rant Ahoy!

 

Konami's quest to make us forget about a majority of the game continues with a vengeance. While they strive to make us forget about Level 5 or higher non-Synchro and Vanilla monsters in general, they seem to now be opening a new front. They want us to forget that you can build a Deck around removing cards from play, since they haven't made a Synchro based around that, and "Stardust Dragon" (Konami's little whore) can't do anything to stop it.

 

So, what is the evidence of this I hear you ask. Well, consider that the latest two additions to the "D.D." archetype, the very epitome of RFP strategies have been this sorry pair:

 

DDUnicornKnightDREV-EN-R-1E.jpgD.D.DestroyerDREV-EN-R-1E.png

 

"Unicorn Knight" is so Synchro it hurts. And you can't Normal Summon during the turn you summon it, so you either get the Synchro out or can't do anything (it's almost as if Konami wants us to summon a Synchro monster(!)). As for "D.D. Destroyer", I'm lost for words. It doesn't fit in with either parts of its name. It doesn't remove from play (so isn't anything to do with the "D.D." archetype) and isn't a Level 6 that inflicts 1600 damage when it destroys a monster when certain conditions are met (so it isn't anything to do with the "Destroyer" 'archetype').

 

Not to mention that its stats are low and its effect is utterly pointless. If you're running an RFP strategy, you want as many RFP cards as possible in case "Macro Cosmos"/"Dimensional Fissure" is taking its time. This on the other hand simply blasts something your opponent controls, and can be countered by any number of cards and doesn't add anything to the archetype. "D.D. Scout Plane" has near-identical stats...and it returns itself every turn...

 

Is there a reason it exists? Yes, because Konami doesn't want us to realise removing from play can be competitive, let alone used without Synchros. "Parallel Selection":

 

ParallelSelectionDREV-EN-R-1E.jpg

 

Activates only when a Synchro monster is blown up. Because we couldn't have had a version that activates when...oh I don't know...a "D.D." monster we control is blown to bits. Could we? Or even when a "D.D." monster is removed from play? You know...a one-for-one RFP return. Of course not. That doesn't involve Synchros (yet...and I sincerly hope it never does...).

 

Konami also seems to be against Fusion monsters. After all, why make "Paradox Fusion", with an utterly woeful effect for the cost:

 

400px-ParadoxFusionDREV-EN-SR-1E.jpg

 

You lose a powerful monster for two turns (for example, "Gladiator Beast Gyzarus") and you get the equivilent of "Solemn Warning" mixed with "Dark Bribe". Problem. Why does it not negate the activation of a monster effect? Simple. Because it's a Counter Trap card and Synchros aren't quick enough to keep up with that. And if you could negate a monster's effect, you could negate a Synchro monster's effect, and that's just not on. Why do you think the only good monster negation card continues to be "Divine Wrath"? Because Konami has created a game based completely on monster effects, so they have to be allowed to resolve.

 

So, Konami is trying to make us forget about Fusion monsters too. That's about 5 or 6 game mechanics they're denying. Moving on to "Starstrike Blast", another trickle of RFP cards comes along. First up is "Delg the Dark Monarch", which I hate too much to talk about at this present time. And secondly is "Different Dimension Ground". A one-turn "Macro Cosmos". Because we can't have cards always going to the RFP Zone. That wouldn't be right! How would you summon them back?

 

Now, you might be wondering why I launched into this tirade against this joke of a design company. The reason is that one of the cards Yusei used against Team Ragnarok, indeed the card he used to win has been revealed and is going to appear in the next set. "Zero Force":

 

410px-ZeroForceSTOR-JP-C.jpg

 

Effect: Activate when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.

 

 

I will ask you to note a few things. First, the lack of an 'until the End Phase' clause. This effect is permanent. So, for any DARK Monarch user, suddenly "Caius" becomes a 0/1000 waste of space; "Macro Cosmos" users will look on as "Gren Maju da Eiza" becomes a 0 ATK weakling; "Counter Fairy" users will watch as "Voltanis" is reduced to a 0/1400 Level 8 and "Sanctuary" users will see all their hard work undone when "Neo-Parshath" drops from 10400 to 0. And since it says 'ATK', not 'original ATK', all your Equip Spells are useless. And your opponent can set this off themselves with a well-timed "Interdimensional Matter Transporter" during your Main Phase.

 

Well done Konami. You've made RFP utterly unuseable. I hope you're proud.

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Currently writing around 8 or 10 Gemini vs. "VWXYZ" Duels. Using this deck for the Gemini users.

 

Monsters (16):

 

Aquarian Alessa

Blazewing Butterfly x 2

Chthonian Emperor Dragon x 2

Dark Valkyria x 2

Evocator Chevalier x 3

Gemini Lancer

Gemini Soldier

Grasschopper

Phoenix Gearfried

Tuned Magician x 2

 

 

Spells (15):

 

Double Summon x 2

Gemini Barrier

H - Heated Heart

Hand Destruction

Herculean Power

Mystical Space Typhoon

Polymerization x 3

Shield Crush

Soul Taker

Supervise

Trade-In

Tribute to the Doomed

 

 

Traps (13):

 

Birthright x 2

Bottomless Trap Hole

Call of the Haunted

Dark Bribe

Defense Draw

Dimensional Prison

Divine Wrath

Draining Shield

Mirror Force

Ultimate Offering

Waboku x 2

 

 

Extra Deck (5):

 

Black Brutdrago x 2

Superalloy Beast Raptinus x 3

 

 

Basically, the Deck is designed to quickly and easily get a beatstick on the field (one of "Dark Valkyria", "Evocator Chevalier" or "Raptinus") and maintain it, before throwing "Chthonian Emperor" or "Phoenix Gearfried" to the Graveyard via "Hand Destruction", "Tribute to the Doomed" or "Trade-In" and Special Summoning them back with "Birthright", "Call of the Haunted" and "Blazewing Butterfly" in time for "Superalloy Beast Raptinus" to be summoned, unlocking their abilities for a OTK. (Even when you have 8000 LP, a 2400 double-attacker is a serious threat...more so when you have half that)

 

You might notice that unlike most antagonist Decks in YGO, these Decks contain a fair amount of destruction effects and otherwise aggressive cards, compared to the general 'preservation' cards seen in the anime.

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Cool, Max.

 

Ok, I have this crazy cool idea of a Custom Card Christmas Calendar (or CCCC's)

 

Each day of December up to Christmas Eve, we add a card to the 25-cards Christmas Set that we design to symbolize emotions, expectations and happiness involved in the all-so-cozy celebration.

 

Seems good?

 

I've already designed Santa himself, and a theme about Present Counters, which you give to your opponent's monsters, gaining them 100 ATK and DEF for each.

 

Here's Santa, ready to be released on either the first or twentyfifth of December.

 

fatherchristmas.png

This card cannot attack unless you took damage the previous turn. This card gains 500 ATK and DEF for each Present Counter on the field. When this card is Summoned, place a Present Counter on each card your opponent controls. When this card is destroyed, if "Christmas Eve" is face-up on the field, inflict damage to your opponent equal to the number of Present Counters on the field x 300. (A monster with a Present Counter gaisn 100 ATK and DEF for each.

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Cool, Max.

 

Ok, I have this crazy cool idea of a Custom Card Christmas Calendar (or CCCC's)

 

Each day of December up to Christmas Eve, we add a card to the 25-cards Christmas Set that we design to symbolize emotions, expectations and happiness involved in the all-so-cozy celebration.

 

Seems good?

 

Sounds interesting. You might have to do a couple more of the cards to give me the overall theme of the set.

 

 

 

@Max: Looks quite good.

 

Thanks. It's ended up making quite a good number of quick and deadly combos. (As in, "Raptinus" and "Blazewing" in the first turn with "Phoenix Gearfried" in the Graveyard)

 

Also, Lex, what did you think of the last episode of 5Ds and the endless Synchro support?

 

 

[spoiler=VWXYZ Deck (Just Keeping a Record)]Monsters (17):

 

Blue Thunder T-45

Cyber Dragon

Jade Knight

Lord British Space Fighter

V-Tiger Jet x 2

W-Wing Catapult x 2

X-Head Cannon x 3

Y-Dragon Head x 3

Z-Metal Tank x 3

 

 

Spells (11):

 

Burial from a Different Dimension

Double Summon x 2

Flash Freeze

Formation Union

Gold Sarcophagus

Luminous Spark

Magical Mallet

Monster Reborn

Pot of Avarice

Shrink

 

Traps (16):

 

Astrometrics

Black Horn of Heaven

Bottomless Trap Hole

Call of the Haunted

Dark Bribe x 2

Defense Draw

Dimension Paradox

Dimensional Prison

Divine Wrath

Draining Shield

Miracle's Wake

Mirror Force

Roll Out!

Waboku x 2

 

 

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Thanks. It's ended up making quite a good number of quick and deadly combos. (As in, "Raptinus" and "Blazewing" in the first turn with "Phoenix Gearfried" in the Graveyard)

 

Yeah, that does sound effective.

 

Also, Lex, what did you think of the last episode of 5Ds and the endless Synchro support?

 

Yusei made so many impossible draws it almost made me laugh. He should just face it, YOU CAN'T USE SYNCHRO'S AGAINST THE ME'S!!!!

 

[spoiler=VWXYZ Deck (Just Keeping a Record)]Monsters (17):

 

 

Blue Thunder T-45

Cyber Dragon

Jade Knight

Lord British Space Fighter

V-Tiger Jet x 2

W-Wing Catapult x 2

X-Head Cannon x 3

Y-Dragon Head x 3

Z-Metal Tank x 3

 

 

Spells (11):

 

Burial from a Different Dimension

Double Summon x 2

Flash Freeze

Formation Union

Gold Sarcophagus

Luminous Spark

Magical Mallet

Monster Reborn

Pot of Avarice

Shrink

 

Traps (16):

 

Astrometrics

Black Horn of Heaven

Bottomless Trap Hole

Call of the Haunted

Dark Bribe x 2

Defense Draw

Dimension Paradox

Dimensional Prison

Divine Wrath

Draining Shield

Miracle's Wake

Mirror Force

Roll Out!

Waboku x 2

 

 

 

Lot's of traps, I think that can give a lot of dead-draws.

 

This place is still active? Anyone glad to see me again?

 

Yes it is. Yeah, I am. :lol:

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Well, I'm back from my long break and will be gone again around 20 of Dec. yea, I know, not very far from now, lol. So I'll try to make the best of it. I have some cards made on my laptop, but I haven't hooked it up yet.

 

But Yea, anyhow, I'm back for awhile that is. Anyhow, who celebrates X-mas? I do and don't at the same time. I just enjoy that time to utilize the blesssing of our families and enjoy watching others open gifts. I know, wierd but yetI still like watching people get excited or surprised or sad or etc from opening up gifts.

 

What about you all?

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Oh, thats cool. I built a Special Summon deck, but I'm having a little ofa fit with it right now, its throwing my loop hoes in and out getting me confused.

 

Read Qucikdraw Synchron and then Skill drain. Thats the one it is based on and it throws me through a loop everytime I think about it.

 

Does it negate the whole effect, or part of it, does it not negate it at all b/c part of it is a condition and etc.

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