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Newb Defense League III [locked because remake]


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Thats what I'm trying to do, is make it so they are usable cards without being op'd, which is at right now they are too overpowered. I was thinking it so you could only have 1 "Legendary" Card in your Deck no matter its name or form. But then, I'd still feel it'd be op'd. So thats where you come in, I was hoping you'd be able to help me. I guess I could make it so it can only be activated from your field, but it'd still be op'd in the way I'm thinking of.

 

The only way to make them balanced would be to give them effects that would render them unusable. Being able to activate Spells and Traps straight from your Deck is a broken mechanic, hence why it's never been used. And the only Archetypes that use Summon-from-Deck strategies are the "Metal Counterparts" and the "Gladiator Beasts"; the former are unusable while the latter are fast and destructive but need to relinquish field presence and are prey to any number of Traps. And any mill strategy will severly harm a "Glad Beast" deck.

 

 

 

@ Ursus: Sounds like you had fun.

 

On the subject of Jupiter's speech; correct me if I'm wrong, but does he usually summon an "MR" and then reveal what it represents? I might as well keep his inflections as accurate as possible.

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So, what do you want, an anime op'd or an balanced realistic card?

 

Anime Op'd

 

Activate only when an opponent's monster attacks a monster you control and is destroyed by battle, Special Summon 1 Synchro monster in your Extra Deck Whose levels are equal to or less than the destroyed monster and Special Summon it.

 

Balanced

 

Activate only when an opponent's monster attacks a monster you control and is destroyed by battle, Special Summon the monster destroyed by battle and it cannot be destroyed until your 2nd Stanby Phase. Destroy the monster Special Summoned by this cards effect during your 2nd End Phase.

 

^Thats probably op'd, but I thought it'd help give you idea's.^

 

Either way, I'd want both gone and I'd negate either one, definitely the anime op'd version.

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Oops, I should've read that. I guess I have no help their, b/c if it is an effect that activates when your opponents creature dies when it attacks you, I have nothing that could be balanced unless it only helps your opponent, by why would want to activate a card effect if it helps your opponent.

 

I guess maybe this might work...

 

Activate only when an opponent's monster attacks a monster you control and that monster is destroyed by battle, your oppponent Secial Summons the monster destroyed by battle and you can special Summon a level 4 or lower monster from your hand or Deck.

 

But that is op'd so, I have no idea how to help you their...

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Oops, I should've read that. I guess I have no help their, b/c if it is an effect that activates when your opponents creature dies when it attacks you, I have nothing that could be balanced unless it only helps your opponent, by why would want to activate a card effect if it helps your opponent.

 

I guess maybe this might work...

 

Activate only when an opponent's monster attacks a monster you control and that monster is destroyed by battle, your oppponent Secial Summons the monster destroyed by battle and you can special Summon a level 4 or lower monster from your hand or Deck.

 

But that is op'd so, I have no idea how to help you their...

 

Are you sure? After all, you'll have to had to use a card or two to either increase your own monster's ATK or decrease your opponent's monster's ATK; or they lost a monster on a kamikaze run, possibly activating the ability they want to.

 

I was thinking something along the line of returning a monster to your Deck by RFPing other monsters.

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Oh, okay, that helps a little better, I got you. Yea, I know some people, they attack a monster higher than their monster is b/c of two reasons, 1, they want it gone, or 2, they want use it againste for the effect of giant rat or something. I wasn't really thinking of that.

 

Hmm, I guess maybe remove your monster you control to Special Summon another monster from your deck with same stars or etc, not sure though.

 

B/c you probably want this effect to hurt you more than any in this instant, and I'm no good at doing that.

 

 

I think I got it

 

Activate only when an opponent's monster attacks a monster you control and that monster is destroyed by battle, remove from play 2 monsters in your Graveyard to return 1 card on the field to the respective owners deck.

 

Their, that is something I know I would want o negate.

 

Also, I love Owners Seal and Giant Trunade...

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I like them all. They are good.

 

I figure that the spell card was for your opponent that likes to submit a suicide attack so they can get their card out, but now, its a win/win for both, so I like.

 

Energy Carbine is good.

 

The other two I don't mine, I'm not a Red-Eyes fan and the fourth card would probably help out a card i need some advice on. My card is op'd I'm sure, yet again it might not be.

 

here it is

 

uniostheuniversegod.jpg

 

Lore

 

This card cannot be Special Summoned or Set. This card cannot be Special Summoned except by tributing 1 card with "Wicked" or "Lord" in its name. The summon of this card cannot be negated. This cards gains the ATK/DEF, Name, and Effects of the tributed monster. Once per turn, you can destroy one card your opponent controls. If the card would activate when selected, you can tribute 1 monster you control to negate its effect and remove it from play. There can only be 1 face-up "God" monster on the field. If there is another face-up "God" monster on the field, this card is destroyed.

 

But anyhow, your cards are good, are the for your fan-fic?

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They are for the fic yes, except for "Legacy of Darkness", which I made simply because I had the pic.

 

As for your card, it seems a little odd. I mean, considering that there are only a few LIGHT and indeed, Dragon-Types with the word "Lord" in their name (the most prominant pair being "Lord of Dragun" and "Van'Dalgyon the Dark Dragon Lord"), this really wouldn't have a use, especially considering the latter would be used in a DARK Deck-build, which would have little use for a DIVINE monster and "Van'Dalgyon's" strongest effects only activate when it's Special Summoned by its own effect.

 

I like the card-negating effect, but you'll need field presence to maintain it (something Dragons have problems with; not the keeping of field presence, but the fact their most powerful monsters are usually that field presence and I wouldn't want to get rid of a "Red-Eyes Darkness Metal" to save this card), and a "Book of Moon" will happily destroy this, as would "Forbidden Chalice". As such, I think it would be better to retool it as a LIGHT Dragon will a slightly different effect.

 

 

On another note, I've realised a lot of my archetypes need re-tooling because a lot of them are too old to compete. As in, the modern archetypes of "Karakuri" and "Scrap" are quite broken, considering all their monster effects help each other; and the same can be said of the "Karakuris". They are based completely on the switching of battle position and their support cards know that. They have "Karakuri Anatomy", which gains a counter each time a position is switched and then be used for two free cards, and their big Synchro allows you to draw a card each time a "Karakuri" switches position.

 

So, I've redone my "Delphic" archetype to focus on incredibly aggressive RFP and gaining alternative effects once they are removed from play; which their support cards and themselves will be doing a lot. They also thrive when the Graveyard is empty. A final change is that instead of having them work up to "Das Futurekind", they now have a selection of return contact fusions to use, who too gain additional effects when they are sent to the RPZ.

 

Some of the remakes and new members:

 

delphicconstruction.pngdelphickanon.png

 

2ic633m.png

 

Effect: "Delphic Construction" + 1 "Delphic" monster

This card can only be Special Summoned from your Extra Deck by returning the above removed from play cards to your Deck. (You do not use "Polymerization") If there are no cards in your Graveyard, this card can attack each monster your opponent controls once each. While this card is removed from play, if it was sent there from the field, each time a card is removed from play from the field, inflict 400 damage to your opponent and remove 1 card in either player's Graveyard from play.

 

 

delphichyvel.pngdelphicinvader.png

 

delphicsimurgh.png

 

Effect: 2 Level 4 "Delphic" monsters

This card can only be Special Summoned from your Extra Deck by returning the above removed from play cards to your Deck. (You do not use "Polymerization") Your opponent cannot return their removed from play cards to their Deck or Special Summon monsters from their Removed from Play Zone. While this card is removed from play, if it was sent there from the field, once per turn, you can remove 1 card in either player's Graveyard from play.

 

 

delphicgodomelig.png

 

Effect: 2 "Delphic" Fusion Monsters

This card cannot be Special Summoned except from your Extra Deck by returning the above removed from play cards to your Extra Deck. (You do not use "Polymerization") This card is unaffected by your opponent's card effects. Each time a card(s) is removed from play, remove the top 3 cards of your opponent's Deck from play OR remove 1 card in your opponent's Extra Deck from play. While this card is removed from play, if it was sent there from the field, once per turn, remove from play 1 card on the field or in either player's hand and inflict damage to your opponent equal to the number of removed from play cards x 100.

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The card pretty much was going to be used for a ussless shonen card in my prinviple, b/c I meant to use the "Wicked" monster series or the "Lord" monster series.

 

The Wicked Eraser

The Wicked Avater

The Wicked Deadroute

 

---

 

Hamon, lord of Striking thunder

Uria, Lord of Searing flames

Raviel, Lord of Phantasms.

 

It was meant to be a god of a god, but I forgot there were other monsters on the field.

 

I love all those cards, which are cool. What Archetype or Set you do they belong in.

 

Also, i was wondering if you could help me with an Set I'm thinking of...

 

 

A Quickplay Field Spell Card

A Counter Equip Trap Card

and among other various sorts that I'll have thought of.

 

The Set is just going to random cards that support others in a unique way.

 

My main idea is to have monster card become an quickplay equip card. Not sure how I'm going to do that, but I thought maybe with Max's help, I could get something going here.

 

Any deck you want to support would be great, its just to be Random card idea's though. I'll create effects if you want to judge them, but you know way more about certain types of decks how they work.

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The card pretty much was going to be used for a ussless shonen card in my prinviple, b/c I meant to use the "Wicked" monster series or the "Lord" monster series.

 

The Wicked Eraser

The Wicked Avater

The Wicked Deadroute

 

---

 

Hamon, lord of Striking thunder

Uria, Lord of Searing flames

Raviel, Lord of Phantasms.

 

I don't feel that any Decks built around those cards would have a use for a Dragon, let alone a DIVINE Dragon. I mean, the "Wicked" monsters would all be in DARK Fiend Decks (possibly a Normal swarm) while "Hamon" would be used in a "Crystal Beast" Deck, "Uria" in Trap Monsters and "Raviel" in a similar DARK Fiend swarmer.

 

 

I love all those cards, which are cool. What Archetype or Set you do they belong in.

 

My revitalised "Delphic" Archetype, which combines parts of my "Delphic", "D.D." and "Twisted" archetypes together to form an aggressive and tactical RFP archetype that do the most damage while they're off the field.

 

 

A Quickplay Field Spell Card

A Counter Equip Trap Card

and among other various sorts that I'll have thought of.

 

Quickplay Field Spell:

 

After activation, treat this card as a Field Spell Card and move it to your Field Card Zone. (You cannot activate this card if there is a face-up Field Spell Card on the field)

 

Counter Equip Trap:

 

After activation, treat this card as an Equip Card and equip this card to a monster you control.

 

As for monsters-to-equip effects, look at the "Dragunity" cards for inspiration.

 

 

Oh, and Max, the first of those Fusion monsters trigger on their own effects, and create an instant win condition.

 

Just noticed that, and fixed it.

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CODE GEASS IS BACK!!!!

 

Rather noobish sentence, this^, though the creators of Code Geass have announced the coming of Code Geass R3! Super-hyped!

 

Oh, and Max, the first of those Fusion monsters trigger on their own effects, and create an instant win condition.

 

Really? I can't wait till it's released. Any ideas on when it will be?

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A new trio:

 

21kb19v.jpg33ek2zm.png

 

1497c5j.png

 

Effect: "Delphic Mastare" + 2 "Delphic" monsters

This card can only be Special Summoned from your Extra Deck by returning the above removed from play cards to your Deck. (You do not use "Polymerization") Each time you Special Summon a "Delphic" Fusion Monster, remove from play 1 card in your opponent's Extra Deck. While this card is removed from play, if it was sent there from the field, each time your opponent Special Summons a monster from their Extra Deck, select up to 3 of your opponent's removed from play cards. The selected cards cannot be returned to the hand, Deck, field or Graveyard.

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I have that card max, but Thank you for the OCG advice, I thought it'd rather just say place this card, but your way works to.

 

The card I think is really op'd is the card that protects lightsworns, i forget its name, but you send two cards from the top of your deck to the Graveyate an effect and destroy it. I think its that way, not sure, it might be an attack instead.

 

Your set involves a RFP basis without even being on the field, that is wicked.

 

------------

 

Everyone:

 

Well, you see, I got to thinking, instead of me just posting a few random cards, how about lets make it support the NDL and have everyone that wants to participate make a random card. Max of 3. Then Max could post them, or I could, it really don't matter, but it'd be best if Max did, and then members would see how beneficial this club is and they would want to join, maybe. Or I could just host a contest for the best random card their is and Max could judge, its all up to you though, but either way, it'd be something fun to do.

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